Dota 2 Wiki
(30 intermediate revisions by 13 users not shown)
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| image = File:Doom icon.png
 
| image = File:Doom icon.png
 
| primary attribute = Strength
 
| primary attribute = Strength
| strength = 26
+
| strength = 24
| strength growth = 4
+
| strength growth = 3.7
 
| agility = 11
 
| agility = 11
 
| agility growth = 0.9
 
| agility growth = 0.9
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| health regen = 0
 
| health regen = 0
 
| mana regen = 0
 
| mana regen = 0
| armor = -1
+
| armor = 0
 
| magic resistance = 25%
 
| magic resistance = 25%
 
| movement speed = 285
 
| movement speed = 285
| attack range = 175
+
| attack range = 200
 
| attack point = 0.5
 
| attack point = 0.5
 
| attack backswing = 0.7
 
| attack backswing = 0.7
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| title = Doom
 
| title = Doom
 
| quote = Hehm ehme meh heh heh, speak of me, and I shall appear. Face me and face the furnace!
 
| quote = Hehm ehme meh heh heh, speak of me, and I shall appear. Face me and face the furnace!
| soundclip = doom rare 01.mp3
+
| soundclip = vo_doom_bringer_doom_rare_01.mp3
 
| voice = John Patrick Lowrie
 
| voice = John Patrick Lowrie
 
| lore = He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment--Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel.
 
| lore = He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment--Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel.
Line 48: Line 48:
 
| name = Devour
 
| name = Devour
 
| image = File:Devour icon.png
 
| image = File:Devour icon.png
| sound = Devour
+
| sound = Doom Devour
 
| description = Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If autocast is deactivated, Doom will not acquire the creep's abilities. Provides bonus health regeneration for the duration of the spell. Duration is equal to the cooldown.
 
| description = Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If autocast is deactivated, Doom will not acquire the creep's abilities. Provides bonus health regeneration for the duration of the spell. Duration is equal to the cooldown.
 
| lore = Lucifer's appetite and greed are never sated.
 
| lore = Lucifer's appetite and greed are never sated.
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| bkbblock = No
 
| bkbblock = No
 
| linkenblock = No
 
| linkenblock = No
| buff1 = Devour
+
| buff1 = modifier_doom_bringer_devour
  +
| buff1text = Devour: Still digesting that delicious creep and gaining x bonus regeneration.
| buff1dispel = None
 
  +
| buff1dispel = Death
   
 
| cast point = 0.3
 
| cast point = 0.3
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| value1 = 300
 
| value1 = 300
 
| trait2 = Gold Bonus
 
| trait2 = Gold Bonus
| value2 = 20/80/140/200
+
| value2 = 50/100/150/200
 
| value2 tal = {{calc|v1+{{Show|T|Doom|talent2left value}}|v1={{#var:Devour value2}}}}
 
| value2 tal = {{calc|v1+{{Show|T|Doom|talent2left value}}|v1={{#var:Devour value2}}}}
 
| trait3 = Health Regeneration Bonus
 
| trait3 = Health Regeneration Bonus
| value3 = 3/8/13/18
+
| value3 = 1/5/9/13
 
| trait4 = Creep Max Level
 
| trait4 = Creep Max Level
 
| value4 = 4/5/6/6
 
| value4 = 4/5/6/6
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** When devouring {{U|Ancient Black Dragon}}s, Doom gets {{A|Fireball|Ancient Black Dragon}} and {{A|Splash Attack|Ancient Black Dragon}}, but not {{A|Dragonhide Aura|Ancient Black Dragon}}.
 
** When devouring {{U|Ancient Black Dragon}}s, Doom gets {{A|Fireball|Ancient Black Dragon}} and {{A|Splash Attack|Ancient Black Dragon}}, but not {{A|Dragonhide Aura|Ancient Black Dragon}}.
 
** When devouring {{U|Ancient Thunderhide}}s, Doom gets {{A|Frenzy|Ancient Thunderhide}} and {{A|War Drums Aura|Ancient Thunderhide}}, but not {{A|Slam|Ancient Thunderhide}}.
 
