Winter Wyvern | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Abilities[]
Winter Wyvern summons an arctic wind, granting the target unit unobstructed movement and allowing her to exhale a blistering chill into each attack. While affected, attacks travel further and faster, and slow enemies with a magical freeze that strips them of 8% of their current health each second. Sight is also hardened against night's chill, granting 400 additional vision range at night while soaring.
Attack Range Bonus: 275/375/475/575
Attack Projectile Speed Bonus: 500
Night Vision Bonus: 400
Current Health as Damage per Second: 8%
Debuff Duration: 5
Causes Arctic Burn to be a toggle ability, draining 40 mana per second when active. Removes limit on number of attacks per target.
The same organ where some dragons stoke their inner flame is, in Auroth, a crucible of unimaginable cold. From deep within her frosty gullet, an exhalation sends enemies into burning agony.
- Modified values: No target changed to target unit, cooldown, mana cost and duration.
- Temporarily turns the target into a flying unit, allowing them to fly over impassable terrain, trees, units and buildings
- However, it does not grant them flying vision.
- Attack range bonus and projectile speed bonus are only applied to ranged targets.
- Each enemy can only receive the debuff once per cast. Successive attacks on the same target neither stack, nor refresh the duration.
- Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 5 instances.
- Can deal up to 34.09% of the target's current health as damage (before reductions), assuming nothing else affects the target's health.
- Since the damage per second is based on a percentage of the target's current health, it can never kill an enemy by itself.
- Destroys trees within a 250 radius at the end of the duration.
- Aghanim's Scepter turns this spell into a toggle ability.
- As such, it can no longer be cast on allies.
- Scepter also removes the 1 attack per target limit, allowing her to refresh the debuff with consecutive attacks on the same target.
- Drains mana in 1 second intervals, starting 1 second after toggling. Still uses the initial cast cost upon toggling on.
Launches a ball of brittle ice towards an enemy. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 radius. Enemies struck by these splinters are slowed by 25%.
Cast Range: 1200
Splinter Search Radius: 500
Damage: 100/180/260/340
Move Speed Slow: 25%
Slow Duration: 4
Produced slowly by specialized vesicles in her frozen gullet, Winter Wyvern blast shards of ice at her enemies.
- Modified values: None.
- The initial projectile travels at a speed between 650 and 4000. It adapts so that it reaches the target in 1 second.
- This means when the target gets more than 4000 range away on cast, it takes more than 1 second to reach it.
- Vice versa, if the target gets closer than 650 range on cast, it takes less than 1 second to reach it.
- The initial projectile cannot be disjointed.
- The secondary projectiles travel at a static speed of 600 and can be disjointed.
- Fully affects invisible units and units in the Fog of War.
Cold Embrace
Ability
Target Unit
Target Unit
Affects
Allies
Allies
Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.
Cast Range: 1000
Base Heal per Second: 20
Max Health as Heal per Second: 3%/4%/5%/6%
Duration: 4
From winter's heart comes a cold, healing embrace. The ice slows the blood and allows the spell to better work its curative magic.
- Stuns the target and turns it immune to physical damage. The target can still be attacked and affected by magical and pure damage.
- Heals in the form of health regeneration, so it heals for 2 + 0.3%/0.4%/0.5%/0.6% health in 0.1 second intervals.
- Can heal up to 80 + 12/16/20/24% of maximum health over the duration.
- Cannot be cast on allies who have disabled help from Winter Wyvern.
Winter's Curse
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Winter Wyvern freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed.
Cast Range: 800
Radius: 350
Curse Damage Reduction: 0%
Curse Attack Speed Bonus: 70
Duration: 3.25/4/4.75
The oldest of the bookwurm's spells, this curse lends truth to the old saw: sometimes the enemy of my enemy is my enemy still.
- Modified values: Cooldown, mana cost, radius and curse damage reduction.
- Enemies that enter the radius after cast also get taunted for its remaining duration.
- The taunt sticks on the affected units. Getting moved outside the area does not free the unit from the taunt.
- The taunt area is centered around the primary target, meaning it is moved with the target when it gets forcibly moved.
- The taunt has the same priority as Berserker's Call.
- Same priority means, affected units attack either File:Dark Moon/Axe minimap icon.png Dark Moon/Axe or the curse target, depending on which taunt affected the unit first.
- The taunt does not affect buildings, wards, and invulnerable or hidden units.
- If the target gets killed by its allies during the curse, Winter Wyvern gets credit for the kill.
- Does not disable any abilities. However, most passive abilities are coded to not affect allied units.
- When the primary target dies, the taunt effect ends immediately.
Talents[]
Hero Talents | ||
---|---|---|
-3s Splinter Blast Cooldown | 25 | +15% Arctic Burn Slow |
10% Cooldown Reduction | 20 | +10% Spell Amplification |
+40 Damage | 15 | +15 Movement Speed |
+5 Strength | 10 | +8 Intelligence |
Notes:
- Replaced talents: Respawn time reduction replaced by 10% cooldown reduction and gold income bonus replaced by 10% spell amplification.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core.