December 17, 2014 Patch

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Sources

Version notes

Updated to game version 6.83.

General

  • Ranked All Pick initial planning phase reduced from 40 to 30 seconds
  • First rune spawns are now both Bounty Runes that are twice as effective (50/50 gold/xp to 100/100)
  • All Illusions now deal 25% less damage to structures
  • Melee and Ranged Barracks bounty reduced from 352-370 to 100-150
  • Melee and Ranged Barracks now give 125 and 75 gold to each player, respectively
  • Ward location to the right of Roshan is now passable
  • Fixed a ward location near the Dire ancients that could not be easily seen
  • Ancient Granite Golem health reduced from 2000 to 1700
  • Ancient Granite Golem now has an aura which grants 15% bonus health to its allies
  • Private Lobby games now use the Captain's Mode creep spawn timer when in All Pick
  • Maximum Attack Speed increased from 500 to 600 (the primary impact of this is on abilities like Windranger minimap icon.png Windranger's Focus Fire icon.png Focus Fire and Ursa minimap icon.png Ursa's Overpower icon.png Overpower)
  • The following abilities no longer have restrictions when cast on Spell Immune Allies: Kunkka minimap icon.png Kunkka's X Marks the Spot icon.png X Marks the Spot, Magnus minimap icon.png Magnus's Empower icon.png Empower, Treant Protector minimap icon.png Treant Protector's Living Armor icon.png Living Armor, and Warlock minimap icon.png Warlock's Shadow Word icon.png Shadow Word
  • The tooltips for Vanguard icon.png Vanguard, Stout Shield icon.png Stout Shield, Poor Man's Shield icon.png Poor Man's Shield and Crimson Guard icon.png Crimson Guard now reflect their internal proc chance instead of their legacy representation (no actual balance change)
  • Vision and Fog of War can now be any numerical value, rather than specific intervals (previously it was 0, 64, 192, 320, 448, 576, 704, 800, 832, 960, 1088, 1216, 1344, 1472, 1600, 1728)
    • Previously if you had a vision between the fixed intervals, it would clamp to a fixed value.

