Dazzle/Changelogs

From Dota 2 Wiki
Jump to: navigation, search
 
 
 
 
 
 
 
 
 
 
 
Changelogs
 
 

Version history[edit]

Version
Description
  • Level 15 left talent: Increased Shadow Wave heal/damage bonus from 20 to 30.
  • Level 15 right talent: Increased cast range bonus from 125 to 200.
  • Increased Bad Juju cooldown reduction from 20%/35%/50% to 26%/38%/50%.
  • Level 10 left talent: Replaced +200 health bonus with +30% experience gain bonus.
  • Poison Touch
    • Reduced cast range from 600/700/800/900 to 500/600/700/800.
    • Increased mana cost from 80/100/120/140 to 95/110/125/140.
  • Increased Shallow Grave cooldown from 60/45/30/15 to 60/46/32/18.
  • Reduced Intelligence attribute symbol.png intelligence gain from 3.4 to 3.2.
  • Reduced Bad Juju cooldown reduction from 30%/40%/50% to 20%/35%/50%.
  • Increased Shadow Wave cooldown from 13/11/9/7 to 14/12/10/8.
  • Increased Poison Touch mana cost from 80/90/100/110 to 80/100/120/140.
  • Reduced Bad Juju debuff duration from 10 to 8.
  • Increased Strength attribute symbol.png strength gain from 2.3 to 2.5.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Poison Touch
    • Multiple casts now stack the debuff, instead of refreshing the duration.
    • Increased mana cost from 80 on each level to 80/90/100/110.
  • Increased Shadow Wave cooldown from 12/10/8/6 to 13/11/9/7.
  • Replaced Weave with Bad Juju
Passively reduces cooldowns on your abilities and items. Anytime you cast a spell, all nearby enemies will have their armor reduced. Debuff stacks and refreshes duration.
Cooldown reduction: 30%/40%/50%
Radius: 1200
Armor reduction per cast: 2/2.25/2.5
Duration: 8
  • Level 20 right talent: Reduced movement speed bonus from 50 to 40.
  • Level 25 left talent: Replaced +0.5 Weave armor reduction with +0.5 Bad Juju armor reduction.
  • Level 25 right talent: Replaced -4s Shadow Wave cooldown with +40% Poison Touch movement speed slow.
  • Rescaled base attack damage from 16-34 to 22-28.
  • Increased Poison Touch damage per second from 10/24/38/52 to 16/28/40/52.
  • Increased Strength attribute symbol.png strength gain from 2.15 to 2.3.
  • Poison Touch
    • Rescaled number of targets from 4/5/6/7 to 2/4/6/8.
    • Reduced cooldown from 35/30/25/20 to 27/24/21/18.
  • Fixed Poison Touch's max distance not being increased by cast range bonuses.
  • Increased Poison Touch damage per second from 10/20/30/40 to 10/24/38/52.
  • Increased movement speed from 305 to 310.
  • Level 20 left talent: Increased Poison Touch damage bonus from 30 to 45.
  • Level 10 left talent: Increased health bonus from 175 to 200.
  • Level 10 right talent: Increased attack damage bonus from 60 to 75.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked Poison Touch
Old Poison Touch:
Casts a poisonous spell on an enemy unit, gradually slowing movement, and causing damage over time.
Cast range: 600/650/700/750
Mana cost: 70
Cooldown: 15/13/11/7
Level 1: 33% slow for 3 seconds, 14 damage per second for 7 seconds.
Level 2: 33% slow for 2 seconds, 66% slow for 1 second, 20 damage per second for 7 seconds.
Level 3: 33% slow for 1 second, 66% slow for 1 second, 100% slow for 1 second, 26 damage per second for 7 seconds.
Level 4: 33% slow for 1 second, 66% slow for 1 second, stun for 1 second, 36 damage per second for 7 seconds.
Notes: The damage starts after the slow/stun. Deals physical damage. Multiple instances fully stack.
New Poison Touch:
Releases a cone of poisonous magic that strikes multiple enemy units. Deals damage over time and slows the target. Anytime the targets get attacked, the debuff duration is refreshed.
Cast range: 600/700/800/900
Starting radius: 200
Max distance: 500
End radius: 300
Number of targets: 4/5/6/7
Damage per second: 10/20/30/40
Movement speed slow: 14%/16%/18%/20%
Duration: 4/5/6/7
Mana cost: 80
Cooldown: 35/30/25/20
Notes: Single target spell, but hits a number of enemies in a cone area in front of Dazzle. The debuff gets refreshed whenever getting attacked by a player or Roshan. Deals physical damage.
  • Reworked talents:
Old:
Level 10: +125 health or +10 Intelligence attribute symbol.png intelligence
Level 15: +60 attack damage or +100 cast range
Level 20: +25 Poison Touch damage per second or 25 movement speed
Level 25: +60 Shadow Wave damage and heal or -6s Poison Touch cooldown
New:
Level 10: +175 health or +60 attack damage
