Doom | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Lucifer, the Doom, is a melee strength hero with strong farming capabilities, good versatility, and one of the strongest single-target disables in the game. His very low starting armor makes him vulnerable to harassment, but his abilities and high health allow him to lane or even jungle quite effectively. A ruthless demon, Doom possesses malicious abilities revolving around greed, fire, and death. His Devour ability allows him to consume creeps, granting regeneration to offset harassment, providing additional gold and allowing him to absorb their powers, using them to increase his own strength. Because there are numerous neutral creep abilities to choose from to supplement his other abilities, the role that he chooses to play is quite flexible. Scorched Earth allows him to chase or escape effectively, all while slowly burning his enemies. He can deal tremendous damage with Infernal Blade, an attack modifier which mini-stuns enemies and deals damage over time, based on their maximum health, making it a powerful nuking ability that scales into the late game. Finally, his namesake ultimate Doom serves as one of the strongest single-target lockdown abilities in the game. A unit afflicted with Doom takes intense damage over a lengthy duration while having all its active abilities - even those from items - completely silenced. With numerous expensive items in his arsenal and a key enemy hero rendered useless for a teamfight, a farmed Doom ensures that nobody can extinguish his flame.
Bio
Abilities
- The autocast is just to enable acquiring spells of neutral creeps. It does not make Doom cast the spell automatically.
- Can target all neutral creeps and summons, except for couriers, ancient creeps and creep-heroes.
- Can target ancient creeps (excluding couriers and Roshan) when the talent for it is chosen.
- The targeted creep is instantly killed, granting its bounty and experience like a regular last hit.
- Doom acquires neutral creep abilities only when casting Devour while its autocast is turned on.
- Can only gain abilities from neutral creeps. Other units' abilities cannot be gained. Abilities are gained instantly upon devouring the creep.
- The abilities use the original cast point of the neutral creeps they come from, however, the cast backswing differs depending on the spell (see chart).
- Abilities from neutral creeps are kept permanently, even through death, until another neutral creep with abilities is devoured with autocast on.
- When autocast is on, devouring a creep with no abilities does not remove the already acquired abilities.
- When devouring Ancient Black Dragons, Doom gets Fireball and Splash Attack, but not Dragonhide Aura.
- When devouring Ancient Thunderhides, Doom gets Frenzy and War Drums Aura, but not Slam.
- In Ability Draft, Devour only grants passive abilities of devoured neutral creeps. Active abilities are not gained. Devour's cooldown is not reset by Rearm.
- The bonus gold is unreliable and granted when the buff expires. Losing it upon death does not grant the gold.
- Can regenerate up to 70/350/630/910 health over its full duration.
- Multiple instances of the modifier fully stack with each cast.
- Scorched Earth interrupts Doom's channeling spells upon cast.
- Scorched Earth's radius is centered on Doom for the full duration.
- Units under Doom's control benefit from Scorched Earth when they are inside the radius.
- The movement speed bonus is provided by an aura, which lingers for 0.5 seconds.
- The damage is independent from the aura.
- Deals damage in 1-second intervals, starting 1 second after cast, resulting in up to 15 possible instances.
- Can deal up to 225/450/675/900 ( 330/555/780/1005) damage to a single enemy when within range for the entire duration (before reductions).
- Scorched Earth does not stack with itself. Casting the ability while it is active refreshes the buff.
- Choosing the damage talent immediately upgrades damage of the current cast, however, leveling the spell up does not update it.
- Choosing the movement speed talent or leveling up the spell does not update the speed of the current cast.
- Deals damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 4 ( 6) instances.
- Can deal up to 64/80/96/112 + 5%/10%/15%/20% ( Lua error in Module:Calculate at line 35: in expression "( <strong class="error"><span class="scribunto-error" id="mw-scribunto-error-1">Lua error in Module:Calculate at line 35: in expression "( 1.25*4 )*100".) of the target's maximum health as damage (before reductions).
- With Aghanim's Scepter, can deal up to 96/120/144/168 + 7.5%/15%/22.5%/30% ( Lua error in Module:Calculate at line 35: in expression "( <strong class="error"><span class="scribunto-error" id="mw-scribunto-error-1">Lua error in Module:Calculate at line 35: in expression "( 1.25*6 )*100".) of the target's maximum health as damage (before reductions).
- Multiple instances on the same target fully stack and work independently.
- The stun is provided by a bash, which fully stacks with other bash abilities.
- The attack first applies the debuffs, then its own damage.
- Does not trigger for instant attacks.
- Does not work against Roshan.
- Applies a break on the target when upgraded with Aghanim's Scepter, disabling passive abilities.
