Doom/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Increased Strength attribute symbol.png strength gain from 3.5 to 4.
  • Reduced Devour health regeneration bonus from 4/8/13/18 to 3/8/13/18.
  • Reduced Scorched Earth cooldown from 55/50/45/40 to 50/45/40/35.
  • Increased movement speed from 280 to 285.
  • Reduced Devour health regeneration bonus from 5/10/15/20 to 4/8/13/18.
  • Increased attack range from 150 to 175.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Devour
    • Is no longer restricted from being cast again while still having the buff from a previous cast.
    • Now grants 5/10/15/20 health regeneration.
    • The buff now has a fixed duration of 80 seconds, instead of being equal to the current health of the devour creep divided by 20.
    • Can now be toggled off, in order to not acquire new spells of creeps. [?]
  • Scorched Earth
    • No longer grants 12/18/24/30 health regeneration to Doom and his units.
    • Reduced cooldown from 55 on each level to 55/50/45/40.
    • Increased damage per second from 16/24/32/40 to 20/30/40/50.
  • Cleave
    • Cleave damage is now affected by armor value as well. [?]
    • Increased distance from 625 to 650.
    • Increased end radius from 330 to 360.
    • Increased cleave damage from 100% to 130%.
  • Level 10 right talent: Replaced +10 Scorched Earth damage/health regen to +20 Scorched Earth damage per second.
  • Reduced movement speed from 285 to 280.
  • Reduced Scorched Earth movement speed bonus from 14% on each level to 11%/12%/13%/14%.
  • Reduced Infernal Blade base damage from 25/30/35/40 to 25 on each level.
  • Increased base Intelligence attribute symbol.png intelligence from 13 to 15.
  • Level 10 left talent: Replaced +25 movement speed bonus with +16% Scorched Earth movement speed bonus.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reduced Scorched Earth heal per second from 16/24/32/40 to 12/18/24/30.
  • Reworked talents:
Old:
Level 10: +80 Devour gold bonus or +275 health
Level 15: +15 Scorched Earth damage and heal per second or +25 movement speed
Level 20: Devour can target ancient creeps or +40 Doom damage per second
Level 25: +40 health regeneration or +2% Infernal Blade max health as damage per second
New:
Level 10: +25 movement speed or +10 Scorched Earth damage and heal per second
Level 15: +150 Devour gold bonus or 20% evasion
Level 20: Devour can target ancient creeps or +40 Doom damage per second
Level 25: 100% cleave or +3% Infernal Blade max health as damage per second
  • Increased Doom duration from 15 to 16. [?]
  • Increased Strength attribute symbol.png strength gain from 3.2 to 3.5.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased Scorched Earth damage and heal per second from 10/20/30/40 to 16/24/32/40.
  • Rescaled Devour mana cost from 60 on each level to 40/50/60/70.
  • Increased Doom damage per second from 20/35/50 to 25/40/55.
  • Level 10 right talent: Increased health bonus from 250 to 275.
  • Level 15 right talent: Increased movement speed bonus from 20 to 25.
  • Level 20 right talent: Increased Doom damage bonus from 35 to 40.
  • Level 20 left talent: Replaced 25 health regeneration bonus with Devour can target ancients.
  • Level 25 left talent: Replaced Devour can target ancients with 40 health regeneration bonus.
  • Level 10 left talent: Replaced 8 Intelligence attribute symbol.png intelligence bonus with 80 Devour gold bonus.
  • Level 10 right talent: Increased health bonus from 150 to 250.
  • Level 15 left talent: Replaced 6 armor bonus with 15 Scorched Earth damage and heal bonus.
  • Level 15 right talent: Increased movement speed bonus from 15 to 20.
  • Level 20 right talent: Replaced 65 attack damage bonus with 35 Doom damage per second bonus.
  • Level 20 right talent: Increased attack damage bonus from 50 to 65.
  • Level 20 left talent: Increased health regeneration bonus from 20 to 25.
  • Increased Infernal Blade stun duration from 0.3 to 0.4.
  • Added talents:
Level 10: +150 health or +8 Intelligence attribute symbol.png intelligence
Level 15: +15 movement speed or +6 armor
Level 20: +50 attack damage or +20 health regeneration
Level 25: +2% Infernal Blade max health as damage per second or Devour can target ancients
  • Increased Doom cooldown from 140 to 145.
  • Increased Doom cooldown from 125 to 140.
  • Reduced Infernal Blade base damage from 40 on each level to 25/30/35/40.
