Dazzle/Old Abilities

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To view the old Dazzle, see here.

Weave (Pre 6.54)
Not blocked by Linken's Sphere. Does not pierce spell immunity.
Weave icon.png
Target Unit
Allies / Enemies
A powerful shadow magic used to increase or decrease a target's defenses over time. Changes armor by 1 every pulse.
Cast Animation: 0.5+0
Cast Range: 800
Pulse Interval: 5/2/1.33/1
Armor Per Pulse: 1
Duration: 17
Cooldown symbol.png 20
Mana symbol.png 100
Buff or Debuff, based on the target's alliance Weave: Undispellable.
His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.


  • This ability got reworked into the current Weave icon.png Weave in the 6.54 gameplay patch.
  • Increases/decreases 1 armor in 5/2.5/1.33/1 second intervals, starting immediately upon cast, resulting in 4/8/12/16 instances.
  • Successive casts on the same target have no effect, until the previous cast is fully finished. After the 1st cast finished, the next cast start giving armor for its remaining duration.
  • When leveling the spell up while a unit is buffed/debuffed, the armor value adapts to the current level.

Shallow Grave (Pre 6.54)
Pierces spell immunity.
Shallow Grave icon.png
Target Unit
The next time target allied hero dies, he will revive in 40% of regular time and will not lose gold. Revives with full mana. The enemy still gets gold and experience. Dying unit will deal physical damage to its killer if it was a hero. The buff lasts for 360 seconds on the target.
Cast Animation: 0.5+0
Cast Range: 550
Respawn Time Reduction: 60%
Kill Damage: 150/300/450
Buff Duration: 360
Cooldown symbol.png 200/175/150
Mana symbol.png 100/200/300
Buff Shallow Grave: Undispellable.
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.


  • This ability got reworked into the current Shallow Grave icon.png Shallow Grave in the 6.54 gameplay patch.
  • Places a buff on the targeted ally. When the hero dies with the buff, it does not lose gold from the death and respawns 60% faster.
  • The hero will respawn with a full mana pool (back then, heroes usually respawned with 200 mana).
  • The damage is only dealt when the killing unit was a hero. The damage is sourced to the buffed allied hero.