Level 15: +20 Shadow Wave damage and heal or +125 cast range
Level 20: +30 Poison Touch damage per second or +50 movement speed
Level 25: +0.5 Weave armor per second or -4s Shadow Wave cooldown
  • Increased Strength attribute symbol.png strength gain from 1.85 to 2.15.
  • Reduced base health regeneration from 0.25 to 0.
  • Aghanim's Scepter icon.png Aghanim's Scepter
    • No longer increases Weave armor per second from 0.75/1/1.25 to 1.25/1.5/1.75 and radius from 575 to 775.
  • Now turns Shallow Grave into a 450 radius area targeted spell, affecting all allied heroes within the selected area.
  • Level 20 left talent: Replaced 30 seconds respawn time reduction with to 25 Poison Touch damage bonus.
  • Level 15 left talent: Increased attack damage bonus from 40 to 60.
  • Multiple instances of Poison Touch now fully stack with each other.
  • Added talents:
Level 10: +10 Intelligence attribute symbol.png intelligence or +125 health
Level 15: +100 cast range or +40 attack damage
Level 20: +25 movement speed or -30s respawn time
Level 25: -6s Poison Touch cooldown or +60 Shadow Wave damage/heal
  • Increased Poison Touch cast range from 600 on each level to 600/650/700/750.
  • Increased Shallow Grave cast time from 0.35 to 0.4.
  • Increased Shadow Wave mana cost from 80/90/100/110 to 90/100/110/120.
  • Reduced Poison Touch mana cost from 100 to 70.
  • Shallow Grave
    • Increased cast time from 0.3 to 0.35.
    • Increased mana cost from 140/130/120/110 to 150 on each level.
  • Weave
    • Changed vision type from flying to ground.
    • Reduced vision radius from 800 to 575 (Upgradable by Aghanim's Scepter. 775).
    • Reduced vision duration from 8 to 3.
  • Reduced Poison Touch mana cost from 100/115/130/145 to 100 on each level.
  • Increased Weave duration from 20 to 24.
  • Poison Touch
    • Is now disjointable.
    • Now mini-stuns upon projectile impact, instead of launch.
    • Increased damage per second from 8/16/24/32 to 14/20/26/32.
    • Reworked slow progression:
    • Old:
      Level 1: 33% slow for 1 second
      Level 2: 33% slow for 1 second -> 66% slow for 1 second
      Level 3: 33% slow for 1 second -> 66% slow for 1 second -> stun for 1 second
      Level 4: 33% slow for 1 second -> 66% slow for 1 second -> stun for 1 second
    • New:
      Level 1: 33% slow for 3 seconds
      Level 2: 33% slow for 2 seconds -> 66% slow for 1 second
      Level 3: 33% slow for 1 second -> 66% slow for 1 second -> 100% slow for 1 second
      Level 4: 33% slow for 1 second -> 66% slow for 1 second -> stun for 1 second
  • Weave
    • Rescaled armor per second from 1 on each level to 0.75/1/1.25 (Upgradable by Aghanim's Scepter. 1/1.25/1.5).
    • reduced duration from 12/18/24 (Upgradable by Aghanim's Scepter. 18/24/30) to 20 on each level.
  • Increased Shallow Grave cast range from 400/600/800/1000 to 550/700/850/1000.
  • Shadow Wave now always heals Dazzle minimap icon.png Dazzle first, regardless of who is targeted. This heal does not count towards the bounce limit.
  • Increased Poison Touch damage per second from 7/14/21/28 to 8/16/24/32.
  • Shallow Grave now has a duration indicator above the target, visible to allies only.
  • Increased Shallow Grave cooldown from 54/40/26/12 to 60/45/30/15.
  • Fixed Shadow Wave not bouncing the correct number of times.
Old Weave:
A powerful shadow magic used to increase or decrease a target's defenses over time. Changes armor by 1 every pulse.
Cast time: 0.5
Cast range: 800
Pulses: 4/8/12/16
Duration: 17
Mana cost: 100
Cooldown: 20
Notes: A regular ability. Increases/decreases armor in 5/2.5/1.33/1 second intervals, starting immediately upon cast, reaching 4/8/12/16 armor after 16 seconds.
New Weave:
A powerful shadow magic used to increase or decrease defenses over time. Changes armor by 1 every second. Affects allied and enemy heroes in a radius.
Cast time: 0.3
Cast range: 2000
Radius: 575
Armor per second: 1
Duration: 12/18/24
Mana cost: 100
Cooldown: 40
Notes: Ultimate ability. Places a buff on all allied and a debuff on enemy heroes within the area. All buffed/debuffed units gain/lose 1 armor per second throughout the whole duration. At the end of the duration, their armor goes back to normal.
  • Shadow Wave
    • Can now also bounce on Dazzle, instead of always excluding him.
    • Reduced cast time from 0.5 to 0.3.
    • Increased cast range from 550 to 900.
