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Sniper icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
16 + 1.7
21 + 2.5
15 + 2.6
Level 0 1 15 25 30
Health 200 520 980 1320 1500
Health regen 0.25 1.85 4.23 5.93 6.78
Mana 75 255 687 999 1155
Mana regen 0 0.75 2.57 3.87 4.52
Armor -1 2.5 8.33 12.5 14.58
Att/sec 0.59 0.71 0.92 1.06 1.14
Damage 15‒21 36‒42 71‒77 96‒102 108‒114
Magic resistance 25%
▶️ Movement speed 290
▶️ Attack speed 100
Turn rate 0.7
Vision range 1800/1800
Attack range 550
Projectile speed 3000
Attack animation 0.17+0.7
Base attack time 1.7
Damage block 0
Collision size 24
Legs 2


Shrapnel icon.png
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 55 seconds.
Cast Animation: 0.3+0
Cast Range: 1800
Effect Radius: 275/300/325/350
Effect Delay: 1.2
Damage per Second: 10/25/40/55 (Talent 30/45/60/75)
Move Speed Slow: 15%/20%/25%/30%
Shrapnel Duration: 10
Number of Charges: 3 (Talent 7)
Charge Replenish Time: 24/22/20/18 (Talent 18/16.5/15/13.5)
Cooldown: 0
Mana: 35
Does not pierce spell immunity. Slow persists and attempts to damage if debuff was placed before spell immunity.
Buff Shrapnel Charge Counter: Dispellable with death only.
Debuff Shrapnel Slow: Dispellable with death only.
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.


  • Modified values: Mana cost, radius, damage per second and charge restore time.
  • Sniper gets all 3 charges upon learning the spell right away.
    • Choosing the +4 charges talent also immediately grants the 4 charges.
  • Shrapnel starts dealing damage, slowing and providing vision after the effect delay.
  • Provides 275/300/325/350 radius flying vision at the targeted area.
  • The damage and the slow are both provided by an aura. Its debuff lingers for 0.5 seconds. Multiple instances of the aura do not stack.
  • Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in up to 11 possible damage instances.
  • Can deal up to 110/275/440/605 (Talent 330/495/660/825) damage to a single unit (before reductions).

Cannot be used by illusions. Can be disjointed. Disabled by Break. Does not pierce spell immunity.
Headshot icon.png
Enemies / Allies
Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies.
Proc Chance: 40%
Damage: 15/40/65/90
Move Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 0.5
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Debuff Headshot Slow: Dispellable with any dispel.
Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.


  • Modified values: None.
  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of, but it is not considered by crit or cleave.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • Increases Sniper's attack damage output on average by 6/16/26/36.

Take Aim
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Take Aim icon.png
Extends the attack range of Sniper's rifle.
Attack Range Bonus: 100/200/300/400
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.


  • Modified values: None.
  • Increases Sniper's total attack range to 650/750/850/950 (Talent 750/850/950/1050).

Assassinate icon.png
(Upgradable by Aghanim's Scepter. Physical)
Sniper locks onto a target enemy unit and, after 2 seconds, fires a devastating shot that deals damage at long range. When the shell strikes the target, it stuns it for 3s and causes a scatter shot in a cone, dealing half damage to targets behind the primary target.
Cast Animation: 2+1.17
Cast Range: 2000/2500/3000
Scatter Range: 600/800/1000
Scatter Width: 350/400/450
Damage: 1000/1400/1800 (Upgradable by Aghanim's Scepter. 0)
Stun Duration: 3
Radius: 0 (Upgradable by Aghanim's Scepter. 400)
Critical Damage: 0% (Upgradable by Aghanim's Scepter. 280%)
Cooldown: 20/15/10 (With talent: 15/11.25/7.5)
Mana: 150/225/300
Aghanim's upgrade: Turns Assassinate into a ground target AoE ability, that after the channel period launches a critical strike and procs headshot on units in the AoE.
Debuff Assassinate: Dispellable with death only.
Debuff Stunned: Dispellable with strong dispels.
In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.


  • Modified values: Damage, damage type and stun duration.
  • The projectile travels at a speed of 2500.
  • Assassinate places a debuff on the target as soon as Sniper begins casting.
    • The debuff lasts 4 seconds, or until the projectile lands, or the cast gets canceled.
    • The debuff grants shared vision with the targeted unit. Does not provide any vision when targeting neutral creeps.
    • The debuff grants True Sight over the target. This means that Assassinate cannot be canceled or be disjointed with invisibility.
  • Can directly target invulnerable units, and does not get canceled if the target turns invulnerable during the cast time.
    • The vision debuff is not placed when targeting an invulnerable unit, but stays if the unit turned invulnerable during the cast time.
    • The projectile does not affect the target if it is still invulnerable on impact.
  • Upon projectile impact, the projectile scatters, launching new projectiles to everyone behind the target.
    • The area is rectangular behind the target. The launched projectiles trave at half the speed of the initial projectile, at 1250.
    • The projectiles deal 60% less damage than the primary projectile, dealing 400/560/720 damage.
    • The secondary targets are not stunned.
  • When upgraded with Aghanim's Scepter icon.png Aghanim's Scepter, Assassinate targets every enemy unit within the target area.
    • The upgrade causes the scatter effect and the prolonged stun to not happen.
    • It also deals less damage unless Sniper has at least 358/500/643 attack damage (not considering target armor).
    • Unlike the single-target version, the upgraded Assassinate fully ignores invulnerable units. It neither initially targets them, nor does it launch a projectile for them.
    • All targets are marked upon cast. Entering or leaving the area during the cast time as no effect.
    • While the single-target version is subject to the motion buffer range, the area targeted version is not, meaning no matter how far a marked enemy moves away, it will get hit.
    • This means even if an enemy teleports away after being marked, Sniper still launches the projectile towards them.
    • If no valid targets are within the area, the spell still gets cast, wasting mana and cooldown.
  • Aghanim's Scepter icon.png Aghanim's Scepter causes Sniper to perform an instant attack on all targets.
    • The launched projectile is still the regular Assassinate projectile, but having its damage set to 0. The instant attack is perfomed when the projectile hits its target.
    • These instant attacks do not use Sniper's attack projectile speed, they hit their targets instantly.
    • These attacks have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier on all of the hit targets normally. Can also proc any on-hit effects, including Damage Block.
    • These attacks have an ensured critical strike. They also always proc Headshot.


Hero Talents
+4 Shrapnel Charges25+100 Attack Range
25% Cooldown Reduction20+8 Armor
+200 Health15+20 Shrapnel DPS
+15 Attack Speed10+4 Mana Regen
  • Replaced talents: None.
  • The mana regen is added as a bonus and does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core.
  • Cooldown reduction affects charge replenish time of Shrapnel.
  • The armor is added as bonus armor, and therefore does not benefit illusions.