Dota 2 Wiki
Advertisement
Doom
Doom
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
26 + 4
11 + 0.9
15 + 2.1
Level 0 1 15 25 30
Health 120 692 1924 3068 3552
+0 +2.6 +8.2 +13.4 +15.6
Mana 75 255 603 999 1143
+0 +0.75 +2.22 +3.87 +4.5
Armor -1 0.83 2.93 6.43 7.52
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

30
43

56
69

112
125

164
177

186
199

Attack Rate 0.5/s 0.56/s 0.62/s 0.72/s 0.76/s
Attack Range Melee 175 (600)
Attack Speed ▶️ 100 (2s BAT)
Attack Animation 0.5 + 0.7
Projectile Speed Instant
Move Speed ▶️ 285 (Nighttime 315)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Lucifer, the Doom, is a melee strength hero with strong farming capabilities, good versatility, and one of the strongest single-target disables in the game. His very low starting armor makes him vulnerable to harassment, but his abilities and high health allow him to lane or even jungle quite effectively. A ruthless demon, Doom possesses malicious abilities revolving around greed, fire, and death. His Devour ability allows him to consume creeps, granting regeneration to offset harassment, providing additional gold and allowing him to absorb their powers, using them to increase his own strength. Because there are numerous neutral creep abilities to choose from to supplement his other abilities, the role that he chooses to play is quite flexible. Scorched Earth allows him to chase or escape effectively, all while slowly burning his enemies. He can deal tremendous damage with Infernal Blade, an attack modifier which mini-stuns enemies and deals damage over time, based on their maximum health, making it a powerful nuking ability that scales into the late game. Finally, his namesake ultimate Doom serves as one of the strongest single-target lockdown abilities in the game. A unit afflicted with Doom takes intense damage over a lengthy duration while having all its active abilities - even those from items - completely silenced. With numerous expensive items in his arsenal and a key enemy hero rendered useless for a teamfight, a farmed Doom ensures that nobody can extinguish his flame.

Bio

Doom minimap iconLucifer, the Doom
▶️ "Hehm ehme meh heh heh, speak of me, and I shall appear. Face me and face the furnace!"
He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment--Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel. Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.

Abilities

Devour
Devour icon
Affects
Enemy Units
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If autocast is deactivated, Doom will not acquire the creep's abilities. Provides bonus health regeneration for the duration of the spell.
Cast Animation: 0.3+0.93
Cast Range: 300
Gold Bonus: 20/80/140/200 (Talent Lua error in Module:Calculate at line 35: in expression "20+".)
Health Regeneration Bonus: 3/8/13/18
Creep Max Level: 4/5/6/6
Digest Duration: 80
Cooldown symbol
 70
Mana symbol
 40/50/60/70
Buff/Debuff
Modifiers [?]
Devour
Undispellable
Lucifer's appetite and greed are never sated.

  • The autocast is just to enable acquiring spells of neutral creeps. It does not make Doom cast the spell automatically.
  • The targeted creep is instantly killed, granting its bounty and experience like a regular last hit.
  • Doom acquires neutral creep abilities only when casting Devour while its autocast is turned on.
    • Can only gain abilities from neutral creeps. Other units' abilities cannot be gained. Abilities are gained instantly upon devouring the creep.
    • The abilities use the original cast point of the neutral creeps they come from, however, the cast backswing differs depending on the spell (see chart).
    • Abilities from neutral creeps are kept permanently, even through death, until another neutral creep with abilities is devoured with autocast on.
    • When autocast is on, devouring a creep with no abilities does not remove the already acquired abilities.
    • When devouring Ancient Black Dragon icon Ancient Black Dragons, Doom gets Fireball (Ancient Black Dragon) icon Fireball and Splash Attack (Ancient Black Dragon) icon Splash Attack, but not Dragonhide Aura (Ancient Black Dragon) icon Dragonhide Aura.
    • When devouring Ancient Thunderhide icon Ancient Thunderhides, Doom gets Frenzy (Ancient Thunderhide) icon Frenzy and War Drums Aura (Ancient Thunderhide) icon War Drums Aura, but not Slam (Ancient Thunderhide) icon Slam.
  • The bonus gold is unreliable and granted when the buff expires. Losing it upon death does not grant the gold.
  • Can regenerate up to 240/640/1040/1440 health over its full duration.
  • Multiple instances of the modifier fully stack with each cast.


