Dark Moon

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Dark Moon Banner.jpg
Event   Hero Mechanics   Unit Mechanics   Building Mechanics   Reward Wheel  

Dark Moon was an event that ran from January 26 to February 6, 2017. Players defended Selemene's temple from waves of invaders, and earned special event points that could be traded for rewards.

Gamemode[edit]

The minimap
  • A team of 5 players defend against an onslaught of hordes for 15 rounds. Different enemies spawn each round with the spawns becoming harder every round.

Gameplay[edit]

  • 5 players defend the Temple at the very north against waves of enemies that spawn from four lanes, which are scattered in all other directions.
  • Almost each round has small units which come in masses and a few big units with special abilities.
  • Two of the rounds are bonus rounds meant to gain an economic advantage, while additional 2 are boss rounds.
  • Experience is gained by killing units (globally shared) and can be gained while dead.
  • Gold is gained by picking up gold bags which enemies can drop upon getting killed. Each round has its gold cap. The bags can be picked up by walking over them.
  • Enemies may also randomly drop instant health or mana restoring potions, which can be picked up by walking over them as well.
  • Between each rounds, players have 30 seconds time to regroup and buy items before the next round starts.
  • The game ends prematurely if the Ancient is destroyed, or if all five players die before round 15.

Buildings[edit]

  • For the details about the buildings, see here.
  • The Temple is located towards the north of the map. It is part of the objective and must be kept alive.
  • Eight towers defend the Temple, four external ones and four internal ones.
  • Towers that survive until the end of a round earn the team extra gold.
  • Three shrines are found on the map, each with a 180 second cooldown.
  • All towers and shrines respawn at the end of each round.
  • Two shops are located on the map. One in the middle, and one near the top, next to the Temple.

Reviving[edit]

  • On death, a tombstone is left where the player died. Living teammates can right click on the tombstone to revive the player. This takes a channel time of six seconds.
    • The more players that channel on the same tombstone, the quicker it will go.
  • Buyback can be used, but it has a cooldown.
  • All players are revived with full health and mana at the end of each round.

Available heroes[edit]

  • Only a few heroes can be picked for this event.
  • Some heroes have altered abilities made specifically for this event.
  • Click on a hero's icon to view its stats, modified/unique abilities and mechanics for this event.
Attribute Heroes
Strength attribute symbol.png Strength
Axe icon.png
Dark Moon/Axe
Bristleback icon.png
Dark Moon/Bristleback
Legion Commander icon.png
Dark Moon/Legion Commander
Phoenix icon.png
Dark Moon/Phoenix
Tiny icon.png
Dark Moon/Tiny
Treant Protector icon.png
Dark Moon/Treant Protector
Tusk icon.png
Dark Moon/Tusk
Underlord icon.png
Dark Moon/Underlord
Agility attribute symbol.png Agility
Ember Spirit icon.png
Dark Moon/Ember Spirit
Gyrocopter icon.png
Dark Moon/Gyrocopter
Juggernaut icon.png
Dark Moon/Juggernaut
Medusa icon.png
Dark Moon/Medusa
Phantom Assassin icon.png
Dark Moon/Phantom Assassin
Sniper icon.png
Dark Moon/Sniper
Shadow Fiend icon.png
Dark Moon/Shadow Fiend
Venomancer icon.png
Dark Moon/Venomancer
Intelligence attribute symbol.png Intelligence
Dark Seer icon.png
Dark Moon/Dark Seer
Disruptor icon.png
Dark Moon/Disruptor
Leshrac icon.png
Dark Moon/Leshrac
Nature's Prophet icon.png
Dark Moon/Nature's Prophet
Storm Spirit icon.png
Dark Moon/Storm Spirit
Techies icon.png
Dark Moon/Techies
Winter Wyvern icon.png
Dark Moon/Winter Wyvern
Witch Doctor icon.png
Dark Moon/Witch Doctor
Zeus icon.png
Dark Moon/Zeus

Rounds[edit]

