Techies

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Techies
Techies icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
17 + 2
14 + 1.3
22 + 2.9
Level 0 1 15 25 30
Health 200 540 1100 1500 1700
Health regen 0.25 1.95 4.75 6.75 7.75
Mana 75 339 819 1167 1347
Mana regen 0.02 1.12 3.15 4.6 5.33
Armor 5 7.33 10.37 12.53 13.62
Att/sec 0.59 0.67 0.78 0.85 0.89
Damage 7‒9 29‒31 69‒71 98‒100 113‒115
Magic resistance 25%
▶️ Movement speed 270
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/1800
Attack range 700
Projectile speed 900
Attack animation 0.5+0.5
Base attack time 1.7
Damage block 0
Collision size 24
Legs 6


Abilities[edit]

Proximity Mine
Techies Proximity Mine model.png
Ward
Level 1
Duration Permanent
Health 1
Health regeneration 0
Armor 0
Magic resistance 0%
Turn rate 0
Collision size 8
Vision range 64 (G)
Bounty 30
Experience 0
Notes Phased
Abilities:
Invisibility

Proximity Mines
Pierces spell immunity.
Q
E
Proximity Mines icon.png
Affects
Enemies
Damage
Magical
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 400 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 2.5 seconds. The explosion deals full damage in the blast radius, and deals 25% damage to buildings.
Cast Animation: 0+0.47
Cast Range: 100 (Talent 300)
Trigger Radius: 400
Damage Radius: 400
Activation Delay: 0
Detonation Delay: 2.5
Damage: 225/400/575/750
Cooldown: 12/10/8/6 (With talent: 9/7.5/6/4.5)
Mana: 70/80/90/100
The bane of Toterin!

Notes:

  • Modified values: Cooldown, mana cost, detonation delay and activation delay.
  • Proximity Mines are visible during the activation delay.
  • The mines only damage enemies when they get triggered, not when they are destroyed by attacks.
  • The mines only detonate when an enemy stands within its trigger radius for 2.5 seconds
    • This means quickly entering and leaving the area does not cause them to trigger.
  • Proximity Mines cannot be placed within the trigger radius of other allied Proximity Mines.
    • When selecting the spell, all own Proximity Mines display a red circle, indicating their trigger radius.
  • The damage source is the mine itself, meaning certain on-damage effects react on the mine rather than on Techies.
  • Provides 300 radius flying vision at its location for 1 second after detonating.
  • The damage is based on the current level of Proximity Mines, rather than its level as the mine was placed.
Stasis Trap
Techies Stasis Trap model.png
Ward
Level 1
Duration Permanent
Health 100
Health regeneration 0
Armor 0
Magic resistance 0%
Turn rate 0
Collision size 8
Vision range 0 (G)
Bounty 10
Experience 6
Notes Phased
Abilities:
Invisibility

Stasis Trap
Does not pierce spell immunity.
W
T
Stasis Trap icon.png
Affects
Enemies
Plant an invisible trap that roots nearby enemy units instantly when triggered.
Cast Animation: 1+0
Cast Range: 150 (Talent 350)
Trigger Radius: 400
Root Radius: 600
Activation Delay: 2
Cooldown: 20/16/13/10 (With talent: 15/12/9.75/7.5)
Mana: 80/110/140/160
Modifiers
Debuff Stasis Trap Stunned: Dispellable with any dispel.
The scourge of Trapper Town!

Notes:

  • Modified values: None.
  • Roots the targets, preventing them from moving and casting certain mobility spells.
    • Does not interrupt the targets' channeling spells.
  • Does not provide True Sight over the targets.
  • The traps only root enemies when they get triggered, not when they are destroyed by attacks.
  • When a stasis trap triggers, all other stasis traps owned by the player within 600 radius of the triggering trap are destroyed.
    • Despite this, the traps can still be placed within 600 range of each other.
  • Provides 600 radius flying vision at its location for 1 second after detonating.
  • The root duration is based on the level of Stasis Trap as the trap was placed, and not as it detonates.


Blast Off!
Blast Off! icon.png
Affects
Enemies / Self
Damage
Magical
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies damage equal to 25% of their max health.
Cast Animation: 1+0.9
Cast Range: 1000/1200/1400/1600 (Talent 1200/1400/1600/1800)
Radius: 400
Max Health as Self Damage: 25%
Area Damage: 600/900/1200/1500 (Talent 1000/1300/1600/1900)
Leap Duration: 1
Silence Duration: 4/5/6/7
Cooldown: 26/22/18/14 (With talent: 19.5/16.5/13.5/10.5)
Mana: 100/125/150/175
Modifiers
Buff Suicide Leap: Dispellable with death only.
Debuff Silence: Dispellable with any dispel.
Where we going?

Notes:

  • Modified values: Cast range, cooldown, damage, health cost and leap duration.
  • The leap always takes 1 second, so the speed varies between 0 and 1000/1200/1400/1600 (Talent 1200/1400/1600/1800).
  • Other units can pass below Techies during the leap.
  • The self damage is lethal, so that Techies can deny themselves with this ability.
  • Destroys trees within 400 radius around Techies upon landing.


