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Disruptor
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
21 + 2.4
15 + 1.4
20 + 2.9
Level 0 1 15 25 30
Health 120 582 1308 2100 2408
+0.25 +2.35 +5.71 +9.31 +10.71
Mana 75 315 795 1287 1491
+0 +1 +3.03 +5.08 +5.91
Armor 0 2.5 5.77 10.1 11.6
Magic Resist 25% 27% 31.06% 35.16% 36.81%
Damage Block -
Damage

27
31

47
51

87
91

128
132

145
149

Attack Rate 0.59/s 0.68/s 0.79/s 0.94/s 1/s
Attack Range Ranged 625 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4 + 0.5
Projectile Speed 1200
Move Speed ▶️ 295 (Nighttime 325)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_disruptor
Traps and silences foes in his static storm.
From upland Druud, the Stormcrafter known as Disruptor rides down on his stryder to meet those who threaten ancient Oglodi lands. On his back, he carries a device that lets him aim overloaded Thunder Strikes from the skies. The Stormcrafter is able to Glimpse his target back to an earlier location, and erects his Kinetic Field to confine them within a circular barrier. Magic dissipates inside Disruptor's Static Storm, leaving foes caught within no option but to await their own destruction.
Thunder Strike
Thunder Strike
Glimpse
Kinetic Field
Static Storm
Static Storm
Roles: Support Support Disabler Disabler Nuker Nuker Initiator Initiator
Complexity: Hero ComplexityHero Complexity
Adjectives: Bearded, Red, Steed, Nose
Legs ( 2 )


Bio[]

Disruptor minimap iconDisruptor, the Stormcrafter
▶️ "By stormcraft, I shall lay my enemies low."
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization, a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.

Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.

Abilities[]

Thunder Strike
Thunder Strike icon
Affects
Enemies
Damage
Magical
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement speed and attack speed by 100 for 6 seconds. Provides vision of its target.
Cast Range: Affected by Cast Range bonuses. 800 (With Aghanim's Shard 1600)
Radius: Affected by AoE Radius bonuses. 240
Number of Strikes: 4 (With Aghanim's Shard 6)
Damage per Strike: 25/55/85/115 (Talent 35/65/95/125)
Move Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 0.1/0.2/0.3/0.4 (Talent 0.6/0.7/0.8/0.9)
Thunder Strike Duration: 6 (With Aghanim's Shard 11)
With Aghanim's Shard Dormant Duration: 7
Kinetic Field icon Within Kinetic Field
Search Radius: 350
Cooldown symbol
 18/15/12/9
Mana symbol
 125/130/135/140
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Increases the cast range and strike count of Thunder Strike. It can now also be ground targeted, where it will lie dormant for up to 7 seconds and attach to the first enemy that comes within the radius.
Partially pierces debuff immunity.
Exposure pierces debuff immunity.
Buff/Debuff
Modifiers [?]
modifier_disruptor_thunder_strike
modifier_disruptor_thunder_strike_speed
modifier_disruptor_thunderstrike_slow
Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.

  • Turning invulnerable or hidden does not stop Thunder Strike from hitting other units within the radius.
  • Exposes the affected target, but does not provide True Sight over it.
  • Thunder Strike hits all enemies within the Kinetic Field icon Kinetic Field if the affected target is within the Kinetic Field radius.
  • The strikes first apply the slow debuff, then the damage.
    • TALENT
      The movement speed slow increasing Talent talent immediately updates the currently active instance.
  • The debuff persists through death. If the target dies, Thunder Strike continues to apply damage at its death location.
  • Strikes the target in 2-second intervals, starting immediately as the debuff is placed, resulting in 4 strikes.
  • Can deal up to 100/220/340/460 (Upgradable by Aghanim's Shard. 150/330/510/690) damage to a single unit (before reductions).
  • Provides a 3.34-second 450 radius flying vision at the target's last location when the debuff expires or when it is dispelled.
  • Successive casts on the same unit do not stack but refresh the duration.
  • Adds area-targeting functionality to Thunder Strike, it may be unit-targeted on an enemy or ground-targeted.
    • When targeting an enemy, it follows the targeted enemy like how a regular cast does.
    • When ground-targeted, Thunder Strike lies dormant for 7 seconds.
      • If an enemy unit comes within range during its dormant duration, Thunder Strike attaches to it and strikes the target following its ability notes.
      • If no enemy unit comes within range after the dormant duration, it strikes the ground.
    • Acquiring Aghanim's Shard icon Aghanim's Shard does not update the current active instance.


