Venomancer

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Venomancer
Venomancer icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
18 + 1.85
22 + 2.6
17 + 1.8
Level 0 1 15 25 30
Health 200 560 1060 1440 1620
Health regen 0.25 2.05 4.64 6.49 7.42
Magic res. 25% 26.08% 27.63% 28.74% 29.3%
Mana 75 279 579 795 903
Mana regen 0 0.85 2.11 3.01 3.46
Spell dmg 0% 1.19% 2.95% 4.21% 4.84%
Armor 0 3.52 9.34 13.5 15.58
Att/sec 0.59 0.72 0.93 1.08 1.16
Move sp amp. 0% 1.1% 2.92% 4.22% 4.87%
Damage 19‒21 41‒43 77‒79 103‒105 116‒118
Movement speed 285
Attack speed 100
Turn rate 0.4
Vision range 1800/1800
Attack range 450
Projectile speed 900
Attack animation 0.3+0.7
Base attack time 1.7
Damage block 0
Collision size 24
Legs 0


Abilities[edit]

Venomous Gale
Venomous Gale icon.png
Affects
Enemies
Damage
Magical
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
Cast Animation: 0+0.57
Cast Range: 800 (Talent 950)
Max Travel Distance: 850 (Talent 1000)
Gale Radius: 125
Initial Damage: 25/50/75/100
Damage over Time: 10/40/70/100
Move Speed Slow: 50%
Duration: 15
Cooldown: 21/20/19/18
Mana: 125
Does not pierce spell immunity. Slow persists and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Venomous Gale: Dispellable with strong dispels.
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.

Notes:

  • Modified values: None.
  • The gale travels at a speed of 1200, taking 0.71 seconds to reach max distance.
  • Can hit units up to 975 (Talent 1125) range away (travel distance + radius).
  • The slow decreases over time. Hit units regain 1% of their movement speed in 0.3 second intervals, starting immediately as the buff is applied.
  • A unit with less than 25% of its maximum health can be denied when it has the Venomous Gale debuff on.
  • After the initial damage, it deals damage over time in 3 second intervals, resulting in overall 6 damage instances.
  • Venomous Gale can deal up to 75/250/425/600 damage to a single unit (before reductions).
  • The debuff from successive casts does not stack, only the duration gets refreshed.
    • Does not stack with Scourge Gale either.
    • Venomous Gale's debuff takes priority.
  • The projectile has 280 radius flying vision. This vision does not last.


Poison Sting
Can be used by illusions. Disabled by Break. Pierces spell immunity.
W
T
Poison Sting icon.png
Ability
Passive
Affects
Enemies
Adds poison damage to Venomancer's normal attacks, slowing movement speed.
Damage per Second: 6/12/18/24
Move Speed Slow: 11%/12%/13%/14%
Duration: 6/9/12/15
Disabled by Break. When Venomancer is affected by Break, his Plague Wards cannot apply Poison Sting either.
Modifiers
Debuff Poison Sting: Undispellable.
Debuff Poison Sting Ward: Undispellable.
The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.

Notes:

  • Modified values: None.
  • The damage ticks in 1 second intervals, starting immediately when the debuff is placed, resulting in 7/10/13/16 damage ticks.
  • The debuff from successive attacks does not stack, only the duration gets refreshed.
Plague Ward
Venomancer Plague Ward model.png
Ward
Level 1
Duration 40
Health 75/200/325/450 (Talent 225/600/975/1350)
Health regeneration 0.25
Armor 0
Magic resistance 0%
Attack damage 12/21/30/39‒14/23/32/41 (Talent 38/65/92/119‒40/67/94/121)
Acquisition range 600
Attack range 600
Base attack time 1.5
Attack animation 0.3+0.7
Projectile speed 1900
Turn rate 0.5
Collision size 16
Vision range 1200800 (G)
Bounty 14‒17
Experience 20/25/30/35
Model scale 0.8
Notes Abilities:
Poison Sting

Plague Ward
Plague Ward icon.png
Damage
Physical
Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.
Cast Animation: 0+0.63
Cast Range: 850 (Talent 1000)
Ward Duration: 40
Cooldown: 5
Mana: 20
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.

Notes:

  • Modified values: None.
  • Plague Wards automatically attack enemies within their attack range, using default auto-attack rules.
    • It is possible to manually give the wards an attack target by just right-clicking an enemy in range.
    • It is also possible to stop the wards from attacking by ordering them to stop (only works when the auto-attack option is turned off).
  • Plague Wards' attacks apply Poison Sting on enemies. The debuff stacks with that of Venomancer's own attacks, but their effects do not stack.
    • This means that wards place a separate Poison Sting debuff on attacked enemies and do not refresh the debuff from Venomancer's attacks.
    • However, the debuff placed by a ward is muted (does not damage or slow) if the enemy is also affected by Venomancer's debuff.
  • The damage source of the wards' Poison Sting is set to be Venomancer, not the wards themselves.
  • Plague Wards have a lower target priority than units and heroes, so they are attacked by towers and lane creeps last.


