Dota IMBA/Dazzle

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Poison Touch
Poison Touch icon.png
Casts a poisonous spell on an enemy unit, gradually slowing movement, and causing damage over time. Poison Touch's slow will grow stronger every time the target unit is damaged. Upon reaching 100% slow, it will be briefly stunned and take bonus damage, resetting the poison slow effect.
Cast Animation: 0.3+0.57
Cast Range: 600
Duration: 7
Initial Slow: 20%
Slow per Hit: 10%
Stun Duration: 0.4/0.6/0.8/0.1
Damage per Second: 20/30/40/50
Stun Damage: 40/60/80/100
Cooldown: 13/11/9/7
Mana: 100
Does not pierce spell immunity. Slow does not persist and does not stun, but deals damage if debuff was placed before spell immunity and when not dispelled.
Blocked by Linken's Sphere. Blocked upon impact.
Debuff Poison Touch: Dispellable with any dispel.
Debuff Stunned: Dispellable with strong dispels.
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.


  • Poison Touch's projectile travels at a speed of 1300.
  • Can deal up to 140/210/280/350 damage to the target from poison damage alone (before reductions).
  • Damage taken while stunned would not make the slow stronger.

Shallow Grave
Shallow Grave icon.png
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.

When Shallow Grave ends, any lethal damage dealt to the target is granted to it as healing.

Nothl Protection: If Dazzle is mortally wounded,he will be protected by Shallow Grave automatically. Nothl Protection has a separate cooldown from Shallow Grave.
Cast Animation: 0.3+0
Duration: 5
Cast Range: 600/800/1200/1200
Nothl Protection Cooldown: 90 (Upgradable by Aghanim's Scepter. 30)
Cooldown: 45/35/25/15
Mana: 110
Aghanim's upgrade: Sets Nothl Protection's cooldown to 30 seconds.
Buff Shallow Grave: Dispellable with death only.
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.


  • Prevents the target's health from dropping below 1 for its duration. No damage can kill it for its duration, not even self-inflicted damage.
  • The target is kept alive by having its minimum health set to 1. Damage taken is technically not reduced. This damage is counted and stored an applied as healing after the duration of Shallow Grave ends.
  • However, it does not prevent Culling Blade from killing the target, as it dispels the Shallow Grave buff.
  • Does protect from all damage types and from HP Removal. This means it can save a hero from dying to False Promise's delayed damage.

Shadow Wave
Shadow Wave icon.png
Sends out a bolt of power that arcs between allies, healing and granting bonus armor to them, while damaging and reducing armor of any units standing nearby. Dazzle is always healed by Shadow Wave. There is no bounce limit
Cast Animation: 0.3+0.57
Cast Range: 1000
Bounce Distance: 480/520/560/600
Damage Radius: 225
Damage & Heal: 80/100/120/140
Bonus Armor: 3/4/5/6
Armor Reduction: -0.8/-1.2/-1.6/-2
Armor Duration: 7
Cooldown: 12/10/8/6
Mana: 80/90/100/110
Buff or Debuff, based on the target's alliance Shadow Wave Armor: Unknown dispel interaction.
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.


  • Shadow Wave has no bounce delay, so all targets are healed at the same time.
  • Priority order: Hurt allied heroes > hurt allied non-hero units (includes illusions) > allied heroes > non-hero units.
  • The damage radius is centered around each healed unit. An enemy unit can get damaged by all healed units per cast.
  • Enemy units that are in the radius of more than one healed unit receive the armor debuff in stacks, increasing the armor reduction per stack by the base reduction amount.

Bad Juju icon.png
Applies a buff that instantaneously increases the armor of allied heroes while decreasing the armor of enemy heroes in the target area. Armor increases for allies and decreases for enemies over the duration of Weave.
Cast Animation: 0.3+0.57
Cast Range: 2000
Radius: 575/675/775
Armor Shift per Second: 0.75/1/1.25 (Upgradable by Aghanim's Scepter. 1.25/1.5/1.75)
Duration: 24
Base Armor Shift: 4/7/10
Cooldown: 40
Mana: 100
Aghanim's upgrade: Increases armor shift per second, allows Weave to affect mechanical units and buildings.
Buff or Debuff, based on the target's alliance Weave Armor: Dispellable with death only.
His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.


  • Affects heroes and creeps.
  • Places a buff on allies and a debuff on enemies in the target area upon cast, so leaving or entering the area afterwards has no effect.
  • Increases allies' armor and decreases enemies' armor by 0.75/1/1.25 in 1 second intervals, starting 1 second after the buff or debuff is placed.
    • Increases or decreases armor by up to 22/33/40.
  • Successive casts of Weave fully stack. Each cast places its own buff or debuff on the units, working fully independently from each other.
  • Provides 800 radius flying vision at the targeted point for 8 seconds.