- Choosing the damage talent or leveling up the spell does not update the damage of already existing instances.
- Applies a basic dispel on the target upon cast, removing most buffs in the process.
- Cannot be cast on ancient creeps. Can be cast on creep-heroes and illusions.
- In the case of a unit being both a creep-hero and ancient creep, the ancient unit tag takes priority, disallowing it to be targeted.
- Deals damage in 1-second intervals, starting immediately upon cast, resulting in 16 ( 31) instances.
- Can deal a total of 400/640/880 damage without any talents (before reductions).
- Can deal a total of 560/800/1040 damage when the damage increasing talent is chosen.
- Can deal a total of 775/1240/1705 damage when the duration increasing talent is chosen.
- Can deal a total of 1085/1550/2015 damage when both talents are chosen.
- Heroes afflicted by Doom can be denied when their health drops below 25%.
- Multiple casts on the same unit do not stack, but only refresh the duration.
- Leveling up the spell does not update the damage of already existing instances, but choosing the damage talent does.
Talents
Hero Talents | ||
---|---|---|
Doom applies Break | 25 | Doom applies Mute |
+2% Infernal Blade Damage | 20 | -10s Scorched Earth Cooldown |
Devour Can Target Ancients | 15 | +7% Scorched Earth Movement Speed |
+12 Scorched Earth Damage | 10 | Devour Grants 15% Magic Resistance |
Recent Changes
- Reduced Scorched Earth Move Speed bonus from 8%/9%/10%/11% to 7%/8%/9%/10%.
- Reduced Devour duration from 16 to 12/14/16.
- Talents:
- LVL 10+15 Scorched Earth Damage decreased to +12..
- Increased base movement speed from 285 to 290.
- Devour acquired neutral creep abilities now level up automatically accordingly to the in-game time.
- Reduced Infernal Blade cooldown from 16/12/8/4 to 13/10/7/4.
- RemovedDoom denying functionality. [?]
- Talents:
- LVL 20+1.8% Infernal Blade max health as damage per second increased to +2%.
- Devour
- Increased digest duration from 65 to 70.
- Increased cooldown from 65 to 70.
- Talents:
- LVL 20-12s Scorched Earth cooldown reduced to -10s.
Recommended items
Gameplay
Wings branded and visage twisted, the Fallen One bears little resemblance to his former self. Banished from the realm of light, Lucifer now walks the earth, bringing misery to all who stand against him. The towering demon Devours creeps in a single bite, digesting them whole and assimilating their abilities. The fires of Hell smolder at Lucifer's feet, leaving in his wake fields of Scorched Earth. When the bell of Vashundol tolls, an enemy's downfall is sure to follow. Lucifer places upon his adversary an enduring curse, burning away at its health and rendering it utterly powerless as it staggers towards its inevitable Doom. | |
Roles: | Carry Disabler Initiator Durable Nuker |
Complexity: | |
Adjectives: | Legs ( 2 )
|
Audio
History
Equipment
|
Trivia
- In DotA, Doom used to be known as Doombringer, which was first kept as Doom Bringer in the transition to Dota 2. Later with the January 10, 2013 update, his name was changed to avoid copyright conflicts with Blizzard.
- Several of Doom's abilities are inspired by Final Fantasy's Blue Mages. LVL? Death was based on the Level 5 Death ability and the mechanics of a LVL? S-flare. Devour is highly similar to Quina Quen's eat and cook ability from Final Fantasy IX. His ultimate, Doom, also shares the same name of another Blue Mage ability, but the mechanics differ.
- His name, Lucifer, is taken from the Bible's Book of Isaiah and translates to "Lightbringer", from Latin lux[1] and fero[2]. It is often used to refer to the Biblical Devil (or Satan), thus fitting Doom's evil and demonic image.
- Doom's ultimate icon depicts a pentacle which, despite its popular connotation as Satanic/"evil" mark, is actually a Pagan symbol of protection. For its common "evil" symbolism to apply, the pentagram has to be inverted; this only occasionally occurs in-game, as the "star" inside the circle of the ability's particle effect slowly rotates.
- Doom's response upon taking an Invisibility Rune, ▶️ "Heheheh, see no evil.", refers to the Three wise monkeys and their associated phrase: "See no evil, hear no evil, speak no evil." Riki also has this line.
- His ultimate and signature ability, Doom, is derived from the Pit Lord's, a playable hero in Warcraft III: Frozen Throne. The original ability varied in that it was only castable on non-hero units, is non-removable, and would spawn a Doomguard on its death. The Doomguard's model was Lucifer's hero model in DotA.
Gallery
Low Violence model