All buildings grant multiplied gold bounties based on the game's global setting. Bonus gold is only granted to the hero that deals the last hit on a structure.
A tower with 4 skills, able to hold Mega Creeps
Towers now have a 400 base experience bounty, of which can be multiplied by the global setting.
Towers may gain random custom abilities when the appropriate game setting is enabled. All tower abilities fully stack with each other.
Towers may also improve their abilities if the appropriate game setting is enabled. When a tower is destroyed, a splash message visible to all players will appear and a sound is played, indicating that all towers on that team have been upgraded. Each tower that is destroyed increases the tower "level" by one, leveling up their current ability by one. When a destroyed tower causes the abilities to reach level 3, a new skill is learnt by all towers in addition to the first. These skills can level up as well, following the same rules as above. The last tower will have 3 level 3 abilities and 1 level 2 ability.
The first ability of all towers is mirrored by both teams. This means that Dire's Tier 1 Bottom Tower has the same first ability as Radiant's Tier 1 Top Tower. However, subsequently gained skills are not mirrored.
Burns mana on every attack
Attack Damage to Mana Burned: 50%/75%/100%
Anti-Mage's best friend.
- Mana burned depends on the tower's base attack damage.
- Does not deal further damage from burned mana.
Reduces hero attributes on every hit
Stats Drained per Hit: 1/2/3
Drain Duration: 10
Degeneration Tower: Undispellable.
Makes you sicker, slower and dumber.
Attacks faster with each consecutive attack.
Attack Speed per Stack: 15/20/25
Maximum Stacks: 8/9/10
Fervor Tower: Undispellable.
Being taunted by Troll Warlord for a whole week made this poor tower the angriest in the land.
Damages enemies when attacked.
Return Damage: 30/45/60
Every inch of this tower is covered in angry thorns and vicious spikes.
This tower slowly regenerates when out of combat.
Can regenerate during combat at level 3.
Health Regeneration: 5/10/10
Regen Delay: 3/3/0
Regeneration Tower: Undispellable.
Blessed by Verodicia, protected by a certain clan of Treants.
- The effect is cancelled when receiving any form of damage, taking 3/3/0 seconds for the effect to begin again.
Has a chance to bash enemies on every hit.
Bash Chance: 40%/70%/100%
Bash Duration: 0.6
Stunned: Dispellable with strong dispels.
Always has a bash for you at the worst possible time.
Each attack causes grievous wounds, which increase damage taken from this tower.
Damage Increase per Hit: 30%/45%/60%
Grievous Wounds Duration: 5
Grievous Tower: Undispellable.
Always hits the same spot - where it hurts the most.
- Both Fountains have level 1 of this ability.
Hits very fast, but not as hard.
Damage Reduction: 50
Bonus Attack Speed: 100/175/250
Always bullied by other towers for being a quick shooter.
Periodically burns a fraction of the mana of each enemy in range.
Flare Interval: 1.5
Max Mana Burned: 6%/9%/12%
Also known as a 'Nyx Tower' by some.
- Does not deal bonus damage.
Attacks its target multiple times.
Bonus Attacks: 1/2/3
Quarter circle forward x 2 + Heavy punch.
Hits harder and faster when on low health.
Attack Speed per Stack: 4/6/8
Damage per Stack: 2/3/4
Health Loss per Stack: 4%
I just want to live! STOP HITTING ME! RAAAWRGH!
Deals damage and slows all nearby enemies.
Damage per Second: 30/40/50
Move/Attack Slow: 10/20/30
Are of Effect: 625
Plague Tower: Undispellable.
Death, decay and the smell of rotten meat surround this disgusting tower.
This tower has increased armor and health.
Bonus Armor: 4/8/12
Bonus Health: 400/800/1200
Made of impregnable mirthil-duranium-vibranium-adamantium-orichalcum-unobtainium alloy.
Deals pure damage instead of physical.
Blinds targets at higher levels.
Blind Miss Chance: 0%/50%/50%
Blind Radius: 0/0/350
Blind Duration: 2.5
Laser Tower: Dispellable with any dispel.