Glimpse
Glimpse icon
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.
Cast Animation: 0.05+0.83
Cast Range: Affected by Cast Range bonuses. 600/1000/1400/1800
Backtracked Time: 4
Min Distance: 0
Max Distance: 1400
Min Damage: 25
Max Damage: 125/175/225/275 (Talent 400/450/500/550)
Cooldown symbol
 24/22/20/18 (Talent 12/10/8/6)
Mana symbol
 70/85/100/115
Does not pierce debuff immunity.
Does not teleport debuff immune enemies. Damage is still applied, but reduced.
Buff/Debuff
Modifiers [?]
modifier_disruptor_glimpse
Undispellable
modifier_disruptor_glimpse_thinker
Undispellable
modifier_projectile_vision
Undispellable
Playing with electricity can have unexpected results.
Glimpse ability

Blue visual effects marking the location at which the target lands.


  • Glimpse does not instantly move the target back. A projectile spawns from the target which travels towards the mark.
    • The projectile travels at a speed of 600, or reaches the mark in 1.8 seconds, whichever is faster.
    • The projectile provides 400 radius flying vision while traveling, which lingers for 3.34 seconds at the marked location.
  • If the target has been alive for less than 4 seconds, the target gets moved to the team's fountain instead.
  • The location at which the target lands after Glimpse is marked with a blue visual effect which is visible to everyone.
  • The target is silenced and is given a stop command as soon as it is moved back, effectively canceling channeling abilities.
  • Glimpse deals damage (before reductions) to the affected target upon arriving at the marked location.
    • Deals 25 damage per 280/200/155.56/127.27 (Talent 87.5/77.78/70/63.64) distance, based on the distance between the start and end point upon arrival, reaching max damage values at 1400 distance.
  • Does not disjoint projectiles for the target upon teleporting them.


Kinetic Field
Kinetic Field icon
Affects
Enemies
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
Cast Range: Affected by Cast Range bonuses. 900
Field Radius: Affected by AoE Radius bonuses. 350
Effect Delay: 1
Aura Linger Duration: 0.5
Duration: 2.6/3.2/3.8/4.4 (Talent 4.6/5.2/5.8/6.4)
Cooldown symbol
 20/17/14/11 (Talent 17/14/11/8)
Mana symbol
 70
Does not pierce debuff immunity.
Does not affect debuff immune units at all, not placing the debuff, and being instantly removed as soon as the unit turns debuff immune.
Buff/Debuff
Modifiers [?]
modifier_disruptor_kinetic_field_thinker
Undispellable
modifier_disruptor_kinetic_field
Undispellable
The stryder is immune to the gale-force winds that will consume its adversaries.

  • The actual Kinetic Field duration starts right after the 1-second effect delay.
    • The visual and sound effects during the effect delay are visible and audible to everyone.
  • Provides a 5.5-second 350 radius ground vision at the center of the area upon cast.
  • Stops enemies by slowing them with a movement speed slow aura. The aura has a radius of 418 and is centered on the field.
    • The slow gets exponentially stronger towards the visible barrier, which has a 350 radius.
    • This effectively causes enemy units touching the barrier to come to a halt.
    • The slow is only present when facing the barrier. Units at the barrier facing away from it are not slowed.
    • The aura's effect lingers for 0.5 seconds, resulting in an effective duration of 3.1/3.7/4.3/4.9 (Talent 5.1/5.7/6.3/6.9) seconds.
    • Since the slow is fluctuating a lot, it is not displayed in the HUD.
  • Thunder Strike icon Thunder Strike hits all enemies within the radius, as long as the enemies are affected by a Kinetic Field debuff.
    • This includes the outer edge Kinetic Field (i.e. the visible barrier with 350 radius), and other allied Kinetic Fields.


Static Storm
Static Storm icon
Affects
Enemies
Damage
Magical
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
Cast Range: Affected by Cast Range bonuses. 800
Storm Radius: Affected by AoE Radius bonuses. 550 (Talent 750)
Number of Pulses: 20 (Talent 26)
Max Damage per Second: 200/275/350
Aura Duration: 6 (Talent 7.5)
Aura Linger Duration: 0
With Aghanim's Scepter Mute Duration: 6 (With Aghanim's Scepter and Talent 7.5)
Cooldown symbol
 90/80/70
Mana symbol
 125/175/225
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Mutes items.
Buff/Debuff
Modifiers [?]
modifier_disruptor_static_storm_thinker
Undispellable
modifier_disruptor_static_storm
Undispellable
modifier_disruptor_static_storm_mute
Undispellable
A summer squall in Druud is a hardship that only an Oglodi can survive.

