Dota IMBA/Centaur Warrunner

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Hoof Stomp
Hoof Stomp icon.png
No Target
Slams the ground, stunning and damaging nearby enemy units.
Gladiator's Pit: Creates a small arena where Centaur and his enemies can fight. Enemies cannot leave the arena by any means, and the Warrunner, while inside it, takes reduced damage from all sources.
Cast Animation: 0.36+0.3
Radius: 375
Stun Duration: 2/2.25/2.5/2.75/2.75/2.75/2.75
Damage: 100/150/200/250/275/300/325
Arena Duration: 4.75
Arena Damage Reduction: 10%/10%/10%/10%/15%/20%/25%
Cooldown: 12
Mana: 100
Debuff Stunned: Dispellable with strong dispels.
The champion of the pit can create his own arena with a stomp of his mighty hooves.


  • Enemies which enter the arena after its creation are also stuck inside.
  • Damage reduction works against 3 damage types - Physical, Magical and Pure.
  • Enemies cannot leave the arena using any kind of blink (Blink Dagger icon.png Blink Dagger, Blink or Blink) or displacement effects (Force Staff icon.png Force Staff or Burrowstrike) either.
    • Despite this, displacement spells still activate their effects in the intended range - Sand King's Burrowstrike still hits enemies outside the arena if they are within the range, but Sand King remains in the arena, rather than surfacing at the end of the Burrowstrike.

Double Edge
Double Edge icon.png
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target.

Shake it off: Self-damage from Double Edge is reduced by an amount equal to 100% of your strength

Centaur cannot die from Double Edge's damage.
Cast Animation: 0.36+0.3
Cast Range: 150
Damage Radius: 190
Base Damage: 175/250/325/400/450/500/550
Cooldown: 5/5/5/5/4.5/4/3.5
Partially blocked by Linken's Sphere. Blocked fully only when primary target. When blocked, Centaur Warrunner takes no damage either.
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage.


  • The damage radius is centered around the target, not around Centaur.

Can be used by illusions. Disabled by Break. Pierces spell immunity.
Retaliate icon.png
Enemies / Self
Centaur immediately counters every attack, damaging the attacker. Return damage is based on base damage and a percentage of Centaur's strength.
Bulging Hide: Centaur gains passive damage block each time he is hit by an attack. Damage block stacks, but each stack has its own independent duration
Base Damage: 16/18/20/22/24/26/28
Strength as Damage: 30%/45%/60%/75%/80%/85%/90%
Damage Block: 3/3/3/3/6/9/12
Damage Block Duration: 5
Cooldown: 1.5/1.2/0.9/0.6
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.


  • Has a separate cooldown for each attacking target. Damage block works against physical attacks only.
  • Return has diminishing returns, with each additional point of Strength adding slightly less damage to Centaur's counterattacks.
  • Works against towers.
  • Damages the target as soon as the attack or spell lands.
    • Has a separate cooldown for each attacking target.
      • Damage block is always applied - cooldown only affects the return damage.
  • Damage block only affects physical attacks

Thick Hide
Not blocked by Linken's Sphere. Pierces spell immunity.
Dota IMBA Thick Hide icon.png
No Target
Bradwarden's skin is hard and thick, absorbing part of every spell and blow. Decreases damage received from all sources, as well as received debuff durations.
Damage Reduction: 5%
Decreased Debuff Duration: 20%
Buff Thick Hide: Dispellable with death only.
Centaurs are naturally tough, but the Warrunner's endless pride makes him go much beyond his race's natural limits.