  • There is a 30 second intermission in between every round.
  • For the details of the units and their abilities, see here.
Round Enemies Stats Notes
ROUND 1
A Way With Worgs
Dark Moon Round 1 A Way With Worgs.png
  • Worg
  • Alpha Worg
  • 270 Worgs and 36 Alpha Worgs
  • 40 gold bags, 25 gold per bag, 1000 gold total
  • 3 experience per enemy, 918 experience total
ROUND 2
Don't Count Your Chickens
Dark Moon Round 2 Don't Count Your Chickens.png
  • Tamed Wildwing
  • Acolyte of Dezun
  • 130 Tamed Wildwings and 36 Acolytes of Dezun
  • 40 gold bags, 27 gold per bag, 1080 gold total
  • 6 experience per enemy, 996 experience total
  • The Acolytes of Dezun have Shadow Wave icon.png Shadow Wave, which heals his allies and damages enemies around the healed allies. Has a long cast time.
  • Shadow Wave is only used when an Acolyte has less than 50% health and when 2 enemies are within range.
  • They also cast it on the hurt Wildwings, but only if the previous mentioned conditions are met.
ROUND 3
Nyx Nyx Nyx
Dark Moon Round 3 Nyx Nyx Nyx.png
  • Hellbear
  • Zealot Scarab
  • 144 Hellbears and 18 Zealot Scarabs
  • 40 gold bags, 30 gold per bag, 1200 gold total
  • 9 experience per enemy, 1458 experience total
  • Zealot Scarabs have Latticean Shards Impale icon.png Impale, a linear AoE stun and nuke, with a slow traveling projectile.
  • The Zealots only cast this when at least 2 enemies are within its range. They always launch it towards the closest enemy.
ROUND 4
It's Morphlin' Time
Dark Moon Round 4 It's Morphlin' Time.png
  • Lesser Elemental
  • Greater Elemental
  • 147 Lesser Elementals and 28 Greater Elementals
  • 40 gold bags, 32 gold per bag, 1280 gold total
  • 10 experience per enemy, 1750 experience total
  • Greater Elementals have Waveform icon.png Waveform, a linear AoE nuke pseudo-blink.
  • The Elementals only cast this when at least 2 enemies are within its range. They always launch it towards the closest enemy.
ROUND 5
Party Fowl
Dark Moon Round 5 Party Fowl.png
  • Rooster
  • 1 Rooster
  • 100 gold bags, 20 gold per bag, 2000 gold total
  • 0 experience
  • The Rooster runs randomly around the map at high movement speed and ignores most movement-impairing effects, including stuns.
  • Some disables may still affect it (see tips).
  • The Rooster cannot attack and cannot die. Dealing damage to it causes it to drop gold bags worth 20 gold.
  • The Rooster teleports away 60 seconds after spawning.
ROUND 6
From My Black Grimoire
Dark Moon Round 6 From My Black Grimoire.png
  • Enthralled Golem
  • Demon Charmer
  • 84 Enthralled Golems and 28 Demon Charmers
  • 40 gold bags, 35 gold per bag, 1400 gold total
  • 16 experience per enemy, 1792 experience total
  • Enthralled Golems are weak units on their own, but get heavily boosted by the Demon Charmers.
  • Demon Charmers have Shadow Word icon.png Shadow Word, which they selfishly only cast on themselves when hurt.
  • Demon Charmers also have Upheaval icon.png Upheaval, which they cast on single enemies' locations.
  • Finally, Demon Charmers have a Granite Aura (Ancient Granite Golem) icon.png Health Aura, which affects the Enthralled Golems only. Multiple instances do not stack.
  • The aura increases nearby golems' health eightfold and doubles their attack damage and model size.
ROUND 7
We're Falling Apart Without You
Dark Moon Round 7 We're Falling Apart Without You.png
  • Berserk Zombie
  • Enraged Devourer
  • 252 Berserk Zombies and 21 Enraged Devourers
  • 40 gold bags, 37 gold per bag, 1480 gold total
  • 8 experience per enemy, 2184 experience total
  • Berserk Zombie Torsor neither drop gold bags, nor grant experience
  • Berserk Zombies need to be killed twice, as they come back as Torsos when killed once.
  • As Berserk Zombie Torsos, they have higher attack damage and movement speed, and very high magic resistance, but much less health.
  • The Enraged Devourers have Rage icon.png Rage, which they cast when near an enemy.
  • The Enraged Devourers also have Feast icon.png Feast, which passively heals them on each attack and causes them to deal more damage, both based on the target's health.
ROUND 8
A Rising Tide Lifts All Boats
Dark Moon Round 8 A Rising Tide Lifts All Boats.png
  • Recruit
  • Captain
  • Fleet Admiral
  • Krill-eater
  • Shark-eater
  • Whale-eater
  • 48 Recruits, 48 Krill-eaters, 12 Captains, 12 Shark-eaters, 3 Fleet Admirals and 3 Whale-eaters
  • 40 gold bags, 40 gold per bag, 1600 gold total
  • 18 experience per enemy, 2268 experience total
  • Recruits have no abilities. Captains have Torrent icon.png Torrent.
  • Fleet Admirals have Torrent icon.png Torrent, X Marks the Spot icon.png X Marks the Spot and Ghostship icon.png Ghostship.
  • Torrent is cast when an enemy is nearby, onto the enemy. They do not try to hit as many enemies as possible with it.
  • Ghostship is cast when 2 enemies are close together so that it would hit both when not moving away.
  • The visual indicators of Torrent and Ghostship are visible to everyone.
  • Since none of the units are actual heroes, the Ghostship does not apply the Rum on any one of them.
  • X Marks the Spot is always cast on a nearby enemy. They do not manually return enemies, so they do not combo it with their other spells.
