From Dota 2 Wiki
Jump to: navigation, search
Disruptor icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
19 + 1.9
15 + 1.4
22 + 2.5
Level 0 1 15 25 30
Health 200 580 1100 1480 1680
Health regen 0.25 2.15 4.81 6.71 7.66
Mana 75 339 759 1059 1203
Mana regen 0 1.1 2.85 4.1 4.73
Armor -1 1.5 4.77 7.1 8.27
Att/sec 0.59 0.68 0.79 0.87 0.92
Damage 27‒31 49‒53 84‒88 109‒113 121‒125
Magic resistance 25%
▶️ Movement speed 300
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/1800
Attack range 600
Projectile speed 1200
Attack animation 0.4+0.5
Base attack time 1.7
Damage block 0
Collision size 24
Legs 2


Thunder Strike
Thunder Strike icon.png
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius. Provides vision of its target.
Cast Animation: 0.05+0
Cast Range: 800 (Talent 900)
Damage Radius: 240
Number of Strikes: 4 (Talent 8)
Damage per Strike: 40/60/80/100
Duration: 6 (Talent 14)
Cooldown: 12/11/10/9 (With talent: 10.2/9.35/8.5/7.65)
Mana: 130
Does not pierce spell immunity. Continues to apply area effect if debuff was placed before spell immunity and when not dispelled. Does not attempt to damage spell immune enemies.
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Debuff Thunder Strike: Dispellable with any dispel.
Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.


  • Modified values: None.
  • When the target avoids the damage by turning invulnerable or hidden, it still deals damage around it.
  • Reveals the target through the Fog of War for its duration.
  • Strikes the target in 2 second intervals, starting immediately when the debuff is placed, resulting in 4 (Talent 8) strikes.
  • Can deal up to 160/240/320/400 (Talent 320/480/640/800) damage to a single unit (before reductions).
  • The debuff persists through death. If the target dies, it continues to apply damage at its death location.
  • Provides 400 range flying vision for 3.34 seconds at the target's last location when the debuff expires or is removed.
  • The visual effects of the spell do not appear when the target enters the Fog of War.
  • Successive casts on the same unit do not stack, using it on an enemy already affected only refreshes the duration.

Glimpse icon.png
Teleports all enemy units in the target area back to where they were 4 seconds ago.
Cast Animation: 0.05+0.83
Cast Range: 600/1000/1400/1800 (Talent 700/1100/1500/1900)
Radius: 300
Cooldown: 15/13/11/9 (With talent: 12.75/11.05/9.35/7.65)
Mana: 40
Debuff Glimpse Thinker: Dispellable with death only.
Playing with electricity can have unexpected results.


  • Modified values: Unit target to area target, mana cost, cooldown
  • Glimpse does not instantly move the targets back. Projectile spawn from the targets which travel towards their marks.
    • The projectiles travel at a speed of 600, or reach their marks in 1.8 seconds, whichever is faster.
  • The locations at which the targets land after Glimpse is marked with a blue visual effect which is visible to everyone.
  • The projectiles provide 300 range flying vision while traveling, which lingers for 3.34 seconds at the marked location.
  • The targets are given a stop command as soon as they are moved back, effectively canceling channeling spells.

Kinetic Field
Kinetic Field icon.png
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
Cast Animation: 0.05+0
Cast Range: 900 (Talent 1000)
Field Radius: 340
Effect Delay: 1.2/1/0.8/0.6
Duration: 3/4/5/6
Cooldown: 13/12/11/10 (With talent: 11.05/10.2/9.35/8.5)
Mana: 70
Does not pierce spell immunity. The Barrier's effect persists if its modifier was placed before spell immunity.
Debuff Kinetic Field: Dispellable with death only.
The stryder is immune to the gale-force winds that will consume its adversaries.


  • Modified values: Effect delay and duration.
  • The effect delay is not included in the field's duration. The actual duration starts right after the delay.
  • Stops enemies by slowing them with a slow aura. The aura has a radius of 408 and is centered on the field.
    • The slow gets exponentially stronger towards the visible barrier, which has a 340 radius.
    • This effectively causes enemy units touching the barrier to come to halt.
    • The slow is only present when facing towards the barrier. Units at the barrier facing away from it are not slowed.
    • The aura's effect lingers for 0.5 seconds, resulting in an effective duration of 3.1/3.7/4.3/4.9.
    • Since the slow is fluctuating a lot, it is not displayed in the HUD.
  • Only prevents enemies from walking out of or into the area. Forced movement is not prevented and can thus get units in or out.
  • A unit affected by Kinetic Field cannot be pushed with Force Staff icon.png Force Staff or an allied Hurricane Pike icon.png Hurricane Pike.
    • This includes enemy units inside the field, and enemy units affected by the slow aura, no matter if in or outside.
    • This means an enemy not affected by the barrier at all can be pushed through it.
    • Since spell immune units are fully unaffected, a self-cast Force Staff is not prevented for spell immune heroes.
  • Provides 325 range ground vision at the center of the area during the effect delay and the field's duration.

Static Storm
Static Storm icon.png
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
Cast Animation: 0.05+0
Cast Range: 800 (Talent 900)
Storm Radius: 450/500/550
Maximum Damage per Second: 200/250/300 (Upgradable by Aghanim's Scepter. 280/350/420)
Duration: 5 (Upgradable by Aghanim's Scepter. 7)
Cooldown: 30 (With talent: 25.5)
Mana: 175
Aghanim's upgrade: Mutes items and increases duration.
Does not pierce spell immunity. Silence (and mute) persist if debuff was placed before spell immunity.
Debuff Static Storm: Dispellable with death only.
A summer squall in Druud is a hardship that only an Oglodi can survive.


  • Modified values: Mana cost, cooldown and radius.
  • The silence is provided by an aura, which lingers for 0.5 seconds, or until the storm ends, whichever is shorter.
  • Deals damage in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 20 (Upgradable by Aghanim's Scepter. 28) damage instances.
  • This is how much damage each interval deals (before reductions) on each level:
    • Level 1: 2/5/7/10/12/15/17/20/22/25/27/30/32/35/37/40/42/45/47/50 (Upgradable by Aghanim's Scepter. /52/55/57/60/62/65/67/70) damage
    • Level 2: 3/6/9/12/15/18/21/25/28/31/34/37/40/43/46/50/53/56/59/62 (Upgradable by Aghanim's Scepter. /65/68/71/75/78/81/84/87) damage
    • Level 3: 3/7/11/15/18/22/26/30/33/37/41/45/48/52/56/60/63/67/71/75 (Upgradable by Aghanim's Scepter. /78/82/86/90/93/97/101/105) damage
  • Can deal up to 520/648/780 (Upgradable by Aghanim's Scepter. 1009/1257/1512) damage to a single unit (before reductions).


Hero Talents
+30% Magic Resistance25+4 Thunder Strike Hits
+10% Spell Amplification2015% Cooldown Reduction
+40 Movement Speed15+200 Health
+12 All Stats10+100 Cast Range
  • Replaced talents: Gold income bonus replaced by +12 all stats and respawn time reduction replaced by 40 movement speed.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The talent increases the number of Thunder Strike strikes by increasing its duration by 8 seconds.