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Disruptor icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
21 + 2.4
15 + 1.4
20 + 2.9
Level 0 1 15 25 30
Health 200 620 1280 1760 2000
Health regen 0 2.1 5.46 7.86 9.06
Mana 75 315 795 1143 1323
Mana regen 0 1 3.03 4.48 5.21
Armor 0 2.5 5.77 8.1 9.27
Att/sec 0.59 0.68 0.79 0.87 0.92
Damage 29‒33 49‒53 89‒93 118‒122 133‒137
Magic resistance 25%
▶️ Movement speed 295
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 625
Projectile speed 1200
Attack animation 0.4+0.5
Base attack time 1.7
Damage block 0
Collision size 24
Gib type Default

Disruptor, the Stormcrafter, is a ranged intelligence hero who requires good positioning to use his abilities effectively. His signature ability is Kinetic Field, a pseudo-disable that traps enemies within a small area for a long duration. Combined with his Static Storm, Disruptor can act as the initiator for a teamfight, or supplement his teammates' initiation very well. Glimpse is another powerful spell that forces enemies to watch their movements, as Disruptor can easily drag them back to a previous location to be focused down. Thunder Strike provides Disruptor with some reliable single-target damage, but more importantly grants vision on the target to prevent jukes and escapes.


Disruptor minimap icon.pngDisruptor, the Stormcrafter
▶️ "By stormcraft, I shall lay my enemies low."
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization—a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake. Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities—searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.


Thunder Strike
Thunder Strike icon.png
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement speed and attack speed by 100 for 0.1 seconds. Provides vision of its target.
Cast Animation: 0.05+0
Cast Range: 800 (Talent 925)
Damage Radius: 240
Number of Strikes: 4 (Talent 7)
Damage per Strike: 45/70/95/120 (Talent 75/100/125/150)
Movement Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 0.1
Thunder Strike Duration: 6 (Talent 12)
Cooldown: 18/15/12/9
Mana: 130/140/150/160
Does not pierce spell immunity. Continues to apply area effect if debuff was placed before spell immunity and when not dispelled. Does not attempt to damage spell immune enemies.
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Debuff modifier_disruptor_thunder_strike: Dispellable with any dispel.
Debuff modifier_disruptor_thunderstrike_slow: Dispellable with any dispel.
Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.


  • Turning invulnerable or hidden does not stop the strikes from hitting other units within the radius.
  • Strikes the target in 2 second intervals, starting immediately as the debuff is placed, resulting in 4 (Talent 7) strikes.
  • Can deal up to 180/280/380/480 damage to a single unit (before reductions).
    • Can deal up to 300/400/500/600 damage when the damage increasing talent is chosen.
    • Can deal up to 315/490/665/840 damage when the number of strikes increasing talent is chosen.
    • Can deal up to 525/700/875/1050 damage when both talents are chosen.
  • The debuff persists through death. If the target dies, it continues to apply damage at its death location.
  • The strikes first apply the debuff, then the damage.
  • Provides 450 range flying vision for 3.34 seconds at the target's last location when the debuff expires or is removed.
  • Successive casts on the same unit do not stack, but only refresh the duration.
  • Choosing the damage upgrading talent immediately upgrades all of Disruptor's currently active Thunder Strike instances.
  • Choosing the strikes/duration increasing talent does not update currently active instances.

Glimpse icon.png
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.
Cast Animation: 0.05+0.83
Cast Range: 600/1000/1400/1800 (Talent 725/1125/1525/1925)
Backtracked Time: 4
Cooldown: 60/46/32/18 (With talent: 52/38/24/10)
Mana: 100
Does not pierce spell immunity. Does not return enemies while spell immune.
Buff or Debuff, based on the target's alliance modifier_disruptor_glimpse: Undispellable. Persists death.
Buff modifier_disruptor_glimpse_thinker: Undispellable. Persists death.
Buff modifier_projectile_vision: Undispellable. Persists death.
Playing with electricity can have unexpected results.


