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December 08, 2011 Patch

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Patches (latest) December 02, 2011 Patch December 08, 2011 Patch December 16, 2011 Patch

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Patch notes

Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

Heroes

UI

  • When purchasing while dead, items can go to the main inventory ( previously were sent to the stash ).
  • Fixed some item buffs not working when combined while the hero is dead.
  • Fixed ability tooltips not working when the game is paused.
  • Revamped the waiting for players (loading) screen.
  • If a player fails to connect and load, we now kick all the players back to matchmaking so we don't end up 4v5.
  • Removed chat from game end panel, we now just show regular hud chat during scores.

Visuals

  • Hooked up occasional flinches to lane creeps.
  • Reduced random blood splatter chances from creep to creep attacks.
  • Fixed Broodmother minimap icon.png Broodmother's webs not showing up if you connected after they were created.
  • Screenshakes now work during the end game cinematic
  • Fixed character shadows sometimes not showing up.
  • Units are now pushed away from the ancient when it's destroyed.
  • Updated pine tree foliage.
  • Added unique tree destruction and tree stumps
  • Added WIP radiant ancient destruction
  • Changed impact effects to have a specific hero variation
  • Fixed blood coming from mechanical units
  • Fixed Weaver minimap icon.png Weaver afterimage effects not rendering properly
  • Fixed character shadows staying off if they were first rendered as invisible on a client

Audio

  • Alchemist minimap icon.png Alchemist's concoction lines are now heard by other players nearby.
  • Riki minimap icon.png Riki will only say "This is Redundant" when picking up an Invisibility Rune while invisible.
  • Fixed not hearing the ancient destruction sound effects if the camera was too far away.
  • Enabled the Unit Speech option in the settings panel.
  • Altered processing on Jakiro minimap icon.png Jakiro voices (in 12/1/11 update).

Bots

  • Fixed bug where bots would fail to attack Roshan.
  • Fixed bug where bots wouldn't deny their own creeps.
  • Fixed spectating players still being able to control bots while spectating.
  • Fixed bug where bots would grab Aegis over humans if the human's inventory was full. Now they'll assume the human will drop an item for Aegis.
  • Fixed bug that could sometimes cause no one on a team to pick up Aegis.
  • Fixed bug where bots would freeze when they encountered a dropped item that they wanted to destroy.
  • Fixed bug where bots were only avoiding the outermost towers in each lane.
  • Bots now try to avoid each other somewhat, so they should no longer stack on top of each other as much.
  • Bots will now attack pets, controlled creeps, and minions in general.
  • Fixed case where heroes would backtrack after blinking.
  • Added bot avoidance to Ancient Apparition minimap icon.png Ancient Apparition's Cold Feet.
  • Bots will now use Glyph if their base is under attack and there are no humans on their team.
  • Fixed bug in Crystal Maiden minimap icon.png Crystal Maiden bot that was preventing her from using Freezing Field.
  • Fixed bug where bots would tank Roshan until they died.
  • Sven minimap icon.png Sven has a new portrait animation.