  • Krill-eaters have no abilities. Shark-eaters have Gush icon.png Gush.
  • Whale-eaters have Gush icon.png Gush, Kraken Shell icon.png Kraken Shell and Ravage icon.png Ravage.
  • The Gush works like the default Aghanim's Scepter upgraded Gush, with an added knockback.
  • Gush is cast when an enemy is nearby, onto the enemy. They do not try to hit as many enemies as possible with it.
  • Ravage is cast when at least 3 enemies are within its range.
ROUND 9
Numerous Launches Detected
Dark Moon Round 9 Numerous Launches Detected.png
  • I'm a Creep
  • Chaotic Hurler
  • Trapper
  • 70 I'm a Creeps, 70 Trappers, 14 Chaotic Hurlers
  • 40 gold bags, 42 gold per bag, 1680 gold total
  • 16 experience per enemy, 2464 experience total
  • Summoned Creeps and Trappers neither drop gold bags, nor grant experience
  • Chaotic Hurlers have a Ground-Flamebreak icon.png Attack ability, launching a projectile onto enemy locations, dealing heavy damage and knocking them back.
  • They do not reugularly attack heroes. Their attacks have a very high down time, and they only use it to hit buildings.
  • Choatic Hurlers can Soul Rip icon.png Disembark additional Creeps and Trappers.
  • Trappers have Earthbind icon.png Earthbind, which they use to root enemies in place
ROUND 10
Flock-a-doodle-doo
Dark Moon Round 10 Flock-a-doodle-doo.png
  • Baby Roshan
  • 60 Baby Roshans
  • 6000 gold bags, 7 gold per bag, 42000 gold total
  • 0 experience
  • Despite their names, they are actually small chickens, and not baby Roshans.
  • The chickens run randomly around the map at high movement speed and ignore most movement-impairing effects, including stuns.
  • Some disables may still affect them (see tips).
  • The chickens cannot attack and cannot die. Dealing damage to it causes it to drop gold bags worth 7 gold.
  • The chickens die 60 seconds after spawning.
ROUND 11
On The Hunt
Dark Moon Round 11 On The Hunt.png
  • Soulstealer
  • Hunter
  • The Abyss
  • 240 Soulstealers, 20 Hunters and 6 The Abysses
  • 40 gold bags, 45 gold per bag, 1800 gold total
  • 9 experience per enemy, 2394 experience total
  • Hunters have Void icon.png Blinding Gloom, a cone-shaped AoE nuke which slows enemies and heavily impairs their vision. The projectile travels slowly.
  • Hunters also have Hunter in the Night icon.png Hunter in the Night, moving and attacking faster. Since it's permanent night, this ability is always active for them.
  • The Abyss has Black Hole icon.png Black Hole.
  • Black Hole is only used when at least 2 enemies are within its range.
ROUND 12
Attack Of The Cat Ladies
Dark Moon Round 12 Attack Of The Cat Ladies.png
  • Tiny Moon Rider
  • Nightsilver Prowler
  • 108 Tiny Moon Riders and 26 Nighsilver Prowlers
  • 40 gold bags, 46 gold per bag, 1840 gold total
  • 20 experience per enemy, 2680 experience total
  • Tiny Moon Riders have Moon Glaives icon.png Moon Glaives, which makes their attacks bounce between enemies.
  • Nightsilver Prowlers have global vision, revealing the entire map for them, making it impossible to juke them.
  • The Prowlers also have Sacred Arrow icon.png Sacred Arrow, which they launch towards enemies whenever ready.
ROUND 13
Albert Was A Chemist
Dark Moon Round 13 Albert Was A Chemist.png
  • Al, the chemist
  • 6 Al, the Chemists
  • 6 gold bags, 47 gold per bag, 282 gold total
  • 467 experience per enemy, 2802 experience total
  • The Chemists have Acid Spray icon.png Acid Spray, Unstable Concoction icon.png Unstable Concoction, and Chemical Rage icon.png Chemical Rage.
  • Acid Spray is cast onto single enemies. The chemist does not try to hit as many enemies as possible.
  • Always casts Unstable Concoction when ready, and attempts to launch it about 1-2 seconds before blowing up.
  • Launches the concoction early when it thinks it has to (e.g. intended target runs away).
  • Casts Chemical Rage when missing a chunk of health.
  • Always uses Shiva's Guard icon.png Shiva's Guard and Phase Boots icon.png Phase Boots.
ROUND 14
It's A Techies Convention
Dark Moon Round 14 It's A Techies Convention.png
  • Bomber
  • Hurtler
  • 104 Bombers and 48 Hurtlers
  • 40 gold bags, 50 gold per bag, 2000 gold total
  • 20 experience per enemy, 3040 experience total
  • Land Mines neither drop gold bags, nor grant any experience
  • Bombers have Proximity Mines icon.png Land Mines, a high damage mine which detonates after being placed with a short delay.
  • Only cast it close to enemies. They do not attempt to hit as many enemies as possible with it.
  • Hurtlers have Blast Off! icon.png Blast Off, a high damage AoE nuke pseudo-blink which also hurts the caster.
  • Blast Off is cast when an enemy is nearby, onto the enemy. They do not try to hit as many enemies as possible with it.
ROUND 15
Who Threatens Our Concentration?
Dark Moon Round 15 Who Threatens Our Concentration.png
  • Scholar of Koryx
  • Mind of Tornarus
  • Agent of Gallaron
  • The Dark Magus
  • 1 Scholar of Koryx, 1 Mind of Tornarus and 1 Agent of Gallaron
  • 3 gold bags, 666 gold per bag, 1998 gold total
  • 1067 experience per enemy, 3201 experience total
  • The summoned Dark Magus neither drops gold bags, nor grants any experience