Heroes

Abaddon icon.png
Abaddon
Alchemist icon.png
Alchemist
  • Greevil's Greed icon.png Greevil's Greed:
    • Base bonus gold increased from 4/6/8/10 to 6/8/10/12
    • Extra bonus gold per stack from 1/2/3/4 to 3
    • Max bonus gold from 30 to 12/20/28/36
    • Recent kill window duration increased from 25 to 30
Axe icon.png
Axe
  • Battle Hunger icon.png Battle Hunger:
    • Duration from 10/12/14/16 to 10
    • Damage from 15/20/25/30 to 16/24/32/40
      • Total damage from 150/240/350/480 over 10/12/14/16 seconds to 160/240/320/400 over 10 seconds
    • Cast range from 900 to 750
    • Movement and slow from 10 to 12%
    • Mana cost from 75/85/95/105 to 75
Bane icon.png
Bane
Beastmaster icon.png
Beastmaster
  • Call of the Wild Boar icon.png Call of the Wild:
    • Now always provides a Hawk and a Boar at each level, and each now scales per level
    • Hawk health from 50/50/100/100 to 40/60/80/100
    • Hawk movement speed from 270/270/400/400 to 250/300/350/400
    • Hawk day sight from 500/500/1600/1600 to 700/1000/1300/1600
    • Hawk night sight from 500/500/1200/1200 to 700/800/900/1000
    • Hawk kill bounty from 30/30/65/65 to 30/40/50/60
    • Boar health from 0/400/400/500 to 200/300/400/500
    • Boar base damage from 0/26/26/46 to 15/30/45/60
    • Boar base attack time from 0/1.5/1.5/1 to 1.25
    • Boar poison slow from 0/20/20/35% to 10/20/30/40%
Bloodseeker icon.png
Bloodseeker
Bounty Hunter icon.png
Bounty Hunter
  • Track icon.png Track:
    • Bonus gold for self increased from 150/200/250 to 200/275/350
    • Cooldown reduced from 10/7/5 to 4
Brewmaster icon.png
Brewmaster
  • Base Armor reduced from 4 to 2
  • Thunder Clap icon.png Thunder Clap:
    • Hero slow duration from 4.25 to 4
    • Cooldown from 12 to 13
Bristleback icon.png
Bristleback
  • Quill Spray icon.png Quill Spray stack damage increased from 30 to 30/32/34/36
Broodmother icon.png
Broodmother
  • Spiderlings' day vision reduced from 1400 to 1100
Chaos Knight icon.png
Chaos Knight
  • Reality Rift icon.png Reality Rift:
    • Damage increased from 25/50/75/100 to 60/80/100/120
    • Mana cost from 70 to 50
  • Phantasm icon.png Phantasm illusion duration increased from 34 to 42
Chen icon.png
Chen
  • Test of Faith icon.png Test of Faith now teleports all of your units to you when cast on yourself
    • Has the same delay as when cast on allied heroes
  • Holy Persuasion icon.png Holy Persuasion max units increased from 1/1/2/3 to 1/2/3/4
Clinkz icon.png
Clinkz
  • Base attack range increased from 600 to 630
Clockwerk icon.png
Clockwerk
Crystal Maiden icon.png
Crystal Maiden
  • Crystal Nova icon.png Crystal Nova attack speed slow from 20 to 30
  • Frostbite icon.png Frostbite cooldown from 10 to 10/9/8/7
  • Freezing Field icon.png Freezing Field:
    • Duration increased from 7 to 10 seconds
    • Explosion spawn radius and slow radius increased by 150
    • Explosion damage radius increased by 50
    • Explosion radius increased from 230 to 250
Dark Seer icon.png
Dark Seer
  • Base armor increased by 1
  • Vacuum icon.png Vacuum pull duration increased from 0.4 to 0.5
Dazzle icon.png
Dazzle
  • Base attack range increased from 500 to 550
Death Prophet icon.png
Death Prophet
  • Strength growth reduced from 2.2 to 1.9
Disruptor icon.png
Disruptor
  • Glimpse icon.png Glimpse:
    • Mana cost rescaled from 160/130/100/70 to 100
    • Cooldown reduced from 65/50/35/20 to 60/46/32/18
  • Kinetic Field icon.png Kinetic Field cooldown reduced from 14/13/12/11 to 13/12/11/10
  • Static Storm icon.png Static Storm cooldown from 85 to 90/80/70
Dragon Knight icon.png
Dragon Knight
  • Elder Dragon Form icon.png Elder Dragon Form level 3 now maintains the Corrosive Breath ability from levels 1 and 2
Drow Ranger icon.png
Drow Ranger
  • Illusions now benefit from the Marksmanship icon.png Marksmanship bonus
    • Illusions will still lose the bonus if an enemy is nearby
Earth Spirit icon.png
Earth Spirit
  • Rolling Boulder icon.png Rolling Boulder:
    • No longer reduces attack speed by 80 for 2 seconds
    • No longer does an additional 45 damage when used with a stone remnant
    • Base damage increased from 90 to 100
Earthshaker icon.png
Earthshaker
Elder Titan icon.png
Elder Titan
  • Astral Spirit icon.png Astral Spirit:
