Winter Wyvern

From Dota 2 Wiki
Jump to: navigation, search
Winter Wyvern
Winter Wyvern icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
24 + 2.1
16 + 1.9
25 + 3.1
Level 0 1 15 25 30
Health 200 680 1260 1680 1880
Health regen 0.25 2.65 5.59 7.69 8.74
Mana 75 375 891 1263 1443
Mana regen 0 1.25 3.42 4.97 5.75
Armor -1 1.67 6.1 9.27 10.85
Att/sec 0.59 0.68 0.84 0.95 1.01
Damage 13‒20 38‒45 81‒88 112‒119 127‒134
Magic resistance 25%
▶️ Movement speed 285
▶️ Attack speed 100
Turn rate 0.4
Vision range 1800/1800
Attack range 425
Projectile speed 700
Attack animation 0.25+0.8
Base attack time 1.7
Damage block 0
Collision size 24
Legs 2


Arctic Burn
Arctic Burn icon.png
Target Unit
(Upgradable by Aghanim's Scepter. Toggle)
Allies / Enemies
Winter Wyvern summons an arctic wind, granting the target unit unobstructed movement and allowing her to exhale a blistering chill into each attack. While affected, attacks travel further and faster, and slow enemies with a magical freeze that strips them of 8% of their current health each second. Sight is also hardened against night's chill, granting 400 additional vision range at night while soaring.
Cast Animation: 0+0
Attack Range Bonus: 275/375/475/575
Attack Projectile Speed Bonus: 500
Night Vision Bonus: 400
Current Health as Damage per Second: 8%
Move Speed Slow: 19%/26%/33%/40% (Talent 34%/41%/48%/55%)
Debuff Duration: 5
Arctic Burn Duration: 12 (Upgradable by Aghanim's Scepter. Indefinite)
Mana Cost per Second: 0 (Upgradable by Aghanim's Scepter. 40)
Cooldown: 30/25/20/15 (With talent: 27/22.5/18/13.5) (With Aghanim's: 0)
Mana: 100/90/80/70
Aghanim's upgrade: Causes Arctic Burn to be a toggle ability, draining 40 mana per second when active. Removes limit on number of attacks per target.
Does not pierce spell immunity. Slow persists and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Buff Arctic Burn Flight: Dispellable with death only.
Debuff Arctic Burn Slow: Dispellable with any dispel.
The same organ where some dragons stoke their inner flame is, in Auroth, a crucible of unimaginable cold. From deep within her frosty gullet, an exhalation sends enemies into burning agony.


  • Modified values: No target changed to target unit, cooldown, mana cost and duration.
  • Temporarily turns the target into a flying unit, allowing them to fly over impassable terrain, trees, units and buildings
  • Attack range bonus and projectile speed bonus are only applied to ranged targets.
  • Each enemy can only receive the debuff once per cast. Successive attacks on the same target neither stack, nor refresh the duration.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 5 instances.
  • Can deal up to 34.09% of the target's current health as damage (before reductions), assuming nothing else affects the target's health.
  • Since the damage per second is based on a percentage of the target's current health, it can never kill an enemy by itself.
  • Destroys trees within a 250 radius at the end of the duration.
  • Aghanim's Scepter icon.png Aghanim's Scepter turns this spell into a toggle ability.
    • As such, it can no longer be cast on allies.
    • Scepter also removes the 1 attack per target limit, allowing her to refresh the debuff with consecutive attacks on the same target.
    • Drains mana in 1 second intervals, starting 1 second after toggling. Still uses the initial cast cost upon toggling on.

