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Axe icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 2.5
20 + 2.2
18 + 1.6
Level 0 1 15 25 30
Health 200 700 1400 1900 2140
Health regen 3 5.5 9 11.5 12.75
Mana 75 291 555 747 843
Mana regen 0 0.9 2.02 2.82 3.22
Armor -1 2.33 7.47 11.13 12.97
Att/sec 0.59 0.71 0.89 1.02 1.08
Damage 24‒28 49‒53 84‒88 109‒113 121‒125
Magic resistance 25%
▶️ Movement speed 290
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/1800
Attack range 150
Projectile speed Instant
Attack animation 0.5+0.5
Base attack time 1.7
Damage block 8
Collision size 24
Legs 2


Berserker's Call
Berserker's Call icon.png
No Target
Enemies / Self
Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.
Cast Animation: 0.4+0.5
Radius: 300
Armor Bonus: 40
Duration: 2/2.4/2.8/3.2
Cooldown: 16/14/12/10
Mana: 80/90/100/110
Buff Berserkers Call Armor: Dispellable with death only.
Debuff Berserkers Call: Dispellable with death only.
Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe.


  • Modified values: None.
  • Affected units cannot use any spells or items and are forced to attack Axe for its duration.
    • Units attempt to follow and attack Axe regardless of distance, vision, obstacles, or status.
    • Affected units are still subject to disables and do not gain free pathing.
  • The taunt has the same priority as Winter's Curse.
    • Same priority means that affected units attack the first taunted unit.
  • Re-casting on a unit under the taunt effect of Berserker's Call refreshes the duration.
  • When Axe dies, the taunt ends immediately.

Battle Rage
Battle Hunger icon.png
Sends target allied unit into a Battle Rage. When affected by Battle Rage, all damage dealt by that unit steals life.
Cast Animation: 0.3+0.5
Cast Range: 600
Lifesteal: 12.5%/15%/17.5%/20%
Duration: 10
Cooldown: 10
Mana: 75/85/95/105
Buff Battle Rage: Dispellable with any dispel.
Mogul Khan's rage propels him through terrifying acts of brutality and destruction.


  • Replaces Battle Hunger.
  • Lifesteals off of any damage dealt to enemies, not only attacks.
  • Does not lifesteal off of damage flagged as HP Removal.
  • Fully stacks with any other source of lifesteal.
  • Recasting the spell on the same unit does not stack, but refreshes the duration.

Counter Helix
Counter Helix icon.png
When attacked, Axe performs a helix counter attack, dealing damage to all nearby enemies.
Radius: 275
Proc Chance: 17%
Damage: 50/80/110/140
Cooldown: 0.75/0.7/0.65/0.6
Can be used by illusions. Axe illusions have a fully functional Counter Helix.
Axe is the only reinforcement this army needs.


  • Modified values: Cooldown, damage and proc chance.
  • Can only proc when an enemy unit lands an attack on Axe, regardless of distance. This means it cannot proc on missed attacks.
  • Secondary attacks from Moon Glaives cannot trigger Counter Helix.
  • Despite the visual effects, the damage is applied instantly within the radius.
  • Counter Helix does not use a regular cooldown. It is neither displayed on the ability icon when proccing, nor is it affected by cooldown manipulating effects.

A Cut Above
Culling Blade icon.png
Enemies / Allies
Axe leaps forward into combat. Upon landing, Axe delivers a strike to all enemies in a small area around his position. If an enemy is below the kill threshold, the enemy dies and Axe grants himself and nearby allies a temporary speed bonus.
Cast Animation: 0+0.5
Cast Range: 500/600/700
Cull Radius: 175/225/275
Leap Distance: 500/600/700
Kill Speed Bonus Radius: 900
Damage: 150/250/300
Kill Health Threshold: 250/325/400 (With Aghanim's Scepter 300/450/625)
Kill Move Speed Bonus: 40%
Kill Attack Speed Bonus: 0
Kill Bonus Duration: 6 (With Aghanim's Scepter 10)
Cooldown: 15/12.5/10 (With Aghanim's Scepter 6)
Mana: 100/75/50
Aghanim's Scepter upgrade: Decreases cooldown, increases kill threshold, and increases bonus movement speed duration.
Buff Culling Blade Boost: Dispellable with any dispel.
Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.


  • Modified values: Added area, added leap. Cast time, cast range, cooldown, mana cost, movement speed bonus, attack speed bonus and scepter upgraded kill threshold.
  • Axe leaps to the center of the targeted at a speed of 1000/1100/1200.
  • Culls all enemies within the area upon reaching the area. Targets are also decided upon reaching, not upon cast.
  • When a target's health is above the threshold, it only applies its regular damage (magical) and plays a different sound.
    • Even when a target dies to the regular damage (possible with damage amplifications), the other effects of Culling Blade are not applied.
  • When the target's health is below the threshold, it does the following:
    • It deals damage to the target equal to the health threshold value, in the form of pure damage (flagged as HP Removal).
    • It applies the speed bonus to Axe and nearby allies.


Hero Talents
+20 All Stats25+15 Armor
+30 Movement Speed20+25 Health Regen
+250 Health15+75 Damage
+3 Mana Regen10+6 Strength attribute symbol.png Strength
  • Replaced talents: +100 Battle Hunger dps replaced by +20 all stats.
  • The mana regen and health regen are added as a bonus and do not benefit illusions.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Patch history[edit]

  • Added to Dark Moon.