Someone has been tinkering with those towers...
This tower is magic immune. Passively increases the magic resistance of all allies in range, and periodically purges their debuffs.
On level 3, the purge also removes stuns.
Bonus Magic Resistance: 10%/20%/30%
Purge Interval: 5/4/3
Spellcasters feel sick just being near it.
- Currently the only tower ability without the suffix 'tower'
Hexes random enemies in range every second.
Hex Duration: 0.7
Enemies Hexed: 1/2/3
Hex Tower: Undispellable.
This bucolic tower loves the soft 'baa's' from bleating sheep.
- If there are less than the maximum number of enemies that can be hexed present, they are still hexed for the same duration.
Reduced damage, but hits every enemy in range.
Damage Reduction: 70/30/0
Bonus Range: 0/0/150
A tower with multiple personality disorder.
Melee Barracks have a 400 base experience bounty, of which can be multiplied by the global setting.
Ranged Barracks 200 have a base experience bounty, of which can be multiplied by the global setting.
To make achieving the goal of destroying the enemy Ancient harder, Ancients now receive multiple buffs and abilities that trigger when certain criteria are met. Ancients now gain a flat 15 armor bonus at all times, for a total of 30 armor. Ancient health has also been increased to 7000.
When the Ancient is first damaged, Poison Nova is cast. Subsequently, when its health falls;
- under 80% Overgrowth is cast;
- under 60% Eye of the Storm is cast and Poison Nova's cooldown is refreshed;
- under 40% Borrowed Time is cast and Eye of the Storm's cooldown is refreshed;
- under 30% Ravage is cast and Eye of the Storm's cooldown is refreshed;
- under 15%, all cooldowns are refreshed. This only occurs once.
Ancients use their abilities when there is an enemy within 600 range, or if they receive an instance of damage from any range.
The Ancient will use various abilities in self-defense as its health falls.
The Ancient stands. tall and mighty, seemingly indestructible.
A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova cannot deal lethal damage; targets will be left with at least 1 health.
Poison Nova: Undispellable.
In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle.
- Poison Nova is cast when the Ancient is first damaged, and subsequently whenever it is attacked while the ability is off cooldown.
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking
, going invisible, or attacking.
Overgrowth: Dispellable with any dispel.
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.
- Triggers when the Ancient's health falls below 80%.
- Works on spell immune units, but if units gain spell immunity after the effect starts, they'll break free.
A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor.
Strike Interval: 0.3
Armor Reduction: 2
Eye of the Storm: Undispellable.
Ride the lightning.
- Triggers when the Ancient's health falls below 60%.
- Refreshes the cooldown of Poison Nova when activated.
- Each blast targets the lowest health enemy in range.
When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 2800.
Health Threshold: 2800
Borrowed Time: Undispellable.
The most unnatural of all the gifts of the Font of Avernus, this power defies mortal understanding. What should hurt, instead heals; and what should kill gives strength anew.
- Triggers when the Ancient's health falls below 40%.
- Refreshes the cooldown of Eye of the Storm when activated.
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Ravage: Dispellable with strong dispels.
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.
- Triggers when the Ancient's health falls below 30%.
- Refreshes the cooldown of Eye of the Storm when activated.
- Ravage will hit invisible units.
- Ravage spreads at a speed of 1400.
To prevent fountain camping, each Fountain has a 1400 attack range and flying vision, +100 attack speed, passive Grevious Wounds (a skill similar to Fury Swipes), and every enemy unit in 1800 range is bashed whenever the Fountain attacks. A glowing marker on the floor indicates the range in which the fountain can attack enemy units. Mirana's Shooting Star is not able to enter the enemy fountain.
Fountains also now heal for 5% of max health and mana, an increase from the normal 4%. This would mean one can heal completely within 20 seconds in the Fountain.
The Radiant Fountain Border
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There is no description for this ability.
- The Fountain merely gains the effects of the Tower ability, and does not have its own version of Grievous Wounds.