Doom/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Reduced base Strength attribute symbol.png strength from 26 to 24.
  • Scorched Earth
    • Reduced damage per second from 20/35/50/65 to 15/30/45/60.
    • Increased mana cost from 60/65/70/75 to 60/70/80/90.
  • Increased base attack damage from 27-43 to 30-46.
  • Devour
    • Reduced duration from 80 to 70.
    • Increased creep level limit from 3/4/5/6 to 4/5/6/6.
    • Increased cooldown from 70/60/50/40 to 70 on each level.
    • Increased gold bonus from 25/50/75/100 to 20/80/140/200.
  • Scorched Earth
    • Increased movement speed bonus from 11%/12%/13%/14% to 12%/13%/14%/15%.
    • Increased damage per second from 20/30/40/50 to 20/35/50/65.
    • Increased duration from 13/14/15/16 to 16 on each level.
  • Rescaled Infernal Blade base damage from 25 on each level to 16/20/24/28.
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter
  • Old: Causes Doom's duration to not tick down while within 900 range of Doom, and also causes Doom to apply Break on its target.
  • New: Increases Infernal Blade stun duration from 0.6 to 1.75, burn duration from 4 to 6, and causes it to apply Break.
  • Devour now has a creep level limit of 3/4/5/6.
  • Level 25 left talent: Increased cleave damage from 130% to 175%.
  • Increased Strength attribute symbol.png strength gain from 3.5 to 4.
  • Reduced Devour health regeneration bonus from 4/8/13/18 to 3/8/13/18.
  • Reduced Scorched Earth cooldown from 55/50/45/40 to 50/45/40/35.
  • Increased movement speed from 280 to 285.
  • Reduced Devour health regeneration bonus from 5/10/15/20 to 4/8/13/18.
  • Increased attack range from 150 to 175.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Devour
    • Is no longer restricted from being cast again while still having the buff from a previous cast.
    • Now grants 5/10/15/20 health regeneration.
    • The buff now has a fixed duration of 80 seconds, instead of being equal to the current health of the devour creep divided by 20.
    • Can now be toggled off, in order to not acquire new spells of creeps. [?]
  • Scorched Earth
    • No longer grants 12/18/24/30 health regeneration to Doom and his units.
    • Reduced cooldown from 55 on each level to 55/50/45/40.
    • Increased damage per second from 16/24/32/40 to 20/30/40/50.
  • Increased Infernal Blade cast range from 150 to 175.
  • Level 25 left talent:
    • Cleave damage is now affected by armor value as well. [?]
    • Increased distance from 625 to 650.
    • Increased end radius from 330 to 360.
    • Increased cleave damage from 100% to 130%.
  • Level 10 right talent: Replaced +10 Scorched Earth damage/health regen to +20 Scorched Earth damage per second.
  • Reduced movement speed from 285 to 280.
  • Reduced Scorched Earth movement speed bonus from 14% on each level to 11%/12%/13%/14%.
  • Reduced Infernal Blade base damage from 25/30/35/40 to 25 on each level.
  • Increased base Intelligence attribute symbol.png intelligence from 13 to 15.
  • Level 10 left talent: Replaced +25 movement speed bonus with +16% Scorched Earth movement speed bonus.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reduced Scorched Earth heal per second from 16/24/32/40 to 12/18/24/30.
  • Reworked talents:
Old:
Level 10: +80 Devour gold bonus or +275 health
Level 15: +15 Scorched Earth damage and heal per second or +25 movement speed
Level 20: Devour can target ancient creeps or +40 Doom damage per second
Level 25: +40 health regeneration or +2% Infernal Blade max health as damage per second
New:
Level 10: +25 movement speed or +10 Scorched Earth damage and heal per second
Level 15: +150 Devour gold bonus or 20% evasion
Level 20: Devour can target ancient creeps or +40 Doom damage per second
Level 25: 100% cleave or +3% Infernal Blade max health as damage per second
  • Increased Doom duration from 15 to 16. [?]
  • Increased Strength attribute symbol.png strength gain from 3.2 to 3.5.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased Scorched Earth damage and heal per second from 10/20/30/40 to 16/24/32/40.
  • Rescaled Devour mana cost from 60 on each level to 40/50/60/70.
  • Increased Doom damage per second from 20/35/50 to 25/40/55.
  • Level 10 right talent: Increased health bonus from 250 to 275.
  • Level 15 right talent: Increased movement speed bonus from 20 to 25.
  • Level 20 right talent: Increased Doom damage bonus from 35 to 40.