Infernal Blade:
Doom swings his burning sword, igniting the enemy. Stuns and applies a burn that deals damage per second based on the target's health.
Cast Range: 128
Burn Damage: 40 + 1.25%/2.5%/3.75%/5% of max health (magical)
Burn Duration: 4
Stun Duration: 0.3
Mana cost: 40
Cooldown: 16/12/8/4
Notes: Is an attack modifier. Does not pierce spell immunity.
  • Scorched Earth
    • Reduced damage and heal per second from 12/24/36/48 to 12/23/34/45.
    • Rescaled cooldown from 60/55/50/45 to 55 on each level.
  • Aghanim's Scepter icon.png Aghanim's Scepter no longer increases Doom damage from 20/35/50 to 40/60/80.
  • Increased Scorched Earth damage and heal per second from 12/18/24/30 to 12/24/36/48.
  • Reduced LVL? Death cooldown from 8 to 7.
  • Doom:
    • Now requires Aghanim's Scepter icon.png Aghanim's Scepter to apply Break.
    • Increased cast point from 0.3 to 0.5.
    • Changed damage type from universal to pure.
    • Reduced damage from 30/50/70 (Upgradable by Aghanim's Scepter. 50/80/110) to 20/35/50 (Upgradable by Aghanim's Scepter. 40/60/80).
  • Increased Devour mana cost from 60/50/40/30 to 60.
  • Increased base armor from -2 to -1 (total armor is now 0.54).
  • Scorched Earth now affects every unit under Doom's control.
  • Increased Doom duration from 13 (Upgradable by Aghanim's Scepter. 14) to 15 (Upgradable by Aghanim's Scepter. 16).
  • Devour
    • No longer has creep level restriction (was 2/4/5/6).
    • Reduced gold bonus from 40/60/80/100 to 25/50/75/100.
    • Rescaled cooldown from 60/55/50/45 to 70/60/50/40.
    • Reduced mana cost from 60 to 60/50/40/30.
  • Increased Scorched Earth damage/heal per second from 12/16/20/24 to 12/18/24/30.
  • LVL? Death
    • Changed bonus damage from fixed 275 damage to 20% of the target's maximum health.
    • Increased damage from 100/150/200/250 to 125/175/225/275.
  • Increased LVL? Death bonus damage from 250 to 275.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Reduced Scorched Earth damage/heal per second from 15/20/25/30 to 12/16/20/24.
  • Reduced base armor from 0 to -2 (total armor is now -0.46).
  • Reduced Doom cast range from 650 to 550.
  • Reduced base Intelligence attribute symbol.png intelligence from 16 to 13.
  • Scorched Earth
    • Increased mana cost from 60 to 60/65/70/75.
    • Reduced movement speed bonus from 20% to 16%.
  • Rescaled LVL? Death mana cost from 85/105/125/145 to 110 on each level.
  • Reduced base armor from 2 to 0 (total armor is now 1.54).
  • Reduced movement speed from 300 to 290.
  • Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45.
  • Devour
    • Increased creep level restriction from 1/2/4/6 to 2/4/5/6.
    • Increased gold bonus from 10/20/30/40 to 40/60/80/100.
    • Increased cooldown from 30/25/20/15 to 60/55/50/45.
    • Increased mana cost from 50/45/40/35 to 60.
    • Now gains the abilities of the target neutral creep until another neutral creep with abilities is devoured to replace them.
  • Scorched Earth reworked.
Old Scorched Earth:
Blankets the ground in flames, damaging enemies and healing Doom. Also increases Doom's attack and movement speed. Lasts 20 seconds.
Cast range: 800
Radius: 700
Damage per Second: 1/2/3/4
Heal per Second: 1/2/3/4
Movement speed bonus: 10%/15%/20%/30%
Attack speed bonus: 10/15/20/30
Duration: 20
Mana cost: 60
Cooldown: 10
Notes: Affects all units under Doom's control.
New Scorched Earth:
Carpets the nearby earth in flames, damaging enemies while Doom gains bonus HP regen and increased movement speed.
Radius: 600
Damage per Second: 15/20/25/30
Heal per Second: 15/20/25/30
Movement speed bonus: 20%
Duration: 8/10/12/14
Mana cost: 60
Cooldown: 60/50/40/30
Notes: The radius is centered around Doom for the full duration. Not channeling. Only affects Doom.
  • Doom
    • Rescaled duration from 12/14/16 (Upgradable by Aghanim's Scepter. 14/16/18) to 14 on each level.
