Death Prophet

From Dota 2 Wiki
Jump to: navigation, search
Death Prophet
Death Prophet icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
19 + 2.9
14 + 1.4
21 + 3
Level Base 1 15 25
Health 200 542 1262 1784
H. regen amp 0% 10.45% 32.78% 48.73%
Magic res. 25% 26.26% 28.78% 30.58%
Mana 75 390 1020 1470
M. regen amp 0% 47.25% 141.75% 209.25%
Spell dmg 0% 1.84% 5.51% 8.14%
Armor 0 2.24 5.38 7.62
Att/sec 0.59 0.67 0.79 0.87
Move sp amp. 0% 0.7% 1.68% 2.38%
Damage 26‒38 47‒59 89‒101 119‒131
Base health regen 1.5
Base mana regen 0.9
Movement speed 305
Turn rate 0.5
Vision range 1800/800
Attack range 600
Projectile speed 1000
Attack animation 0.56+0.51
Base attack time 1.7
Collision size 24
Legs
Gib type Ethereal

Krobelus, the Death Prophet, is a ranged intelligence hero who excels at pushing lanes. She is often played in the mid lane, since her Crypt Swarm gives her strong magic damage that can be spammed to her heart's content. As she levels her ultimate, Exorcism, Death Prophet can deal a huge amount of damage to towers and heroes alike, while healing at the end of the duration. If Exorcism's own heal isn't enough, she still has Spirit Siphon which drains health based on the target's health and can even be used on multiple targets at the same time. Finally, her Silence gives her a powerful tool to disable enemy casters and heroes that rely on escape abilities. Because she can deal large amounts of damage over time with her ultimate and Crypt Swarm, Death Prophet is mostly built as a tank, to ensure she can continue to stay in the fight.

Bio[edit]

Death Prophet minimap icon.png Krobelus, the Death Prophet
Play "What I've seen goes far beyond death."
Krobelus was a Death Prophet—which is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inquiring on behalf of others, she began to seek clues on her own fate. When death refused to yield its secrets, she tried to buy them with her life. But the ultimate price proved insufficient. Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity—why not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged. Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more.

Abilities[edit]

Crypt Swarm
Not blocked by Linken's Sphere. Does not pierce spell immunity. Play
Q
R
Crypt Swarm icon.png
Affects
Enemies
Damage
Magical
Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.
Cast Animation: 0.5+0.77
Cast Range: 600 (Talent 750)
Starting Radius: 110
Travel Distance: 810 (Talent 960)
End Radius: 300
Damage: 75/150/225/300
Cooldown: 8/7/6/5 (With talent: 6/5/4/3)
Mana: 105/120/140/165
Krobelus' many trips to the grave gather a flock of the damned.

Notes:

  • When targeting a unit, the Crypt Swarm is released towards its current location upon cast.
  • Crypt Swarm travels at a speed of 1100, taking 0.74 (Talent 0.87) seconds to travel the full distance.
  • Can hit units up to 1110 (Talent 1260) range away (travel distance + end radius).
  • The complete area is shaped like a cone.


Silence
Does not pierce spell immunity. Play
W
E
Silence icon.png
Affects
Enemies
Prevents enemy units in a target area from casting spells.
Cast Animation: 0.5+0.77
Cast Range: 900 (Talent 1050)
Radius: 425
Duration: 3/4/5/6
Cooldown: 15/14/13/12
Mana: 80/90/100/110
Does not pierce spell immunity. Silence persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Silence: Dispellable with any dispel.
Peering into the veil of her opponent's demise, Krobelus sees a silent future.

Notes:

  • Applies a debuff on enemies within the area on cast. Entering or leaving the area afterwards has no effect.


Spirit Siphon
Blocked by Linken's Sphere. Does not pierce spell immunity. Play
E
C
Spirit Siphon icon.png
Affects
Enemies / Self
Damage
Magical
Creates a spirit link between Death Prophet and an enemy unit, draining 14 + 1%/2.5%/4%/5.5% Max HP per second and slowing the enemy's movement speed by 5%/10%/15%/20%.
Cast Animation: 0.1+0
Cast Range: 500 (Talent 650)
Link Break Distance: 750 (Talent 900)
Base Health Drain per Second: 14
Max Health Drain per Second: 1%/2.5%/4%/5.5% (Talent 2%/3.5%/5%/6.5%)
Move Speed Slow: 5%/10%/15%/20%
Duration: 6
Number of Charges: 1/2/3/4
Charge Replenish Time: 60/55/50/45
Cooldown: 0
Mana: 70
Does not pierce spell immunity. Slow does not persist, but attempts to deal damage if debuff was placed before spell immunity.
Blocked by Linken's Sphere. Still loses a charge when blocked.
Modifiers
Buff Spirit Siphon Charge Counter: Undispellable.
Buff Spirit Siphon: Undispellable.
Debuff Spirit Siphon Slow: Undispellable.
Krobelus willingly shows others the path she alone cannot follow.