  • Level 20 left talent: Replaced 25 health regeneration bonus with Devour can target ancients.
  • Level 25 left talent: Replaced Devour can target ancients with 40 health regeneration bonus.
  • Level 10 left talent: Replaced 8 Intelligence attribute symbol.png intelligence bonus with 80 Devour gold bonus.
  • Level 10 right talent: Increased health bonus from 150 to 250.
  • Level 15 left talent: Replaced 6 armor bonus with 15 Scorched Earth damage and heal bonus.
  • Level 15 right talent: Increased movement speed bonus from 15 to 20.
  • Level 20 right talent: Replaced 65 attack damage bonus with 35 Doom damage per second bonus.
  • Level 20 right talent: Increased attack damage bonus from 50 to 65.
  • Level 20 left talent: Increased health regeneration bonus from 20 to 25.
  • Increased Infernal Blade stun duration from 0.3 to 0.4.
  • Added talents:
Level 10: +150 health or +8 Intelligence attribute symbol.png intelligence
Level 15: +15 movement speed or +6 armor
Level 20: +50 attack damage or +20 health regeneration
Level 25: +2% Infernal Blade max health as damage per second or Devour can target ancients
  • Increased Doom cooldown from 140 to 145.
  • Increased Doom cooldown from 125 to 140.
  • Reduced Infernal Blade base damage from 40 on each level to 25/30/35/40.
Infernal Blade:
Doom swings his burning sword, igniting the enemy. Stuns and applies a burn that deals damage per second based on the target's health.
Cast Range: 128
Burn Damage: 40 + 1.25%/2.5%/3.75%/5% of max health (magical)
Burn Duration: 4
Stun Duration: 0.3
Mana cost: 40
Cooldown: 16/12/8/4
Notes: Is an attack modifier. Does not pierce spell immunity.
  • Scorched Earth
    • Reduced damage and heal per second from 12/24/36/48 to 12/23/34/45.
    • Rescaled cooldown from 60/55/50/45 to 55 on each level.
  • Aghanim's Scepter icon.png Aghanim's Scepter no longer increases Doom damage from 20/35/50 to 40/60/80.
  • Increased Scorched Earth damage and heal per second from 12/18/24/30 to 12/24/36/48.
  • Reduced LVL? Death cooldown from 8 to 7.
  • Doom:
    • Now requires Aghanim's Scepter icon.png Aghanim's Scepter to apply Break.
    • Increased cast point from 0.3 to 0.5.
    • Changed damage type from universal to pure.
    • Reduced damage from 30/50/70 (Upgradable by Aghanim's Scepter. 50/80/110) to 20/35/50 (Upgradable by Aghanim's Scepter. 40/60/80).
  • Increased Devour mana cost from 60/50/40/30 to 60.
  • Increased base armor from -2 to -1 (total armor is now 0.54).
  • Scorched Earth now affects every unit under Doom's control.
  • Increased Doom duration from 13 (Upgradable by Aghanim's Scepter. 14) to 15 (Upgradable by Aghanim's Scepter. 16).
  • Devour
    • No longer has creep level restriction (was 2/4/5/6).
    • Reduced gold bonus from 40/60/80/100 to 25/50/75/100.
    • Rescaled cooldown from 60/55/50/45 to 70/60/50/40.
    • Reduced mana cost from 60 to 60/50/40/30.
  • Increased Scorched Earth damage/heal per second from 12/16/20/24 to 12/18/24/30.
  • LVL? Death
    • Changed bonus damage from fixed 275 damage to 20% of the target's maximum health.
    • Increased damage from 100/150/200/250 to 125/175/225/275.
  • Increased LVL? Death bonus damage from 250 to 275.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Reduced Scorched Earth damage/heal per second from 15/20/25/30 to 12/16/20/24.
  • Reduced base armor from 0 to -2 (total armor is now -0.46).
  • Reduced Doom cast range from 650 to 550.
  • Reduced base Intelligence attribute symbol.png intelligence from 16 to 13.
  • Scorched Earth
    • Increased mana cost from 60 on each level to 60/65/70/75.
    • Reduced movement speed bonus from 20% to 16%.
  • Rescaled LVL? Death mana cost from 85/105/125/145 to 110 on each level.
  • Reduced base armor from 2 to 0 (total armor is now 1.54).
  • Reduced movement speed from 300 to 290.
  • Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45.
  • Devour
    • Increased creep level restriction from 1/2/4/6 to 2/4/5/6.
    • Increased gold bonus from 10/20/30/40 to 40/60/80/100.
