Dota IMBA/Axe

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Berserker's Call
Berserker's Call icon.png
No Target
Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.
Maddening Rage: Enemies taunted by Berserker Call gain increased attack speed for the duration.
Cast Animation: 0.3+0.5
Radius: 300/300/300/300/320/340/360
Armor Bonus: 40/40/40/40/60/80/100
Duration: 2/2.4/2.8/3.2/3.35/3.5/3.65
Bonus Attack Speed: 40/40/40/40/80/120/160
Cooldown: 16/14/12/10/10/10/10
Mana: 80/90/100/110/115/120/125
Buff Berserkers Call Armor: Dispellable with death only.
Debuff Berserkers Call: Dispellable with death only.
Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe.


  • Casting on a unit under the taunt effect of Berserker's Call refreshes the duration.
  • Affected units cannot use any spells or items and are forced to attack Axe for its duration.
    • Units will attempt to follow and attack Axe regardless of distance, vision, obstacles, or status.
    • Affected units are still subject to disables and don't gain free pathing.
  • If Axe turns invisible during the taunt, affected enemies will attack the closest enemy. If no enemies are nearby, the target will stop. If the target regains vision on Axe, they will attack Axe as normal.
  • When Axe dies, the effect stops.

Battle Hunger
Battle Hunger icon.png
Enrages an enemy unit, causing it to be slowed and take damage over time until it kills enough units or until it returns to its team's fountain or the debuff expires. Axe gains movement speed for each unit affected with Battle Hunger.
Advancing Hunger: If no harm is done by the target for a small period to any enemy, the duration is paused until the target deals damage.
Trial of Death: Targets need to kill a number of units in order to dispel Battle Hunger.
Blinding Rage: Every time the target attacks, it has a chance to attack another target in it's attack range, unless attacking Axe himself.
Cast Animation: 0.3+0.5
Cast range: 750
Damage per Second: 16/24/32/40/48/56/64
Move Speed Slow: 12%
Self Move Speed Bonus: 12%
Blinding Rage Chance: 25%
Units Required To Dispel Battle Hunger: 1/1/1/1/2/3/4
Duration: 10
Pause time: 2
Cooldown: 20/15/10/5/5/5/5
Mana: 75
Aghanim's upgrade: Reduces enemy total damage output by 30%. Applies Battle Hunger on enemy heroes within a 700 AoE radius after a successful Culling Blade.
Does not pierce spell immunity. Slow persists, and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Buff Battle Hunger Self: Dispellable with death only.
Debuff Battle Hunger: Dispellable with any dispel.
Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied.


  • Axe is granted 12% movement speed for every affected enemy. This effect stacks.
  • Casting Battle Hunger multiple times on the same target does not stack.
  • Killing illusions does not remove the debuff.
  • The affected unit itself has to make the kill to remove the debuff. Summons or illusions owned by the same player does not remove it when they make a kill.
  • Deals damage in 0.5 second intervals, starting 0.5 seconds after cast.
  • When enemies afflicted with Battle Hunger attack Axe, they will always succeed.
    • However, when attacking anyone else, they have a chance to trigger Blinding Rage. This can cause them to attack nearby allies instead for one attack.
  • As long as the target doesn't deal any damage for 2 seconds, the debuff's duration keeps resetting to the current duration + 2.
    • Dealing any kind of damage to any enemy, including jungle creeps or Roshan, will cause the debuff timer to tick normally.

Counter Helix
Counter Helix icon.png
When attacked, Axe has a chance to perform a helix counter attack, dealing damage to all nearby enemies.
Brute Force: When an enemy that is taunted by Berserker Call procs Counter Helix, it lets his guard down. Axe uses that chance to pierce through the flesh, dealing bonus damage.
Spin To Win: On successful Counter Helix, you gain a stack of Spin To Win buff. Each stack increases the spin radius. Stacks refresh when spinning.
Radius: 275/285/295/305/315/325/335
Radius Increase Per Stack: 15
Stack Limit: 5
Stack Duration: 4
Proc Chance: 20%
Base Damage: 75/110/145/180/200/220/240
Taunt Damage Bonus: 12/12/12/12/18/24/30
Cooldown: 0
Can be used by illusions. Axe illusions have a fully functional Counter Helix.
Buff Spin To Win: Dispellable with death only.
Axe is the only reinforcement this army needs.


  • Counter Helix triggers when an enemy unit successfully hits axe. This means it cannot proc on missed attacks.
  • Fully triggers on attacks from towers.
  • Counter Helix will still proc if enemies are outside of helix range.
  • Damage is applied instantly despite the visual effects.

