Divine Rapier

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Item   Old Abilities   Changelogs  
Divine Rapier
S
Divine Rapier icon.png
So powerful, it cannot have a single owner.
Cost
6000
Bought From
Weapons
Bonus +330 Attack damage
Disassemble? No
Alert allies? No
Recipe
Divine Rapier (6000)Components2.png
Sacred Relic (3800)
Demon Edge (2200)

The Divine Rapier is an item listed at the Main Shop, under Weapons. However, it is assembled entirely with items from the Secret Shop.

Additional information[edit]

  • This item drops when its wielder dies, unless it has Reincarnation.
  • Divine Rapier cannot be destroyed or sold.
  • Unlike other combined items, Divine Rapier cannot be disassembled within 10 seconds after assembling it.
  • Couriers can be used to buy a Divine Rapier, but they cannot pick rapiers up from the ground.
  • Divine Rapier has two states:
    • Original Rapier: initial state upon buying the item
    • Free Rapier: state after being picked up by an enemy once
Manually droppable Drops on death Damage bonus
Original Rapier Yes Yes Only for purchasing hero
Free Rapier No Yes The hero who claims it

Recommended heroes[edit]

  • Divine Rapier should be considered as either a last resort in desperate conditions or deadlock breaker in an even game. Buying the item to show off might give the opponent the chance to turn the game around.
  • As a high reward item with the risk of backfire, Divine Rapier is potent for some heroes with certain traits:
    • Heroes who can attack multiple enemies at once are effective carriers by essentially becoming a constant AoE damage source in team-fights;
    • Heroes who have reliable escapes to avoid being focused by the enemy team can reduce the risk of holding the item;
    • Heroes who have great pick-off potential to lock down and kill a single enemy with physical damage by themselves;
    • Heroes with critical strikes, armor reduction, or large attack speed bonuses multiple Divine Rapier's effective damage;
    • Heroes with spell immunity, lifesteal, damage reduction, damage negation or even Reincarnation icon.png Reincarnation could grant them survivability to dish out more damage.
    • While these are rarely enough to justify purchasing one, this should be considered when deciding which teammate should pick up a captured Rapier.
  • List of heroes whose purchase of Rapier could be justified due to their AoE damage:
    • Medusa minimap icon.png Medusa can attack up to five targets with each attack, her ultimate increases damage dealt if the enemy tries to keep fighting her, and her Mana Shield icon.png Mana Shield offers an immense amount of damage reduction. Even then, she does need a large pool of bonus stats from her items to be properly durable; the enemy could choose to kite her in team-fights to avoid damage output, or even split push to victory.
    • Gyrocopter minimap icon.png Gyrocopter, like Medusa, can attack the entire enemy team at once with full damage by Flak Cannon icon.png Flak Cannon, and Aghanim's Scepter icon.png Aghanim's Scepter allows him to attack nearby enemies even when disabled, giving a massive increase in damage output. However, Gyrocopter is extremely vulnerable to disables without Black King Bar icon.png Black King Bar, and without Satanic icon.png Satanic he has no way to refill his HP mid fight.
    • Luna minimap icon.png Luna has the potential to destroy multiple objectives during a push, as well as improve her late-game team fighting potential thanks to Moon Glaive icon.png Moon Glaives and high agility gain. Yet Luna requires multiple survivability and damaging items to be an effective carrier, and her lack of attack range could be somewhat problematic for damage output.
    • Ember Spirit minimap icon.png Ember Spirit can deal extreme damage to the enemy team when using his low cooldown Sleight of Fist icon.png Sleight of Fist combining with Battle Fury icon.png Battle Fury and Daedalus icon.png Daedalus. He is also elusive with proper use of Fire Remnant icon.png Fire Remnant. On the other hand, Ember Spirit has deficient HP and armor with the Rapier build and should prevent from getting caught in split push or team fight.
    • Kunkka minimap icon.png Kunkka can do extreme damage to the entire enemy team when he combines Divine Rapier and Daedalus icon.png Daedalus with his Tidebringer icon.png Tidebringer. He can keep himself alive by self-casting X Marks the Spot icon.png X Marks the Spot in a safe place, running in to attack before returning to safety by activating X Marks the Spot icon.png X Marks the Spot again.
    • Monkey King minimap icon.png Monkey King can deal extremely high amounts of damage to, and potentially kill the entire enemy team from a safe distance when he combines Divine Rapier with the innate critical strike of his Boundless Strike icon.png Boundless Strike. Additionally, Divine Rapier's damage can be copied by Wukong's Command icon.png Wukong's Command clones and fully works for them.
    • Templar Assassin minimap icon.png Templar Assassin can spill Divine Rapier's damage across multiple enemies with Psi Blades icon.png Psi Blades and protect herself from burst damage with Refraction icon.png Refraction, while strategic use of Meld icon.png Meld and Psionic Trap icon.png Psionic Trap allows her to shake off pursuers and take down enemies more effectively. However, Templar Assassin suffers from short attack range, requires strong positioning to use Psi Blades effectively, and is relatively fragile without Refraction.
  • List of heroes whose purchase of Rapier could be justified due to their effective damage output and pick off potential:
    • Windranger minimap icon.png Windranger with some form of initiation and Aghanim's Scepter icon.png Aghanim's Scepter can pick off anyone bonded by a 3.5 second Shackleshot icon.png Shackleshot by a Divine Rapier boosted Focus Fire icon.png Focus Fire. Her Windrun icon.png Windrun can protect her by some extent, but when get caught out of position Windranger is still fairly vulnerable.
    • Sniper minimap icon.png Sniper excels at dealing damage from a safe distance. Under his teammates' protection, Sniper can output massive damage from behind when holding Divine Rapier. Yet Sniper is fairly fragile, and one single negligence could feed the Rapier to the enemy. A special mention goes to Aghanim's Scepter icon.png Aghanim's Scepter: as his upgraded ultimate deals damage based on his attack damage, Divine Rapier is the best item to increase Assassinate icon.png Assassinate's damage output.
    • Clinkz minimap icon.png Clinkz receives a massive damage increase from Divine Rapier due to his high attack speed. With some form of lock down, he can hunt down lone foes with Scythe of Vyse icon.png Scythe of Vyse and Bloodthorn icon.png Bloodthorn. However, Clinkz is nowhere durable even with the health boost from Death Pact icon.png Death Pact, as messing up with the cooldown of Skeleton Walk icon.png Skeleton Walk he could be caught easily.
    • Phantom Assassin minimap icon.png Phantom Assassin can output an absurd amount of single-target damage thanks to her Coup de Grace icon.png Coup de Grace. Together with lock down items such as Abyssal Blade icon.png Abyssal Blade she can kill most heroes if her passive procs. Rapier also adds extreme damage to her Stifling Dagger icon.png Stifling Dagger. Beware that she is still vulnerable to lock down and magic burst damage, as well as Monkey King Bar icon.png Monkey King Bar.
    • Weaver minimap icon.png Weaver is a valid carrier of Rapier due to his extreme elusiveness from Shukuchi icon.png Shukuchi and Time Lapse icon.png Time Lapse. Though he is still fragile, he can tear up support in two hits from Geminate Attack icon.png Geminate Attack and kite the enemy carry with ease.
    • Juggernaut minimap icon.png Juggernaut can attack with potential critical strikes while invulnerable during his ultimate and has a built-in spell immunity spell he can use to escape afterward. Divine Rapier should be purchased when Juggernaut found himself deficient in damage.
    • Faceless Void minimap icon.png Faceless Void can kill foes locked in Chronosphere icon.png Chronosphere in seconds with Rapier. Time Walk icon.png Time Walk makes him hard to be chased and escape from.
    • Lone Druid minimap icon.png Lone Druid could exploit his bear to split push with Aghanim's Scepter icon.png Aghanim's Scepter. With Demolish his bear could take down objectives in seconds with Divine Rapier.
    • Bounty Hunter minimap icon.png Bounty Hunter has a guaranteed 225% crit every 6 seconds (every 1 second with Level 25 left talent) by Jinada icon.png Jinada. He can sneak up to lone foes and kill them with surprise with Divine Rapier using Shadow Walk icon.png Shadow Walk.
    • Tusk minimap icon.png Tusk has a 350% crit (500% with Level 25 left talent) by Walrus Punch icon.png Walrus PUNCH!, which is massively boosted by Divine Rapier.
  • List of heroes whose purchase of Rapier could be justified due to their innate tankiness and strong combat capability:
    • Wraith King minimap icon.png Wraith King has essentially two lives to spare with Reincarnation icon.png Reincarnation. Though Rapier doesn't prevent Wraith King from being kited, he has Mortal Strike icon.png Mortal Strike to boost his damage and Vampiric Aura icon.png Vampiric Aura to keep up, making him a formidable foe in close combat. Wraithfire Blast icon.png Wraithfire Blast serves as a reliable stun, together with some form of initiation Wraith King could kill an enemy within seconds. A special mention goes to his Aghanim's Scepter icon.png Aghanim's Scepter: combined with Black King Bar icon.png Black King Bar he can teleport to base in Wraith form with a minimal possibility to feed his Rapier.
    • Abaddon minimap icon.png Abaddon could hold his Rapier for a long time in team fight due to his Borrowed Time icon.png Borrowed Time and Aphotic Shield icon.png Aphotic Shield.
    • Huskar minimap icon.png Huskar has huge magical resistance and attack speed increase under low HP and might be capable of holding a Divine Rapier when the time calls.
    • Troll Warlord minimap icon.png Troll Warlord, as a moderately tanky hero, has massive amount of attack speed and great bash potential. Divine Rapier brings the damage he needs to make short work of his foes.
  • List of heroes that is not suggested to buy or hold a Divine Rapier:

