- Increased radius from 340 to 350.
- Level 10 right talent changed: +20% magic resistance -> -2s cooldown.
- Level 15 left talent changed: -3s cooldown -> +1.5s duration.
- Level 10 left talent: +40 damage per strike reduced to +30.
- Level 10 right talent: +225 health reduced to +175.
- Level 15 left talent: -4s cooldown reduced to -3s.
- Level 15 right talent: +150 cast range reduced to +125.
- Level 20 left talent: +4 strikes reduced to +3.
- Level 25 left talent: +4s duration reduced to +3s.
- Level 25 right talent: -10s cooldown reduced to -8s.
- now slows the movement speed of all enemies within the area by 100% and attack speed by 100 for 0.1 seconds on each strike.
- Level 10 right talent: +200 health increased to +225.
- Increased radius from 450 to 500.
- Increased max damage per second from 200/250/300 to 200/275/350.
- Increased attack range from 600 to 625.
- Level 15 left talent: -3s cooldown increased to -4s.
- Increased strength gain from 2.2 to 2.4.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Increased damage per strike from 40/60/80/100 to 45/70/95/120.
- Increased cooldown from 15/13/11/9 to 18/15/12/9.
- Increased cooldown from 12/11/10/9 to 15/13/11/9.
- Increased cooldown from 13/12/11/10 to 19/16/13/10.
- 's debuff no longer lingers for 0.5 seconds after leaving the area.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reworked talents:
- silence no longer lingers for 0.5 seconds after the duration is over. [ ]
- Increased radius from 325 to 340.
- Now only reveals the target's model, instead of providing full shared vision.
- Reduced cooldown from 16 on each level to 12/11/10/9.
- Rescaled mana cost from 160/130/100/70 to 100 on each level.
- Reduced cooldown from 65/50/35/20 to 60/46/32/18.
- Reduced cooldown from 14/13/12/11 to 13/12/11/10.
- Rescaled cooldown from 85 on each level to 90/80/70.
- Reduced cooldown from 14 to 14/13/12/11.
- Reduced cooldown from 60/50/40/30 to 65/50/35/20.
- Increased radius from 300 to 325.
- Increased radius from 375 to 450.
- Increased maximum damage per second from 170/220/270 to 200/250/300.
- Added mute items. upgrade for Disruptor: Increases duration from 5 to 7, increases maximum damage per second from 200/250/300 to 280/350/420 and causes it to
- Increased number of strikes from 3 to 4. [ ]
- Reduced damage per strike from 50/75/100/125 to 40/60/80/100.
- Increased damage radius from 200 to 240.
- can no longer push units through .
- Increased maximum damage per second from 170/210/250 to 170/220/270.
- Increased cooldown from 75 to 85.
- Increased mana cost form 100/110/120/130 to 130 on each level.
- Increased cooldown from 60 to 75.
- Fixed to not move enemies back to their death locations when used on them shortly after respawning.
- now also prevents from passing through the barrier.
now properly prevents and from pushing units through the field.
- Previously, casting Force Staff or Hurricane Pike on enemies inside the field had no effect at all, while casting them on units outside the field allowed them to be pushed inside the field. Now units are stopped at the field's walls.
- Now also prevents the following abilities from passing through Kinetic Field: , , , , , and .
- Fixed 's projectile blocking neutral creep camps.
- Fixed a bug with sound that could cause it to be really loud.
- Fixed Backswing behavior for: , , , , , , , , , , , , , , , , , , , , , , , , , , , and .
- Fixed attack acquisition range on , , , and .
- Fixed interaction with invulnerable units.
- Enabled Captain's Mode. , and in
- Fixed sometimes causing heroes to fail to attack a hero who is being trapped in the field.
- Added and !