  • Both the silence and mute are provided by an aura, its effects do not linger.
    • Static Storm applies all effects to invulnerable units, but not hidden units.
    • Does not update the current instance if the affected target is within the effect radius while acquiring the item.
    • Since the ability upgrade is determined if Disruptor has Aghanim's Scepter icon Aghanim's Scepter equipped when the affected target(s) are within the effect radius, therefore, the effect radius applies the mute upon enemies re-entering.
  • Deals a total of 20 (Talent 26) damage instances over 6 (Talent 7.5) seconds, resulting in 0.3-second (or Talent 0.288-second) intervals.
  • The damage on each instance is determined by the given max damage per second, divided by the max instance, then multiplied by the current instance count.
    • Can deal up to 630/866.25/1102.5 (Talent 810/1113.75/1417.5) damage to a single unit (before reductions).
  • Provides a 6 (Talent 7.5)-second 550 (Talent 750) radius flying vision at the center of the radius upon cast.
  • For how much damage Static Storm deals in each interval on each level, with the duration increasing Talent talent, please refer to the chart below.


Level Static Storm Damage at nth Interval
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
1
(Talent)
3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60
2.2 4.4 6.7 8.9 11.1 13.3 15.5 17.8 20 22.2 24.4 26.6 28.8 31.1 33.3 35.5 37.7 39.9 42.2 44.4 46.6 48.8 51 53.3 55.5 57.7
2
(Talent)
4.1 8.3 12.4 16.5 20.6 24.8 28.9 33 37.1 41.3 45.4 49.5 53.6 57.8 61.9 66 70.1 74.3 78.4 82.5
3.1 6.1 9.2 12.2 15.3 18.3 21.4 24.4 27.5 30.5 33.6 36.6 39.7 42.7 45.8 48.8 51.9 54.9 58 61 64.1 67.1 70.2 73.2 76.3 79.3
3
(Talent)
5.3 10.5 15.8 21 26.3 31.5 36.8 42 47.3 52.5 57.8 63 68.3 73.5 78.8 84 89.3 94.5 99.8 105
3.9 7.8 11.6 15.5 19.4 23.3 27.2 31.1 34.9 38.8 42.7 46.6 50.5 54.4 58.2 62.1 66 69.9 73.8 77.7 81.5 85.4 89.3 93.2 97.1 101

Talents[]

Hero Talents
+200 Static Storm icon Static Storm Radius25-12s Glimpse icon Glimpse Cooldown
+0.5s Thunder Strike icon Thunder Strike Slow Duration20+2s Kinetic Field icon Kinetic Field Duration
+1.5s Static Storm icon Static Storm Duration15+275 Glimpse icon Glimpse Max Damage
+10 Thunder Strike icon Thunder Strike Damage per Strike10-3s Kinetic Field icon Kinetic Field Cooldown

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description


Recommended Items[]

Starting items:

  • Tango icon Tango gives health sustain so that you can last longer in lane without going back to base.
  • Clarity icon Clarity will allow Disruptor to maintain his mana pool in the laning stage. His mediocre base intelligence and static mana costs mean that casting spells in the early game will cost a disproportionately large amount of mana, so keeping it topped up in the early game can allow you to set up kills for your team more easily.
  • Iron Branch icon Iron Branch is cheap, boosts Disruptor's low base attributes, as well as builds into Magic Wand or Mekansm.
  • Observer Ward icon Observer Ward provides map vision and allow allies to make use of knowledge of the enemies' movements. Disruptor can benefit from having vision over enemies, as Glimpse has a long cast range at high level.

Early game:

  • Boots of Speed icon Boots of Speed allow him to escape pursuing enemies, or to close in to use Glimpse, as at early levels it has a low cast range.
  • Magic Stick icon Magic Stick provides burst health and mana for any heroes to use their abilities.

Mid game:

  • Magic Wand icon Magic Wand provides attributes and increases charge storage for cheap.
  • Arcane Boots icon Arcane Boots increase the size of Disruptor's mana pool and give him a way to replenish his mana for using abilities.
  • Force Staff icon Force Staff is easier to build than Blink Dagger, and can reposition himself, allies, or enemies. The extra intelligence also gives Disruptor a bigger mana pool to work with.

Late game:

  • Glimmer Cape icon Glimmer Cape allows Disruptor to get closer to initiate on enemies, and allows him to provide the same benefit to allied initiators. It can also protect allies when escaping with increased magic resistance and invisibility.
  • Guardian Greaves icon Guardian Greaves, built from Arcane Boots and Mekansm, restore both mana and health to allies, as well as dispelling debuffs off of Disruptor that may be hindering him from contributing to teamfights.

