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Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs  

Bad against...[edit]

Ancient Apparition icon.png
Ancient Apparition
  • Ice Blast icon.png Ice Blast negates healing from Shadow Wave, and lasts longer than Shallow Grave.
  • Chilling Touch icon.png Chilling Touch adds magical damage to allied attacks, which bypasses Weave's armor boost.
Axe icon.png
  • Culling Blade icon.png Culling Blade kills any target under the health threshold, even through Shallow Grave.
  • Counter Helix icon.png Counter Helix deals pure damage, bypassing Weave's armor boost.
  • Berserker's Call icon.png Berserker's Call grants Axe lots of armor, which helps mitigate all of Dazzle's spells, as they deal physical damage.
Naga Siren icon.png
Naga Siren
  • Mirror Image icon.png Mirror Image's illusions can easily walk straight at Dazzle and attack him, due to Dazzle's lack of reliable AoE nukes or disables.
  • Ensnare icon.png Ensnare roots Dazzle or his allies, making it harder to stay range of Dazzle's saving abilities.
  • Song of the Siren icon.png Song of the Siren can be used to initiate a fight with superior positioning, potentially zoning Dazzle's high-impact spells out of the fight.
Outworld Devourer icon.png
Outworld Devourer
  • Arcane Orb icon.png Arcane Orb deals pure damage, bypassing Weave's armor boost, and lets Outworld Devourer steal huge amounts of intelligence even when hitting heroes affected by Shallow Grave.
  • Astral Imprisonment icon.png Astral Imprisonment is a versatile nuisance:
    • If it is cast on a low-enough-health unit at least 1 second into Shallow Grave's duration, the Shallow Grave will end during the imprisonment, and the target will take lethal damage when released.
    • It can be used remove Dazzle from the fight at a time he could have saved someone.
    • It lets himself or an ally dodge all of Poison Touch's effects, for long enough to recover their Blink Dagger icon.png Blink Dagger.
Phantom Lancer icon.png
Phantom Lancer
  • Juxtapose icon.png Juxtapose and Doppelganger icon.png Doppelganger conjures too many illusions for Dazzle to deal with, given he has no inherent movement- or AoE-abilities.
  • Phantom Rush icon.png Phantom Rush and Spirit Lance icon.png Spirit Lance allow Phantom Lancer to trivially catch Dazzle even in the back line of a fight.
Silencer icon.png
  • A well-timed Global Silence icon.png Global Silence prevents Dazzle from saving allies with Shallow Grave or Shadow Wave. Items that could dispel the silence are expensive, and difficult for Dazzle to farm from a support role.
  • Glaives of Wisdom icon.png Glaives of Wisdom deals pure damage, circumventing Weave's armor boost.
  • Arcane Curse icon.png Arcane Curse and Last Word icon.png Last Word cause long damage over time, which may outlast Shallow Grave.


  • Dazzle is weak against summons (especially ranged ones) because of Shadow Wave's unreliability as an area nuke.
  • Bloodseeker Bloodseeker's Thirst icon.png Thirst, Rupture icon.png Rupture, and huge AoE silence Blood Rite icon.png Blood Rite can fare well against Dazzle.
  • Some heroes with extreme range, like Zeus Zeus, Invoker Invoker or Clockwerk Clockwerk, can snipe your allies from anywhere after your Grave has expired.
  • Heroes with high burst damage through their physical attacks or spells can kill Dazzle or his allies before he has a chance to use Shallow Grave. (Lina Lina, Lion Lion, etc.)


  • Orchid Malevolence icon.png Orchid Malevolence and Bloodthorn icon.png Bloodthorn can silence Dazzle, either to kill him or block his spells in critical moments. This forces Dazzle to spend his meager support farm on expensive Eul's Scepter, Lotus Orb, or Guardian Greaves.
  • Diffusal Blade 1 icon.png Diffusal Blade and Necronomicon 1 icon.png Necronomicon burn Dazzle's mana quickly, rendering him useless.
  • Dagon 1 icon.png Dagon along with other quick nukes can snipe low-health allies before Shallow Grave's long cast animation completes.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity can be used to
    • Cyclone an enemy affected by Shallow Grave, wasting a large part of the duration, and giving time to zone Dazzle away so he can't help any more
    • Cyclone Dazzle at a crucial point, preventing him from helping his allies
    • kill an almost-dead enemy who has been Shallow Graved, thanks to the small 50 damage inflicted on landing.

Good against...[edit]

Clockwerk icon.png
  • Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs icon.png Power Cogs.
  • Due to Clockwerk's steady damage output, Dazzle has plenty of time to Shallow Grave anyone Clockwerk initiates on.
Death Prophet icon.png
Death Prophet
  • Weave protect Dazzle's team against Exorcism icon.png Exorcism.
Legion Commander icon.png
Legion Commander
  • Saving an ally from Duel icon.png Duel is easy with Shallow Grave, which may even give them time to kill Legion Commander and earn the Duel bonus damage.
    • Knowing this however, better players will always wait until Shallow Grave was used before Dueling, or will always jump Dazzle first.
Necrophos icon.png
  • Reaper's Scythe icon.png Reaper's Scythe is very predictable and gives you plenty of time to react with Shallow Grave: just keep a close eye on allies below 50% health.
    • However, be careful to Shadow Wave that ally immediately after, or they will die of Heartstopper Aura icon.png Heartstopper Aura when the Shallow Grave ends!
Venomancer icon.png
  • Venomancer's damage-over-time abilities are easier to heal through with numerous Shadow Waves than other types of damage, and it's simple to time a Shallow Grave until the last possible second to save a teammate from them.


  • Shallow Grave and Town Portal Scroll icon.png Town Portal Scroll is a reliable escape if the enemy does not have a stun to interrupt channeling.

Works well with...[edit]

Brewmaster icon.png
  • Shallow Grave can guarantee Brewmaster gets to use Primal Split icon.png Primal Split.
Broodmother icon.png
  • The damage nuke from Shadow Wave is amplified per unit, which maximum damage is trivially achievable on a target surrounded by Spawn Spiderlings icon.png Spawn Spiderlings' summons.
Huskar icon.png
  • Huskar is at his most effective on low health, and Dazzle is the best option for keeping him safe in that state. A well-timed Shallow Grave can turn a teamfight from the worst odds, and the armor from Weave combined with magic resistance from Huskar's passives makes him extremely difficult to kill.
Meepo icon.png
  • Shallow Grave prevents Meepo's greatest weakness: getting one of Meepo bursted down quickly with single-target damage.
  • Shadow Wave can heal all 5 Meepos at once, and deals formidable nuke damage to any enemy they are clustered around.
Naga Siren icon.png
Naga Siren
  • Mirror Image icon.png Mirror Image spawns 3 illusions at level one, allowing for a massive Shadow Wavenuke even at the very start of the game.
  • Rip Tide icon.png Rip Tide's armor reduction further increases the effectiveness of your spells, which all deal physical damage.
  • Song of the Siren icon.png Song of the Siren can halt a teamfight, giving Weave time to work itself up to higher armor values.
Phantom Lancer icon.png
Phantom Lancer