Underlord

From Dota 2 Wiki
Jump to: navigation, search
Underlord
Underlord icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 2.6
12 + 1.3
17 + 2.6
Level 0 1 15 25 30
Health 200 700 1420 1940 2200
Health regen 0.25 2.75 6.39 8.99 10.29
Mana 75 279 711 1023 1179
Mana regen 0 0.85 2.67 3.97 4.62
Armor 2 4 7.03 9.2 10.28
Att/sec 0.59 0.66 0.77 0.84 0.88
Damage 37‒43 62‒68 98‒104 124‒130 137‒143
Magic resistance 25%
▶️ Movement speed 305
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.45+0.7
Base attack time 1.7
Damage block 8
Collision size 24
Legs 4

Along with Gyrocopter, Underlord does not have 1800 vision like other heroes in Dark Moon.

Abilities[edit]

Firestorm icon.png
Affects
Enemies
Damage
Magical
Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time.
Cast Animation: 0.6+0.47
Cast Range: 750 (Talent 850)
Effect Radius: 400
Number of Waves: 6
Wave Interval: 1
Damage per Wave: 25/40/55/70
Max Health as Damage per Second: 0.75%/1.5%/2.25%/3%
Burn Duration: 2
Cooldown: 12
Mana: 100/110/120/130
Does not pierce spell immunity. Attempts to damage if debuff was placed before spell immunity.
Modifiers
Debuff Firestorm Burn: Dispellable with any dispel.
The flames of conquest blaze forth from the darkest depths of the abyss.

Notes:

  • Modified values: None.
  • The visual and audio effects at the targeted area during the cast time are visible and audible to allies only.
  • Creates waves in 1 second intervals, starting immediately upon cast, resulting in 6 waves.
  • Despite the visual effects, the damage of the waves is applied instantly, and not upon landing.
  • The burn debuff does not stack per interval. Each interval refreshes its duration, resulting in 8 possible burn damage intervals.
  • The burn damage deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 2 instances.
  • Can deal up to 150/240/330/420 + 6%/12%/18%/24% of max health as damage (before reductions) when all waves hit and the debuff is not dispelled.
  • Does not apply the burn debuff to ancient units.


Pit of Malice icon.png
Affects
Enemies
A deadly pit is conjured at the target location; any unit that enters will be rooted for 0.9/1.2/1.5/1.8 seconds. Each enemy unit within the pit are affected every 3.6 seconds.
Cast Animation: 0.45+0.6
Cast Range: 750 (Talent 850)
Effect Radius: 375
Root Interval: 3.6
Root Duration: 0.9/1.2/1.5/1.8 (Talent 1.3/1.6/1.9/2.2)
Pit Duration: 12
Cooldown: 32/28/24/20
Mana: 100/115/130/145
Modifiers
Debuff Pit Of Malice Buff Placer: Dispellable with death only.
Debuff Pit Of Malice Ensnare: Dispellable with any dispel.
Twisting into the seams of reality itself, Vrogros' manifest hatred paralyzes those who defy his will.

Notes:

  • Modified values: None.
  • The visual and audio effects at the targeted area during the cast time are visible and audible to allies only.
  • Roots the targets, preventing them from moving and casting certain mobility spells.
  • The root is applied periodically on every enemy within the area.
    • However, the Buff Placer modifier prevents them from being continuously rooted for the whole duration.
    • This hidden modifier is applied on every unit within the area which does not have the modifier yet. The modifier lasts for 3.6 seconds.
    • So whenever the modifier expires, enemies get instantly rooted again and then receive the hidden modifier again.
    • This means that Pit of Malice does not root every unit within the area in set intervals. Each unit is rooted every 3.6 seconds based on when they entered the area.
    • The hidden modifier does not disappear upon leaving the area. This means quickly leaving and re-entering does not result in an instant-root.
  • Fully affects invisible units and units inside the Fog of War.
  • Can root a unit up to 4 times if it stays within the area for the full duration, resulting in a total root time of 3.6/4.8/6/7.2 (Talent 5.2/6.4/7.6/8.8) seconds.
  • Creates a distinct visual effect around affected heroes and illusions, but not around other affected units.


