Treant Protector

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Treant Protector
Treant Protector icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 3.3
15 + 2
17 + 1.8
Level 0 1 15 25 30
Health 200 700 1620 2280 2600
Health regen 0.25 2.75 7.37 10.67 12.32
Mana 75 279 579 795 903
Mana regen 0 0.85 2.11 3.01 3.46
Armor -1 1.5 6.17 9.5 11.17
Att/sec 0.53 0.61 0.75 0.86 0.91
Damage 62‒70 87‒95 133‒141 166‒174 182‒190
Magic resistance 25%
▶️ Movement speed 295
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/1800
Attack range 150
Projectile speed Instant
Attack animation 0.6+0.4
Base attack time 1.9
Damage block 8
Collision size 24
Legs 2


Overgrowth icon.png
No Target
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
Cast Animation: 0.5+1.17
Radius: 275/300/350/400
Duration: 2/2.5/3/3.5
Cooldown: 15 (With talent: 12.75)
Mana: 75
Aghanim's upgrade: Grants the Eyes In The Forest ability. When Overgrowth is cast, it is also cast around Eye of the Forest.
Debuff Overgrowth: Dispellable with any dispel.
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.


  • Modified values: Changed to basic ability, max levels from 3 to 4. Cooldown, mana cost, duration and radius.
  • Roots and disarms the targets, preventing them from moving, attacking and casting certain mobility spells.
    • Interrupts the targets' channeling spells, but does not prevent them from starting to channel during it.
    • Provides True Sight over the targets.
  • Forces a stop command onto the targets upon cast, so that their current move, attack and spell cast orders get canceled.

Leech Seed
Leech Seed icon.png
Enemies / Allies
When the cooldown is ready, Leech Seed causes Treant's next attack to plant a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Pulses 6 times.
Radius: 500
Pulse Interval: 0.75
Damage per Pulse: 15/30/45/60
Heal per Pulse: 15/30/45/60
Move Speed Slow: 28%
Duration: 4.5
Cooldown: 10/9/8/7 (With talent: 8.5/7.65/6.8/5.95)
Partially pierces spell immunity. Can heal spell immune allies. Slow persists, attempts to damage and continues to pulse, if debuff was placed before spell immunity and when not dispelled.
Debuff Leech Seed: Dispellable with any dispel.
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.


  • Modified values: Mana cost, Cooldown
  • The proccing attack has True Strike and can therefore not miss.
  • Deals damage and sends healing projectiles in 0.75-second intervals, starting 0.75 seconds after the debuff is applied, resulting in 6 pulses.
  • Can deal up to 90/180/270/360 damage (before reductions) and heal a single unit up to 90/180/270/360 health.
  • The heal is independent from the damage and always heals for the same amount, regardless of how much damage the target takes.
  • Healing projectiles travel at a speed of 400 and cannot be disjointed.
  • Always emits 6 pulses, even when the target dies earlier.
  • Healing pulse projectiles cannot target invulnerable or hidden units, but already flying projectiles still heal them.

Living Armor
Living Armor icon.png
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources. Dispels when a number of damage instances are taken.
Cast Animation: 0.5+0.4
Cast Range: Global
Damage Block Instances: 10/15/20/25 (Talent 15/20/25/30)
Damage Block: 20/40/60/80
Health Regeneration Bonus: 4/8/12/16
Duration: 15
Cooldown: 30/24/18/12 (With talent: 25.5/20.4/15.3/10.2)
Mana: 50
Buff Living Armor: Dispellable with any dispel.
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.


  • Modified values: Damage block instances.
  • When targeting the ground, the closest unit to the target point is targeted instead.
  • Can be cast on buildings, providing all its effects to them.
  • Restores health in the form of health regeneration, so it regenerates 0.4/0.8/1.2/1.6 health in 0.1-second intervals.
  • Can heal the target for up to 60/120/180/240 health if the armor stays for its full duration.
  • Living Armor belongs to the group of damage negating effects. However, unlike the others in that group, Living Armor only negates a certain amount of damage per instance.
  • Living Armor only blocks the 3 damage types. It does not react on HP Removal.
  • Blocks damage after all kinds of reductions. Fully ignores damage lower than 5 (after reductions).
  • Can block up to 200/600/1200/2000 (Talent 300/800/1500/2400) damage.

Great Protector
Nature's Guise icon.png
No Target
Treant plants his roots and grows in size, gaining large amounts of bonus strength while losing movement speed.
Cast Animation: 0+0
Strength Bonus: 50/100/150
Movement Speed: 150
Duration: 10/11/12
Cooldown: 45 (With talent: 38.25)
Mana: 125
Buff Great Protector: Dispellable with any dispel.


  • Replaces Nature's Guise.
  • Interrupts Treant Protector's channeling spells upon cast.
  • Grants 2.5/5/7.5 strength in 0.05 second intervals, so it needs 1 second to grant the full strength bonus.
  • Also heals Treant Protector by 20 health per point of strength.
  • Grants a total of 1000/2000/3000 health and 1.5/3/4.5 health regeneration.
  • Sets Treant Protector's movement speed to 150. It does not slow by 150.
  • Increases Treant Protector's size by 60%/80%/100%.

Eyes In The Forest
Eyes in the Forest icon.png
Trees / Enemies
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a 275/300/350/400 radius of an enchanted tree will be entangled.
Cast Animation: 0.2+0.83
Cast Range: 160
Overgrowth Radius: 275/300/350/400
Overgrowth Damage per Second: 0
Cooldown: 25 (With talent: 21.25)
Mana: 100
One can never be too certain who, or what, might need protecting.


  • Modified values: Overgrowth radius and Overgrowth damage per second.
  • There is no limit on how many enchanted trees can be up at one time.
  • An enchanted tree has no expire time; it lasts until destroyed.
  • Enchanted trees have distinct icons Eyes in the Forest minimap icon.png on the minimap. Just like buildings, it is colored green if allied, and red if not.


Hero Talents
+5 Living Armor Block Instances25+40 Movement Speed
+65 Damage2015% Cooldown Reduction
+25 Movement Speed15+10 Strength attribute symbol.png Strength
+2 Mana Regen10+30 Attack Speed
  • Replaced talents: Gold income bonus replaced by strength bonus and respawn time reduction replaced by movement speed bonus.
  • The mana regen is added as a bonus and does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core and additively with Arcane Rune minimap icon.png Arcane Rune.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.