Tusk

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Tusk
Tusk icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
23 + 2.3
23 + 2.1
18 + 1.7
Level 0 1 15 25 30
Health 200 660 1300 1760 1980
Health regen 0.25 2.55 5.77 8.07 9.22
Magic res. 25% 26.38% 28.31% 29.69% 30.38%
Mana 75 291 567 771 879
Mana regen 0 0.9 2.09 2.94 3.37
Spell dmg 0% 1.26% 2.93% 4.12% 4.71%
Armor 0 3.68 8.38 11.74 13.42
Att/sec 0.59 0.72 0.9 1.02 1.08
Move sp amp. 0% 1.15% 2.62% 3.67% 4.2%
Damage 27‒31 50‒54 82‒86 105‒109 116‒120
Movement speed 300
Attack speed 100
Turn rate 0.7
Vision range 1800/1800
Attack range 150
Projectile speed Instant
Attack animation 0.36+0.64
Base attack time 1.7
Damage block 8
Collision size 24
Legs 2


Abilities[edit]

Ice Shards
Ice Shards icon.png
Affects
Enemies
Damage
Magical
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 7 seconds.
Cast Animation: 0.1+0
Cast Range: 1800
Damage Radius: 200
Shards Spawn Radius: 200
Damage: 100/200/300/400
Shards Duration: 7
Cooldown: 16/14/12/10
Mana: 100
Partially pierces spell immunity. Pathing block affects spell immune units. Does not attempt to damage spell immune enemies.
In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed.

Notes:

  • Modified values: Mana cost, cooldown and damage.
  • The projectile travels at a speed of 1100 and travels until reaching the targeted point.
  • The ice shards are always created in the same formation.
    • The shards' formation is a 200 radius circle with one open side, the center of the circle is the targeted point.
    • The first shard is always created 200 range further from the targeted point away, so it is always in one line with Tusk's position upon cast.
    • The next shards are placed 40° further to the left and the right respectively, up to 7 shards. 9 shards would make a full circle.
    • So the open side of the shards circle is always facing towards Tusk's position upon cast.
    • The shards' collision radius is approximately 67, the distance between them is about 6, which is too small for any unit to move through.
  • Units not controlled by any player do not try to path around the shards, but simply walk against them as if they are not there.
    • This effectively causes them to get stuck until they change directions (e.g. when aggro-ing them).
  • The projectile has 100 radius flying vision. This vision lasts for 2 seconds at the targeted point upon reaching it.


Snowball
Snowball icon.png
Affects
Allies / Enemies
Damage
Magical
Tusk begins rolling into a snowball. Allies within a 400 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage.
Cast Animation: 0.1+0.5
Cast Range: 1250
Base Damage & Stun Radius: 200
Radius Increase per Second: 40
Gather Radius: 350
Max Stationary Time: 3
Max Chase Duration: 3
Base Damage: 50/100/150/200
Damage per Gathered Hero: 100/125/150/175
Snowball Speed: 675
Stun Duration: 0.5/0.75/1/1.25
Cooldown: 10
Mana: 75
Partially pierces spell immunity. Cannot target spell immune enemies. Does not attempt to damage or stun spell immune enemies. Can pull spell immune allies inside.
Modifiers
Buff Snowball Movement: Undispellable.
Buff Snowball Movement Friendly: Undispellable.
Debuff Snowball Visible: Dispellable with any dispel.
Debuff Stunned: Dispellable with strong dispels.
Tales are still told of the wild feat that ended the grand brawl at White Fields.

Notes:

  • Modified values: Cooldown, base damage and damage per gathered hero.
  • The snowball travels at a speed of 675 and cannot be disjointed.
  • The Snowball chases the target for up to 3 seconds, so it can travel for up to 2025 range.
  • Allies can be added by right-clicking them at any point. Allies can jump inside the Snowball by themselves as well, by right-clicking it.
    • Allies affected by Black Hole cannot join the Snowball.
  • Tusk himself is only muted and disarmed inside it, meaning he can cast his spells, but cannot use items or attack.
  • The radius increases by 40 per second, starting immediately as it begins rolling, so the radius during each second is 240/280/320.
  • Only gathered allied heroes increase its damage. Other added units do not. Illusions do not count as heroes.
  • Can gather summoned units, except for wards. However, it can gather Tusk's own Frozen Sigil.
  • When Snowball connects with its target, Tusk is given an attack order on the target.
    • This means that Tusk will attack the target even if the player has "Auto Attack" option disabled.
  • The disable help function prevents an allied Tusk from getting you inside his Snowball.
  • The snowball destroys trees within its radius as it rolls forward.
  • This is how much damage Snowball deals (before reductions) with a certain amount of heroes (counting Tusk):
    • 2 Heroes: 150/250/350/450
    • 3 Heroes: 200/300/400/500
    • 4 Heroes: 250/350/450/550
    • 5 Heroes: 300/400/500/600


Launch Snowball
W
W
Launch Snowball icon.png
Ability
No Target
Launch the snowball toward the target.
Cast Animation: 0+0
Cooldown: 0
Into the great wide white!