    • Increased number of bounces from 3/3/3/4 to 3/3/4/5.
  • Reworked Shallow Grave
Old Shallow Grave:
The next time target allied hero dies, he will revive in 40% of the regular time and will not lose gold. Revives with full mana. The enemy still gets gold and experience. Dying unit will deal physical damage to its killer if it was a hero.
Cast time: 0.5
Cast range: 550
Damage: 150/300/450
Buff duration: 360
Mana cost: 100/200/300
Cooldown: 200/175/150
Notes: Ultimate ability. When dying with the buff on, the hero's respawn time is reduced by 60%. The damage is afflicted to the hero who kills the buffed ally.
New Shallow Grave:
Shallow Grave prevents any damage from killing the targeted hero for 5 seconds.
Cast time: 0.3
Cast range: 400/600/800/1000
Duration: 5
Mana cost: 140/130/120/110
Cooldown: 90/70/50/30
Notes : Regular ability. Prevents the target's health from dropping below 1 for its duration. No damage can kill it for its duration.
  • Added a visual effect Weave, visible to allies only.
  • Shallow Grave now has a 360 second buff duration, instead of lasting until the next death.
  • Fixed a bug with Weave and Reincarnation.
  • Fixed Dazzle minimap icon.png Dazzle appearing Strength Only and Agility Only game modes.
  • Shallow Grave
    • No longer has a 300 second buff duration and lasts until the next death again.
    • Reduced respawn time reduction from 80% to 60%.
    • Reduced cooldown from 250/200/150 to 200/175/150.
  • Shallow Grave
    • Fixed not working properly for heroes with transformation abilities.
    • Now has a 300 second buff duration, instead of lasting until the next death.
    • Reduced mana cost from 200/350/500 to 100/200/300.
    • Rescaled cooldown from 300/200/100 to 250/200/150.
  • Re-added and reworked Shadow Priest (to see the previous Shadow Priest, see here).
    • Changed name from Razzle to Dazzle.
    • Increased Strength attribute symbol.png strength gain from 1.65 to 1.85.
    • Increased base Agility attribute symbol.png agility and gain from 15 + 1.4 to 21 + 1.7.
    • Increased base Intelligence attribute symbol.png intelligence from 22 + 3.15 to 27 + 3.4.
    • Rescaled base attack damage from 17-29 to 14-32 (total attack damage is now 41-59).
    • Reduced attack range from 600 to 500.
  • Replaced Shadow Word with Poison Touch
Poison Touch:
A poisonous magic is placed on an enemy unit causing it to move slowly becoming paralyzed. The longer the poison takes to set in, the slower the unit will become. After the poison sets in, it takes physical damage per second.
Cast range: 600
Damage per second: 7/14/21/28
Slow duration: 1/2/3/3
Mana cost: 100/115/130/145
Cooldown: 15/13/11/9
Notes: Mini-stuns the target upon cast. On each level, it slows for 33% for the 1st second, 66% for the 2nd second and stuns the target for the 3rd second. The damage over time starts after the disable part is over. This means on level 1, it just slows for 33% and then starts damaging, and on level 3 and 4, it slows for 33%->66%->stuns->damages.
Weave:
A powerful shadow magic used to increase or decrease a target's defenses over time. Changes armor by 1 every pulse.
Cast range: 800
Pulses: 4/8/12/16
Duration: 17
Mana cost: 100
Cooldown: 20
Notes: Increases/decreases armor in 5/2/1.33/1 second intervals, starting immediately upon cast, reaching 4/8/12/16 armor after ~15 seconds.
Shadow Wave:
Sends forth a Shadow Wave to heal few units. Healed units also damage a small area around them for the same amount. Dissipated damage is physical.
Cast range: 550
Bounce distance: 475
Damage radius: 155
Number of targets: 3/3/3/4
Heal/damage: 80/100/120/140
Notes: Does not include Dazzle minimap icon.png Dazzle himself. In order to heal self, the spell has to be cast on self. The wave bounces instantly to nearby units. The AoE damage around multiple healed allies stacks.
Shallow Grave:
The next time target allied hero dies, he will revive in 20% of the time and will not lose gold. Revives with full mana. The enemy still gets gold and experience. Dying unit will deal physical damage to its killer if it was a hero.
Cast range: 550
Damage: 150/300/450
Mana cost: 200/350/500
Cooldown: 300/150/75
Notes: The placed buff lasts until the next death. When dying with the buff on, the hero's respawn time is reduced by 80%. The damage is afflicted to the hero who kills the buffed ally.