Items[edit]

Dark Moon uses the default Dota 2 items, with a few tweaks. A couple of items are completely disabled, while a very few received modifications. Three new items are added as drop-only items.

Disabled items[edit]

The following items cannot be bought in Dark Moon.

Tango (150) Animal Courier (200) Flying Courier (150) Smoke of Deceit (80) Divine Rapier (6000) Helm of the Dominator (2000)
Tango /
Tango (Shared)
Animal Courier Flying Courier Smoke of Deceit Divine Rapier Helm of the
Dominator

Modified items[edit]

These items have been modified.

Item Modification
Healing Salve (110) Fully sharable with allies and stacks in the inventory with that of allies.
Clarity (50) Fully sharable with allies and stacks in the inventory with that of allies.
Enchanted Mango (100) Fully sharable with allies.
Quelling Blade (200) Gold cost increased from 200 to 500.
Iron Talon (500) Total cost increased from 500 to 800, due to Quelling Blade cost increase.
Battle Fury (4100) Total cost increased from 4500 to 4800, due to Quelling Blade cost increase.
Cleave damage reduced from 35% to 20%.
Heart of Tarrasque (5200) Maximum health-based health regeneration reduced from 7% to 1%.

Item drops[edit]

There are 4 different items that can be dropped by enemies, from which 3 are new. Dropped items last for 15 seconds on the ground before they despawn.

The most common drop are gold bags. Picking up a gold bag grants the entire team based on which round it is. A gold bag is automatically picked up when getting within 100 range of it. However, while spell immune, they have to be picked up manually by right-clicking on them.

Enemies also occasinoally drop health potions and mana potions. They have a [ Info Needed ]% drop chance. Health potion instantly restore a portion of the hero's maximum health and mana potion instantly restore a portion of the hero's maximum mana upon getting picked up. Just like gold bags, health and mana potions are automatically picked up when getting within 100 range of them. However, while spell immune, they have to be picked up manually by right-clicking on them.

Enemies may also drop Town Portal Scroll icon.png Town Portal Scrolls, with a [ Info Needed ]% drop chance. Unlike the other 3 drops, the scrolls can only be picked up by directly right-clicking them. They also land in the inventory, instead of being instantly activated.

Image Item Description
Dark Moon Gold Bag.png Gold Bag Grants gold based on the round
(see Round section for details)
Dark Moon Health Potion.png Health Potion Restores 20% health.
Dark Moon Mana Potion.png Mana Potion Restores 20% mana.
Dark Moon Town Portal Scroll.png Town Portal Scroll Grants a Town Portal Scroll icon.png Town Portal Scroll.

Tips[edit]

Heroes[edit]

Click on the hero names to view their Dark Moon ability and hero stats details.