Notes:

  • Modified values: None.
  • Replaces Snowball until the Snowball reaches its target or expires.
  • The cast of Launch Snowball is not registered as a spell cast and thus does not proc any on-cast effects.
Frozen Sigil
Tusk Frozen Sigil model.png
Ward
Level 0
Duration 30
Health 12/12/16/16
Health regeneration 0
Armor 0
Magic resistance 0%
Movement speed 310
Follow range 250
Turn rate 0.5
Collision size 8
Vision range 400 (F)
Bounty 90/100/110/120
Experience 0

Frozen Sigil
Frozen Sigil icon.png
Ability
No Target
Affects
Enemies
Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.
Cast Animation: 0.1+0.87
Radius: 900
Hero Attacks to Destroy: 3/3/4/4
Non-Hero Attacks to Destroy: 12/12/16/16
Move Speed Slow: 10%/15%/20%/25%
Attack Speed Slow: 30/40/50/60
Sigil Duration: 30
Cooldown: 30
Mana: 50
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity.
Modifiers
Debuff Frozen Sigil: Undispellable.
The chill of home!

Notes:

  • Modified values: None.
  • After cast, the Sigil automatically follows Tusk, if no other order is given.
  • The slow is provided by an aura. Its debuff lingers for 0.5 seconds.
  • Can be loaded inside Snowball, even though it counts as a ward.


Walrus WALLOP!
Walrus Punch icon.png
Affects
Enemies
Tusk connects with his mighty Walrus Wallop, a critical strike so powerful it launches its victim forward. When the unit collides with another enemy, that enemy also takes the crit damage and receives a weaker knockback, continuing the effect on units it hits. A unit can only be hit once per use of Walrus Wallop.
Cast Range: 150
Collision Radius: 150
Critical Damage: 350%/425%/500% (Talent 500%/575%/650%)
Move Speed Slow: 40%
Slow Duration: 3/4/5
Base Knockback Distance: 800
Base Knockback Duration: 1
Cooldown: 24/18/12
Mana: 75
Aghanim's upgrade: Grants the Walrus Kick ability.
Modifiers
Debuff Walrus Wallop Enemy: Undispellable.
Debuff Walrus Punch Slow: Dispellable with any dispel.
It never matters who throws the first punch, only who throws the last.

Notes:

  • While in the air, other units may pass below the punched unit.
  • The slow is applied right upon cast, so the effective slow duration is 2/3/4 seconds since the target is stunned for the first second.
  • Plays a sound as soon as the attack starts. The sound only stops playing upon landing the punch.
  • When the target collides with an enemy, the target stops flying back. The effect gets transfered to the collided enemy.
    • When these enemies collide with more enemies, the effect gets transfered again. This repeats until the end.
    • Enemies collided with are hit so that as if Walrus Wallop was cast on them as well, except that they travel for half the remaining distance.
    • This means all collided enemies are hit by an instant attack by Tusk, getting the slow, crit and knockback applied on them.
    • The slow of Walrus Wallop does not get transfered, only the knockback does. The slow lasts the full duration on all hit enemies.


Walrus Kick
Walrus Kick icon.png
Affects
Enemies / Allies
Damage
Magical
Kicks the target unit back 1400 units, damaging them and slowing their movement by 40% for 4 seconds.
Cast Animation: 0.2+1.3
Cast Range: 150
Knockback Distance: 1400
Damage: 350
Move Speed Slow: 40%
Slow Duration: 5
Stun Duration: 1
Cooldown: 8
Mana: 100
Modifiers
Debuff Walrus Kick Air Time: Undispellable.
Debuff Walrus Kick Slow: Dispellable with any dispel.

Notes:

  • Can be cast on allies, applying all effects on them.
  • The target travels away from Tusk in an arc 1400 range far and 360 range high.
  • While in the air, other units may pass below the kicked unit.
  • The slow debuff is applied right upon cast, so the effective slow duration is 4 seconds since the target is stunned for the first second.
  • Destroys trees within a 100 radius around the kicked unit during the knockback.


Talents[edit]

Hero Talents
+150% Walrus WALLOP! Crit25+500 Health
+10% Magic Resistance20+6 Armor
6% Spell Amplification15+15 Strength attribute symbol.png Strength
+30 Damage10+20% XP Gain
Notes:
  • Replaced talents: Gold income bonus replaced by spell damage amplification.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Patch history[edit]

Patch
Description
  • Ice Shards
    • Reduced cooldown from 19/16/13/10 to 16/14/12/10.
    • Increased damage from 80/160/240/320 to 100/200/300/400
  • Snowball
    • Increased damage per added hero from 100 on each level to 100/125/150/175.
    • Increased stun duration from 0.5/0.75/1/1.25 to 1/1.5/2/2.5.
  • Frozen Sigil
    • Reduced mana cost from 75 to 50.
    • Reduced cooldown from 50 to 30.
    • Increased radius from 600 to 900.