Scorched Earth
Scorched Earth icon
Ability
No Target
Affects
Enemies / Self
Damage
Magical
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Radius: 600
Damage per Second: 20/35/50/65 (Talent 35/50/65/80)
Move Speed Bonus: 12%/13%/14%/15% (Talent 24%/25%/26%/27%)
Aura Linger Duration: 0.5
Duration: 16
Cooldown symbol
 50/45/40/35
Mana symbol
 60/65/70/75
Buff/Debuff
Modifiers [?]
Scorched Earth Effect Aura
Undispellable
Scorched Earth Effect
Undispellable
The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.

  • Scorched Earth interrupts Doom's channeling spells upon cast.
  • Scorched Earth's radius is centered on Doom for the full duration.
  • Units under Doom's control benefit from Scorched Earth when they are inside the radius.
  • The damage is independent from the aura.
  • Deals damage in 1-second intervals, starting 1 second after cast, resulting in up to 16 possible instances.
  • Scorched Earth does not stack with itself. Casting the ability while it is active refreshes the buff.
  • Choosing the damage talent immediately upgrades damage of the current cast, however, leveling the spell up does not update it.
  • Choosing the movement speed talent or leveling up the spell does not update the speed of the current cast.


Infernal Blade
Infernal Blade icon
Affects
Enemies
Damage
Magical
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals 16/20/24/28 + 1.25%/2.5%/3.75%/5% of the target's Max HP as damage per second.
Cast Range: 150
Base Damage per second: 16/20/24/28
Max Health as Damage per Second: 1.25%/2.5%/3.75%/5% (Talent Lua error in Module:Calculate at line 35: in expression "( 1.25/100+/100 )*100".)
Damage Duration: 4
Bash Duration: 0.6
Cooldown symbol
 16/12/8/4
Mana symbol
 40
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Infernal Blade stun duration increased to 1.75 seconds and +2 DPS duration. Applies break.
Buff/Debuff
Modifiers [?]
Infernal Blade burn
Bashed
Lucifer shares the fire branding bestowed upon him at the time of his exile.

  • Deals damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.
  • Can deal up to 0.0047619047619048 + 5%/10%/15%/20% (Talent Lua error in Module:Calculate at line 35: in expression "( <strong class="error"><span class="scribunto-error" id="mw-scribunto-error-1">Lua error in Module:Calculate at line 35: in expression &quot;( 1.25*4 )*100".) of the target's maximum health as damage (before reductions).
  • Multiple instances on the same target fully stack and work independently.
  • The stun is provided by a bash, which fully stacks with other bash abilities.
  • The attack first applies the debuffs, then its own damage.
  • Choosing the damage talent or leveling up the spell does not update the damage of already existing instances.


Doom
Doom ability icon
Affects
Enemies
Damage
Pure
Inflicts a curse that dispels an enemy Hero and prevents an them from casting spells or using items, while taking damage over time.
Cast Animation: 0.5+0.73
Cast Range: 550
Duration Stop Radius: 0 (With Aghanim's Scepter 900)
Damage per Second: 25/40/55 (Talent 35/50/65)
Duration: 16
Cooldown symbol
 145
Mana symbol
 150/200/250
Buff/Debuff
Modifiers [?]
Doom
Undispellable
When a name is tolled from the bell of Vashundol, doom is sure to follow.