Minefield Sign
Minefield Sign icon.png
Ability
Target Area
(Upgradable by Aghanim's Scepter. Aura)
Affects
Allied Units
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time. Lasts 180 seconds.
Cast Animation: 0+0.53
Cast Range: 10 (Talent 210)
Effect Radius: 0 (Upgradable by Aghanim's Scepter. 125)
Max Signs: 1
Duration: 180
Cooldown: 360 (With talent: 270)
Aghanim's upgrade: Allows Minefield Sign to hide any Proximity Mines, Stasis Traps, and Remote Mines in an area around the sign from True Sight.
Modifiers
Buff Minefield Sign Aura: Dispellable with death only.
Watch your step!

Notes:

  • Modified values: None.
  • This is an innate ability and cannot be learned or leveled.
  • The cast of Minefield Sign is not registered as a spell cast and thus does not proc any on-cast effects.
  • Only one sign can exist on the map at a time.
    • Planting a second sign causes the previous one to immediately disappear (although there is a visual delay).
  • The sign has no collision and cannot block unit pathing.
  • Aghanim's Scepter icon.png Aghanim's Scepter grants the Minefield Sign an aura, applying invisibility which is immune to True Sight and has a 0-second fade time.
    • The aura only affects Proximity Mines, Stasis Traps and Remote Mines. Other kinds of wards are not affected.
    • The aura affects the mines of all allied players, not just the ones of Techies himself, but not enemy mines.
    • The aura's invisibility hides Proximity Mines and Stasis Traps during their initial activation delay.
    • The aura's invisibility hides the Remote Mines during their initial 2-second invisibility fade time.
    • The aura's invisibility prevents enemies from seeing Proximity Mines even within its trigger range, or from seeing Remote Mines during their detonation delay.
    • The aura's buff lingers for 0.5 seconds.
Remote Mine
Techies Remote Mine model.png
Ward
Level 1
Duration 240
Health 200
Health regeneration 0
Armor 0
Magic resistance 0%
Collision size 24
Vision range 700 (G)
Bounty 10
Experience 6
Notes Phased
Abilities:
Pinpoint Detonate
Invisibility

Remote Mines
Remote Mines icon.png
Affects
Enemies
Damage
Magical
Plant an invisible explosive that will only detonate after a brief delay when triggered. Does not damage buildings.
Cast Animation: 1+0.13
Cast Range: 500 (Talent 700) (Upgradable by Aghanim's Scepter. 700, Talent 900)
Damage Radius: 425
Activation Delay: 0
Detonation Delay: 0.25
Damage: 300/450/600 (Upgradable by Aghanim's Scepter. 450/600/750)
Mine Duration: 240
Cooldown: 10 (With talent: 7.5)
Mana: 200/240/300
Aghanim's upgrade: Increases damage and cast range.
The downfall of Dredger's Bight!

Notes:

  • Modified values: Duration.
  • The mines only damage enemies when they get triggered, not when they are destroyed by attacks or when they expire.
  • Remote mines can be instantly detonated after placing them, but detonate with a very short delay.
  • The damage source is the mine itself, meaning certain on-damage effects react on the mine rather than on Techies.
  • The mines can be stacked on one spot and cannot block unit pathing.
  • Can have up to 22 (Talent 29) remote mines at a time with the default cast time, cooldown and duration.
  • Provides 500 radius flying vision at its location for 3 seconds after detonating.
  • The damage is based on the level of Remote Mines as the mine was placed, and not as it detonates.
  • Level 2 mines are 10% bigger than level 1 mines, and level 3 mines are 20% bigger than level 1 mines.


Focused Detonate
Focused Detonate icon.png
Affects
Enemies
Detonate all remote mines in the target area.
Cast Animation: 0+0.53
Cast Range: Global
Radius: 700
Cooldown: 1 (With talent: 0.75)
Why light one fuse when you can light them all?

Notes:

  • Modified values: None.
  • The cast of Focused Detonate is not registered as a spell cast and thus does not proc any on-cast effects.
  • Focused Detonate can be cast without having to face towards the targeted area.
  • This ability can be used while Techies is dead, but not while Techies is disabled.
  • If there are no remote mines within the search radius, nothing happens, wasting the cooldown.


Remote Mine ability[edit]

Pinpoint Detonate
Pinpoint Detonate (Remote Mine) icon.png
Ability
No Target
Affects
Enemies
Detonate all selected remote mines.
Cast Animation: 0+0
Cooldown: 0
Kablooey!

Notes:

  • Modified values:
  • This is cast from the mine itself, making it possible to detonate mines when unable to use Focused Detonate due to disables.
  • The cast of Pinpoint Detonate is not registered as a spell cast and thus does not proc any on-cast effects.
  • Detonates all selected remote mines with a 0.03 seconds delay from each other.


Talents[edit]

Hero Talents
+400 Blast Off! Damage2525% Cooldown Reduction
+20 All Stats20+15 Health Regen
+200 Cast Range15+25% XP Gain
+2 Mana Regen10+20 Movement Speed
Notes:
  • Replaced talents: Gold income bonus replaced by 15 health regen and respawn time reduction replaced by 20 All Stats.
  • The mana and health regen is added as a bonus and does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core.

Patch history[edit]

Patch
Description