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▶️ Many hands make light work.
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Bad against...[edit]

Ancient Apparition icon.png
  • Ice Blast negates healing from Shadow Wave, and lasts longer than Shallow Grave.
Axe icon.png
  • Culling Blade kills any target under the health threshold, even through Shallow Grave.
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  • Mirror Image's illusions can easily walk straight at Dazzle and attack him, due to Dazzle's lack of reliable AoE nukes or disables.
  • Ensnare roots Dazzle or his allies, making it harder to stay range of Dazzle's saving abilities.
  • Song of the Siren can be used to initiate a fight with superior positioning, potentially zoning Dazzle's high-impact spells out of the fight.
Outworld Devourer icon.png
  • Astral Imprisonment is a versatile nuisance:
    • If it is cast on a low-enough-health unit at least 1 second into Shallow Grave's duration, the Shallow Grave will end during the imprisonment, and the target will take lethal damage when released.
    • It can be used remove Dazzle from the fight at a time he could have saved someone.
    • It lets himself or an ally dodge all of Poison Touch's effects, for long enough to recover their Blink Dagger icon.png Blink Dagger.
Phantom Lancer icon.png
  • Juxtapose and Doppelganger conjures too many illusions for Dazzle to deal with, given he has no inherent movement- or AoE-abilities.
  • Phantom Rush and Spirit Lance allow Phantom Lancer to trivially catch Dazzle even in the back line of a fight.
  • Phantom Lancer has high base armor which counters Dazzle's physcial damage based spells in lane.
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  • A well-timed Global Silence prevents Dazzle from saving allies with Shallow Grave or Shadow Wave. Items that could dispel the silence are expensive, and difficult for Dazzle to farm from a support role.
  • Arcane Curse and Last Word cause long damage over time, which may outlast Shallow Grave.
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  • Doom can completely shut down Dazzle through Doom, as it prevents him from casting his abilities and, by extension, gaining Bad Juju stacks.


  • Dazzle is weak against summons (especially ranged ones) because of Shadow Wave's unreliability as an area nuke.
  • Bloodseeker minimap icon.png Bloodseeker's Thirst, Rupture, and huge AoE silence Blood Rite can fare well against Dazzle.
  • Some heroes with extreme range, like Zeus minimap icon.png Zeus, Invoker minimap icon.png Invoker or Clockwerk minimap icon.png Clockwerk, can snipe your allies from anywhere after your Grave has expired.
  • Heroes with high burst damage through their physical attacks or spells can kill Dazzle or his allies before he has a chance to use Shallow Grave. (Lina minimap icon.png Lina, Lion minimap icon.png Lion, etc.)


  • Orchid Malevolence icon.png Orchid Malevolence and Bloodthorn icon.png Bloodthorn can silence Dazzle, either to kill him or block his spells in critical moments. This forces Dazzle to spend his meager support farm on expensive Eul's Scepter, Lotus Orb, or Guardian Greaves.
  • Diffusal Blade 1 icon.png Diffusal Blade and Necronomicon 1 icon.png Necronomicon burn Dazzle's mana quickly, rendering him useless.
  • Dagon 1 icon.png Dagon along with other quick nukes can snipe low-health allies before Shallow Grave's long cast animation completes.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity can be used to
  • Cyclone an enemy affected by Shallow Grave, wasting a large part of the duration, and giving time to zone Dazzle away so he can't help any more
  • Cyclone Dazzle at a crucial point, preventing him from helping his allies
  • kill an almost-dead enemy who has been Shallow Graved, thanks to the small 50 damage inflicted on landing.

Good against...[edit]

Clockwerk icon.png
  • Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
  • Due to Clockwerk's steady damage output, Dazzle has plenty of time to Shallow Grave anyone Clockwerk initiates on.
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  • Reaper's Scythe is very predictable and gives you plenty of time to react with Shallow Grave: just keep a close eye on allies below 50% health.
    • However, be sure to use Shadow Wave on that ally immediately after, or they will die from Heartstopper Aura when the Shallow Grave ends!
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  • Venomancer's damage-over-time abilities are easier to heal through with numerous Shadow Waves than other types of damage, and it's simple to time a Shallow Grave until the last possible second to save a teammate from them.


  • Shallow Grave and Town Portal Scroll icon.png Town Portal Scroll is a reliable escape if the enemy does not have a stun to interrupt channeling.
  • Dazzle, in general, does well in lane against any solo strength hero with low armor.

Works well with...[edit]

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  • Shallow Grave can guarantee Brewmaster gets to use Primal Split.
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  • The damage nuke from Shadow Wave is amplified per unit, which maximum damage is trivially achievable on a target surrounded by Spawn Spiderlings' summons.
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  • Huskar is at his most effective on low health since his attack speed increases as his health decreases due to his passive. Dazzle is the best option for keeping him safe in that state with a well-timed Shallow Grave.
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  • Shallow Grave prevents Meepo's greatest weakness: getting one of Meepo bursted down quickly with single-target damage.
  • Shadow Wave can heal all 5 Meepos at once, and deals formidable nuke damage to any enemy they are clustered around.
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  • Mirror Image spawns 3 illusions at level one, allowing for a massive Shadow Wave nuke even at the very start of the game.
  • Rip Tide's armor reduction further increases the effectiveness of your spells, which all deal physical damage.
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