Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

December 07, 2018 Patch

From Dota 2 Wiki
Jump to: navigation, search
Patches (latest) November 30, 2018 Patch December 07, 2018 Patch December 08, 2018 Patch


Patch notes

  • Minor CPU performance improvements with certain types of art content.
  • Reworked the Global Item Loadout page to make shuffling items easier to work with.
  • Fixed Last Hit Trainer bugs.
  • Various SFM improvements (material overrides, health bars, etc).
  • Fountain damage now cancels effects similar to hero damage (e.g. Healing Salve icon.png salve, Heart of Tarrasque icon.png heart, Blink Dagger icon.png blink), and now has 25% Accuracy (Note: This change was added in an update last week).


  • Removed Action Item loadout slot.
  • Rubick minimap icon.png Rubick Arcana Leaks:
    • Referred to as a "Mantle" and uses the BACK slot.
    • Uses kill tracker gem.
    • Has postgame UI support.
    • Custom VO for all old lines.
    • New attack animations listed at the following intervals; 200: fast, 350: faster.
    • Back slot designated as the generating slot.
    • Added Rubick arcana progress tracker.
  • An item slot can now be designated as the "Generating" slot.
  • Inscribed Gems now consider if the user is in Turbo Mode or not.


  • Added Event Entry: Frostivus 2018
  • Replaced the Nexon PC Bang scheme with "Perfect World Cyber Cafe".



  • Added a "Color Gem color" property to projectile generators.
  • Optimized a ton of particles for most heroes.
  • New Unit Command: Show/Hide/Toggle Consumable Abilities (Similar to actions such as Move, Use Ability, Scan and Taunt)
  • Added new languages:
    • Latin America Spanish
    • Vietnamese


  • Dream Coil now uses a variable for its allowed targets, instead of being hardcoded.
  • Dream Coil now uses a variable for its spell immunity interaction, instead of being hardcoded.
  • Added a boolean variable to Savage Roar that allows switching between affecting only player units, and affecting all enemy units including lane and neutral creeps.
  • Skewer now uses a variable for its allowed targets, instead of being hardcoded.
  • Wukong's Command now uses a variable for its allowed targets, instead of being hardcoded.
  • Minor fix to Ink Swell's cast animation when used by other heroes.