Splinter Blast
Splinter Blast icon.png
Launches a ball of brittle ice towards an enemy. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 radius. Enemies struck by these splinters are slowed by 25%.
Cast Animation: 0.3+1.17
Cast Range: 1200
Splinter Search Radius: 500
Damage: 100/180/260/340
Move Speed Slow: 25%
Slow Duration: 4
Cooldown: 7 (With talent: 4)
Mana: 120/130/140/150
Partially pierces spell immunity. Cannot be cast on spell immune enemies. Secondary projectiles are launched towards spell immune enemies. Does not slow or attempt to damage spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Blocked fully only when primary target. Blocked upon impact.
Debuff Splinter Blast Slow: Dispellable with any dispel.
Produced slowly by specialized vesicles in her frozen gullet, Winter Wyvern blast shards of ice at her enemies.


  • Modified values: None.
  • The initial projectile travels at a speed between 650 and 4000. It adapts so that it reaches the target in 1 second.
    • This means when the target gets more than 4000 range away on cast, it takes more than 1 second to reach it.
    • Vice versa, if the target gets closer than 650 range on cast, it takes less than 1 second to reach it.
    • The initial projectile cannot be disjointed.
  • The secondary projectiles travel at a static speed of 600 and can be disjointed.
  • When choosing the cooldown reducing talent, the cooldown of Splinter Blast is 6.3 (Talent 3.6), considering no other sources of reductions.

Cold Embrace
Cold Embrace icon.png
Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.
Cast Animation: 0.3+0.63
Cast Range: 1000
Base Heal per Second: 20
Max Health as Heal per Second: 3%/4%/5%/6%
Duration: 4
Cooldown: 24/21/18/15 (With talent: 21.6/18.9/16.2/13.5)
Mana: 75
Buff Cold Embrace: Dispellable with death only.
From winter's heart comes a cold, healing embrace. The ice slows the blood and allows the spell to better work its curative magic.


  • Stuns the target and turns it immune to physical damage. The target can still be attacked and affected by magical and pure damage.
  • Heals in the form of health regeneration, so it heals for 2 + 0.3%/0.4%/0.5%/0.6% health in 0.1 second intervals.
  • Can heal up to 80 + 12/16/20/24% of maximum health over the duration.
  • Cannot be cast on allies who have disabled help from Winter Wyvern.

Winter's Curse
Winter's Curse icon.png
Winter Wyvern freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed.
Cast Animation: 0.3+1.37
Cast Range: 800
Radius: 350
Curse Damage Reduction: 0%
Curse Attack Speed Bonus: 70
Duration: 3.25/4/4.75
Cooldown: 45/40/35 (With talent: 40.5/36/31.5)
Mana: 125
Partially pierces spell immunity. Can target spell immune enemies.
Cannot taunt spell immune enemies.
Buff Winters Curse Kill Credit: Dispellable with death only.
Debuff Winters Curse Aura: Dispellable with death only.
Debuff Winters Curse: Dispellable with death only.
The oldest of the bookwurm's spells, this curse lends truth to the old saw: sometimes the enemy of my enemy is my enemy still.


  • Modified values: Cooldown, mana cost, radius and curse damage reduction.
  • The target gets stunned, while any of its allies within the radius get taunted.
  • Enemies that enter the radius after cast also get taunted for its remaining duration.
  • The taunt sticks on the affected units. Getting moved outside the area does not free the unit from the taunt.
  • The taunt area is centered around the primary target, meaning it is moved with the target when it gets forcibly moved.
  • The taunt has the same priority as Berserker's Call.
    • Same priority means, affected units attack either Axe minimap icon.png Axe or the curse target, depending on which taunt affected the unit first.
  • If the target gets killed by its allies during the curse, Winter Wyvern gets credit for the kill.
  • Does not disable any abilities. However, most passive abilities are coded to not affect allied units.
  • When the primary target dies, the taunt effect ends immediately.


Hero Talents
-3s Splinter Blast Cooldown25+15% Arctic Burn Slow
10% Cooldown Reduction20+10% Spell Amplification
+40 Damage15+15 Movement Speed
+5 Strength attribute symbol.png Strength10+8 Intelligence attribute symbol.png Intelligence
  • Replaced talents: Respawn time reduction replaced by 10% cooldown reduction and gold income bonus replaced by 10% spell amplification.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core.