Underlord minimap icon.png Underlord
  • Firestorm icon.png Firestorm is very strong at dealing with early level mobs. Simply kiting enemies around its AoE will be able to deal with massive groups in the early game.
  • Atrophy Aura icon.png Atrophy Aura's damage reduction can be very useful, and helps you and your team soak up more damage.
  • Vanguard icon.png Vanguard is particularly useful on Underlord, as well as a Battle Fury icon.png Battle Fury later on in the game.
Sniper minimap icon.png Sniper
  • Assassinate icon.png Assassinate is useful in taking out big enemies from a distance. It also have the ability to scatter its damage to the enemies behind targeted enemy.
Dark Seer minimap icon.png Dark Seer
  • Wall of Replica icon.png Wall of Replica can be used to block off choke points, and help aggro enemies away from buildings.
  • Ion Shell icon.png Ion Shell deals a great amount of damage to the Rooster in Round 5, especially when it is cornered. It also does great work against the chickens in round 10.
  • Vacuum icon.png Vacuum pulling effect ignores disable immunity, so it can disable and pull the Rooster on round 5 and the chikens on round 10.
Disruptor minimap icon.png Disruptor
  • Kinetic Field icon.png Kinetic Field holds large groups of enemies together for effective nuking. Also effective against Rooster in Round 5, chickens in Round 10.
  • Taking cooldown reduction talent and purchasing Octarine Core icon.png Octarine Core can allow Kinetic Field icon.png Kinetic Field to almost permanently hold enemies in place. It also reduces Static Storm's cooldown, so that it's on the same level as Tiny's Avalanche.
Medusa minimap icon.png Medusa
  • Medusa acts as a great scaling AoE damage dealer, thanks to Split Shot icon.png Split Shot and a great tank the longer the game goes, thanks to Mana Shield icon.png Mana Shield.
  • Mystic Snake icon.png Mystic Snake petrifies enemies just like Stone Gaze icon.png Stone Gaze, but lasting longer than Stone Gaze's petrify (as a trade-off, it has maximum targets while Stone Gaze does not).
  • However, since the petrify effect turns enemies immune to magical damage, it should be used with caution when having allies who try to nuke enemies down, as it will completely negate their damage.
Phantom Assassin minimap icon.png Phantom Assassin
  • Stifling Dagger icon.png Stifling Dagger launches a flurry of daggers. It can be used to kill multiple targets at once from save distance, or kill or heavily damage a big target by concentrating them all on it by standing close enough.
  • Phantom Strike icon.png Phantom Strike increases Phantom Assassin's survivability, due to the added evasion, and damage output, due to the chance of counter-attacks she can do.
Winter Wyvern minimap icon.png Winter Wyvern
  • Splinter Blast icon.png Splinter Blast is useful in taking out large number or enemies in an area. While its damage diminishes its deadliness overtime, it can still apply slow debuffs to large crowds of enemies, and its range can let the player lure the enemies away from an area while using Arctic Burn icon.png Arctic Burn to safely navigate through terrain if the player gets cornered.
  • Cold Embrace icon.png Cold Embrace can help your team last longer from larger creep waves. Note however that this will render the target immobile, leaving them helpless from magical damage or skills done by the enemy hero creeps and siege tanks.
  • Arctic Burn icon.png Arctic Burn can be cast on your teammates and can help them get out any creep waves that have trapped them from every side. The spell also increases the attack range of any ranged hero as well as letting them apply frost burn.
  • Winter's Curse icon.png Winter's Curse is a great crowd control skill that can help kill any special enemies of the player's choice. This spell's stun however does not work on the chicken of Round 5.
Gyrocopter minimap icon.png Gyrocopter
  • None of Gyro's abilities have been modified for this mode making him a very weak pick.
Techies minimap icon.png Techies
  • Techies' high defensive ability can often carry the team through a round.
  • Lay down mines as early as possible to keep Towers defended.
  • Can plant a lot of mines (Remote Mines icon.png Remote Mines) and use Ethereal Blade icon.png Ethereal Blade, dealing a lot of damage to The Dark Magus.
Zeus minimap icon.png Zeus
  • Easily clears wave of high HP creeps with his passive, as well with Arc Lightning icon.png Arc Lightning.
  • The Dark Magus has 0% Magic Resistance, so Zeus minimap icon.png Zeus can be useful.
Phoenix minimap icon.png Phoenix
  • Can unleash huge AoE DPS, as well heal his teammates.
  • Supernova icon.png Supernova does take damage from the creeps, but takes much more attacks to get destroyed. Therefore, it needs some planning to cast, as a mob of creeps can easily take it out.
  • The attack speed reduction from Fire Spirits icon.png Fire Spirits greatly diminishes their damage dealt.
  • Fire Spirits icon.png Fire Spirits has 25% Spell Lifesteal.
Ember Spirit minimap icon.png Ember Spirit
Tiny minimap icon.png Tiny
  • Craggy Exterior icon.png Craggy Exterior is replaced by Craggy Exterior icon.png Trample, an active ability, which gives Tiny minimap icon.png Tiny bonus movement speed and ability to stun and damage enemies that Tiny move through. The damage is based on his attack damage.
Tusk minimap icon.png Tusk
  • Walrus Punch icon.png Walrus WALLOP! can be useful in Round 6 against Demon Charmers and Enthralled Golems, as it spreads the golems around, potentially putting them out of the Demon Charmer's health aura range.
Treant Protector minimap icon.png Treant Protector
