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Version history [ edit ]
Increased base health regeneration from 0 to 1.5.
Increased base mana regeneration from 0.01 to 0.9.
Level 10: +100 cast range
or 12% evasion Level 15: +14 health regeneration
or +120 attack damage Level 20: +75
radius Vacuum or 10% cooldown reduction Level 25: +80 damage per second Ion Shell or +25 strength New:
Level 10: +90 attack damage
or 12% evasion Level 15: +75
radius Vacuum or +12 health regeneration Level 20:
targets ground with 300 radius Surge or 15% cooldown reduction Level 25: +150 damage per second Ion Shell or place 2 parallel Walls of Replica
Increased cooldown from 12/11/10/9 to 13/12/11/10. Surge
gain from 2.3 to 2.6. strength Reduced base health regeneration from 0.25 to 0.
Reduced slow duration from 1 on each level to 0.6/0.8/1. Walls of Replica
Increased cooldown from 28 to 32. Vacuum
Reduced movement speed from 300 to 295.
mana cost from 70/90/110/130 to 100/110/120/130. Ion Shell Level 15 right talent: Increased attack damage bonus from 90 to 120.
Level 20 left talent: Replaced 25 intelligence bonus with +75
radius. Vacuum Level 20 right talent: Replaced 12 strength bonus with 10% cooldown reduction.
Level 25 right talent: Replaced 12% cooldown reduction with 25 strength bonus.
Level 25 left talent: Increased damage per second bonus from 70 to 80. Ion Shell
Walls of Replica No longer deals 150 damage to enemy heroes upon creating illusions of them.
Now slows the movement speed of enemy heroes it creates illusions of by 75% for 1 second. Added talents:
Level 10: +12% evasion
or +100 cast range Level 15: +90 attack damage
or +14 health regeneration Level 20: +12
strength or +25 intelligence Level 25: +12% cooldown reduction or +70 damage per second Ion Shell
Increased mana cost from 20/30/40/50 to 50 on each level. Surge
duration from 20 to 25. Ion Shell
Walls of Replica Reduced illusion damage dealt from 70%/80%/90% to 60%/75%/90%.
Increased duration from 15/30/45 to 45.
Reduced mana cost from 200/300/400 to 125/250/375.
armor from 4 to 5 (total armor is now 6.68). Increased pull duration from 0.4 to 0.5. Vacuum
cooldown rescaled from 28.0 seconds to 28 seconds. Vacuum
Increased cooldown from 24 to 28. Vacuum
Increased cooldown from 22 to 24. Vacuum
Reduced movement speed from 305 to 300.
Vacuum No longer affects
invulnerable units. Reduced cast range from 550 to 500.
Reduced radius from 275/375/475/575 to 250/350/450/550.
Increased cooldown from 16 to 19.
Ion Shell Increased damage radius from 225 to 250.
Increased duration from 15 to 20.
Increased damage per second from 30/45/60/75 to 30/50/70/90.
Increased cooldown from 7 to 10. illusions are now visually distinguishable for enemies. Walls of Replica
Increased collision size from 12 to 24.
Reduced collision size from 24 to 12.
Increased attack range from 125 to 128.
illusion damage dealt from 70% on each level to 70%/80%/90%. Walls of Replica Added upgrade for Dark Seer: Causes Aghanim's Scepter to create illusions of allied heroes as well, which deal 50% and take 250% damage. Walls of Replica
Vacuum Reduced cast range from 800 to 550.
Reduced damage from 60/120/180/240 to 40/80/120/160. Fixed some stacking bugs. Ion Shell
on the same unit now refreshes the duration, instead of stacking. Ion Shell
Walls of Replica Increased damage from 125 to 150.
Increased illusions dealt damage from 60% to 70%.
mana cost from 60/80/100/120 to 70/90/110/130. Ion Shell
Walls of Replica No longer creates illusions of allies.
Now deals 125 damage to heroes whenever it creates illusions of them.
Increased illusions dealt damage from 25% to 60%.
Vacuum No longer pierces
spell immunity. Now pulls affected units to the center over 0.4 seconds, instead of instantly.
Increased stun duration from 0.1 to 0.4. [
?] Increased cast range from 550 to 800.
Ion Shell Fixed some minor potential bugs.
Reduced cooldown from 15 to 7.
Increased duration from 2/3.5/5/6.5 to 3/4.5/6/7.5. Surge
Reduced all spells' cast time from
to 0.4. [ Info Needed ] Increased length from 800 to 1000. Walls of Replica
Vacuum Fixed from working on various exploitable areas.
Reduced stun duration from to 0.1. [ Info Needed ]
Patch history [ edit ]
Fixed two ledges (below the two rune spots) where you could get units stuck with and Telekinesis . Vacuum
Fixed being able to cast on special units like Spirit Bear and Ion Shell 's Golem. Warlock
Fixed illusion creation timing (affects instantly dying illusions mainly). Walls of Replica
Updated vision values on these abilities: , Unstable Concoction , Phantasm , Waveform , Storm Hammer , Mirror Image , Spirit Lance , Requiem of Souls , Spectral Dagger , Venomous Gale , Earthbind , Dream Coil , Shackleshot , Walls of Replica , Flamebreak , Deafening Blast . Ghostship
Fixed showing the visual connecting effect on invisible targets. Ion Shell
turn rates for the following heroes: , Lifestealer , Alchemist , Clockwerk , Bounty Hunter , Dark Seer , Dazzle , Ancient Apparition , Brewmaster , Chen , Silencer , Lone Druid and Spectre . Spirit Breaker Fixed tree AoE destruction being too big. Vacuum
continuously pulling new units in the AoE for a period of time after initial cast. Vacuum Fixed
disable/pull duration lasting too long. Vacuum Made
's illusion effect more differentiated from a normal illusion effect. Dark Seer Made all known illusions draw with a creep style healthbar. This does not affect enemy illusions, but does apply to 's Dark Seer illusions. Walls of Replica
Changed how 's illusions look — smaller and illusion color for both teams. Dark Seer
Fixed to allow pulling of units through buildings. Vacuum
Fixed to properly stun vacuumed units while they are being moved, so it will now interrupt channels such as Vacuum teleports.
now destroys trees around the targeted area. Vacuum
now resumes his previous movement if he casts Dark Seer on himself. Surge