Death Prophet

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Death Prophet
Death Prophet icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
19 + 3.1
14 + 1.4
24 + 3.5
Level 0 1 15 25 30
Health 200 580 1440 2060 2360
Health regen 0 1.9 6.24 9.34 10.89
Mana 75 363 951 1371 1575
Mana regen 0 1.2 3.65 5.4 6.28
Armor 1 3.33 6.6 8.93 10.1
Att/sec 0.59 0.67 0.79 0.87 0.91
Damage 27‒39 51‒63 100‒112 135‒147 152‒164
Magic resistance 25%
▶️ Movement speed 335
▶️ Attack speed 100
Turn rate 0.8
Vision range 1800/800
Attack range 600
Projectile speed 1000
Attack animation 0.56+0.51
Base attack time 1.7
Damage block 0
Collision size 24
Gib type Ethereal

Krobelus, the Death Prophet, is a ranged intelligence hero who excels at pushing lanes. She is often played in the mid lane, since her Crypt Swarm gives her strong magic damage that can be spammed to her heart's content. As she levels her ultimate, Exorcism, Death Prophet can deal a huge amount of damage to towers and heroes alike, while healing at the end of the duration. If Exorcism's own heal isn't enough, she still has Spirit Siphon which drains health based on the target's health and can even be used on multiple targets at the same time. Finally, her Silence gives her a powerful tool to disable enemy casters and heroes that rely on escape abilities. Because she can deal large amounts of damage over time with her ultimate and Crypt Swarm, Death Prophet is mostly built as a tank, to ensure she can continue to stay in the fight.


Death Prophet minimap icon.pngKrobelus, the Death Prophet
▶️ "What I've seen goes far beyond death."
Krobelus was a Death Prophet—which is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inquiring on behalf of others, she began to seek clues on her own fate. When death refused to yield its secrets, she tried to buy them with her life. But the ultimate price proved insufficient. Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity—why not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged. Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more.


Crypt Swarm
Crypt Swarm icon.png
Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.
Cast Animation: 0.2+0.87
Cast Range: 600 (Talent 750)
Starting Radius: 110
Travel Distance: 810 (Talent 960)
End Radius: 300
Damage: 75/150/225/300
Cooldown: 8/7/6/5 (Talent 5/4/3/2)
Mana: 85/110/135/160
Krobelus' many trips to the grave gather a flock of the damned.


  • When targeting a unit, the Crypt Swarm is released towards its current location upon cast.
  • Crypt Swarm travels at a speed of 1100, taking 0.74 (Talent 0.87) seconds to travel the full distance.
  • Can hit units up to 1110 (Talent 1260) range away (travel distance + end radius).
  • The complete area is shaped like a cone.

Silence icon.png
Prevents enemy units in a target area from casting spells.
Cast Animation: 0.4+0.87
Cast Range: 900 (Talent 1050)
Radius: 425
Duration: 3/4/5/6
Cooldown: 15/14/13/12
Mana: 80/90/100/110
Does not pierce spell immunity. Silence persists if debuff was placed before spell immunity and when not dispelled.
Debuff modifier_death_prophet_silence: Dispellable with any dispel.
Debuff modifier_deathprophet_silence_debuff: Dispellable with any dispel.
Peering into the veil of her opponent's demise, Krobelus sees a silent future.


  • Applies a debuff on enemies within the area on cast. Entering or leaving the area afterwards has no effect.

Spirit Siphon
Spirit Siphon icon.png
Enemies / Self
Creates a spirit link between Death Prophet and an enemy unit, draining 14 + 1%/2.5%/4%/5.5% Max HP per second and steal 0 movement speed from the enemy.
Cast Animation: 0.1+0
Cast Range: 500 (Talent 650)
Link Break Distance: 750 (Talent 900)
Base Health Drain per Second: 14
Max Health Drain per Second: 1%/2.5%/4%/5.5% (Talent 1.8%/3.3%/4.8%/6.3%)
Armor Change per Second: 0 (With Aghanim's Shard 0.75)
Drain Duration: 6
Armor Duration: 0 (With Aghanim's Shard 14)
Number of Charges: 1/2/3/4
Charge Replenish Time: 36/34/32/30 (Talent 16/14/12/10)
Cooldown: 0
Mana: 80
Aghanim's Shard upgrade: Drains 0.75 armor per second and gives it to Death Prophet. Armor gain/loss lasts for 14 seconds.
Does not pierce spell immunity. Slow does not persist, but attempts to deal damage if debuff was placed before spell immunity.
Buff modifier_death_prophet_spirit_siphon: Dispellable with death only.
Buff modifier_death_prophet_spirit_siphon_buff: Dispellable with any dispel.
Debuff modifier_death_prophet_spirit_siphon_slow: Dispellable with any dispel.
Debuff modifier_death_prophet_spirit_siphon_debuff: Dispellable with any dispel.
Krobelus willingly shows others the path she alone cannot follow.