    • Damage reduced from 60/100/140/180 to 60/90/120/150
    • Fixed a few cases where Elder Titan could move his Astral Spirit while casting Echo Stomp icon.png Echo Stomp
Enchantress icon.png
Enchantress
  • Base movement speed increased from 315 to 335
Faceless Void icon.png
Faceless Void
  • Time Walk icon.png Time Walk no longer slows attack speed
  • Chronosphere icon.png Chronosphere:
    • Cooldown increased from 130/110/90 to 130/115/100
    • Ward unit types are no longer able to attack while inside the Chronosphere
Gyrocopter icon.png
Gyrocopter
  • Call Down icon.png Call Down:
    • Area of effect increased from 450 to 600
    • Missile one slow amount reduced from 50% to 30%
    • Missile two slow amount increased from 20% to 60%
  • Force Staff icon.png Force Staff can now be used on Homing Missile icon.png Homing Missile
Huskar icon.png
Huskar
  • Inner Vitality icon.png Inner Vitality:
    • Base health regen from 2/4/6/8 to 10
    • Regen bonus when hurt form 30/45/60/75% to 20/40/60/80%
Io icon.png
Io
  • No longer requires turning to perform any actions
Jakiro icon.png
Jakiro
  • Liquid Fire icon.png Liquid Fire damage reduced from 15/20/25/30 to 12/16/20/24
Juggernaut icon.png
Juggernaut
  • Base agility increased from 20 to 26
  • Blade Dance icon.png Blade Dance critical strike chance rescaled from 15/20/25/35% to 20/25/30/35%
Keeper of the Light icon.png
Keeper of the Light
Kunkka icon.png
Kunkka
  • X Marks the Spot icon.png X Marks the Spot:
    • Enemy delay from 1/2/3/4 to 4, and allied delay from 2/4/6/8 to 8
    • Cast range from 500/650/800/950 to 350/550/750/1000
    • Cooldown from 14/13/12/11 to 19/16/13/10
    • Return mana cost reduced from 50 to 0
Leshrac icon.png
Leshrac
  • Diabolic Edict icon.png Diabolic Edict: duration increased from 8 to 10 seconds
  • Lightning Storm icon.png Lightning Storm:
    • Slow duration increased from 0.5 to 0.75
    • Cast range increased from 700 to 800
Lich icon.png
Lich
Lifestealer icon.png
Lifestealer
  • Infest icon.png Infest now allows you to control the unit you are in using a sub-ability
    • Control icon.png Control:
      • Allows you to take control of the unit you are infesting, including their abilities
      • If you take control of a unit, it will maintain its cover, however it will become attackable by your enemy
      • Controlled units share Lifestealer's movement speed
      • Cannot be used on heroes
Lina icon.png
Lina
  • Attack projectile speed from 900 to 1000
  • Dragon Slave icon.png Dragon Slave:
    • Damage increased from 100/170/230/280 to 110/180/250/320
    • Mana cost increased from 90/105/125/140 to 100/115/130/145
  • Light Strike Array icon.png Light Strike Array:
    • Damage rescaled from 90/150/210/280 to 120/160/200/240
    • Mana cost increased from 90/100/110/125 to 100/110/120/130
    • Stun duration increased from 1.6/1.8/2/2.2 to 1.6/1.9/2.2/2.5
  • Fiery Soul icon.png Fiery Soul duration increased from 9 to 10
Lion icon.png
Lion
  • Base attack damage increased by 7
  • Mana Drain icon.png Mana Drain drain interval from 0.25 to 0.1
    • Kills illusions on the first tick
Lone Druid icon.png
Lone Druid
  • Removed the cast time on Spirit Bear's Return
  • Battle Cry icon.png Battle Cry:
    • Cooldown increased from 30 to 60
    • Duration reduced from 8 to 6
    • Bonus damage increased from 20/40/60 to 50/75/100
    • Bonus armor increased from 2/4/6 to 5/10/15
Luna icon.png
Luna
Meepo icon.png
Meepo
Morphling icon.png
Morphling
  • Adaptive Strike icon.png Adaptive Strike stun max duration increased from 0.75/1.5/2.25/3 to 1.25/2.25/3.25/4.25
Night Stalker icon.png
Night Stalker
  • Base attack damage increased by 4
  • Crippling Fear icon.png Crippling Fear mana cost reduced from 90 to 50
  • Darkness icon.png Darkness:
    • Now sets all enemy vision to a maximum of 675, instead of reducing it by 25%
      • This includes Wards, Buildings, etc
    • No longer pauses the day/night timer
    • Duration from 40/60/80 to 50
    • Cooldown reduced from 180/150/120 to 160/120/80
Ogre Magi icon.png
Ogre Magi
  • Fireblast icon.png Fireblast:
    • Damage reduced from 60/120/180/240 to 55/110/165/220
    • Cast range reduced from 600 to 475
Outworld Devourer icon.png
Outworld Devourer
  • Astral Imprisonment icon.png Astral Imprisonment:
