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Juggernaut icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
20 + 1.9
26 + 2.4
14 + 1.4
Level 0 1 15 25 30
Health 200 600 1120 1500 1700
Health regen 0.75 2.75 5.41 7.31 8.26
Mana 75 243 471 639 723
Mana regen 0 0.7 1.68 2.38 2.73
Armor 0 4.33 9.93 13.93 15.93
Att/sec 0.71 0.9 1.14 1.31 1.4
Damage 22‒26 48‒52 81‒85 105‒109 117‒121
Magic resistance 25%
▶️ Movement speed 305
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.33+0.84
Base attack time 1.4
Damage block 8
Collision size 24
Legs 2


Blade Fury
Blade Fury icon.png
No Target
Enemies / Self
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. When Blade Fury deals damage, it has a chance to trigger Blade Dance. During Blade Fury, Juggernaut has a chance to dodge incoming physical attacks.
Cast Animation: 0+0
Radius: 250
Damage per Second: 25/75/125/175 (Talent 25/75/125/175)
Evasion: 20%/40%/60%/80%
Duration: 5
Cooldown: 24/22/20/18
Mana: 80
Buff Blade Fury: Dispellable with death only.
Yurnero's renowned katana techniques are feared by warriors and sorcerers alike.


  • Modified values: Added evasion. Cooldown, mana cost and damage per second.
  • Although Juggernaut still has the Blade Fury DPS talent, it does not work, as it is not hooked up to the ability.
  • Does not interrupt Juggernaut's channeling spells upon cast.
  • During Blade Fury, Juggernaut cannot be affected by Ghost Scepter icon.png Ghost Scepter. The buffs get removed immediately.
  • Juggernaut is silenced for the duration. Besides this, he can act freely while spinning.
  • Regular attacks can be performed during Blade Fury, but they deal no damage to enemies being affected by Blade Fury.
    • However, these attacks still dispel consumables like Healing Salve icon.png Healing Salve.
    • Attack modifiers like Monkey King Bar icon.png Monkey King Bar, Diffusal Blade 1 icon.png Diffusal Blade or Skull Basher icon.png Skull Basher still apply their effects and damage on procs.
    • Since cleave is based on the hero's attack damage values, it still deals damage within its cleave area even while spinning.
    • On the other side, critical strikes and lifesteal are based on the actual damage dealt, and thus have no effect (despite red crit numbers and lifesteal particles still showing).
  • Deals 5/15/25/35 damage in 0.2 second intervals, starting 0.2 seconds after cast, resulting in 25 damage instances.
  • Each damage instance has a chance to proc Blade Dance, using its proc chance and crit damage, dealing 10/20/50/70 damage.
Juggernaut Healing Ward
Juggernaut Healing Ward model.png
Level 0
Duration 25
Health 1
Health regeneration 0
Armor 0
Magic resistance 0%
Movement speed 420
Follow range 250
Turn rate 0.5
Collision size 8
Vision range 600 (G)
Bounty 0
Experience 0
Notes Phased

Healing Ward
Healing Ward icon.png
Target Area / Aura
Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 420 movement speed after being summoned. Lasts 25 seconds.
Cast Animation: 0.3+0.47
Cast Range: 350
Radius: 500
Max Health as Heal per Second: 2%/3%/4%/5%
Duration: 25
Cooldown: 60
Mana: 70/80/90/100
Buff Healing Ward Heal: Dispellable with death only.
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.


  • Modified values: Mana cost.
  • After cast, the ward automatically follows Juggernaut, if no other order is given.
  • The heal is provided by an aura. Its healing buff lingers for 2.5 seconds.
  • Heals in the form of health regeneration, so it heals for 0.2%/0.3%/0.4%/0.5% of maximum health in 0.1 second intervals.
  • Can heal a total of 55%/82.5%/110%/137.5% of a unit's maximum health (ward duration + buff linger time).
  • The healing aura of multiple Healing Wards does not stack.

Blade Dance
Blade Dance icon.png
Gives Juggernaut a chance to deal double damage on each attack.
Proc Chance: 20%/25%/30%/35%
Critical Damage: 200%
Can be used by illusions. Red critical numbers are before illusion and armor reduction.
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.


  • Modified values: None.
  • Increases attack damage by an average of 20%/25%/30%/35%.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • The sound and particles play upon start of the attack, not when the attack lands.

Secret Blade
Omnislash icon.png
Enemies / Self
Juggernaut sends forth an image of himself, collecting targets it impacts with. Upon reaching its destination, Juggernaut dashes forward to the image, attacking all units the image connected with with bonus damage.
Cast Animation: 0.3+0
Cast Range: 3000
Max Dash Distance: 1200/1300/1400
Radius: 250/300/350
Attack Damage Bonus: 80/115/150
Cooldown: 40/30/20
Mana: 100
Buff Omnislash: Dispellable with death only.
Buff Omnislash Invulnerability: Dispellable with death only.
‘The fruits of discipline; with practice comes strength.’


  • Replaces Omnislash.
  • Upon cast, an image of Juggernaut is send forth towards the direction. Every enemy within the radius around it gets marked.
  • The image travels at a speed of 850.
  • Once it reaches the targeted point, or the max distance, Juggernaut quickly dashes forward, hitting all marked enemies.
  • Juggernaut dashes at a speed of 1200/1300/1400.
  • Juggernaut performs an instant attack on all marked enemies. This means any attack modifier can proc normally.
  • Turns Juggernaut invulnerable and spell immune upon sending the image, and until the leap finishes. He is also fully disabled during it.
    • Unlike other sources of spell immunity, Omnislash does not dispel any buffs and debuffs.


Hero Talents
+175 Blade Fury DPS25+20 Agility attribute symbol.png Agility
+8 All Stats20+20 Movement Speed
+6 Armor15+20 Attack Speed
+20 Damage10+150 Health
  • Replaced talents: None.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • The +175 Blade Fury DPS talent does not work.

Patch history[edit]

  • Added to Dark Moon.