  • Upon learning, Death Prophet instantly gains 1 charges. However, leveling it up further does not instantly grant the other charges.
  • The link breaks only when the target gets out of range or dies.
  • The health restored on Death Prophet is independent from the actual amount of damage dealt.
    • This means even if the target takes no damage at all, Death Prophet still gets healed.
  • Drains 3.5 + 0.25%/0.625%/1%/1.375% (Talent 0.45%/0.825%/1.2%/1.575%) of the enemy's max health in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 24 instances.
    • Can drain up to 84 + 6%/15%/24%/33% (Talent 10.8%/19.8%/28.8%/37.8%) of the enemy's max health when the link lasts its full duration (before reductions).
  • With Aghanim's Shard icon.png Aghanim's Shard, drains 0.19 armor from the target in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 24 instances.
    • Can drain up to 4.5 armor from the target when the link lasts its full duration.
    • Multiple instances of the armor buff and debuff fully stack.
  • Cannot be cast on units which already are affected by Spirit Siphon.
  • Does not provide vision over the target. However, the link does not break upon losing vision.
    • When losing vision over the target, the link visually draws to the location where the target was seen last time.
  • Choosing the health drain increasing talent does not increase the draining of any currently active Spirit Siphon links.

Exorcism icon.png
No Target
Enemies / Self
Unleashes evil spirits to drain the life of nearby enemy units and structures. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Lasts 35 seconds.
Cast Animation: 0.5+0.77
Spirits Acquisition Radius: 700
Max Attack Radius: 1200
Spirits Spawn Interval: 0.35
Number of Spirits: 8/16/24 (Talent 16/24/32)
Spirits Minimum Damage: 59
Spirits Maximum Damage: 64
Life Drain: 25%
Movement Speed Bonus: 16%/18%/20%
Exorcism Duration: 35
Scepter Spirit Damage Multiplier: 0 (With Aghanim's Scepter 1.5)
Scepter Spirit Movement Speed Slow: 0% (With Aghanim's Scepter 100%)
Scepter Spirit Slow Duration: 0 (With Aghanim's Scepter 0.3)
Scepter Spirit Max Duration: 0 (With Aghanim's Scepter 20)
Cooldown: 145
Mana: 250/350/450
Aghanim's Scepter upgrade: Whenever an enemy is affected by your spells or when you attack an enemy, a ghost will fly out, slow and hit the enemy for bonus its usual damage then return to you with life.
Pierces spell immunity. The slow from the Aghanim's Scepter upgrade pierces spell immunity as well.
Buff modifier_death_prophet_exorcism: Dispellable with death only.
Buff modifier_death_prophet_attack_scepter: Undispellable. Persists death.
Buff modifier_death_prophet_scepter: Dispellable with death only.
Debuff modifier_death_prophet_slow: Dispellable with any dispel.
Over time, the banshee remnants of her previous lives return to haunt the present.