Culling Blade
Culling Blade icon.png
Axe spots a weakness and strikes, instantly killing an enemy unit with low health, or dealing moderate damage otherwise. When an enemy hero is killed with Culling Blade, its cooldown is reset, and Axe and nearby allied units gain bonus movement speed and attack speed.
War Spoils: Killing an enemy hero with Culling Blade heals Axe by a portion of his max health.
Dunkmaster: Successfully killing an enemy grants a stack of the Dunkmaster buff. Each stack increases the kill threshold as well as the max health threshold. Stacks are refreshed on a successful kill. If Axe fails to kill a hero with Culling Blade, he immediately loses all Dunkmaster stacks.
Cast Animation: 0.3+0.5
Kill threshold: 250/325/400/475/550/625
Kill Threshold Percentage: 15%
Damage (when failing to kill): 150/200/250/300/350/400
Speed Bonus: 30%
Attack Speed Bonus: 30
Speed Duration: 6
Speed AoE: 900
Dunkmaster Threshold Increase per Stack: 100
Dunkmaster Threshold Increase Percentage per Stack: 5%
Dunkmaster Stack Limit: 5
Dunkmaster Stack Duration: 60
Heal on Successful Execution: 15%
Cast range: 150
Cooldown: 75/65/55/45/35/25
Mana: 60/90/120/140/160/180
Buff Culling Blade Boost: Dispellable with any dispel.
Buff Dunkmaster: Dispellable with death only.
Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.


  • Culling Blade does not go into cooldown when successfully culling a hero or an illusion.
  • The stated damage is only applied when the target's health exceeds the threshold.
  • The killing blow kills the target by dealing the health threshold as damage to the target. This damage is treated like HP Removal.
  • Killing blow damage is reflected by Blade Mail icon.png Blade Mail based on the health threshold, not how much health the target had.
  • The target's health is checked upon reaching the cast point, so if it gained health during that time so it exceeds the health threshold, the cull fails.


Hero Talents
Recursive Spin: Whenever Counter Helix procs, it has a 25% chance to immediately proc again. The extra proc cannot trigger this effect again. 40 Cull On and Slam!: Increases Culling Blade's cast range by 600, causing Axe to leap towards the target when culling it. While leaping, Axe is invulnerable.
Strength +35 Cooldown Reduction +25% Spell Lifesteal +35% 35 Magic Resistance +33% Health Regeneration +50 Mana Regeneration +30
Berserker's Rage: Self casting Battle Hunger applies it to all targets affected by Berserker's Call. 30 Death Helix: Adds 30% of Axe's current strength to Counter Helix's damage.
Strength +25 Cooldown Reduction +20% Spell Lifesteal +28% 25 Magic Resistance +27% Health Regeneration +25 Mana Regeneration +15
Tail Spin: Doubles the Counter Helix chance, but decreases Counter Helix's damage to 66% of the base damage. 20 Battle Madness: When a Battle Hungered enemy attacks his teammate, the target also has Battle Hunger applied to it.
Strength +15 Cooldown Reduction +15% Spell Lifesteal +20% 15 Magic Resistance +21% Health Regeneration +12 Mana Regeneration +8
One Man Army: Increases Axe's armor by 1 for every hit taken during a Berserker's Call. The bonus armor lasts 3 additional seconds after Berserker's Call ends. 10 Armored Helix: Counter Helix's damage is increased by 1 for each point of armor Axe has when spinning.
Strength +10 Cooldown Reduction +10% Spell Lifesteal +12% 5 Magic Resistance +15% Health Regeneration +5 Mana Regeneration +4

(Im)balance changelog[edit]


  • Strength from 28 + 2.8 to 25 + 2.5.
  • Agility growth from 2.6 to 2.2.
  • Base armor from 2 to 1.
  • Berserker's Call:
    • Radius from 425/450/475/500 to 300/325/350/375.
    • Bonus attack speed from 60/90/120/150 to 0/40/80/120.
  • Counter Helix:
    • Radius from 475 to 350.
    • Base damage from 35/55/75/95 to 35/50/65/80.
  • Culling Blade:
    • Bonus attack speed on a successful hero kill from +40/70/100 to +50.
    • Aghanim's Scepter icon.png Aghanim's Scepter health addition to threshold from 20% to 16/18/20%.


  • Berserker's Call radius from 425/450/475/500 to 475.
  • Counter Helix:
    • Damage from physical to pure.
    • Base damage from 35/60/85/110 to 35/55/75/95.
    • Radius from 500 to 475.
    • Strength-based damage from 50% to 25%.


Minor balance changes

  • Counter Helix:
    • Added Brutal Helix: Increases Counter Helix's damage by 50% of Axe's strength.

6.84.6b emergency hotfix


  • Battle Hunger:
    • No longer prevents healing.
    • Now prevents only natural regeneration (including tangos, salves, heart's passive, fountain aura, etc.)


22 Jun 2015

  • Battle Hunger is back to dealing fixed pure damage per second, and now properly prevents healing.