Dazzle

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Dazzle
Dazzle icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
18 + 2.5
21 + 1.7
25 + 3.2
Level Base 1 15 25
Health 200 524 1154 1604
Health regen 0 1.8 5.3 7.8
Magic res. 25% 26.08% 28.18% 29.68%
Mana 75 450 1110 1590
Mana regen 0 1.56 4.36 6.36
Spell dmg 0% 2.19% 6.11% 8.91%
Armor -1 2.36 6.17 8.89
Att/sec 0.59 0.71 0.85 0.95
Move sp amp. 0% 1.05% 2.24% 3.09%
Damage 22‒28 47‒53 91‒97 123‒129
Movement speed 310
Turn rate 0.6
Vision range 1800/800
Attack range 550
Projectile speed 1200
Attack animation 0.3+0.3
Base attack time 1.7
Collision size 24
Legs
Gib type Default

Dazzle the Shadow Priest is a ranged intelligence hero who conjures dazzling dark light to heal his allies and prevent their deaths. His Shadow Wave is a low-cooldown nuke and chain healing ability, dealing more damage to nearby enemies for each ally the wave heals. Shallow Grave makes an ally temporarily unkillable, allowing Dazzle's teammates to survive impossible situations. Poison Touch is a spammable ability that slows its target and deals damage over time. His ultimate, Bad Juju, allows for all of his spells and items to be used more frequently, while also causing his spells to temporarily reduce his enemies' armor.

A hard support with little item dependence, Dazzle's Shadow Wave nevertheless gives him the option to farm or push waves when he needs to. He also scales well into the late game, as unlike most supports his spells deal physical damage, and all of them but Poison Touch pierces spell immunity. Loyal priest of the shining shadows, Dazzle will save you time and time again.

Bio[edit]

Dazzle minimap icon.png Dazzle, the Shadow Priest
Play "Where my shadow falls, there falls my foe."
Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to fight his enemies and help his friends.

Abilities[edit]

Poison Touch
Can be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity. Play
Q
T
Poison Touch icon.png
Affects
Enemies
Damage
Physical
Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked, the debuff duration is refreshed.
Cast Animation: 0.3+0.57
Cast Range: 500/600/700/800 (Talent 625/725/825/925)
Starting Radius: 200
Max Distance: 500
End Radius: 300
Number of Targets: 2/4/6/8
Damage per Second: 16/28/40/52 (Talent 61/73/85/97)
Movement Speed Slow: 14%/16%/18%/20% (Talent 54%/56%/58%/60%)
Duration: 4/5/6/7
Cooldown: 27/24/21/18
Mana: 95/110/125/140
Does not pierce spell immunity. Slow persists and deals damage if debuff was placed before spell immunity and when not dispelled.
Blocked by Linken's Sphere. Blocked upon cast fully only when primary target.
Modifiers
Debuff Poison Touch: Dispellable with any dispel.
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.

Notes:

  • Poison Touch's projectiles travel at a speed of 1300.
  • Can hit units up to 1000 range away (starting radius + distance + end radius).
  • The complete area is shaped like a cone in front of Dazzle.
  • The area starts in front of Dazzle, and not at the primary target's position.
  • Targets within the cone area are not chosen randomly. It chooses the closest valid targets to the primary target within the cone.
  • Deals damage in 1 second intervals, starting 1 seconds after the debuff is placed, resulting in 4/5/6/7 damage instances.
  • Can deal up to 64/140/240/364 (Talent 244/365/510/679) damage to each target when not refreshed (before reductions).
  • The duration gets refreshed whenever a player or Roshan lands an attack on the debuffed unit. This means it does not get refreshed on missed attacks.
  • Multiple instances of Poison Touch fully stack.
  • Bad Juju effectively reduces cooldown to:
    • Level 1: 21.6/19.2/16.8/14.4
    • Level 2: 17.55/15.6/13.65/11.7
    • Level 3: 13.5/12/10.5/9


Shallow Grave
Pierces spell immunity. Play
W
G
Shallow Grave icon.png
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.
Cast Animation: 0.4+0
Cast Range: 550/700/850/1000 (Talent 675/825/975/1125)
Radius: 0 (Upgradable by Aghanim's Scepter. 450)
Duration: 5
Cooldown: 60/46/32/18
Mana: 150
Aghanim's upgrade: Causes Shallow Grave to be an AoE spell.
Modifiers
Buff Shallow Grave: Undispellable.
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.