Stampede icon.png
No Target
Centaur leads all allies into a vicious charge, causing them to move through units at max speed. Trampled enemies take damage based on the Warrunner's strength. Charging Impact: stuns any enemy units hit by the Stampede, then slows them afterward
Cast Animation: 0+0
Centaur's Strength as Damage: 100%/200%/300%/300%/300%/300%
Allies Incoming Damage Reduction: 0 (Upgradable by Aghanim's Scepter. 40%)
Stun Duration: 0.75
Stampede Duration: 4/4/4/4.5/5/5.5
Move Speed Slow: 80%
Cooldown: 90/75/60
Mana: 100
Aghanim's upgrade: Grants all Stampeding units damage reduction, and allows them to ignore cliffs and obstacles in their way. Increases duration.
Partially pierces spell immunity. Affects spell immune allies.
Does not affect spell immune enemies.
Buff Stampede: Dispellable with death only.
Debuff Stunned: Dispellable with strong dispels.


  • Affected allies become phased and are granted maximum move speed (522).
  • The sound effect is global and can be heard by enemies even through the fog of war.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows allies to walk over cliffs and causes them to destroy trees around them for the duration.
  • The damage reduction reduces all 3 damage types.


Hero Talents
Gift of the Sabasteen: Return now also triggers on any kind of damage above 175. 40 Safe Charge: Heroes under Stampede effect gain 75 tenacity for the duration of Stampede.
Strength +35 Armor +16 Move Speed +80 35 Mana Regeneration +30 Cooldown Reduction +25% Health Regen +50
Arena on Wheels: Hoof Stomp Arena now follows Centaur. When moving, enemies on the edge of the ring will be pulled along the arena, and cannot leave its circle. 30 Counter Leadership: Return becomes a 900 AoE aura, affecting nearby allied heroes. Countering an attack calculates the damage they return based on their strength, not Centaur's.
Strength +25 Armor +12 Move Speed +60 25 Mana Regeneration +15 Cooldown Reduction +20% Health Regen +25
Leading the Calvary: Increases Stampede's current duration by one second to all allies for each enemy hero trampled. This effect can only occur once per hero, per Stampede, and always affects all friendly heroes. 20 Joining the Forces: Hoof Stomp's arena now applies to allies as well, granting them the damage reduction buff.
Strength +15 Armor +8 Move Speed +40 15 Mana Regeneration +8 Cooldown Reduction +15% Health Regen +12
Resisting the Pain: Decreases the damage inflicted by Double Edge to Centaur himself by an additional 100% of his current strength. 10 Triple Edge: Double Edge now deals twice your strength as bonus damage.
Strength +10 Armor +4 Move Speed +25 5 Mana Regeneration +4 Cooldown Reduction +10% Health Regen +5

(Im)balance changelog[edit]


  • Double Edge cooldown from 6.75/6/5.25/4.5 to 4 seconds.


  • Return now has diminishing returns. Each extra point of Strength adds a bit less damage than the previous one. Return damage is roughly 100% of total strength at 30 strength, and ~50% at 300 strength.


  • Return from 50% of strength as damage block (capped at 20/40/60/80) to a flat 14/26/38/50


  • Hoof Stomp damage reduction while inside the arena from 50/60/70/80% to 30/40/50/60%.
  • Return damage block from 10 + 20/30/40/50% of strength to 50% of strength at all levels. 20/40/60/80 maximum damage block.


  • Hoof Stomp:
    • now creates an arena for Centaur and his enemies to fight in. Enemies cannot leave the arena through any means (even teleporting away won't work). While inside the arena, Centaur gains 50/60/70/80% damage reduction.
    • Enemies who enter the arena after it is created also become trapped inside. Allies' movement is not impaired in any way.
  • Double Edge no longer reduces damage taken, but its cooldown has been improved from 7/6.5/6/5.5 to 6.75/6/5.25/4.5 seconds. Still increases damage dealt and taken by 100% of Centaur's strength.
  • Return now deals 100% of Centaur's strength as damage. Can trigger every 1.5/1.2/0.9/0.6 seconds on the same target. Also passively reduces autoattack damage taken by 10 + 20/30/40/50% of the caster's strength.
  • Stampede stuns targets for 1.5 seconds, and deals 200/250/300% of centaur's strength as damage. Scepter increases the duration from 4.5 to 6 seconds, adds the ability to ignore terrain, and reduces damage taken by 75% for the duration.