Situational items:

  • Sentry Ward icon Sentry Ward's True Sight combines with Kinetic Field's ground vision to allow Disruptor to reveal enemy wards.
  • Urn of Shadows icon Urn of Shadows provides attributes and mana regeneration that helps maintain his mana pool. The active adds more damage during ganks, or to heal teammates.
  • Tranquil Boots icon Tranquil Boots provide passive health regeneration to ensure that Disruptor is almost always at full health. The increased movement speed allows him to position for using abilities, allowing him to gank better.
  • Medallion of Courage icon Medallion of Courage gives Disruptor more armor and mana regeneration. The active lowers the armor of gank targets, or gives an ally increased armor in a fight. It can also targets Roshan to help your team claim the Aegis of the Immortal faster.
  • Blink Dagger icon Blink Dagger allows Disruptor to close the distance instantly and works well with his short cast animation to disable the enemies before they can react.
  • Veil of Discord icon Veil of Discord gives Disruptor attributes and armor. The active lowers enemy magic resistance, benefitting Static Storm and allied magical nukes.
  • Eul's Scepter of Divinity icon Eul's Scepter of Divinity improves his mana pool and gives him mana regeneration, while the movement speed increases his mobility, allowing him to position for his abilities. He can use the active on himself to dispel debuffs, such as silences, or on the enemies to set up Kinetic Field.
  • Rod of Atos icon Rod of Atos improves Disruptor's attributes and gives him more mana for using abilities. The active's long cast range allows him root enemies from afar, setting up Kinetic Field to further limit their movements. The low cooldowns on Cripple and Kinetic Field allow Disruptor to use this combination often.
  • Meteor Hammer icon Meteor Hammer has great synergy with Disruptor's combo. Kinetic Field traps enemies inside the target area, and Meteor Hammer's stun in turn pins enemies inside Static Storm.
  • Pipe of Insight icon Pipe of Insight offers Disruptor and teammates magic resistance, as well as the ability to absorb magical damage, giving them an edge in fights.
  • Shiva's Guard icon Shiva's Guard boosts Disruptor intelligence and armor; the aura can hinder enemy physical attacks by reducing their attack speed, and the active can slow enemies' movement speed, helping Kinetic Field to trap them in.
  • Scythe of Vyse icon Scythe of Vyse provides Disruptor with a hard disable, something he otherwise lacks. Besides the overall attribute improvement, especially in intelligence, using hex on a target will brings their movement speed to a crawl while silencing and muting them at the same time, serving as a great leading disable before using Kinetic Field and Static Storm.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Fountain Glimpse icon Glimpses
Relic Rare icon
Three Hero Kinetic Field icon Kinetic Field Static Storm icon Static Storm Combos
Relic intelligence icon
Glimpse icon Glimpse Kills
Relic intelligence icon
Multi-Hero Thunder Strike icon Thunder Strike Hits
Relic intelligence icon
Allies Glimmer Cape icon Glimmer Duration
Relic intelligence icon
Silences Leading To Kills
Relic intelligence icon
Channels Cancelled
Relic intelligence icon
Triple Kills
Relic intelligence icon
Dominating Kill Streaks
Relic intelligence icon
Observer and Sentry Wards icon Wards Placed
Relic intelligence icon
Kill Assists
Relic intelligence icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment[]

Trivia[]

  • When first released in DotA his hero title was actually "Far Seer" which is a hero title belonging to the Orc faction in Warcraft III. His title was changed to Disruptor, since the Far Seer title did not fit him.[1]
  • In DotA, his name and title is "Thrall, the Disruptor". Thrall is best known as the former warchief of the Orcish Horde in the "Warcraft" universe. His name and title got changed to Disruptor, the Stormcrafter for copyright reasons.[2]
  • Disruptor's lore reveals that his race is called the Oglodi, while his voice lines confirm that Axe minimap icon Axe and Warlock minimap icon Warlock are of the same race as he is.
  • ▶️ "You've been disrupted." is a reference to the famous AC-DC song "Thunderstruck".
  • ▶️ "So it goes." is a reference to a famous quote by Kurt Vonnegut in his book "Slaughterhouse-Five", and is meant as a response for when death occurs.
  • In Disruptor's Splash art you can see the silhouette of Nyx Assassin minimap icon Nyx Assassin in the background.

Gallery[]

References[]

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