    • Intelligence steal increased from 4/6/8/10 to 4/7/10/13
    • Intelligence steal duration reduced from 60 to 50
Phantom Assassin icon.png
Phantom Assassin
  • Coup de Grace icon.png Coup de Grace critical strike damage from 250/350/450% to 230/340/450%
Phoenix icon.png
Phoenix
  • Supernova icon.png Supernova attacks required to destroy increased from 5/7/10 to 5/8/11
  • Fixed Stop Icarus Dive icon.png Stop Icarus Dive ability sometimes being interrupted by auto-attacks
Pudge icon.png
Pudge
  • Meat Hook icon.png Meat Hook range increased from 700/900/1100/1300 to 1000/1100/1200/1300
Pugna icon.png
Pugna
  • Decrepify icon.png Decrepify movement slow on allies reduced from 50% to 25%
  • Nether Ward icon.png Nether Ward:
    • Attacks required to destroy increased from 3 to 4
    • Blade Mail icon.png Blade Mail no longer reflects Nether Ward damage onto Pugna
Queen of Pain icon.png
Queen of Pain
  • Blink (Queen of Pain) icon.png Blink:
    • Range increased from 700/850/1000/1150 to 1300
    • Cooldown from 12/10/8/6 to 15/12/9/6
  • Sonic Wave icon.png Sonic Wave:
    • Now does Pure Damage and affects Spell Immune
    • Damage reduced from 350/475/600 to 290/390/490 (Aghanim's Scepter icon.png Aghanim's Scepter reduced from 350/530/725 to 325/450/575)
Riki icon.png
Riki
  • Blink Strike icon.png Blink Strike:
    • Max charges increased from 3/4/5 to 4/5/6
    • Charge replenish time increased from 30 to 35
    • Bonus damage from 50/70/90 to 40/70/100
Rubick icon.png
Rubick
Shadow Fiend icon.png
Shadow Fiend
  • Shadowraze (Medium) icon.png Shadowraze damage increased from 75/150/225/300 to 100/175/250/325
Silencer icon.png
Silencer
Skywrath Mage icon.png
Skywrath Mage
  • Base agility reduced from 18 to 13
Slardar icon.png
Slardar
Slark icon.png
Slark
  • Pounce icon.png Pounce damage reduced from 60/120/180/240 to 55/110/165/220
Sniper icon.png
Sniper
  • Shrapnel icon.png Shrapnel:
    • No longer does damage to buildings
    • Now has 3 charges with a 40 second replenish time
      • Shrapnel's slow and damage does not stack with itself
    • Mana cost reduced from 120 to 50
    • Duration increased from 9 to 10
Spirit Breaker icon.png
Spirit Breaker
Storm Spirit icon.png
Storm Spirit
  • Turn Rate improved from 0.6 to 0.8
Sven icon.png
Sven
Techies icon.png
Techies
  • Added to Captain's Mode
  • Proximity Mines icon.png Land Mines damage increased from 225/300/375/450 to 300/375/450/525
Terrorblade icon.png
Terrorblade
  • Reflection icon.png Reflection cast point reduced from 0.5 to 0.3
  • Sunder icon.png Sunder minimum HP from 25/20/15% to 20%
Tidehunter icon.png
Tidehunter
  • Base movement speed reduced by 5
  • Ravage icon.png Ravage damage reduced from 200/325/450 to 200/290/380
Tinker icon.png
Tinker
Tiny icon.png
Tiny
  • Toss icon.png Toss duration increased from 1 to 1.3 seconds
  • Grow icon.png Grow move speed bonus rescaled from 20/40/60 to 40/50/60
Treant Protector icon.png
Treant Protector
Troll Warlord icon.png
Troll Warlord
  • Fixed Fervor icon.png Fervor stack count being 1 stack too slow
Tusk icon.png
Tusk
  • Ice Shards icon.png Ice Shards:
    • Projectile speed from 900 to 1100
    • Shard duration from 5 to 7 seconds
  • Walrus Punch icon.png Walrus PUNCH!:
    • Is now an enemy target ability, and is auto-castable
    • Cooldown reduced from 25/20/15 to 20/16/12
Undying icon.png
Undying
  • Soul Rip icon.png Soul Rip:
    • Max units from 5/10/15/20 to 10/12/14/16
    • Damage/heal per unit from 25 to 18/22/26/30
  • Tombstone icon.png Tombstone armor increased by 1
  • Flesh Golem icon.png Flesh Golem max slow increased from 15 to 20%
Vengeful Spirit icon.png
Vengeful Spirit
Visage icon.png
Visage
Warlock icon.png
Warlock
  • Fatal Bonds icon.png Fatal Bonds:
    • Cast range increased from 800 to 900
    • Radius increased from 575 to 700
Windranger icon.png
Windranger
  • Powershot icon.png Powershot:
    • Travel range increased from 1825 to 2600
    • Max damage is now dealt after 1 second channel instead of 0.7
      • It always channeled to 1 previously
    • Cast point improved from 0.3 to 0
    • Reduced the area of the lingering vision at the end of Powershot from 800 to 400
  • Focus Fire icon.png Focus Fire attack speed bonus increased from 400 to 500