  • Spirits spawn from Death Prophet in 0.35 second intervals, starting immediately on cast, taking 2.45/5.25/8.05 (Talent 5.25/8.05/10.85) seconds for all spirits to be released.
  • The spirits are not units and cannot be interacted with, or affected by anything in any way.
  • The spirits move at a speed of 525, roaming around Death Prophet within a 700 radius. They can only turn by moving in approximately 150 radius arcs.
  • Spirits automatically attack nearby enemies within the 700 radius around Death Prophet.
    • They choose their target randomly, but prioritize units Death Prophet is attacking currently.
    • Once having chosen a target, a spirit usually sticks to that target until it dies, gets out of range, or until Death Prophet attacks a new target.
    • A spirit's ongoing chase cannot be canceled. A spirit only stops chasing its target after reaching it, or when the distance gets greater than 1900.
    • This means when giving Death Prophet an attack order, already attacking spirits do not switch targets.
    • Although chasing for much further, the spirits cannot damage units which are 1200 range away from Death Prophet.
    • After each attack, the spirits need to return to Death Prophet before being able to attack again.
  • The spirits can attack every attackable enemy unit, including buildings, wards, and units inside the Fog of War, but not invisible units.
    • Spirits do not choose invulnerable or ethereal units as their attack targets, but will continue to attack a unit if turns invulnerable or ethereal after already acquired as a target.
  • When a spirit gets 2000 range away from Death Prophet, it disappears and then respawns from Death Prophet.
    • Reappearing spirits are still bound to the spawn interval, so when multiple spirits disappear, they do not reappear simultaneously on Death Prophet.
  • The spirits heal Death Prophet upon returning once the duration is up. They do not heal her upon returning after each attack.
    • The heal amount per spirit is based on their damage value, and not on how much damage they actually dealt.
    • This means upon having fully returned, a spirit heals Death Prophet for 14.75-16 for each attack it did, regardless of how much damage the enemies actually took.
  • Recasting Exorcism causes the previous cast to end prematurely, making the spirits start returning to Death Prophet and heal her.
  • The spirits spawned with Aghanim's Scepter icon.png Aghanim's Scepter behave like the spirits from a regular cast, meaning they still obey the max distances, and have the same move behaviors.
    • A spirit spawns for every unit hit by Crypt Swarm, and Silence, for the Spirit Siphon target, and for every unit hit by Death Prophet's regular attacks.
    • If Spirit Siphon is blocked with Spell Block, or if her attack is evaded or disjointed, no spirit spawns.
    • Spirits also spawn for buildings when attacking them, but not for wards or allies.
    • These spirits deal 88.5-96 damage, and therefore also heal for 22.125-24 health upon returning.
    • These spirits can chase their targets for up to seconds before giving up and returning to Death Prophet.
    • In Ability Draft, spirits still only spawn for enemies hit by Crypt Swarm, Silence and Spirit Siphon, but not for other spells. They do spawn on regular attacks for any hero.
    • The upgrade requires Exorcism to work. This means Morphling cannot use the upgrade, while Rubick can, but mainly with his attacks.
    • With proper timing, Rubick can also use the upgrade with Crypt Swarm by using the projectile's travel time.


Hero Talents
+8 Exorcism Spirits25-20s Spirit Siphon Replenish Time
-3s Crypt Swarm Cooldown20+400 Health
+150 Cast Range15+0.8% Max Health Spirit Siphon
+12% Magic Resistance10+30 Damage
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Death Prophet's magic resistance to 34%.
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[edit]

  • Increased movement speed from 310 to 335.
  • Increased turn rate from 0.5 to 0.8.
  • Spirit Siphon
    • No longer increases/reduces the caster's/target's movement speed by 4%/6%/8%/10%.
    • Reduced charge replenish time from 45/40/35/30 to 36/34/32/30.
  • Increased Exorcism spirits movement speed from 500 to 525.
  • Added Aghanim's Shard icon.png Aghanim's Shard upgrade for Death Prophet minimap icon.png Death Prophet:
    • Causes Spirit Siphon to drain 0.75 armor per second from the target. The armor gain/loss lasts 14 seconds, starting from cast begin.
  • Talents:
Level 25 right talent changed: Exorcism grants 550 speed haste ➜ -20s Spirit Siphon charge replenish time.
  • Reduced Crypt Swarm cast time from 0.4 to 0.2.
  • Talents:
Level 20 left talent: -2.5s Crypt Swarm cooldown increased to -3s.
Level 25 left talent: +6 Exorcism spirits increased to +8.
  • Talents:
Level 10 left talent: +15% magic resistance reduced to +12%.
Level 10 right talent: +40 attack damage reduced to +30.
Level 15 left talent: +175 cast range reduced to +150.
Level 15 right talent: +1% Spirit Siphon max health drained per second reduced to +0.8%.
Level 20 left talent: -3s Crypt Swarm cooldown reduced to -2.5s.
Level 20 right talent: +500 health reduced to +400.
Level 25 left talent: +8 Exorcism spirits reduced to +6.

Recommended items[edit]

Starting items:

  • Clarity icon.png Clarity allows Death Prophet to keep using Crypt Swarm.
  • Tango icon.png Tango provides health regeneration to keep Death Prophet in lane.
  • Healing Salve icon.png Healing Salve also restores health.
  • Iron Branch icon.png Iron Branch gives intelligence that boosts mana pool and attack damage to last hit; Death Prophet can use it with Tango to heal more.

Early game:

  • Boots of Speed icon.png Boots of Speed allows Death Prophet to be more efficient at ganking early.
  • Magic Stick icon.png Magic Stick is generally good to pick up because even minimum charges can mean the difference between casting a spell or not.
  • Null Talisman icon.png Null Talisman increases Death Prophet's mana pool, as well as giving some extra health and damage.