  • Living Armor icon.png Living Armor can be used on buildings.
  • Living Armor icon.png Living Armor's protective layers have been increased tremendously for this map setting, having a maximum of 25 instances at skill level 4. Be wary that although it grants a lot more instances, the huge number of creeps in every wave can still chew through it very quickly.
  • Overgrowth icon.png Overgrowth fully affects the chickens that spawn on Round 5 and 10. Be sure to cast the spell whenever you can to buy a few seconds worth of additional hits.
Axe minimap icon.png Axe
  • Berserker's Call icon.png Berserker's Call works on bonus rounds, giving your team precious seconds to farm more gold.
  • Battle Hunger icon.png Battle Rage has been reworked for this gamemode, giving a percentage of lifesteal base on skill level on targeted allies hero.
  • Culling Blade icon.png A Cut Above has the ability to leap forward and deal damage in a small area of effect.
Legion Commander minimap icon.png Legion Commander
  • Only her ultimate has been changed.
  • Overwhelming Odds icon.png Overwhelming Odds is great in the first few rounds. It will instantly kill groups of cluttered mobs. The move speed boost is also helpful to collect gold bags left lying around.
  • Press the Attack icon.png Press the Attack is a good heal and damage per second boost. It also helps Medusa minimap icon.png Medusa to hit faster in round 10 (baby roshlings).
  • Moment of Courage icon.png Moment of Courage scales well as Legion gains damage. Because there are a lot of mobs, it triggers often and provides significant regeneration.
  • Duel has been replaced with Duel icon.png Gladiators, Unite!, an ability that temporarily sets up an arena inside which every hero deals increased damage. The more heroes inside the arena, the more damage for allied heroes.
Bristleback minimap icon.png Bristleback
  • Information needed.
Venomancer minimap icon.png Venomancer
  • Venomancer's range of abilities can help lessen the burden for the carries of your team to finish off large groups of enemies without fear of getting completely overwhelmed.
  • Venomous Gale icon.png Venomous Gale's range can slow down a line of enemies, making escaping and luring easier despite his low base movement speed.
  • Poison Sting icon.png Poison Sting by you and your wards can severely cripple the movement speed of high-ranking creep heroes.
  • Venomancer in this mode is given two warding skills, featuring the regular Plague Ward icon.png Plague Wards and the Scourge Wards. These Scourge Wards can use their own Venomous Gale icon.png Venomous Gale at a lower range and without the slow debuff. These gales can stack with your own Venomous Gale, allowing the enemies to suffer twice the poison. Note however that multiple Venomous Gales from different Scourge Wards will not stack, and will simply refresh the poison timer.
  • Poison Nova icon.png Poison Nova is a devastating AoE skill that can slowly lay waste to enemies from every direction. Note that enemies suffering from the Nova cannot die from it alone as it will stop damaging the units once they reach 1 HP.
  • Using Plague Ward icon.png Plague Wards, Venomous Gale icon.png Venomous Gale and Poison Nova icon.png Poison Nova on chicken levels will maximize the gold drop rate as the poison effect will be very effective in triggering it.
  • Despite the poisonous advantage, Venomancer's skills diminish in effect against HP regeneration hero creeps, especially those regenerating for more than +30 HP/S, making his skills near-useless against Alchemist and Invoker.
  • Also take note of Venomancer's early disadvantage of being soft, slow and mana-reliant.
Shadow Fiend minimap icon.png Shadow Fiend
  • The Shadowraze (Medium) icon.png Shadowrazes are cheap AoE nukes which can quickly clear waves. All razes combined can even take down the bigger enemies of the waves.
  • Since there are so many enemy units in Dark Moon, Necromastery icon.png Necromastery is basically guaranteed to be always at maximum souls, granting Shadow Fiend a great attack damage boost throughout.
  • Presence of the Dark Lord icon.png Presence of the Dark Lord is basically a free Assault Cuirass effect on enemies. Stacking armor reduction effects is very effective against big enemies like the Chemists and the 4 Invoker. Together with Desolator, Solar Crest and Assault Cuirass, enemies lose a huge amount of armor.
Juggernaut minimap icon.png Juggernaut
  • Blade Fury icon.png Blade Fury is a very strong wave clearer on the early rounds thanks to its high damage, and a great survivability booster on later waves, as it grants Juggernaut high evasion.
  • An early level Blade Dance icon.png Blade Dance significantly boosts Blade Fury's damage, as its damage can crit based on Blade Dance's level. In the lategame, Blade Dance greatly bosts Juggernaut's attack damage.
  • Healing Ward icon.png Healing Ward is a very powerful heal. Since it comes from a ward, enemies usually do not attack it as long as a hero is within range. Its heal is also percentage-based, so that it scales very well as the game goes on.
  • Omnislash icon.png Secret Blade, which replaces Omnislash, allows Juggernaut to position himself while also dealing damage to enemies in a line. The invulnerability of it can be used to dodge enemy attacks and spells.
Storm Spirit minimap icon.png Storm Spirit
  • Storm Spirit has a lot of magical damage burst with Static Remnant icon.png Static Remnant which allows him to clear early waves quite fast. The biggest advantage Static Remnant has is that it can be cast on the run, Storm Spirit neither needs to turn, nor to stop to cast it