Notes:

  • Upon learning, Death Prophet instantly gains 1 charges. However, leveling it up further does not instantly grant the other charges.
  • The link breaks only when the target gets out of range or dies.
  • The health restored on Death Prophet is independent from the actual amount of damage dealt.
    • This means even if the target takes no damage at all, Death Prophet still gets healed.
  • Drains 3.5 + 0.25%/0.625%/1%/1.375% (Talent 0.5%/0.875%/1.25%/1.625%) of the enemy's max health in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 24 instances.
  • Can drain up to 84 + 6%/15%/24%/33% (Talent 12%/21%/30%/39%) of the enemy's max health when the link lasts its full duration (before reductions).
  • When cast on a unit Death Prophet is currently attacking, she continues attacking it after cast, regardless of auto-attack settings.
  • Cannot be cast on units which already are affected by Spirit Siphon.
  • Does not provide vision over the target. However, the link does not break upon losing vision.
    • When losing vision over the target, the link visually draws to the location where the target was seen last time.
  • Choosing the health drain increasing talent does not increase the draining of any currently active Spirit Siphon links.


Exorcism
Pierces spell immunity. Play
R
X
Exorcism icon.png
Ability
No Target
Affects
Enemies / Self
Damage
Physical
Unleashes evil spirits to drain the life of nearby enemy units and structures. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Lasts 35 seconds.
Cast Animation: 0.5+0.77
Spirits Acquisition Radius: 700
Max Attack Radius: 1200
Max Leash Range: 2000
Spirits Spawn Interval: 0.35
Number of Spirits: 8/16/24 (Talent 16/24/32)
Spirits Minimum Damage: 56
Spirits Maximum Damage: 61
Life Drain: 25%
Haste Speed: 0 (Talent 550)
Exorcism Duration: 35
Cooldown: 145
Mana: 200/300/400
Modifiers
Buff Exorcism: Undispellable.
Over time, the banshee remnants of her previous lives return to haunt the present.

Notes:

  • Spirits spawn from Death Prophet in 0.35 second intervals, starting immediately on cast, taking 2.45/5.25/8.05 (Talent 5.25/8.05/10.85) seconds for all spirits to be released.
  • The spirits are not units and cannot be interacted with, or affected by anything in any way.
  • The spirits move at a speed of 500, roaming around Death Prophet within a 700 radius. They can only turn by moving in approximately 150 radius arcs.
  • Spirits automatically attack nearby enemies within the 700 radius around Death Prophet.
    • They choose their target randomly, but prioritise units Death Prophet is attacking currently.
    • Once having chosen a target, a spirit usually sticks to that target until it dies, gets out of range, or until Death Prophet attacks a new target.
    • A spirit's ongoing chase cannot be canceled. A spirit only stops chasing its target after reaching it, or when the distance gets greater than 1900.
    • This means when giving Death Prophet an attack order, already attacking spirits do not switch targets.
    • Although chasing for much further, the spirits cannot damage units which are 1200 range away from Death Prophet.
    • After each attack, the spirits need to return to Death Prophet before being able to attack again.
  • The spirits can attack every attackable enemy unit, including buildings, wards, and units inside the Fog of War, but not invisible units.
    • Spirits do not choose invulnerable or ethereal unist as their attack targets, but will continue to attack a unit if turns invulnerable or ethereal after already acquired as a target.
  • The attacks of the spirits are not regular attacks, so they fully ignore things like evasion and damage block.
  • When a spirit gets 2000 range away from Death Prophet, it disappears and a reappears from Death Prophet.
    • Reappearing spirits are still bound to the spawn interval, so when multiple spirits disappear, they do not reappear simultaniously on Death Prohpet.
  • The spirits heal Death Prophet upon returning once the duration is up. They do not heal her upon returning after each attack.
    • The heal amount per spirit is based on their damage value, and not on how much damage they actually dealt.
    • This means upon having fully returned, a spirit heals Death Prophet for 14-15.25 for each attack it did, regardless of how much damage the enemies actually took.
  • Recasting Exorcism causes the previous cast to end prematurely, making the spirits start returning to Death Prophet and heal her.
  • Choosing the haste talent immediately applies the haste to the currently active Exorcism instance.


Talents[edit]

Hero Talents
+8 Exorcism Spirits25 Exorcism Grants Haste
-2s Crypt Swarm Cooldown20+500 Health
+150 Cast Range15+1% Max Health Spirit Siphon
+12% Magic Resistance10+40 Damage
Notes:
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Death Prophet's magic resistance to 34%.
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recommended items[edit]

Starting items:

  • Clarity icon.png Clarity allows Death Prophet to keep using Crypt Swarm.
  • Tango icon.png Tango provides health regeneration to keep Death Prophet in lane.
  • Healing Salve icon.png Healing Salve also restores health.
  • Iron Branch icon.png Iron Branch gives intelligence that boosts mana pool and attack damage to last hit; Death Prophet can use it with Tango to heal more.