    • Rescaled damage per second from 40/60/80 (Upgradable by Aghanim's Scepter. 50/70/90) to 30/50/70 (Upgradable by Aghanim's Scepter. 50/80/110).
    • Rescaled cooldown from 160/130/100 (Upgradable by Aghanim's Scepter. 90/80/70) to 110 on each level.
  • Increased Devour cast range from 150 to 300.
  • Changed LVL? Death damage type from composite to magical.
  • Reduced Doom cooldown from 180/150/120 (Upgradable by Aghanim's Scepter. 110/100/90) to 160/130/100 (Upgradable by Aghanim's Scepter. 90/80/70).
  • Reduced cast point of all spells from 0.5 to 0.3.
  • Devour
    • No longer shows the devoured unit's icon and health status in the HUD (it was covering Doom's stats).
    • No longer causes Doom to be revealed while consuming the unit.
    • Now shows an overhead indicator showing how long it takes to consume the unit.
    • The ability is now disabled while consuming the unit.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Doom: Increased Doom damage per second from 40/60/80 to 60/80/120 and duration from 12/14/16 to 14/16/18 and reduces cooldown from 180/150/120 to 150/120/120.
  • Increased Doom duration from 12 on each level to 12/14/16.
  • Increased base armor from 1 to 2 (total armor is now 3.54).
  • Reduced Scorched Earth damage/heal per second from 2/4/6/8 to 1/2/3/4.
  • Reduced Scorched Earth damage/heal per second from 2/4/6/10 to 2/4/6/8.
  • Reduced Doom mana cost from 250/300/350 to 150/200/250.
  • Doom
    • Reduced damage per second from 40/80/120 to 40/60/80.
    • Reduced duration from 18 to 12.
    • Reduced mana cost from 250/300/380 to 250/300/350.
    • Reduced cooldown from 300 to 180/150/120
  • Scorched Earth
    • Increased radius from 600 to 700.
    • Increased damage/heal per second from 2/4/6/8 to 2/4/6/10.
    • Increased movement speed bonus from 10%/15%/20%/25% to 10%/15%/20%/30%.
    • Increased attack speed bonus from 10/15/20/25 to 10/15/20/30.
    • Reduced mana cost from 60/65/70/75 to 60 on each level.
Scorched Earth
Blankets the ground in flames, damaging enemies and healing Doom. Also increases Doom's attack and movement speed. Lasts 20 seconds.
Cast range: 800
Radius: 600
Damage per Second: 2/4/6/8
Heal per Second: 2/4/6/8
Movement speed bonus: 10%/15%/20%/25%
Attack speed bonus: 10/15/20/25
Duration: 20
Mana cost: 60
Cooldown: 10
Notes: Affects all units under Doom's control. Does not damage buildings.
  • Increased movement speed from 280 to 300.

Patch history[edit]

Patch
Description
  • Scorched Earth now only applies damage from Doom minimap icon.png Doom himself, not all the units affected by his aura.
  • [U] Renamed Doom Bringer to Doom minimap icon.png Doom.
  • Fixed Doom minimap icon.png Doom's missing tail.
  • Fixed sometimes not gaining passive bonuses when devouring a neutral.
  • The tooltip for Doom minimap icon.png Doom now correctly updates when Doom minimap icon.png Doom has a Scepter.
  • Fixed Devour not working when eating a converted neutral creep.
  • [U] Added injured animations for Doom minimap icon.png Doom.
  • [U] Added chase animations for Doom minimap icon.png Doom.
  • He now plays his cast animations when casting abilities from units he's Devoured.
  • Fixed not being able to Devour lane creeps.
  • Devour can now cast on lane creeps.
  • Scorched Earth now has no cast point.
  • Doom cannot be cast on Ancients/Roshan.
  • Cannot Devour another unit while devouring (mouth full, etc).
  • Scorched Earth now ticks once every second for its duration.
  • Scorched Earth cannot be purged.
  • Scorched Earth now increases health regeneration instead of healing for X every second.
  • Scorched Earth now fades immediately when the duration expires instead of lasting for 0.5 longer (because it used to be an aura).
  • LVL? Death now applies its damage in two events: First the regular damage and then the bonus damage.
  • LVL? Death now ministuns for 0.01 instead of 0.1.
  • Doom cannot be purged.
  • Doom now does 13 damage ticks, starting with one at the start of the cast the last one coming 1 second before it expires.
  • Fixed Doom minimap icon.png Doom so that when he devours a creep with no abilities, it does not clear his previously-acquired creep abilities.