  • Overload icon.png Overload grants Storm Spirit a second area damage spell, which also heavily slows enemies for a short while. On top of that, Overload's effects are applied to Static Remnant, hitting all enemies hit by the Remnant's damage, meaning the remnant effectively deals more damage and slows enemies.
  • Electric Vortex icon.png Electric Vortex is a very strong AoE disable which ignores enemy disable immunity. This means it can stop and pull Roosters and Chickens.
  • Since Electric Vortex pulls enemies towards the center, it can serve as a poor man's Black Hole, creating combos with allied spells. Especially on the 10th round, it can pull and disable multiple chickens.
  • Ball Lightning icon.png Ball Lightning is the best mobility spell available in Dark Moon. It allows Storm Spirit to quickly travel the map, while also dealing area damage around him. With the right items, he can roll over enemies and instantly kill smaller mobs while also damaging the bigger ones. Due to its lack of cooldown, he can avoid damage quite easily even when standing between enemy masses.
  • Storm Spirit's items should include high intelligence items, like Scythe of Vyse icon.png Scythe of Vyse, Bloodthorn icon.png Bloodthorn and Octarine Core icon.png Octarine Core. Scythe grants an additional disable which is always useful, while Octarine Core allows Storm Spirit to cast Electric Vortex more often, on top of healing him from the damage his spells deal.
  • Bloodthorn icon.png Bloodthorn is great on Storm Spirit for the same reason why it is great on him in default Dota. On top of this, Bloodthorn is extremely powerful in Dark Moon, making it the best item pick-up for Storm Spirit.
Nature's Prophet minimap icon.png Nature's Prophet
  • Nature's Call icon.png Nature's Call summons very tanky treants which can take care of a lane on their own, although they cannot usually kill the waves, they can lure them for long enough to keep the tower alive
  • The treants are ignored by spell-casting enemies, they only cast them on heroes. This makes them perfect for tanking enemies with disables while carries pick them off from afar.
  • Since Sprout icon.png Sprout does not technically disable enemies, but traps them so they cannot move, it one of the very few abilities able to stop Roosters and chickens.
  • The typical self-sprout + Teleportation icon.png Teleportation combo allows Nature's Prophet to escape sticky situations in which other heroes most likely would have died.
  • Moving right on top of an allied grave and casting Sprout on self allows Nature's Prophet to safely resurect allies.
  • Wrath of Nature icon.png Wrath of Nature hits many enemies and deals decent damage, but is still a rather weaker nuke as compared to other spells. However, once having Aghanim's Scepter icon.png Aghanim's Scepter, it becomes very powerful as it pumps the map full with treants. Greater Treants do not spawn though, since none of the enemies are considered heroes.
Leshrac minimap icon.png Leshrac
  • Leshrac's massive area magic damage output makes him an excellent pick, as he can effectively damage an enormous amount of enemies, and also can deal with single big enemies on his own.
  • Leshrac consumes large amounts of mana and is not too resilient. Therefore, players will usually include items that make up for this, such as Solar Crest icon.png Solar Crest or Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity.
  • Scythe of Vyse icon.png Scythe of Vyse and Bloodthorn icon.png Bloodthorn quench Lesh's glutton mana pool while providing helpful disables for alchemist and invoker rounds.
  • Pulse Nova icon.png Pulse Nova is highly effective. It quickly tears through mobs. When facing the final boss, it is a perfect quell for the large number of fire minions.
  • Pulse Nova icon.png Pulse Nova works on round 10 roshlings. The fact Leshrac can move while it is active is an advantage when compared to Medusa minimap icon.png Medusa.
Witch Doctor minimap icon.png Witch Doctor
  • Paralyzing Cask icon.png Paralyzing Cask has a low cooldown, so it can be spammed quite a bit. It aloso has a long stun duration against the smaller enemies, making it a decent gap creator for Witch Doctor, allowing him to resurrect allies more safely.
  • Voodoo Restoration icon.png Voodoo Restoration is a potent heal, which can be kept active permanently with the right items.
  • Maledict icon.png Maledict can potentially deal insane amounts of damage, especially against bigger targets. Since its damage scales exponentially and is based on how much damage the target took, it can quickly kill big enemies like Whale-eaters.
  • Against the Dark Magus, Maledict has to be timed right. The best time to use it is immediately as the fight begins, and always directly after his tornado/sunstrike meteor spams end. If timed wrongly, Maledict may lose ticks due to the invulnerability the Dark Magus gets while spamming tornadoes/sun strikes and meteors.
  • Death Ward icon.png Death Ward has very high dps and is able to attack multiple targets. Positioning is very important to cast this, since it is a channeled ability. Combined with Maledict, Witch Doctor can quickly kill big single targets even on his own.
  • Since Witch Doctor soley relies on his spells, he needs mana regeneration. Octarine Core icon.png Octarine Core is very strong on him, as it allows him to keep Voodoo Restoration active during whole rounds, and allows him to cast his other spells more often. Maledict and Death Ward have an above average cooldown time, so that Octarine Core has a greater effect.
  • In order to be able to safely channel Death Ward, a Glimmer Cape icon.png Glimmer Cape may be required.