Atrophy Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity.
E
R
Atrophy Aura icon.png
Ability
Aura
Affects
Enemies / Self
Nearby enemy units are weakened, losing a portion of their base damage. If a unit dies while under this effect, Underlord gains bonus damage.
Radius: 900
Attack Damage Reduction: 10%/20%/30%/40%
Attack Damage Bonus per Hero Death: 30/35/40/45
Attack Damage Bonus per Non-Hero Death: 5
Attack Damage Bonus Duration: 15
Disabled by Break. Disables aura and prevents gaining new stacks. Already existing stacks still provide bonus attack damage.
Can be used by illusions. When an enemy unit dies around an illusion, the damage is granted to Underlord.
Modifiers
Buff Atrophy Dmg Buff Counter: Dispellable with death only.
Buff Atrophy Aura Creep Buff: Dispellable with death only.
Buff Atrophy Aura Hero Buff: Dispellable with death only.
Debuff Atrophy Aura Effect: Dispellable with death only.
To merely stand in the presence of the Underlord is to feel the conviction of battle sapped from one's soul.

Notes:

  • Modified values: Attack damage bonus duration
  • Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.
  • The aura's debuff lingers for 0.5 seconds.
  • It does not matter how an enemy dies, Underlord always gets the damage as long as it was affected by the debuff.
  • Each damage increment per dying unit lasts for the set duration. Gaining more damage does not refresh the duration of the previous increments.
  • A status buff icon appears whenever Underlord gains damage from the aura. The buff shows how much damage the aura currently grants.
    • Underlord's weapon also glows stronger with green particle effects the more damage stacks he has.
  • The status debuff icon on enemies only shows up when the affected unit has vision over the source.


Dark Rift icon.png
Opens a dark rift at the targeted friendly unit's position. After a short delay, Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at anytime during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.
Cast Animation: 0.6+0.47
Cast Range: Global
Radius: 600
Teleport Delay: 6/5/4
Cooldown: 80/70/60
Mana: 100/140/180
Modifiers
Buff Dark Rift: Dispellable with death only.
They come without warning, leaving fire and blood where kingdoms once flourished.

Notes:

  • Modified values: Mana cost and cooldown.
  • Double-clicking the ability automatically targets the team's temple.
  • Can be cast on any allied unit which is not a hero (or illusion) or a ward.
  • Can target and teleport to invulnerable units. Cannot target hidden units, but the teleport still happens if the target turns hidden after being targeted.
  • When targeting the ground, it searches for the nearest valid target on the map and teleports towards it.
  • The visual effects around Underlord and on the teleport target are visible to everyone.
  • The targeted unit's priority is lowered, meaning it is attacked as the last auto attack target by other units.
  • Disjoints projectiles upon teleporting for everyone who gets teleported.
  • Can only teleport heroes (including illusions). Can teleport them even while invulnerable or hidden.
  • When Underlord or the teleport target dies during the delay, the spell is canceled.


Cancel Dark Rift
Cancel Dark Rift icon.png
Ability
No Target
Stop the teleport.
Cast Animation: 0+1.07
Cooldown: 0

Notes:

  • Replaces Dark Rift until the teleport finishes or this spell is cast.
  • Interrupts Underlord's channeling spells upon cast.


Talents[edit]

Hero Talents
+0.4s Pit of Malice Root25+50 Health Regen
+100 Cast Range20+50 Attack Speed
+10% Spell Amplification15+200 Health
+2 Mana Regen10+4 Armor
Notes:
  • Replaced talents: None.
  • The armor is added as bonus armor, and therefore does not benefit illusions.
  • Health regen and mana regen are added as bonuses and do not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.