Scourge Ward
Unknown icon.png
Damage
Physical
Summons a scourge ward to attack enemy units and structures. The ward is immune to magic. Scourge Wards can use a less powerful version of Venomous Gale, and the level is equivalent to the level of Venomancer's Venomous Gale.
Cast Animation: 0+0.63
Cast Range: 850 (Talent 1000)
Ward Duration: 40
Cooldown: 15
Mana: 20
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.

Notes:

  • Levels up together with Plague Ward, using a 5th ability slot.
  • Scourge Wards are bigger than Plague Wards, and have an orange tint on them.
  • Scourge Wards automatically attack enemies within their attack range, using default auto-attack rules.
    • It is possible to manually give the wards an attack target by just right-clicking an enemy in range.
    • It is also possible to stop the wards from attacking by ordering them to stop (only works when the auto-attack option is turned off).
  • Scourge Wards have a lower target priority than units and heroes, so they are attacked by the creeps last.


Poison Nova
Poison Nova icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova cannot deal lethal damage; targets will be left with at least 1 health.
Cast Animation: 0+0.87
Radius: 575
Nova Width: 255
Damage per Second: 30/55/80 (Upgradable by Aghanim's Scepter. 60/85/110)
Duration: 16
Cooldown: 70/60/50 (With Aghanim's: 60/50/40)
Mana: 100/150/200
Aghanim's upgrade: Increases damage and decreases cooldown.
Pierces spell immunity. Does not attempt to damage spell immune enemies.
Modifiers
Debuff Poison Nova: Undispellable.
In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle.

Notes:

  • Modified values: Cooldown and mana cost.
  • Interrupts Venomancer's channeling spells upon cast.
  • The ring expands with a speed of 500.
  • Poison Nova can hit units up to 830 range away (575 travel distance + 255 width).
  • Despite the nova having a width, units between the ring and Venomancer still get hit, even when not within 255 width of the nova ring (such as blinking into the area some time after the spell is cast).
  • Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in 17 instances.
  • Does not tick when affected units turn spell immune, so that Blink Dagger icon.png Blink Dagger is not disabled.
  • Poison Nova can never kill a unit. It does not drop affected units below 1 health from its damage ticks.
  • Can deal up to 510/935/1360 (Upgradable by Aghanim's Scepter. 1020/1445/1870) damage to a single unit (before reductions).
  • The debuff from successive casts does not stack, only the duration gets refreshed.


Scourge Ward ability[edit]

Scourge Ward
Venomancer Plague Ward model.png
Ward
Level 1
Duration 40
Health 150/300/450/600
Health regeneration 0.25
Armor 0
Magic resistance 0%
Attack damage 19/27/36/44‒21/31/42/52
Acquisition range 600
Attack range 600
Base attack time 1.5
Attack animation 0.3+0.7
Projectile speed 1900
Turn rate 0.5
Collision size 16
Vision range 1200800 (G)
Bounty 14‒17
Experience 20/25/30/35
Model scale 1.2
Notes Abilities:
Scourge Gale

Scourge Gale
Venomous Gale icon.png
Affects
Enemies
Damage
Magical
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
Cast Animation: 0+0.57
Cast Range: 700
Max Travel Distance: 700
Gale Radius: 125
Initial Damage: 0
Damage over Time: 5/20/35/50
Move Speed Slow: 15%
Duration: 10
Cooldown: 22
Does not pierce spell immunity. Slow persists and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Venomous Gale: Dispellable with strong dispels.
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.

Notes:

  • The gale travels at a speed of 1200, taking 0.583 seconds to reach max distance.
  • Can hit units up to 825 range away (travel distance + radius).
  • The slow decreases over time. Hit units regain 1% of their movement speed in 0.3 second intervals, starting immediately as the buff is applied.
  • A unit with less than 25% of its maximum health can be denied when it has the Venomous Gale debuff on.
  • Deals damage over time in 3 second intervals, resulting in overall 3 damage instances.
  • The debuff from successive casts does not stack, only the duration gets refreshed.
    • Does not stack with Venomous Gale either.
    • Venomous Gale's debuff takes priority.
  • The projectile has 400 radius flying vision. This vision does not last.


Talents[edit]

Hero Talents
3x Plague Ward HP/Damage2510% Spell Amplification
+15% Magic Resistance20+75 Damage
+150 Cast Range15+175 Health
+20 Movement Speed10+20% XP Gain
Notes:
  • Replaced talents: -60 respawn time replaced by 10% spell amplification.
  • The cast range talent also affects the effect range of Venomous Gale.
  • The cast range and spell amplification talents do not affect Scourge Gale in any way.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The 3x Plague Ward health/damage talent does not affect Scourge Wards.

Patch history[edit]

Patch
Description
  • Added to Dark Moon.