** When devouring {{U|Ancient Thunderhide}}s, Doom gets {{A|Frenzy|Ancient Thunderhide}} and {{A|War Drums Aura|Ancient Thunderhide}}, but not {{A|Slam|Ancient Thunderhide}}.
  +
** In [[Ability Draft]], Devour only grants passive abilities of devoured neutral creeps. Active abilities are not gained. Devour's cooldown is not reset by {{A|Rearm|Tinker}}.
   
 
* The bonus gold is [[unreliable gold|unreliable]] and granted when the buff expires. Losing it upon death does not grant the gold.
 
* The bonus gold is [[unreliable gold|unreliable]] and granted when the buff expires. Losing it upon death does not grant the gold.
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| name = Scorched Earth
 
| name = Scorched Earth
 
| image = File:Scorched Earth icon.png
 
| image = File:Scorched Earth icon.png
| sound = Scorched Earth
+
| sound = Doom Scorched Earth
 
| description = Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
 
| description = Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
 
| lore = The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.
 
| lore = The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.
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| legacy key = T
 
| legacy key = T
   
| bkbblock = Partially
+
| bkbblock = Yes
| bkbtext = Affects Doom and his units while spell immune.<br>Does not attempt to damage spell immune enemies.
+
| bkbtext = Affects Doom while spell immune.
  +
| buff1 = modifier_doom_bringer_scorched_earth_effect
| buff1 = Scorched Earth Effect Aura
 
  +
| buff1text = Scorched Earth: Damaging over time, increasing Doom's movement speed by x%.
| buff1dispel = None
 
  +
| buff1dispel = Death
| buff2 = Scorched Earth Effect
 
  +
| buff2 = modifier_doom_bringer_scorched_earth_effect_aura
  +
| buff2text = Hidden modifier
 
| buff2dispel = None
 
| buff2dispel = None
   
 
| cast point = 0
 
| cast point = 0
| cast backswing = 1.27
+
| cast backswing = 0.83
 
| trait1 = Radius
 
| trait1 = Radius
 
| value1 = 600
 
| value1 = 600
 
| trait2 = Damage per Second
 
| trait2 = Damage per Second
| value2 = 20/35/50/65
+
| value2 = 15/30/45/60
| value2 tal = {{calc|v1+{{show|T|Doom|talent1right value}}|v1={{#var:Scorched Earth value2}}}}
+
| value2 tal = {{calc|v1+{{show|T|Doom|talent2right value}}|v1={{#var:Scorched Earth value2}}}}
 
| trait3 = Move Speed Bonus
 
| trait3 = Move Speed Bonus
| value3 = 12%/13%/14%/15%
+
| value3 = 9%/11%/13%/15%
 
| value3 tal = {{calc|v1+{{show|T|Doom|talent1left value}}/100|v1={{#var:Scorched Earth value3}}|%}}
 
| value3 tal = {{calc|v1+{{show|T|Doom|talent1left value}}/100|v1={{#var:Scorched Earth value3}}|%}}
 
| trait4 = Aura Linger Duration
 
| trait4 = Aura Linger Duration
 
| value4 = 0.5
 
| value4 = 0.5
 
| trait5 = Duration
 
| trait5 = Duration
| value5 = 16
+
| value5 = 15
   
| mana = 60/65/70/75
+
| mana = 60/70/80/90
 
| cooldown = 50/45/40/35
 
| cooldown = 50/45/40/35
   
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* Scorched Earth's radius is centered on Doom for the full duration.
 
* Scorched Earth's radius is centered on Doom for the full duration.
 
* Units under Doom's control benefit from Scorched Earth when they are inside the radius.
 
   
 
* The [[movement speed]] bonus is provided by an [[aura]], which lingers for {{#var:Scorched Earth value4}} seconds.
 
* The [[movement speed]] bonus is provided by an [[aura]], which lingers for {{#var:Scorched Earth value4}} seconds.
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* Deals damage in 1-second intervals, starting 1 second after cast, resulting in up to {{#var:Scorched Earth value5}} possible instances.
 
* Deals damage in 1-second intervals, starting 1 second after cast, resulting in up to {{#var:Scorched Earth value5}} possible instances.
   