Items

Animal Courier (Radiant) icon.png
Animal Courier
  • Cost reduced from 150 to 120
Armlet of Mordiggian (Inactive) icon.png
Armlet of Mordiggian
  • Recipe cost reduced from 600 to 500
Blink Dagger icon.png
Blink Dagger
  • Blink is no longer disabled if you take no damage (e.g. Spiked Carapace, Refraction, etc)
Bottle (Full) icon.png
Bottle
  • A courier carrying a non-full Bottle will always be slowed
    • Instead of only slowing when carrying an empty Bottle
Broadsword icon.png
Broadsword
  • Replaced Talisman of Evasion with Broadsword in the Side Shop
Circlet icon.png
Circlet
Clarity icon.png
Clarity
  • Mana restore increased from 135 to 150
Crimson Guard icon.png
Crimson Guard
  • Guard duration increased from 9 to 10
Diffusal Blade 1 icon.png
Diffusal Blade
  • Is no longer a Unique Attack Modifier
  • Multiple Manabreak type abilities do not stack
Drum of Endurance icon.png
Drum of Endurance
  • Endurance charges increased from 5 to 6
Eul's Scepter of Divinity icon.png
Eul's Scepter of Divinity
  • Recipe cost increased from 500 to 650
Healing Salve icon.png
Healing Salve
  • Cost reduced from 115 to 110
Helm of the Dominator icon.png
Helm of the Dominator
  • Dominated unit bonus health increased from 250 to 500
Magic Wand icon.png
Magic Wand
  • Max charges increased from 15 to 17
Medallion of Courage icon.png
Medallion of Courage
  • Recipe cost increased from 200 to 325
  • Valor can now be cast on allies to give them armor
  • Passive armor and exchange armor increased from 6 to 7
Pipe of Insight icon.png
Pipe of Insight
  • Recipe cost reduced from 900 to 800
  • Barrier duration increased from 10 to 12
Refresher Orb icon.png
Refresher Orb
  • Cooldown increased from 185 to 195
Shadow Amulet icon.png
Shadow Amulet
  • Cost reduced from 1600 to 1400
  • Your movement is now only interrupted when the invisibility starts rather than when you cast it