Patch history[edit]

Patch
Description
  • Added sound effect for Bad Juju targeting.
  • Fixed Poison Touch's max search range not increasing along with the cast range per level.
  • Fixed Shadow Wave sometimes counting your hero towards the limit.
  • Updated model and icons.
  • Poison Touch:
    • Fixed being dodgeable.
    • Fixed not resetting its max slow/stun effect when refreshed on a target.
    • Fixed sometimes dealing 7 damage ticks instead of 8.
  • Fixed Shadow Wave being unable to bounce to allied invulnerable/sleeping units.
  • Fixed Poison Touch slow and stun applying if BKB was used after it had been applied.
  • Fixed Shadow Wave not doing its damage around the AoE of the last target.
  • [U] Added a haste rune run animation for Dazzle minimap icon.png Dazzle.
  • [U] Added a chase animation for Dazzle minimap icon.png Dazzle.
  • [U] Added injured idle animation.
  • [U] Added injured attack animation.
  • [U] Added spawn animation.
  • There is now an impact effect on enemies who are damaged by Shadow Wave.
  • Fixed Shadow Wave, it now properly deals physical damage, and damages magic immune units.
  • Update stats section on hud when a displayed modifier changes its tooltip parity, eg Dazzle minimap icon.png Dazzle's Weave.