  • Glimpse does not instantly move the target back. A projectile spawns from the target which travels towards the mark.
    • The projectile travels at a speed of 600, or reaches the mark in 1.8 seconds, whichever is faster.
  • If the target was dead for more than 4 seconds, the target gets moved to the team's fountain instead.
  • The location at which the target lands after Glimpse is marked with a blue visual effect which is visible to everyone.
  • The projectile provides 400 range flying vision while traveling, which lingers for 3.34 seconds at the marked location.
  • The target is given a stop command as soon as it is moved back, effectively canceling channeling spells.
  • Does not disjoint projectiles for the target upon teleporting them.

Kinetic Field
Kinetic Field icon.png
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
Cast Animation: 0.05+0
Cast Range: 900 (Talent 1025)
Field Radius: 350
Effect Delay: 1.2
Aura Linger Duration: 0.5
Duration: 2.6/3.2/3.8/4.4 (Talent 5.6/6.2/6.8/7.4)
Cooldown: 19/16/13/10 (With talent: 17/14/11/8)
Mana: 70
Does not pierce spell immunity. The Barrier's modifier persists if it was placed before spell immunity.
Buff modifier_disruptor_kinetic_field_thinker: Undispellable. Persists death.
Debuff modifier_disruptor_kinetic_field: Undispellable. Persists death.
The stryder is immune to the gale-force winds that will consume its adversaries.


  • The effect delay is not included in the field's duration. The actual duration starts right after the delay.
  • The visual and sound effects during the effect delay are visible and audible to everyone.
  • Stops enemies by slowing them with a slow aura. The aura has a radius of 408 and is centered on the field.
    • The slow gets exponentially stronger towards the visible barrier, which has a 350 radius.
    • This effectively causes enemy units touching the barrier to come to halt.
    • The slow is only present when facing towards the barrier. Units at the barrier facing away from it are not slowed.
    • The aura's effect lingers for 0.5 seconds, resulting in an effective duration of 3.1/3.7/4.3/4.9 (Talent 6.1/6.7/7.3/7.9) seconds.
    • Since the slow is fluctuating a lot, it is not displayed in the HUD.
  • Provides 350 range ground vision at the center of the area for 5.5 seconds upon cast.
  • Choosing the True Sight talent does not cause already existing fields to apply True Sight on units they already affect.
    • However, it does make existing fields provide True Sight on units that run into it after the talent is chosen.
    • The True Sight is applied by the same modifier as the slow, meaning it has a radius of 408 as well.

Static Storm
Static Storm icon.png
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
Cast Animation: 0.05+0
Cast Range: 800 (Talent 925)
Storm Radius: 500
Number of Pulses: 20 (Talent 26)
Maximum Damage per Second: 200/275/350
Aura Linger Duration: 0
Duration: 5 (Talent 6.5)
Cooldown: 90/80/70
Mana: 125/175/225
Aghanim's upgrade: Mutes items.
Does not pierce spell immunity. Silence (and mute) persist if debuff was placed before spell immunity.
Buff modifier_disruptor_static_storm_thinker: Undispellable. Persists death.
Debuff modifier_disruptor_static_storm: Undispellable. Persists death.
Debuff modifier_disruptor_static_storm_mute: Undispellable. Persists death.
A summer squall in Druud is a hardship that only an Oglodi can survive.


  • The silence (Upgradable by Aghanim's Scepter. and mute) is provided by an aura, its effects do not linger.
  • Deals a total of 20 (Talent 26) damage instances over 5 (Talent 6.5), resulting in 0.25-second intervals.
  • The damage on each instance is determined by the given max damage per second, divided by max instance, then multiplied by the current instance count.
  • This is how much damage each interval deals (before reductions) on each level:
    • Level 1: 2.5/5/7.5/10/12.5/15/17.5/20/22.5/25/27.5/30/32.5/35/37.5/40/42.5/45/47.5/50 (Talent /52.5/55/57.5/60/62.5/65) damage
    • Level 2: 3.4/6.9/10.3/13.8/17.2/20.6/24.1/27.5/30.9/34.4/37.8/41.3/44.7/48.1/51.6/55/58.4/61.9/65.3/68.8 (Talent /72.2/75.6/79.1/82.5/85.9/89.4) damage
    • Level 3: 4.4/8.8/13.1/17.5/21.9/26.3/30.6/35/39.4/43.8/48.1/52.5/56.9/61.3/65.6/70/74.4/78.8/83.1/87.5 (Talent /91.9/96.3/100.6/105/109.4/113.8) damage
  • Can deal up to 525/721.875/918.75 (Talent 877.5/1206.5625/1535.625) damage to a single unit (before reductions).
  • Provides 450 range flying vision at the center of the area for 5 (Talent 6.5) seconds.


Hero Talents
+3s Kinetic Field Duration25-8s Glimpse Cooldown
+3 Thunder Strike Hits20 Kinetic Field Grants True Sight
+1.5s Static Storm Duration15+125 Cast Range
+30 Thunder Strike Damage10-2s Kinetic Field Cooldown

Recent Changes[edit]

Main Article: Disruptor/Changelogs
Level 10 right talent changed: +20% magic resistance -> -2s Kinetic Field cooldown.
Level 15 left talent changed: -3s Kinetic Field cooldown -> +1.5s Static Storm duration.
  • Talents:
Level 10 right talent changed: +175 health -> +20% magic resistance.
  • Talents:
Level 10 left talent: +40 Thunder Strike damage per strike reduced to +30.
Level 10 right talent: +225 health reduced to +175.
Level 15 left talent: -4s Kinetic Field cooldown reduced to -3s.
Level 15 right talent: +150 cast range reduced to +125.
Level 20 left talent: +4 Thunder Strike strikes reduced to +3.
Level 25 left talent: +4s Kinetic Field duration reduced to +3s.
Level 25 right talent: -10s Glimpse cooldown reduced to -8s.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango gives health sustain so that you can last longer in lane without going back to base.
  • Healing Salve icon.png Healing Salve also restores health in lane.
  • Clarity icon.png Clarity will allow Disruptor to maintain his mana pool in the laning stage. His mediocre base intelligence and static mana costs mean that casting spells in the early game will cost a disproportionately large amount of mana, so keeping it topped up in the early game can allow you to set up kills for your team more easily.
  • Iron Branch icon.png Iron Branch is cheap, boosts Disruptor's low base attributes, as well as builds into Magic Wand or Mekansm.
  • Observer Ward icon.png Observer Ward provides map vision and allow allies to make use of knowledge of the enemies' movements. Disruptor can benefit from having vision over enemies, as Glimpse has a long cast range at high level.

Early game:

  • Boots of Speed icon.png Boots of Speed allow him to escape pursuing enemies, or to close in to use Glimpse, as at early levels it has a low cast range.
  • Magic Stick icon.png Magic Stick provides burst health and mana for any heroes to use their abilities.

Mid game:

  • Magic Wand icon.png Magic Wand provides attributes and increases charge storage for cheap.
  • Arcane Boots icon.png Arcane Boots increase the size of Disruptor's mana pool and give him a way to replenish his mana for using abilities.
  • Force Staff icon.png Force Staff is easier to build than Blink Dagger, and can reposition himself, allies, or enemies. The extra intelligence also gives Disruptor a bigger mana pool to work with.

Late game:

  • Glimmer Cape icon.png Glimmer Cape allows Disruptor to get closer to initiate on enemies, and allows him to provide the same benefit to allied initiators. It can also protect allies when escaping with increased magic resistance and invisibility.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows Static Storm to mute enemies on top of the silence, meaning that they cannot use abilities or items, such as Black King Bar icon.png Black King Bar, as long as they stay within the area of effect.
  • Guardian Greaves icon.png Guardian Greaves, built from Arcane Boots and Mekansm, restore both mana and health to allies, as well as dispelling debuffs off of Disruptor that may be hindering him from contributing to teamfights.

Situational items:

  • Sentry Ward icon.png Sentry Ward's True Sight combines with Kinetic Field's ground vision to allow Disruptor to reveal enemy wards.
  • Urn of Shadows icon.png Urn of Shadows provides attributes and mana regeneration that helps maintain his mana pool. The active adds more damage during ganks, or to heal teammates.
  • Tranquil Boots (Active) icon.png Tranquil Boots provide passive health regeneration to ensure that Disruptor is almost always at full health. The increased movement speed allows him to position for using abilities, allowing him to gank better.
  • Medallion of Courage icon.png Medallion of Courage gives Disruptor more armor and mana regeneration. The active lowers the armor of gank targets, or gives an ally increased armor in a fight. It can also targets Roshan to help your team claim the Aegis of the Immortal faster.
  • Blink Dagger icon.png Blink Dagger allows Disruptor to close the distance instantly and works well with his short cast animation to disable the enemies before they can react.
  • Veil of Discord icon.png Veil of Discord gives Disruptor attributes and armor. The active lowers enemy magic resistance, benefitting Static Storm and allied magical nukes.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity improves his mana pool and gives him mana regeneration, while the movement speed increases his mobility, allowing him to position for his abilities. He can use the active on himself to dispel debuffs, such as silences, or on the enemies to set up Kinetic Field.
  • Rod of Atos icon.png Rod of Atos improves Disruptor's attributes and gives him more mana for using abilities. The active's long cast range allows him root enemies from afar, setting up Kinetic Field to further limit their movements. The low cooldowns on Cripple and Kinetic Field allow Disruptor to use this combination often.
  • Meteor Hammer icon.png Meteor Hammer has great synergy with Disruptor's combo. Kinetic Field traps enemies inside the target area, and Meteor Hammer's stun in turn pins enemies inside Static Storm.
  • Pipe of Insight icon.png Pipe of Insight offers Disruptor and teammates magic resistance, as well as the ability to absorb magical damage, giving them an edge in fights.
  • Shiva's Guard icon.png Shiva's Guard boosts Disruptor intelligence and armor;the aura can hinder enemy physical attacks by reducing their attack speed, and the active can slow enemies' movement speed, helping Kinetic Field to trap them in.
  • Scythe of Vyse icon.png Scythe of Vyse provides Disruptor with a hard disable, something he otherwise lacks. Besides the overall attribute improvement, especially in intelligence, using hex on a target will brings their movement speed to a crawl while silencing and muting them at the same time, serving as a great leading disable before using Kinetic Field and Static Storm.


Roles: Support Support Disabler Disabler Nuker Nuker Initiator Initiator
Complexity: ★★☆
Playstyle: From upland Druud, the Stormcrafter known as Disruptor rides down on his stryder to meet those who threaten ancient Oglodi lands. On his back, he carries a device that lets him aim Thunder Strikes from the skies. The Stormcrafter teleports enemy heroes to an earlier location, and erects his Kinetic Field to confine them within a circular barrier. Magic dissipates inside Disruptor's Static Storm, leaving foes caught within no option but to await their own destruction.





  • When first released in DotA his hero title was actually "Far Seer" which is a hero title belonging to the Orc faction in Warcraft III. His title was changed to Disruptor, since the Far Seer title did not fit him.[1]
  • In DotA, his name and title is Thrall, the Disruptor. Thrall is best known as the former warchief of the Orcish Horde in the Warcraft universe. His name and title got changed to Disruptor, the Stormcrafter for copyright reasons.[2]
  • Disruptor's lore reveals that his race is called the Oglodi, while his voice lines confirm that Axe minimap icon.png Axe and Warlock minimap icon.png Warlock are of the same race as he is.
  • His kill response ▶️ "You've been disrupted." is a reference to the famous AC-DC song "Thunderstruck".
  • His last hitting response ▶️ "So it goes." is a reference to a famous quote by Kurt Vonnegut in his book Slaughterhouse-Five, and is meant as a response for when death occurs.
  • In Disruptors Splash art you can see the silhouette of Nyx Assassin in the background.