Patch notes

Update 1

Gameplay

  • Released Version 6.83
  • When spectating a game with a team's Fog of War selected, you now only see what they can see in-world and on the minimap. This applies to player perspective as well
  • Improved server stability under UDP packet flood attack by moving packet processing off of the game thread and onto worker threads.
  • Added a sound effect that plays when Sange icon.png Sange and Sange and Yasha icon.png Sange and Yasha's maim procs on an attack

Alt-Click

  • Alt-Clicking now works on Passive and Unlearned abilities
  • You can now Alt-Click your own, and your enemies', health and mana bars to announce the current health and mana
  • If you Alt-Click an item or ability but do not have enough mana, the amount of mana needed will be shared
  • You can now Alt-Click buffs and debuffs on your hero to announce them to your team
  • Alt-Clicking now works for items without activation (such as Aegis of the Immortal icon.png Aegis of the Immortal)
  • Alt-Clicked abilities that are ready now also include the level of the ability
  • Alt-Clicking on a dead enemy's icon in the top bar will announce that they are dead, and when they will respawn
  • Alt-Clicking your respawn timer announces your respawn time to your team
  • Alt-Clicking on the Glyph button will announce its status, and Ctrl-Alt-Clicking the button will suggest not using the Glyph yet
  • Alt-Clicking an enemy's Bottle (Full) icon.png Bottle now shows what rune is inside of it

Bug Fixes

  • Fixes for several effects being erroneously visible through the Fog of War
  • Fixed a case where users had very large control group settings files, which was causing long delays after selecting their hero (some users in this situation have had their control groups reset)
  • Fixed not being able to taunt sometimes after using a prediction charm
  • Fixed Death Effects not playing

Workshop

  • Fixed not being able to edit .pcf particle files when launching Dota 2 with "-tools -nop4"

Update 2

Update 3

Update 4

  • Fixed Lifestealer minimap icon.png Lifestealer's Control icon.png Control giving Magic Stick icon.png Magic Stick charges
  • Fixed Eclipse icon.png Eclipse not turning day to night properly
  • Fixed an old minor bug with how you lose life at the end of Ghostship icon.png Ghostship
  • Fixed various tooltips
  • Fixed X Marks the Spot icon.png X Marks the Spot not returning allies if they become spell immune
  • Lifestealer minimap icon.png Lifestealer now kills the Infest icon.png Infested unit under two conditions:
    1. it is an enemy
    2. it is an allied unit that you took control over
  • Fixed abilities of already-controlled units being disabled when Infest icon.png Infested.
  • Fixed ability slot count being wrong when Infest icon.png Infesting heroes.
  • Control icon.png Control/Consume icon.png Consume abilities are now only added to units that are not already controlled by an ally

Update 5

  • Fixed Living Armor icon.png Living Armor not selecting Spell Immune allies when targeting the ground
  • Fixed unselectable units like Reflection icon.png Reflection not getting their vision reduced by Darkness icon.png Darkness
  • Fixed Supernova icon.png Supernova Aghanim's Scepter icon.png Aghanim's Scepter not working properly
  • Fixed and old bug with damage source on Poison Sting icon.png Poison Sting, Mass Serpent Ward icon.png Mass Serpent Ward splash, and Plague Ward icon.png Plague Ward dps
  • Fixed various tooltips
  • Fixed Toss icon.png Toss duration to take 1.3 seconds.
  • Fixed Remote Mines icon.png Remote Mines Detonate hotkey
  • Fixed not being able to take control of an enemy-controlled unit.
  • Fixed gaining control of an allied unit after not taking control of it and consuming your way out of it.

Update 6

Economy

Fantasy Season 2

Bundles

  • Contains:

Couriers

HUD Skins

Loading Screens

  • Contains:

Treasures

  • Contains:


  • Contains:

Tournament Items

Unreleased Items

  • These are likely for an upcoming tournament on Perfect World servers.

Cursor Packs

Couriers

Treasures

  • Contains:


  • Contains:

Drop List

  • Added: