Disruptor/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Static Storm
    • Increased radius from 450 to 500.
    • Increased max damage per second from 200/250/300 to 200/275/350.
  • Increased attack range from 600 to 625.
  • Level 15 left talent: Increased Kinetic Field cooldown reduction from 3 to 4.
  • Increased Strength attribute symbol.png strength gain from 2.2 to 2.4.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Increased Thunder Strike damage per strike from 40/60/80/100 to 45/70/95/120.
  • Increased Kinetic Field cooldown from 13/12/11/10 to 19/16/13/10.
  • Static Storm's debuff no longer lingers for 0.5 seconds after leaving the area.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked talents:
Old:
Level 10: +60 gold per minute or +100 cast range
Level 15: +40 Thunder Strike damage per strike or -3s Kinetic Field cooldown
Level 20: +10% spell damage amplification or +400 health
Level 25: +30% magic resistance or +4 Thunder Strike strikes
New:
Level 10: +40 Thunder Strike damage per strike or +200 health
Level 15: -3s Kinetic Field cooldown or +150 cast range
Level 20: +4 Thunder Strike strikes or +180 gold per minute
Level 25: +4s Kinetic Field duration or -10s Glimpse cooldown
  • Increased Strength attribute symbol.png strength gain from 1.9 to 2.2.
  • Reduced base health regeneration from 0.25 to 0.
  • Level 15 left talent: Replaced 30 seconds respawn time reduction with 40 Thunder Strike damage bonus.
  • Level 15 right talent: Replaced +200 health bonus with 3s Kinetic Field cooldown reduction.
  • Level 20 right talent: Replaced 15% cooldown reduction with +400 health bonus.
  • Added talents:
Level 10: +100 cast range or +60 gold per minute
Level 15: +200 health or -30s respawn time
Level 20: 15% cooldown reduction or +10% spell damage amplification
Level 25: +30% magic resistance or +4 Thunder Strike strikes
  • Static Storm silence no longer lingers for 0.5 seconds after the duration is over. [?]
  • Thunder Strike
    • Now only reveals the target's model, instead of providing full shared vision.
    • Reduced cooldown from 16 on each level to 12/11/10/9.
  • Glimpse
    • Rescaled mana cost from 160/130/100/70 to 100 on each level.
    • Reduced cooldown from 65/50/35/20 to 60/46/32/18.
  • Reduced Kinetic Field cooldown from 14/13/12/11 to 13/12/11/10.
  • Rescaled Static Storm cooldown from 85 on each level to 90/80/70.
  • Reduced Glimpse cooldown from 60/50/40/30 to 65/50/35/20.
  • Increased Kinetic Field radius from 300 to 325.
  • Static Storm
    • Increased radius from 375 to 450.
    • Increased maximum damage per second from 170/220/270 to 200/250/300.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Disruptor: Increases Static Storm duration from 5 to 7, increases maximum damage per second from 200/250/300 to 280/350/420 and causes it to mute items.
  • Thunder Strike
    • Increased number of strikes from 3 to 4. [?]
    • Reduced damage per strike from 50/75/100/125 to 40/60/80/100.
    • Increased damage radius from 200 to 240.
  • Increased Thunder Strike mana cost form 100/110/120/130 to 130 on each level.
  • Created.

Patch history[edit]

Patch
Description
  • Kinetic Field now properly prevents Force Staff icon.png Force Staff and Hurricane Pike icon.png Hurricane Pike from pushing units through the field.
    • Previously, casting Force Staff or Hurricane Pike on enemies inside the field had no effect at all, while casting them on units outside the field allowed them to be pushed inside the field. Now units are stopped at the field's walls.
    • Now also prevents the following abilities from passing through Kinetic Field: Skewer, Leap, Pounce, Tree Dance, Primal Spring, and Sun Ray.
  • Fixed Glimpse's projectile blocking neutral creep camps.
  • Fixed a bug with Glimpse sound that could cause it to be really loud.
  • Fixed Glimpse interaction with invulnerable units.