  • Applies a basic dispel on the target upon cast, removing most buffs in the process.
  • Silences and mutes the target, preventing it from casting spells and using items.
  • Cannot be cast on ancient creeps. Can be cast on creep-heroes and illusions.
    • In the case of a unit being both a creep-hero and ancient creep, the ancient unit tag takes priority, disallowing it to be targeted.
  • Deals damage in 1-second intervals, starting immediately upon cast, resulting in (Upgradable by Aghanim's Scepter. at least) 16 instances.
  • Can deal up to (Upgradable by Aghanim's Scepter. a minimum of) 400/640/880 (Talent 560/800/1040) damage (before reductions).
  • Heroes afflicted by Doom can be denied when their health drops below 25%.
  • Multiple casts on the same unit do not stack, but only refresh the duration.
  • When upgraded with Aghanim's Scepter icon Aghanim's Scepter, the debuff checks for the caster's presence before each damage interval.
    • If the caster is within 900 range, one second gets added to the duration, effectively pausing the duration.
    • On each interval, the debuff icon's duration indicator is updated, showing the remaining duration.
    • Does not react on illusions of the caster.
  • Applies a break on the target when upgraded with Aghanim's Scepter, disabling passive abilities.
  • Leveling up the spell does not update the damage of already existing instances, but choosing the damage talent does.


Cleave
Talent Left 4
Ability
Passive
Affects
Enemies
Damage
Physical
There is no description for this ability.
Starting Radius: 150
Distance: 650
End Radius: 360
Cleave Damage: %

  • The complete area is shaped like an isosceles trapezoid in front of Doom.
  • Fully stacks with other sources of cleaves. Each source of cleave works completely independent.
  • Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by cleave.
  • Despite the visual effect, cleave damage is applied instantly in the whole area.


Talents

Hero Talents
Doom ability icon Doom applies Break25Doom ability icon Doom applies Mute
+2% Infernal Blade icon Infernal Blade Damage20-10s Scorched Earth icon Scorched Earth Cooldown
Devour icon Devour Can Target Ancients15+7% Scorched Earth icon Scorched Earth Movement Speed
+12 Scorched Earth icon Scorched Earth Damage10Devour icon Devour Grants 15% Magic Resistance

Recommended items

Gameplay

Wings branded and visage twisted, the Fallen One bears little resemblance to his former self. Banished from the realm of light, Lucifer now walks the earth, bringing misery to all who stand against him. The towering demon Devours creeps in a single bite, digesting them whole and assimilating their abilities. The fires of Hell smolder at Lucifer's feet, leaving in his wake fields of Scorched Earth. When the bell of Vashundol tolls, an enemy's downfall is sure to follow. Lucifer places upon his adversary an enduring curse, burning away at its health and rendering it utterly powerless as it staggers towards its inevitable Doom.
Roles: Carry Carry Disabler Disabler Initiator Initiator Durable Durable Nuker Nuker
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • In DotA, Doom used to be known as Doombringer, which was first kept as Doom Bringer in the transition to Dota 2. Later with the January 10, 2013 update, his name was changed to avoid copyright conflicts with Blizzard.
  • Several of Doom's abilities are inspired by Final Fantasy's Blue Mages. LVL? Death was based on the Level 5 Death ability and the mechanics of a LVL? S-flare. Devour is highly similar to Quina Quen's eat and cook ability from Final Fantasy IX. His ultimate, Doom, also shares the same name of another Blue Mage ability, but the mechanics differ.
  • His name, Lucifer, is taken from the Bible's Book of Isaiah and translates to "Lightbringer", from Latin lux[1] and fero[2]. It is often used to refer to the Biblical Devil (or Satan), thus fitting Doom's evil and demonic image.
  • Doom's ultimate icon depicts a pentacle which, despite its popular connotation as Satanic/"evil" mark, is actually a Pagan symbol of protection. For its common "evil" symbolism to apply, the pentagram has to be inverted; this only occasionally occurs in-game, as the "star" inside the circle of the ability's particle effect slowly rotates.
  • Doom's response upon taking an Invisibility Rune minimap icon Invisibility Rune, ▶️ "Heheheh, see no evil.", refers to the Three wise monkeys and their associated phrase: "See no evil, hear no evil, speak no evil." Riki minimap icon Riki also has this line.
  • His ultimate and signature ability, Doom, is derived from the Pit Lord's, a playable hero in Warcraft III: Frozen Throne. The original ability varied in that it was only castable on non-hero units, is non-removable, and would spawn a Doomguard on its death. The Doomguard's model was Lucifer's hero model in DotA.

Gallery

Advertisement