    • Increased cooldown from 30/25/20/15 to 60/55/50/45.
    • Increased mana cost from 50/45/40/35 to 60.
    • Now gains the abilities of the target neutral creep until another neutral creep with abilities is devoured to replace them.
  • Scorched Earth reworked.
Old Scorched Earth:
Blankets the ground in flames, damaging enemies and healing Doom. Also increases Doom's attack and movement speed. Lasts 20 seconds.
Cast range: 800
Radius: 700
Damage per Second: 1/2/3/4
Heal per Second: 1/2/3/4
Movement speed bonus: 10%/15%/20%/30%
Attack speed bonus: 10/15/20/30
Duration: 20
Mana cost: 60
Cooldown: 10
Notes: Affects all units under Doom's control.
New Scorched Earth:
Carpets the nearby earth in flames, damaging enemies while Doom gains bonus HP regen and increased movement speed.
Radius: 600
Damage per Second: 15/20/25/30
Heal per Second: 15/20/25/30
Movement speed bonus: 20%
Duration: 8/10/12/14
Mana cost: 60
Cooldown: 60/50/40/30
Notes: The radius is centered around Doom for the full duration. Not channeling. Only affects Doom.
  • Doom
    • Rescaled duration from 12/14/16 (Upgradable by Aghanim's Scepter. 14/16/18) to 14 on each level.
    • Rescaled damage per second from 40/60/80 (Upgradable by Aghanim's Scepter. 50/70/90) to 30/50/70 (Upgradable by Aghanim's Scepter. 50/80/110).
    • Rescaled cooldown from 160/130/100 (Upgradable by Aghanim's Scepter. 90/80/70) to 110 on each level.
  • Increased Devour cast range from 150 to 300.
  • Changed LVL? Death damage type from composite to magical.
  • Reduced Doom cooldown from 180/150/120 (Upgradable by Aghanim's Scepter. 110/100/90) to 160/130/100 (Upgradable by Aghanim's Scepter. 90/80/70).
  • Reduced cast point of all spells from 0.5 to 0.3.
  • Devour
    • No longer shows the devoured unit's icon and health status in the HUD (it was covering Doom's stats).
    • No longer causes Doom to be revealed while consuming the unit.
    • Now shows an overhead indicator showing how long it takes to consume the unit.
    • The ability is now disabled while consuming the unit.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Doom: Increased Doom damage per second from 40/60/80 to 60/80/120 and duration from 12/14/16 to 14/16/18 and reduces cooldown from 180/150/120 to 150/120/120.
  • Increased Doom duration from 12 on each level to 12/14/16.
  • Increased base armor from 1 to 2 (total armor is now 3.54).
  • Reduced Scorched Earth damage/heal per second from 2/4/6/8 to 1/2/3/4.
  • Reduced Scorched Earth damage/heal per second from 2/4/6/10 to 2/4/6/8.
  • Reduced Doom mana cost from 250/300/350 to 150/200/250.
  • Doom
    • Reduced damage per second from 40/80/120 to 40/60/80.
    • Reduced duration from 18 to 12.
    • Reduced mana cost from 250/300/380 to 250/300/350.
    • Reduced cooldown from 300 to 180/150/120
  • Scorched Earth
    • Increased radius from 600 to 700.
    • Increased damage/heal per second from 2/4/6/8 to 2/4/6/10.
    • Increased movement speed bonus from 10%/15%/20%/25% to 10%/15%/20%/30%.
    • Increased attack speed bonus from 10/15/20/25 to 10/15/20/30.
    • Reduced mana cost from 60/65/70/75 to 60 on each level.
Scorched Earth
Blankets the ground in flames, damaging enemies and healing Doom. Also increases Doom's attack and movement speed. Lasts 20 seconds.
Cast range: 800
Radius: 600
Damage per Second: 2/4/6/8
Heal per Second: 2/4/6/8
Movement speed bonus: 10%/15%/20%/25%
Attack speed bonus: 10/15/20/25
Duration: 20
Mana cost: 60
Cooldown: 10
Notes: Affects all units under Doom's control. Does not damage buildings.
  • Reduced Doom cooldown from 480 to 300.
  • Increased movement speed from 280 to 300.
  • Improved Attack Animation from 0.550/0.550 to 0.800/0.700.
  • Improved Cast Animation from 0.300/1.530 to 0.750/0.510.
  • Fire Storm
    • Reduced damage from 35/45/55/65 to 30/43/56/70.
    • Increased cast range from 690 to 720/740/720/720.