Mid game:

  • Phase Boots icon.png Phase Boots should almost always be picked up on Death Prophet due to Death Prophet's strong synergy with movement speed.
  • Magic Wand icon.png Magic Wand is a fairly inexpensive upgrade to the early Iron Branch icon.png Iron Branches and Magic Stick icon.png Magic Stick that provides an extra heal.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity is an amazing item on Death Prophet because it gives movement speed, mana, and a way to disable an enemy or herself. When paired with Exorcism, Death Prophet can be kept out of combat while her spirits do massive damage to enemies.
  • Aghanim's Scepter icon.png Aghanim's Scepter gives Death Prophet bonus damage and sustain for a relatively cheap cost, lessening her dependence on Exorcism.

Late game:

  • Octarine Core icon.png Octarine Core is essential item for Death Prophet because it heals her through spell lifesteal and reduces cooldowns. It also gives her enough mana to sustain during teamfight.
  • Black King Bar icon.png Black King Bar gives a boost to HP as well as the ability to get in the middle of team fights, giving Exorcism the most damage potential.

Situational items:

  • Drum of Endurance icon.png Drum of Endurance gives good attribute boosts for the price as well as even more movement and attack speed for her team, and generally should have one person buy this item on your team in almost any situation because the buff can win team fights.
  • Mekansm icon.png Mekansm is a great pick up because Crypt Swarm allows Death Prophet to flash farm, allowing her to build the Mekansm quickly, and her high intelligence gain makes casting not too taxing on her effectiveness in team fights. Headdress icon.png Headdress and Buckler (Inactive) icon.png Buckler are also nice early game items to have to make her more survivable.
  • Pipe of Insight icon.png Pipe of Insight is a notable pick up because of the health regeneration as well as magic resistance, and when paired with Mekansm icon.png Mekansm, Death Prophet can turn around a losing fight, or create a strong initiation.
  • Shadow Blade icon.png Shadow Blade can be used after Exorcism is cast to deal great amount of damage while Death Prophet positions itself without being noticed.
  • Solar Crest icon.png Solar Crest slows and makes Exorcism do a lot more damage to a single target, as well as providing mana regeneration, armor, and attributes, which Death Prophet wants.
  • Aeon Disk icon.png Aeon Disk keeps Death Prophet alive during Exorcism with strong dispel, damage reduction, status resistance, and bonus health.
  • Boots of Travel 1 icon.png Boots of Travel allow global presence as well as a more reliable escape than Phase Boots icon.png Phase Boots.
  • Shiva's Guard icon.png Shiva's Guard gives Death Prophet another nuke, as well as a larger mana pool and a lot of armor, both of which she needs.
  • Scythe of Vyse icon.png Scythe of Vyse gives a full disable as well as a larger mana pool.
  • Heart of Tarrasque icon.png Heart of Tarrasque allows Death Prophet to stay in team-fights near indefinitely when paired with Shiva's Guard icon.png Shiva's Guard.
  • Assault Cuirass icon.png Assault Cuirass is fairly easy for Death Prophet to farm because of Crypt Swarm being a fast farming tool, and her ability to take towers in seconds with Exorcism. Assault Cuirass gives a lot of armor and attack speed to herself and her team, as well as reducing the enemy's armor, allowing Exorcism to do even more damage in engagements and pushes.
  • Kaya icon.png Kaya improves Death Prophet's damage output and lessens the strain on her mana pool. Can be built into Kaya and Sange icon.png Kaya and Sange for better survivability or Yasha and Kaya icon.png Yasha and Kaya for better chasing.
  • Rod of Atos icon.png Rod of Atos gives bonus stats, keeps enemies within range of Death Prophet's spells, and makes it easier to land Silence.


Roles: Carry Carry Pusher Pusher Nuker Nuker Disabler Disabler
Complexity: ★☆☆
Playstyle: Denied her own death time and again, Krobelus returns from the grave with skills acquired from the beyond. Gathering a Crypt Swarm, she sends forth a flock of winged beasts to harass the living. A pall of Silence falls over the land, stifling any objection as she Spirit Siphons her enemies dry. Mortals beware. The Death Prophet performs an Exorcism, unleashing the banshee remnants of her previous lives to turn the battlefield into her own haunted ground.





  • At some point, she, along with Io minimap icon.png Io and Silencer minimap icon.png Silencer, had her costume and ability color palettes changed. Before, Death Prophet's garments and ability icons were more purple in color.
  • The icon for her old ability, Witchcraft, shows a pentacle, a symbol that became associated with magic in the Middle Ages and traditionally used in witchcraft.