* Can deal up to {{calc|v1*{{#var:Scorched Earth value5}}|v1={{#var:Scorched Earth value2}}|}} ({{Symbol|Talent}} {{calc|v1*{{#var:Scorched Earth value5}}|v1={{#var:Scorched Earth value2 tal}}}}) damage to a single enemy when within range for the entire duration ([[Damage manipulation|before reductions]]).
+
* Can deal up to {{calc|v1*{{#var:Scorched Earth value5}}|v1={{#var:Scorched Earth value2}}}} ({{Symbol|Talent}} {{calc|v1*{{#var:Scorched Earth value5}}|v1={{#var:Scorched Earth value2 tal}}}}) damage to a single enemy when within range for the entire duration ([[Damage manipulation|before reductions]]).
   
 
* Scorched Earth does not stack with itself. Casting the ability while it is active refreshes the buff.
 
* Scorched Earth does not stack with itself. Casting the ability while it is active refreshes the buff.
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| name = Infernal Blade
 
| name = Infernal Blade
 
| image = File:Infernal Blade icon.png
 
| image = File:Infernal Blade icon.png
| sound = Infernal Blade
+
| sound = Doom Infernal Blade
 
| description = Doom swings his burning sword, igniting the enemy. Stuns for {{#var:Infernal Blade value5}} seconds and applies a {{#var:Infernal Blade value4}} second burn that deals {{#var:Infernal Blade value2}} + {{#var:Infernal Blade value3}} of the target's Max HP as damage per second.
 
| description = Doom swings his burning sword, igniting the enemy. Stuns for {{#var:Infernal Blade value5}} seconds and applies a {{#var:Infernal Blade value4}} second burn that deals {{#var:Infernal Blade value2}} + {{#var:Infernal Blade value3}} of the target's Max HP as damage per second.
 
| lore = Lucifer shares the fire branding bestowed upon him at the time of his exile.
 
| lore = Lucifer shares the fire branding bestowed upon him at the time of his exile.
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| bkbtext = Attempts to deal damage if debuff was placed before spell immunity and when not dispelled.
 
| bkbtext = Attempts to deal damage if debuff was placed before spell immunity and when not dispelled.
 
| linkenblock = No
 
| linkenblock = No
  +
| buff1 = modifier_doombringer_infernal_blade
| debuff1 = Infernal Blade burn
 
  +
| buff1text = Hidden modifier
 
| buff1dispel = None
  +
| debuff1 = modifier_doom_bringer_infernal_blade_burn
  +
| debuff1text = Infernal Blade Burn: Dealing x damage per second
 
| debuff1dispel = Any
 
| debuff1dispel = Any
| debuff2 = Bashed
+
| debuff2 = modifier_bashed
  +
| debuff2text = Bash: Stunned by bash.
 
| debuff2dispel = Strong
 
| debuff2dispel = Strong
   
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| name = Doom
 
| name = Doom
 
| image = File:Doom ability icon.png
 
| image = File:Doom ability icon.png
| sound = Doom ability
+
| sound = Doom Doom
 
| type = ultimate
 
| type = ultimate
| description = Inflicts a curse that dispels an enemy Hero and prevents an them from casting spells or using items, while taking damage over time.
+
| description = Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or using items, while taking damage over time.
 
| lore = When a name is tolled from the bell of Vashundol, doom is sure to follow.
 
| lore = When a name is tolled from the bell of Vashundol, doom is sure to follow.
 
| target = Target Unit
 
| target = Target Unit
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| bkbblock = No
 
| bkbblock = No
 
| linkenblock = Yes
 
| linkenblock = Yes
| debuff1 = Doom
+
| debuff1 = modifier_doom_bringer_doom
  +
| debuff1text = Doom: Silenced, cannot use items, and being burned for x damage per second.
| debuff1dispel = None
+
| debuff1dispel = Death
   
 
| cast point = 0.5
 
| cast point = 0.5
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| trait3 = Duration
 
| trait3 = Duration
 
| value3 = 16
 
| value3 = 16
  +
| value3 tal = {{#expr:{{#var:Doom value3}}+{{show|T|Doom|talent1right value}}}}
   
 
| mana = 150/200/250
 
| mana = 150/200/250
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** In the case of a unit being both a ''creep-hero'' and ''ancient creep'', the ancient unit tag takes priority, disallowing it to be targeted.
 
** In the case of a unit being both a ''creep-hero'' and ''ancient creep'', the ancient unit tag takes priority, disallowing it to be targeted.
   
* Deals damage in 1-second intervals, starting immediately upon cast, resulting in {{#var:Doom value3}} instances.
+
* Deals damage in 1-second intervals, starting immediately upon cast, resulting in {{#var:Doom value3}} ({{Symbol|Talent}} {{#var:Doom value3 tal}}) instances.
   
* Can deal up to {{calc|v1*{{#var:Doom value3}}|v1={{#var:Doom value2}}}} ({{Symbol|Talent}} {{calc|v1*{{#var:Doom value3}}|v1={{#var:Doom value2 tal}}}}) damage ([[Damage manipulation|before reductions]]).
+
* Can deal a total of {{calc|v1*{{#var:Doom value3}}|v1={{#var:Doom value2}}}} damage without any talents ([[Damage manipulation|before reductions]]).
  +
** Can deal a total of {{calc|v1*{{#var:Doom value3}}|v1={{#var:Doom value2 tal}}}} damage when the damage increasing talent is chosen.
  +
** Can deal a total of {{calc|v1*{{#var:Doom value3 tal}}|v1={{#var:Doom value2}}}} damage when the duration increasing talent is chosen.
  +
** Can deal a total of {{calc|v1*{{#var:Doom value3 tal}}|v1={{#var:Doom value2 tal}}}} damage when both talents are chosen.
   
 
* Heroes afflicted by Doom can be [[denied]] when their health drops below 25%.
 
* Heroes afflicted by Doom can be [[denied]] when their health drops below 25%.
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* Leveling up the spell does not update the damage of already existing instances, but choosing the damage talent does.
 
* Leveling up the spell does not update the damage of already existing instances, but choosing the damage talent does.
}}
 
 
{{Ability
 
| name = Cleave
 
| image = File:Talent Left 4.png
 
| sound = Battle Fury
 
| type = talent
 
| description =
 
| target = Passive
 
| affects = Enemies
 
| damagetype = Physical
 
 
| bkbblock = No
 
| breakable = No
 
| illusionuse = No
 
| illusiontext = Visual effects and sounds still play when illusions attack.
 
 
| trait1 = Starting Radius
 
| value1 = 150
 
| trait2 = Distance
 
| value2 = 650
 
| trait3 = End Radius
 
| value3 = 360
 
| trait4 = Cleave Damage
 
| value4 = {{show|T|Doom|Talent4left value}}%
 
 
| notes = * Cleave damage cannot be amplified with [[spell damage amplification]] and cannot [[spell lifesteal]].
 
 
* Cleave damage is reduced by [[Damage Block]].
 
 
* The complete area is shaped like an isosceles trapezoid in front of Doom.
 
 
* Fully stacks with other sources of cleaves. Each source of cleave works completely independent.
 
 
* Does not cleave upon attacking [[wards]], [[buildings]] or allied units. Wards and buildings are unaffected by cleave.
 
 
* Despite the visual effect, cleave damage is applied instantly in the whole area.
 
 
}}
 
}}
   
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== Trivia ==
 
== Trivia ==
 
* In DotA, Doom used to be known as ''Doombringer'', which was first kept as ''Doom Bringer'' in the transition to Dota 2. Later with the [[January 10, 2013 Patch|January 10, 2013 update]], his name was changed to avoid copyright conflicts with Blizzard.
 
* In DotA, Doom used to be known as ''Doombringer'', which was first kept as ''Doom Bringer'' in the transition to Dota 2. Later with the [[January 10, 2013 Patch|January 10, 2013 update]], his name was changed to avoid copyright conflicts with Blizzard.
* Several of Doom's abilities are inspired by ''Final Fantasy'''s [http://finalfantasy.wikia.com/wiki/Blue_Magic Blue Mages]. LVL? Death was based on the [http://finalfantasy.wikia.com/wiki/Level_5_Death Level 5 Death ability] and the mechanics of a LVL? S-flare. Devour is highly similar to [http://finalfantasy.wikia.com/wiki/Quina_Quen Quina Quen's] [http://finalfantasy.wikia.com/wiki/Blue_Magic#Final_Fantasy_IX eat and cook] ability from ''Final Fantasy IX''. His ultimate, Doom, also shares the [http://finalfantasy.wikia.com/wiki/Doom_(Ability) same name] of another Blue Mage ability, but the mechanics differ.
+
* Several of Doom's abilities are inspired by ''Final Fantasy''<nowiki>'</nowiki>s [http://finalfantasy.wikia.com/wiki/Blue_Magic Blue Mages]. LVL? Death was based on the [http://finalfantasy.wikia.com/wiki/Level_5_Death Level 5 Death ability] and the mechanics of a LVL? S-flare. Devour is highly similar to [http://finalfantasy.wikia.com/wiki/Quina_Quen Quina Quen's] [http://finalfantasy.wikia.com/wiki/Blue_Magic#Final_Fantasy_IX eat and cook] ability from ''Final Fantasy IX''. His ultimate, Doom, also shares the [http://finalfantasy.wikia.com/wiki/Doom_(Ability) same name] of another Blue Mage ability, but the mechanics differ.
 
* His name, Lucifer, is taken from the Bible's [https://www.biblegateway.com/passage/?search=Isaiah+14%3A12&version=KJV Book of Isaiah] and translates to "Lightbringer", from Latin lux[https://en.wiktionary.org/wiki/lux#Latin] and fero[https://en.wiktionary.org/wiki/fero#Latin]. It is often used to refer to the Biblical Devil (or Satan), thus fitting Doom's evil and demonic image.
 
* His name, Lucifer, is taken from the Bible's [https://www.biblegateway.com/passage/?search=Isaiah+14%3A12&version=KJV Book of Isaiah] and translates to "Lightbringer", from Latin lux[https://en.wiktionary.org/wiki/lux#Latin] and fero[https://en.wiktionary.org/wiki/fero#Latin]. It is often used to refer to the Biblical Devil (or Satan), thus fitting Doom's evil and demonic image.
 
* Doom's ultimate icon depicts a pentacle which, despite its popular connotation as Satanic/"evil" mark, is actually a Pagan symbol of protection. For its common "evil" symbolism to apply, the pentagram has to be inverted; this only occasionally occurs in-game, as the "star" inside the circle of the ability's particle effect slowly rotates.
 
* Doom's ultimate icon depicts a pentacle which, despite its popular connotation as Satanic/"evil" mark, is actually a Pagan symbol of protection. For its common "evil" symbolism to apply, the pentagram has to be inverted; this only occasionally occurs in-game, as the "star" inside the circle of the ability's particle effect slowly rotates.
* Doom's response upon taking an {{Rune|Invisibility}}, <sm2>doom invis 03.mp3</sm2> "''Heheheh, see no evil.''", refers to the [[w:Three wise monkeys|Three wise monkeys]] and their associated phrase: "''See no evil, hear no evil, speak no evil.''" {{H|Riki}} also has this line.
+
* Doom's response upon taking an {{Rune|Invisibility}}, <sm2>vo_doom_bringer_doom_invis_03.mp3</sm2> "''Heheheh, see no evil.''", refers to the [[w:Three wise monkeys|Three wise monkeys]] and their associated phrase: "''See no evil, hear no evil, speak no evil.''" {{H|Riki}} also has this line.
 
* His ultimate and signature ability, Doom, is derived from the [[wow:Pit Lord (Warcraft III)#Doom|Pit Lord]]'s, a playable hero in ''Warcraft III: Frozen Throne''. The original ability varied in that it was only castable on non-hero units, is non-removable, and would spawn a [[wow:Doomguard|Doomguard]] on its death. The Doomguard's model was Lucifer's hero model in DotA.
 
* His ultimate and signature ability, Doom, is derived from the [[wow:Pit Lord (Warcraft III)#Doom|Pit Lord]]'s, a playable hero in ''Warcraft III: Frozen Throne''. The original ability varied in that it was only castable on non-hero units, is non-removable, and would spawn a [[wow:Doomguard|Doomguard]] on its death. The Doomguard's model was Lucifer's hero model in DotA.
   

Revision as of 04:08, 31 October 2020

Doom
Doom
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
24 + 3.7
11 + 0.9
15 + 2.1
Level 0 1 15 25 30
Health 120 648 1770 2848 3310
+0 +2.4 +7.58 +12.48 +14.53
Mana 75 255 603 999 1143
+0 +0.75 +2.22 +3.87 +4.5
Armor 0 1.83 3.93 7.43 8.52
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

30
46

54
70

105
121

154
170

175
191

Attack Rate 0.5/s 0.56/s 0.62/s 0.72/s 0.76/s
Attack Range Melee 200 (600)
Attack Speed ▶️ 100 (2s BAT)
Attack Animation 0.5 + 0.7
Projectile Speed Instant
Move Speed ▶️ 285 (Nighttime 315)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Lucifer, the Doom, is a melee strength hero with strong farming capabilities, good versatility, and one of the strongest single-target disables in the game. His very low starting armor makes him vulnerable to harassment, but his abilities and high health allow him to lane or even jungle quite effectively. A ruthless demon, Doom possesses malicious abilities revolving around greed, fire, and death. His Devour ability allows him to consume creeps, granting regeneration to offset harassment, providing additional gold and allowing him to absorb their powers, using them to increase his own strength. Because there are numerous neutral creep abilities to choose from to supplement his other abilities, the role that he chooses to play is quite flexible. Scorched Earth allows him to chase or escape effectively, all while slowly burning his enemies. He can deal tremendous damage with Infernal Blade, an attack modifier which mini-stuns enemies and deals damage over time, based on their maximum health, making it a powerful nuking ability that scales into the late game. Finally, his namesake ultimate Doom serves as one of the strongest single-target lockdown abilities in the game. A unit afflicted with Doom takes intense damage over a lengthy duration while having all its active abilities - even those from items - completely silenced. With numerous expensive items in his arsenal and a key enemy hero rendered useless for a teamfight, a farmed Doom ensures that nobody can extinguish his flame.

Bio

Doom minimap iconLucifer, the Doom
▶️ "Hehm ehme meh heh heh, speak of me, and I shall appear. Face me and face the furnace!"
He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment--Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel. Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.

Abilities

Devour
Devour icon
Affects
Enemy Units
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If autocast is deactivated, Doom will not acquire the creep's abilities. Provides bonus health regeneration for the duration of the spell. Duration is equal to the cooldown.
Cast Animation: 0.3+0.93
Cast Range: 300
Gold Bonus: 50/100/150/200 (Talent Lua error in Module:Calculate at line 35: in expression "50+".)
Health Regeneration Bonus: 1/5/9/13
Creep Max Level: 4/5/6/6
Digest Duration: 70
Cooldown symbol
 70
Mana symbol
 40/50/60/70
Buff/Debuff
Modifiers [?]
modifier_doom_bringer_devour
Death
Lucifer's appetite and greed are never sated.

  • The autocast is just to enable acquiring spells of neutral creeps. It does not make Doom cast the spell automatically.
  • The targeted creep is instantly killed, granting its bounty and experience like a regular last hit.
  • Doom acquires neutral creep abilities only when casting Devour while its autocast is turned on.
    • Can only gain abilities from neutral creeps. Other units' abilities cannot be gained. Abilities are gained instantly upon devouring the creep.
    • The abilities use the original cast point of the neutral creeps they come from, however, the cast backswing differs depending on the spell (see chart).
    • Abilities from neutral creeps are kept permanently, even through death, until another neutral creep with abilities is devoured with autocast on.
    • When autocast is on, devouring a creep with no abilities does not remove the already acquired abilities.
    • When devouring Ancient Black Dragon icon Ancient Black Dragons, Doom gets Fireball (Ancient Black Dragon) icon Fireball and Splash Attack (Ancient Black Dragon) icon Splash Attack, but not Dragonhide Aura (Ancient Black Dragon) icon Dragonhide Aura.
    • When devouring Ancient Thunderhide icon Ancient Thunderhides, Doom gets Frenzy (Ancient Thunderhide) icon Frenzy and War Drums Aura (Ancient Thunderhide) icon War Drums Aura, but not Slam (Ancient Thunderhide) icon Slam.
    • In Ability Draft, Devour only grants passive abilities of devoured neutral creeps. Active abilities are not gained. Devour's cooldown is not reset by Rearm icon Rearm.
  • The bonus gold is unreliable and granted when the buff expires. Losing it upon death does not grant the gold.
  • Can regenerate up to 70/350/630/910 health over its full duration.
  • Multiple instances of the modifier fully stack with each cast.


Scorched Earth
Scorched Earth icon
Ability
No Target
Affects
Enemies / Self
Damage
Magical
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Radius: 600
Damage per Second: 15/30/45/60 (Talent 22/37/52/67)
Move Speed Bonus: 9%/11%/13%/15% (Talent 21%/23%/25%/27%)
Aura Linger Duration: 0.5
Duration: 15
Cooldown symbol
 50/45/40/35
Mana symbol
 60/70/80/90
Buff/Debuff
Modifiers [?]
modifier_doom_bringer_scorched_earth_effect
Death
modifier_doom_bringer_scorched_earth_effect_aura
Undispellable
The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.

  • Scorched Earth interrupts Doom's channeling spells upon cast.
  • Scorched Earth's radius is centered on Doom for the full duration.
  • The damage is independent from the aura.
  • Deals damage in 1-second intervals, starting 1 second after cast, resulting in up to 15 possible instances.
  • Can deal up to 225/450/675/900 (Talent 330/555/780/1005) damage to a single enemy when within range for the entire duration (before reductions).
  • Scorched Earth does not stack with itself. Casting the ability while it is active refreshes the buff.
  • Choosing the damage talent immediately upgrades damage of the current cast, however, leveling the spell up does not update it.
  • Choosing the movement speed talent or leveling up the spell does not update the speed of the current cast.


Infernal Blade
Infernal Blade icon
Affects
Enemies
Damage
Magical
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals 16/20/24/28 + 1.25%/2.5%/3.75%/5% of the target's Max HP as damage per second.
Cast Range: 175
Base Damage per second: 16/20/24/28
Max Health as Damage per Second: 1.25%/2.5%/3.75%/5% (Talent Lua error in Module:Calculate at line 35: in expression "( 1.25/100+/100 )*100".)
Damage Duration: 4 (With Aghanim's Scepter 6)
Bash Duration: 0.6 (With Aghanim's Scepter 1.75)
Cooldown symbol
 16/12/8/4
Mana symbol
 40
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases stun duration, burn duration and applies Break.
Buff/Debuff
Modifiers [?]
modifier_doombringer_infernal_blade
Undispellable
modifier_doom_bringer_infernal_blade_burn
modifier_bashed
Lucifer shares the fire branding bestowed upon him at the time of his exile.

  • Deals damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 4 (Upgradable by Aghanim's Scepter. 6) instances.
  • Can deal up to 64/80/96/112 + 5%/10%/15%/20% (Talent Lua error in Module:Calculate at line 35: in expression "( <strong class="error"><span class="scribunto-error" id="mw-scribunto-error-1">Lua error in Module:Calculate at line 35: in expression &quot;( 1.25*4 )*100".) of the target's maximum health as damage (before reductions).
    • With Aghanim's Scepter icon Aghanim's Scepter, can deal up to 96/120/144/168 + 7.5%/15%/22.5%/30% (Talent Lua error in Module:Calculate at line 35: in expression "( <strong class="error"><span class="scribunto-error" id="mw-scribunto-error-1">Lua error in Module:Calculate at line 35: in expression &quot;( 1.25*6 )*100".) of the target's maximum health as damage (before reductions).
  • Multiple instances on the same target fully stack and work independently.
  • The stun is provided by a bash, which fully stacks with other bash abilities.
  • The attack first applies the debuffs, then its own damage.
  • Applies a break on the target when upgraded with Aghanim's Scepter, disabling passive abilities.
  • Choosing the damage talent or leveling up the spell does not update the damage of already existing instances.


Doom
Blocked by Linken's Sphere. Pierces spell immunity. RD
Doom ability icon
Affects
Enemies
Damage
Pure
Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or using items, while taking damage over time.
Cast Animation: 0.5+0.73
Cast Range: 550
Damage per Second: 25/40/55 (Talent 35/50/65)
Duration: 16 (Talent 31)
Cooldown symbol
 145
Mana symbol
 150/200/250
Buff/Debuff
Modifiers [?]
modifier_doom_bringer_doom
Death
When a name is tolled from the bell of Vashundol, doom is sure to follow.

  • Applies a basic dispel on the target upon cast, removing most buffs in the process.
  • Silences and mutes the target, preventing it from casting spells and using items.
  • Cannot be cast on ancient creeps. Can be cast on creep-heroes and illusions.
    • In the case of a unit being both a creep-hero and ancient creep, the ancient unit tag takes priority, disallowing it to be targeted.
  • Deals damage in 1-second intervals, starting immediately upon cast, resulting in 16 (Talent 31) instances.
  • Can deal a total of 400/640/880 damage without any talents (before reductions).
    • Can deal a total of 560/800/1040 damage when the damage increasing talent is chosen.
    • Can deal a total of 775/1240/1705 damage when the duration increasing talent is chosen.
    • Can deal a total of 1085/1550/2015 damage when both talents are chosen.
  • Heroes afflicted by Doom can be denied when their health drops below 25%.
  • Multiple casts on the same unit do not stack, but only refresh the duration.
  • Leveling up the spell does not update the damage of already existing instances, but choosing the damage talent does.


Talents

Hero Talents
Doom ability icon Doom applies Break25Doom ability icon Doom applies Mute
+2% Infernal Blade icon Infernal Blade Damage20-10s Scorched Earth icon Scorched Earth Cooldown
Devour icon Devour Can Target Ancients15+7% Scorched Earth icon Scorched Earth Movement Speed
+12 Scorched Earth icon Scorched Earth Damage10Devour icon Devour Grants 15% Magic Resistance

Recent Changes

Main Article: Doom/Changelogs
Version
Description
  • Talent Talents:
    • LVL 10
       
      +15 Scorched Earth Damage decreased to +12..
  • Increased base movement speed from 285 to 290.
  • Devour icon Devour acquired neutral creep abilities now level up automatically accordingly to the in-game time.
  • Reduced Infernal Blade icon Infernal Blade cooldown from 16/12/8/4 to 13/10/7/4.
  • Removed
    Doom ability icon Doom denying functionality. [?]
  • Devour icon Devour
    • Increased digest duration from 65 to 70.
    • Increased cooldown from 65 to 70.


Recommended items

Gameplay

Wings branded and visage twisted, the Fallen One bears little resemblance to his former self. Banished from the realm of light, Lucifer now walks the earth, bringing misery to all who stand against him. The towering demon Devours creeps in a single bite, digesting them whole and assimilating their abilities. The fires of Hell smolder at Lucifer's feet, leaving in his wake fields of Scorched Earth. When the bell of Vashundol tolls, an enemy's downfall is sure to follow. Lucifer places upon his adversary an enduring curse, burning away at its health and rendering it utterly powerless as it staggers towards its inevitable Doom.
Roles: Carry Carry Disabler Disabler Initiator Initiator Durable Durable Nuker Nuker
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • In DotA, Doom used to be known as Doombringer, which was first kept as Doom Bringer in the transition to Dota 2. Later with the January 10, 2013 update, his name was changed to avoid copyright conflicts with Blizzard.
  • Several of Doom's abilities are inspired by Final Fantasy's Blue Mages. LVL? Death was based on the Level 5 Death ability and the mechanics of a LVL? S-flare. Devour is highly similar to Quina Quen's eat and cook ability from Final Fantasy IX. His ultimate, Doom, also shares the same name of another Blue Mage ability, but the mechanics differ.
  • His name, Lucifer, is taken from the Bible's Book of Isaiah and translates to "Lightbringer", from Latin lux[1] and fero[2]. It is often used to refer to the Biblical Devil (or Satan), thus fitting Doom's evil and demonic image.
  • Doom's ultimate icon depicts a pentacle which, despite its popular connotation as Satanic/"evil" mark, is actually a Pagan symbol of protection. For its common "evil" symbolism to apply, the pentagram has to be inverted; this only occasionally occurs in-game, as the "star" inside the circle of the ability's particle effect slowly rotates.
  • Doom's response upon taking an Invisibility Rune minimap icon Invisibility Rune, ▶️ "Heheheh, see no evil.", refers to the Three wise monkeys and their associated phrase: "See no evil, hear no evil, speak no evil." Riki minimap icon Riki also has this line.
  • His ultimate and signature ability, Doom, is derived from the Pit Lord's, a playable hero in Warcraft III: Frozen Throne. The original ability varied in that it was only castable on non-hero units, is non-removable, and would spawn a Doomguard on its death. The Doomguard's model was Lucifer's hero model in DotA.

Gallery