Notes:

  • Prevents the target from dying by setting its minimum health to 1.
    • This means the target cannot die to damage, but can die to instantly killing effects (e.g. Culling Blade and Wraith Delay), since they do not kill with damage.
    • Although using an instant kill effect, Ice Blast does not shatter units affected by the Min Health mechanic.
    • HP removal cannot kill the unit either, so that it prevents the target from dying to e.g. False Promise's delayed damage.
  • Damage taken is technically not reduced, so any damage event still registers the full damage.
  • When upgraded, Shallow Grave turns into a ground-targeted ability, meaning it does not need to be centered on an ally to cast.
    • Therefore, targeting an empty area is possible as well, wasting the mana and cooldown.
    • Graves all heroes (including illusions and clones) and creep-heroes within the area.
    • Does not grave invulnerable or hidden units within the area.
  • Bad Juju effectively reduces cooldown to:
    • Level 1: 48/36.8/25.6/14.4
    • Level 2: 39/29.9/20.8/11.7
    • Level 3: 30/23/16/9


Shadow Wave
Pierces spell immunity. Play
E
D
Shadow Wave icon.png
Affects
Allies / Enemies
Damage
Physical
Sends out a bolt of power that arcs between allies, healing them while damaging any units standing nearby. Dazzle is always healed by Shadow Wave.
Cast Animation: 0.3+0.57
Cast Range: 900 (Talent 1025)
Damage Radius: 185
Bounce Distance: 475
Number of Bounces: 3/4/5/6
Heal: 80/100/120/140 (Talent 100/120/140/160)
Damage: 80/100/120/140 (Talent 100/120/140/160)
Cooldown: 14/12/10/8
Mana: 90/100/110/120
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.

Notes:

  • Shadow Wave has no bounce delay, so all targets are healed at the same time.
  • Priority order: Hurt allied heroes > hurt allied non-hero units (includes illusions) > allied heroes > non-hero units.
    • The lower the health of nearby allies, the higher their priority gets. This means the lowest health units get healed first.
    • If multiple units hit the exact same criteria (e.g. only full health non-hero units are nearby), it chooses between them randomly.
  • Regardless of the target, Dazzle is always healed without counting towards the number of bounces, effectively healing 4/5/6/7 units.
  • In total, can heal up to 320/500/720/980 (Talent 400/600/840/1120) health when all bounces hit.
  • The damage radius is centered around each healed unit. An enemy unit can get damaged by all healed units per cast.
  • Can deal up to 320/500/720/980 (Talent 400/600/840/1120) damage to a single unit (before reductions).
  • Bad Juju effectively reduces cooldown to:
    • Level 1: 11.2/9.6/8/6.4
    • Level 2: 9.1/7.8/6.5/5.2
    • Level 3: 7/6/5/4


Bad Juju
Bad Juju icon.png
Ability
Passive
Affects
Self / Enemies
Passively reduces cooldowns on your abilities and items. Anytime you cast a spell, all nearby enemies will have their armor reduced. Debuff stacks and refreshes duration.
Cooldown Reduction: 20%/35%/50%
Radius: 1200
Armor Reduction per Cast: 2/2.25/2.5 (Talent 2.5/2.75/3)
Duration: 8
Modifiers
Debuff Bad Juju Armor: Undispellable.

Notes:

  • Stacks multiplicatively with Octarine Core icon.png Octarine Core and additively other sources of cooldown reduction.
  • Reduces armor of enemies before the triggering spell resolves.
  • Does not trigger on active item abilities, on spells with 0 cooldown, or on spells which do not trigger on-cast effects.
  • Places one debuff on enemies. This debuff gets stronger when it gets refreshed with successive casts.
    • A number on the icon shows how many times the debuff was refreshed, including the first cast.