Tips[edit]

  • The components of Divine Rapier can be stored separately by locking one of the components to prevent disassembly. This can be used to purchase both parts with the courier without risking the loss of the item before delivery or to save the item until the owner judges the time is right.
  • Although it is a very expensive item, it is the most cost-effective damage item. Keep it in mind when your team is losing, Divine Rapier is a great last-stand item under such conditions.
  • No matter what, Divine Rapier should always be considered a purely situational item and never a core item since it can result in throwing the game. Avoid purchasing it in games with poor team coordination, as even the strongest carry will need the support of the rest of their team to survive being the highest-priority target.
  • Some heroes can utilize Divine Rapier much better than others by dealing splash damage or having better output environment. Even if enemy carry manages to get the Rapier, depending on their hero, they may not be able to use it just as effectively.
  • Rapier-holders should consider buying a second Rapier (when possible) to keep in their stash as a backup so that after a possible death they still have another Rapier to use.
  • If a poor carrier of picks up a Free Rapier, it can be transferred to an ally by Denying oneself on neutral creeps.
  • Divine Rapier cannot be copied by Tempest Double icon.png Tempest Doubles and so does not affect their damage.
  • Divine Rapier does not synergize well with heroes who rely on Illusions to deal damage, as illusion damage is based on a hero's base damage, not factoring any bonus damage into its attacks.
  • Because Divine Rapier gives 254 more extra damage than Daedalus icon.png Daedalus, and Daedalus' Critical strike gives 40.5% extra DPS, Divine Rapier gives more damage than Daedalus when the hero deals less than 627 damage without crits.

Gallery[edit]