Items[edit]

Others[edit]

  • Sacrificing Towers may be acceptable, as all Towers respawn at the end of each round.
    • This also means that whenever an outer tower is destroyed, it refreshes glyph.
  • Regeneration and Lifesteal items are crucial in sustaining your team.
  • Remember to use Town Portal Scroll icon.png Town Portal Scroll to quickly intercept oncoming waves across the map. Buy extra scrolls if necessary.
  • Bottle (Full) icon.png Bottle charges cannot be refilled.
  • All enemies are considered creeps.

Points[edit]

  • Points are acquired by playing.
  • Daily bonuses are given for the first game played each day. Every daily bonus gives players 35,000 points plus 6 times the points they earned in the game.
    • Daily bonuses are only given if players pass beyond Round 5.
Round Points Total
Round 1 48 48
Round 2 60 108
Round 3 72 180
Round 4 88 268
Round 5 0 268
Round 6 100 368
Round 7 118 486
Round 8 136 622
Round 9 158 780
Round 10 0 780
Round 11 180 960
Round 12 208 1168
Round 13 236 1404
Round 14 262 1666
Round 15 3000 4666

Rewards[edit]

  • A special Dark Moon Emoticon is awarded to players who beat all rounds of the event.
  • 35,000 points can be spent to spin the reward wheel once.
  • A random cosmetic item is rewarded from the wheel.
  • For a full list of possible rewards, see the Dark Moon drop list.
  • The Dark Moon Baby Roshan is unique to this event, and can be obtained from the wheel at a very low chance.

Recycling[edit]

  • Treasures can be recycled in the Armory for 20,000 Dark Moon points.
  • Items received from opened chests cannot be recycled.

Trophies[edit]

Main article: Trophy
Three Trophies are available for the Dark Moon Event

Lore[edit]

Dark Moon
Associated with
Heroes Luna minimap icon.png Luna
Factions Dark Moon Order
Dark Moon Horde
Places Nightsilver Woods
Temple of Mene
Shrine of Selemene
Gods Selemene
For millennia, the warriors of the Nightsilver Woods have stood vigilant against vile forces intent on the advent of a Dark Moon, earning both title and divine charge in sacred defense of the Goddess Selemene. But now, as the night of the new moon falls, Selemene’s chosen lie helpless behind her temple walls, victims of an arcane slumber that has left the temple grounds undefended.

With Selemene’s influence at its weakest, and twisted shades of the familiar creeping across her domain, the Moon Goddess beckons five new protectors to stand in the stead of her champions against the corruption of the Dark Moon Horde. Will you be one to answer the hallowed call?

The Dark Moon is a cataclysmic event of unknown consequences. This apocalyptic events appears to inspire two factions. The first is the Dark Moon Order, a group of warriors sworn to the service and protection of Selemene, of which Luna minimap icon.png Luna is a member. The second is the Dark Moon Horde, who seek to attack Selemene and bring about the Dark Moon. In the conflict between these two factions, outside champions are sometimes recruited to defend against the Dark Moon Horde. The latest battle took place at the steps of the Temple of Mene, after the order's defenders were lulled to sleep by some unknown arcane power.

Trivia[edit]

  • This event is categorized as New Bloom 2017 in the game files.
  • The title for Round 4 is a play on "It's Morphin' Time", a phrase uttered by the main characters on the Might Morphin Power Rangers franchise.
  • The title for Round 9, "Numerous Launches Detected", is possibly a play on "Nuclear Launch Detected", a phrase spoken whenever a Ghost unit launches a nuclear strike in Blizzard Entertainment's Starcraft series.
  • The title for Round 14, "It's a Techies Convention" is a play on the Star Trek fandom, where the fans are commonly known as 'Trekkies', who are known to hold conventions dedicated to the series.
  • Axe minimap icon.png Axe, Legion Commander minimap icon.png Legion Commander, Juggernaut minimap icon.png Juggernaut, Shadow Fiend minimap icon.png Shadow Fiend, Venomancer minimap icon.png Venomancer, Storm Spirit minimap icon.png Storm Spirit and Witch Doctor minimap icon.png Witch Doctor, who were added to the Dark Moon hero pool on the January 31, 2017 Patch, appeared in the same form in Frostivus 2013/Heroes with the same modified spells. All other heroes in this event were not present in Frostivus 2013.

External links[edit]

References[edit]