  • Devour
    • Increased mana cost from 50/40/30/20 to 50/45/40/35.
    • Increased cooldown from 30/20/10/0 to 30/25/20/15.
  • Removed Aghanim's Scepter icon.png Aghanim's Scepter Upgrade for Doom.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter Upgrade for Doom: Increases Doom damage per second from 40/80/120 to 50/90/140 and reduces cooldown from 480 to 400.
  • Reduced Fire Storm mana cost from 105/115/125/135 to 75.
  • Changed Doom's base regeneration type from only regenerate at blight to always regenerate [?].
  • Reduced base regen from 2.00 to 0.25.
  • Increased Devour cooldown from 240 to 480.
  • Update Hero Model from Mannoroth to Magtheridon, the Pit Lord.
  • Increased base attack damage from 37-56 to 39-58.
  • Increased base attack time from 1.80 to 1.85.
  • Reduced base Strength attribute symbol.png strength from 28 to 26.
  • Reduced Strength attribute symbol.png strength gain from 4.25 to 3.60.
  • Devour
    • Rescaled mana cost from 300 to 250/300/380.
    • Reduced duration from 20 to 18.
  • Devour
    • No longer grants bonus hp regeneration.
    • Now grants 10/20/30/40 bonus gold when the creep is consumed.
  • Increased base HP from 100 to 150.
  • Fire Storm
    • Increased damage per wave from 25/35/45/55 to 35/45/55/65.
    • Increased cast range from 660 to 690.
    • Reduce cooldown from 20 to 10.
  • Increased LVL? Death mana cost from 70/90/110/130 to 85/105/125/145.
  • Removed Aghanim's Scepter icon.png Aghanim's Scepter Upgrade for Doom.
  • Fire Storm
    • Reduced cast range from 700 to 660.
    • Increased damage per wave from 25/30/35/40 to 25/35/45/55.
    • Reduced number of waves from 6/8/10/12 to 6.
    • Increased mana cost from 120/130/140/150 to 105/115/125/135.
  • Reduced Devour bonus hp regen from 5/10/15/20 to 2/4/6/8.
  • Reduced Doom duration from 30 to 20.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter Upgrade for Doom: Increases Doom damage per second from 40/70/100 to 50/90/130 and duration from 20 to 30.
  • Devour
    • Now Grants 5/10/15/20 bonus health regeneration when digesting an unit.
    • Devour is bugged [?].
  • Fixed LVL? Death stun lasting indefinitely, now mini-stuns for 0.01 second.
  • Reduced base attack time from 2.05 to 2.00.
  • Increased base armor from 0 to 2.
  • Reduced Agility attribute symbol.png agility gain from 1.25 to 1.00.
  • Reduced base Intelligence attribute symbol.png intelligence from 15 to 18.
  • Increased Intelligence attribute symbol.png intelligence gain from 1.45 to 2.30.
  • Devour
    • Fixed Devour bug [?].
    • Devour No longer is able to be casted on heroes on level 4.
    • Increased Devour creep max level from 0 to 1/2/5/6.
    • Increased Devour mana cost from 0 to 50/40/30/0.
    • Increased Devour cooldown from 0 to 30/20/10/0.
    • Increased Devour damage per second from 10 to 20.
  • Replaced Phaser with LVL? Death
LVL? Death
Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a number.
Base Damage: 100/150/200/250
Bonus Damage: 250
Hero Level Multiplier: 6/5/4/3
Cast Range: 600
Cooldown: 8
Mana Cost: 70/90/110/130
Projectile Speed: 1500
Stun duration: 0 [?]
Devour
Swallows an enemy unit for a short period of time, digesting it and dealing minor damage.
Cast Range: 100
Duration: 20/40/60/80
Unit Type: Creep/Creep/Creep/Creep and Hero
Hero Duration: 0/0/0/8
Damage per Second: 10
Creep Max Level: 0 (Not able to cast Devour on jungle creeps)
Mana Cost: 0
Cooldown: 0
  • Doom
    • Increased damage per second from 40/60/80 to 40/70/100.
    • Increased cooldown from 180 to 240.
  • Reduced Phaser cast time from 5 to 4.
  • Rescaled Fire Storm mana cost from 150 to 120/130/140/150.
  • Rescaled Life Wave mana cost from 145 to 100/120/135/145.
  • Phaser
    • Increased cast time from 2 to 5.
    • Increased mana cost from 50/25/10/5 to 70.
  • Increased Doom cooldown from 150 to 180.
  • Added a 2 second cast time to Phaser.
  • Doom
    • Reduced duration from 30/60/90 to 30.