Early game:

  • Boots of Speed icon.png Boots of Speed allows Death Prophet to be more efficient at ganking early.
  • Magic Stick icon.png Magic Stick is generally good to pick up because even minimum charges can mean the difference between casting a spell or not.
  • Null Talisman icon.png Null Talisman increases Death Prophet's mana pool, as well as giving some extra health and damage.

Mid game:

  • Phase Boots icon.png Phase Boots should almost always be picked up on Death Prophet due to Death Prophet's strong synergy with movement speed.
  • Magic Wand icon.png Magic Wand is a fairly inexpensive upgrade to the early Iron Branch icon.png Iron Branches and Magic Stick icon.png Magic Stick that provides an extra potential 75 burst heal.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity is an amazing item on Death Prophet because it gives movement speed, mana, and a way to disable an enemy or herself. When paired with Exorcism, Death Prophet can be kept out of combat while her spirits do massive damage to enemies.

Late game:

  • Octarine Core icon.png Octarine Core is essential item for Death Prophet because it heals her through spell lifesteal and reduces cooldowns. It also gives her enough mana to sustain during teamfight.
  • Black King Bar icon.png Black King Bar gives a boost to HP as well as the ability to get in the middle of team fights, giving Exorcism the most damage potential.

Situational items:

  • Drum of Endurance icon.png Drum of Endurance gives good attribute boosts for the price as well as even more movement and attack speed for her team, and generally should have one person buy this item on your team in almost any situation because the buff can win team fights.
  • Mekansm icon.png Mekansm is a great pick up because Crypt Swarm allows Death Prophet to flash farm, allowing her to build the Mekansm quickly, and her high intelligence gain makes casting not too taxing on her effectiveness in team fights. Headdress icon.png Headdress and Buckler icon.png Buckler are also nice early game items to have to make her more survivable.
  • Pipe of Insight icon.png Pipe of Insight is a notable pick up because of the health regeneration as well as the spell shield, and when paired with Mekansm icon.png Mekansm, Death Prophet can turn around a losing fight, or create a strong initiation.
  • Shadow Blade icon.png Shadow Blade can be used after Exorcism is cast to deal great amount of damage while Death Prophet positions itself without being noticed.
  • Solar Crest icon.png Solar Crest makes Exorcism do a lot more damage to a single target, as well as providing mana regeneration, armor, and evasion, which Death Prophet wants.
  • Aeon Disk icon.png Aeon Disk keeps Death Prophet alive during Exorcism with strong dispel, damage reduction, status resistance, and bonus health.
  • Boots of Travel 1 icon.png Boots of Travel allow global presence as well as a more reliable escape than Phase Boots icon.png Phase Boots.
  • Bloodstone icon.png Bloodstone is a powerful item for Death Prophet because most of her damage comes from her spells, also her strong team-fight presence allows her to quickly accumulate charges.
  • Shiva's Guard icon.png Shiva's Guard gives Death Prophet another nuke, as well as a larger mana pool and a lot of armor, both of which she needs.
  • Scythe of Vyse icon.png Scythe of Vyse gives a full disable as well as a larger mana pool.
  • Heart of Tarrasque icon.png Heart of Tarrasque allows Death Prophet to stay in team-fights near indefinitely when paired with Shiva's Guard icon.png Shiva's Guard.
  • Assault Cuirass icon.png Assault Cuirass is fairly easy for Death Prophet to farm because of Crypt Swarm being a fast farming tool, and her ability to take towers in seconds with Exorcism. Assault Cuirass gives a lot of armor and attack speed to herself and her team, as well as reducing the enemy's armor, allowing Exorcism to do even more damage in engagements and pushes.

Gameplay[edit]

Roles: Carry Carry Pusher Pusher Nuker Nuker Disabler Disabler
Complexity: ★☆☆
Playstyle: Denied her own death time and again, Krobelus returns from the grave with skills acquired from the beyond. Gathering a Crypt Swarm, she sends forth a flock of winged beasts to harass the living. A pall of Silence falls over the land, stifling any objection as she Spirit Siphons her enemies dry. Mortals beware. The Death Prophet performs an Exorcism, unleashing the banshee remnants of her previous lives to turn the battlefield into her own haunted ground.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • At some point, she, along with Io minimap icon.png Io and Silencer minimap icon.png Silencer, had her costume and ability color palettes changed. Before, Death Prophet's garments and ability icons were more purple in color.
  • Her Witchcraft ability icon shows a pentacle, a symbol that became associated with magic in the Middle Ages and traditionally used in witchcraft.

Gallery[edit]

Promotional Content