Talents[edit]

Hero Talents
+0.5 Bad Juju Armor Reduction25+40% Poison Touch Slow
+45 Poison Touch DPS20+40 Movement Speed
+20 Shadow Wave Heal / Damage15+125 Cast Range
+200 Health10+75 Damage
Notes:
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango allows Dazzle to survive against enemy harass damage so that he is not forced to retreat out of lane and leave his lane partner vulnerable.
  • Healing Salve icon.png Healing Salve also restores health to Dazzle or allies.
  • Iron Branch icon.png Iron Branch provides cost-effective attributes. It can build into Magic Wand, or combines with Tango for more health regeneration.
  • Clarity icon.png Clarity allows Dazzle to replenish his mana in lane, which in turn sustain his spell-casting, most importantly Shadow Wave to heal his ally.
  • Animal Courier (Radiant) icon.png Animal Courier ferries items to teammates.
  • Observer Ward icon.png Observer Ward provides map vision and information to make gameplay decisions, allowing teammates to engage in fights on their terms or to avoid enemy ganks.

Early game:

  • Magic Stick icon.png Magic Stick gives Dazzle burst health and mana. Staying alive long enough to cast one more spell in a fight can make a significant difference.
  • Boots of Speed icon.png Boots of Speed is crucial to purchase as early as possible on all heroes. In Dazzle's case, positioning is crucial for being able to cast his spells, and the additional movement speed allows him to chase down foes after inflicting them with Poison Touch.
  • Urn of Shadows icon.png Urn of Shadows has great synergy with Dazzle's abilities. It provides its fair bit of cost-effective stats. The Urn charges allow Dazzle to heal teammates alongside Shadow Wave, or to add more damage during ganks and fights.

Mid game:

  • Magic Wand icon.png Magic Wand, assembled from earlier Magic Stick and Iron Branch, provides extra attributes and charge storage to increase Dazzle survivability and longevity in fights.
  • Medallion of Courage icon.png Medallion of Courage greatly synergizes with Dazzle's abilities, all of which deal physical damage. It provides additional armor for survivability and scaling mana regeneration, while the active can work alongside Bad Juju to further augment allies' armor or further debilitate that of his foes.
  • Arcane Boots icon.png Arcane Boots improves the size of his mana pool, allowing him to use more abilities, and allows him to replenish the mana of himself and his teammates, further boosting his ability to support his team.
  • Mekansm icon.png Mekansm provides Dazzle with all-around attributes as well as armor, and allows him to further heal his teammates alongside Shadow Wave, lengthening their lifespans in fights.

Late game:

  • Solar Crest icon.png Solar Crest, upgraded from Medallion of Courage, improves the item's effectiveness in all areas. The increased mana regen further allows Dazzle to take advantage of his high intelligence growth, while the increased attack and movement speed is extremely helpful for allied carries.
  • Spirit Vessel icon.png Spirit Vessel, upgraded from Urn of Shadows, provides more useful bonuses like movement speed and health, as well as granting the ability to reduce the health regen of targets.
  • Guardian Greaves icon.png Guardian Greaves, upgraded from Arcane Boots and Mekansm icon.png Mekansm, restores health and mana to allies and removes debuffs from Dazzle. The Guardian Aura greatly boosts the survival of Dazzle's team, particularly when they are at low health, giving Dazzle a larger window with which to use Shallow Grave.
  • Lotus Orb icon.png Lotus Orb increases Dazzle's armor, improving survivability, and gives him bonus health and mana regeneration for self-sustain. Echo Shell lets Dazzle dispel debuffs from a target ally and bounce enemy unit-targeted abilities back against them. It may discourage enemies from casting spells against important allies, or can be combined with Shallow Grave to help improve survivability.

Situational items:

  • Sentry Ward icon.png Sentry Wards are important to purchase alongside Observer Wards, for taking away enemy map vision or spotting out invisible enemy heroes.
  • Ghost Scepter icon.png Ghost Scepter improves Dazzle's survivability in the face of overwhelming physical damage. Besides providing all-around attributes, it temporarily renders him immune to physical damage, allowing him to buy himself time to cast his spells.
  • Glimmer Cape icon.png Glimmer Cape is a good utility item that helps Dazzle to further protect his teammates. Besides boosting his magic resistance slightly to provide survivability against magic nukes, using the active on a teammate who is being focused can buy them time to run away while greatly boosting their magic resistance. It can also be combined with Shallow Grave, greatly improving Dazzle's chances of successfully saving a teammate's life.
  • Force Staff icon.png Force Staff is a very strong support purchase that further augment's Dazzle's protective capabilities. It improves the size of Dazzle's mana pool while also providing HP regen for self-sustain. Besides allowing him to quickly re-position himself to cast his spells, casting the active on a fleeing teammate that is under the protection of Shallow Grave can immediately push them to safety, further guaranteeing their survival.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity is a very strong utility item that can be obtained relatively cheaply. The improved intelligence and powerful scaling mana regen allow Dazzle to easily cast his spells whenever he needs to, while the improved base movement speed helps with positioning and chasing down or fleeing enemies. The active allows Dazzle to give himself temporary invulnerability while also dispelling debuffs from himself, or can be used to disable enemies while removing buffs, particularly if they are attempting to chase down and kill one of Dazzle's allies.
  • Drum of Endurance icon.png Drum of Endurance is a cheap and easily built item that grants all-around attributes. The aura boosts Dazzle's mobility and gives his team extra movement and attack speed in fights, and the active can further increase his teamfight contribution.
  • Pipe of Insight icon.png Pipe of Insight is a situationally strong utility item that further improves Dazzle's ability to protect his team. The vastly improved health regeneration and magic resistance also make Dazzle himself much harder to eliminate in fights, allowing him to always be ready to protect his teammates.
  • Rod of Atos icon.png Rod of Atos is a strong utility support item that improves Dazzle's survivability and disabling potential. It greatly improves Dazzle's HP pool while also providing a large amount of intelligence to improve his mana pool. The active allows Dazzle to root enemies from long distance.
  • Shiva's Guard icon.png Shiva's Guard is a good utility item that increases Dazzle's teamfight contribution. It provides Dazzle with a large amount of armor, boosting his survivability, as well as intelligence to increase the size of his mana pool. Freezing Aura reduces enemies' attack speed, debilitating their ability to harm Dazzle's team with physical attacks, while Arctic Blast deals damage and slows in an area around Dazzle, stacking alongside Poison Touch and allowing teammates to more easily group around them for an offensively cast Shadow Wave.
  • Scythe of Vyse icon.png Scythe of Vyse is a very powerful item to purchase on any support hero, gold permitting. It provides all-around attributes as well as a large amount of intelligence and mana regen, increasing Dazzle's overall resilience and ensuring that he will never run out of mana. The Hex allows him to hard-disable a target enemy at range, greatly improving his contribution to teamfights.
  • Octarine Core icon.png Octarine Core combos greatly with all of Dazzles capabilities, as it empowers Bad Juju already impressive cool down reduction, almost enabling Dazzle to have Shallow Grave with constant readiness, not to mention it stacks of Poison Touch, more frequent healing and damage with Shadow Wave, and armor reduction; plus the life stealing spell damage.

Gameplay[edit]

Roles: Support Support Nuker Nuker Disabler Disabler
Complexity: ★☆☆
Playstyle: A journey to the Nothl realm changes all its visitors, not least of which Dazzle, a young acolyte of the Dezun order. Consecrated as a Shadow Priest, Dazzle sends outs Shadow Waves to mend and maim. Foes are crippled by his Poison Touch, while allies are blessed with Shallow Grave, cheating death no matter how severe their injuries. Enemies within earshot of his incantations feel their bodies weaken, for those who cross Dazzle are invariably afflicted with an eternity of Bad Juju.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • The current version of Dazzle was created in 6.39 (upon release, Weave was a regular ability while Shallow Grave was his ultimate), but there was another version of Dazzle, which was released in 6.00. However, this old version of the Shadow Priest only lasted for 3 version, as he was removed in 6.03. He was considered a "filler hero".
    • Upon his release in 6.00, his name was Razzle, the Shadow Priest. His Title, Shadow Priest, and his abilities Shadow Word and Power Word are most likely a reference to the Priest, a playable class from World of Warcraft, a title from Blizzard Entertainment. The Priest class is able to assume a Shadow Form, turning it into a Shadow Priest and has several abilities named Shadow Word and Power Word, from which some have a similar effect to Razzle's spells.

Gallery[edit]