    • Increased cooldown from 120 to 150.
  • Added a 4th level to all basic abilities
  • Increased base attack damage from 15-34 to 21-40
  • Fire Storm
    • Rescaled base damage from 25/30/35 to 25/30/35/40.
    • Rescaled maximum damage per wave (Damage Cap) from 500/650/800 to 500/650/800/1000.
    • Rescaled damage per second from 5/10/15 to 5/10/15/20.
    • Rescaled number of fragments per Wave from 12/14/20 to 15.
    • Rescaled number of waves: 6/8/10 to 6/8/10/12.
    • Reduced radius from 200 to 185.
    • Reduced cast range from 800 to 700.
    • Reduced debuff duration from 3 to 2.
    • Reduced cooldown from 40 to 20.
    • Increased mana cost from 115 to 150.
  • Life Wave
    • Reduced cast range from 1000 to 600.
    • Rescaled base heal from 120/185/275 to 80/155/245/310.
    • Rescaled number of bounces from 3/4/5 to 3/4/5/6.
    • Increased mana cost from 115 to 145.
    • Rescaled Bounce Heal Reduction from 25/20/15% to 20/20/15/12%.
  • Replaced Summon Doom Guard with Phaser
    • Phaser
      Rescaled cooldown from 60/50/40 to 60/50/40/30.
      Rescaled mana cost from 50/25/10 to 50/25/10/5.
  • Doom
    • Increased damage per second from 30/40/50 to 40/60/80.
    • Reduced cooldown from 240 to 120 .
Summon Doom Guard
Summons a powerful Doom Guard to attack your enemies. Each level decreases the cooldown and increases the duration.
Unit Description: Heavy ranged unit that beats some shizzle.
Mana Cost: 125.
Duration: 30/45/60.
Cooldown: 60/45/30.
Attack damage: 26-33.
Health: 900.
Health regeneration: 0.5.
Armor: 0.
Base attack time: 1.80.
Attack animation: 0.500/0.700.
Projectile speed: 900.
Movement speed: 270.
  • Reduced Fire Storm structure damage reduction from 98% to 75%.
  • Reduced Doom damage per second from 50 to 30/40/50.
  • Increased base attack damage from 10-10 to 20-20.
  • Reduced base attack time from 2.50 to 1.65.
  • Reduced base armor from 1 to 0.
  • Life Wave
    • Now reduces its healing per bounce for 25/20/15%.
    • Reduced base heal from 130/215/300 to 120/185/275.
    • Increased mana cost from 90 to 95.
  • Increased Fire Storm cooldown from 8 to 14.
  • Doom
    • Increased number of ability levels from 1 to 3.
    • Rescaled duration from 60 to 30/60/90.
  • Created.

Patch history[edit]

Patch
Description
  • Doom's Doom Shards no longer use Doom's looping idle sound.
  • Scorched Earth now only applies damage from Doom minimap icon.png Doom himself, not all the units affected by his aura.
  • [U] Renamed Doom Bringer to Doom minimap icon.png Doom.
  • Fixed Doom minimap icon.png Doom's missing tail.
  • Fixed sometimes not gaining passive bonuses when devouring a neutral.
  • The tooltip for Doom minimap icon.png Doom now correctly updates when Doom minimap icon.png Doom has a Scepter.
  • Fixed Devour not working when eating a converted neutral creep.
  • [U] Added injured animations for Doom minimap icon.png Doom.
  • [U] Added chase animations for Doom minimap icon.png Doom.
  • He now plays his cast animations when casting abilities from units he's Devoured.
  • Fixed not being able to Devour lane creeps.
  • Devour can now cast on lane creeps.
  • Scorched Earth now has no cast point.
  • Doom cannot be cast on Ancients/Roshan.
  • Cannot Devour another unit while devouring (mouth full, etc).
  • Scorched Earth now ticks once every second for its duration.
  • Scorched Earth cannot be purged.
  • Scorched Earth now increases health regeneration instead of healing for X every second.
  • Scorched Earth now fades immediately when the duration expires instead of lasting for 0.5 longer (because it used to be an aura).
  • LVL? Death now applies its damage in two events: First the regular damage and then the bonus damage.
  • LVL? Death now ministuns for 0.01 instead of 0.1.
  • Doom cannot be purged.
  • Doom now does 13 damage ticks, starting with one at the start of the cast the last one coming 1 second before it expires.
  • Fixed Doom minimap icon.png Doom so that when he devours a creep with no abilities, it does not clear his previously-acquired creep abilities.