Creep-heroes
A creep-hero is a creep-type unit which is considered a hero by the game. This means, although it still is a creep, many spells and other effects treat it as a hero instead.
The following units are creep-heroes: Earth, Storm, Fire, Void, Astral Spirit, Spirit Bear, Familiars, and Warlock Golem.
All creep-heroes, with the exception of the Spirit Bear, are tagged as ancient creeps as well.
Contents
Spell interactions[edit]
There are many spells which behave differently based on what their target is. Several spells are exclusive to heroes only, while some are exclusive to non-hero units. There are also spells which are able to affect both, but have different effects or durations based on whether the target is a hero or a non-hero.
Creep-heroes, being in between creeps and heroes, have therefore many unique interactions with these spells.
If a creep-hero also has the ancient unit tag (is an ancient creep-hero), interactions change even further. All interactions listed in here apply to them, on top of the ones listed below.
Hero-only spells[edit]
The following spells are able to target or affect heroes only. However, some of them treat creep-heroes as heroes, fully working on them as well, while others treat them as creeps, not affecting them.
Fully affecting[edit]
The following hero-only spells fully affect creep-heroes.
Abaddon – Borrowed Time
Ancient Apparition – Ice Blast
Arc Warden – Magnetic Field
Bottle – Regenerate
Clarity – Replenish
Dazzle – Shallow Grave
Enchanted Mango – Eat Mango
Glimmer Cape – Glimmer
Grimstroke – Soulbind
Healing Salve – Salve
Io – Relocate
Kunkka – X Marks the Spot
Linken's Sphere – Transfer Spellblock
Linken's Sphere – Spellblock
Magnus – Skewer
Monkey King – Wukong's Command
Necrophos – Reaper's Scythe
Nyx Assassin – Mana Burn*
Oracle – False Promise
Phantom Assassin – Blur
Puck – Dream Coil
Razor – Static Link
Shadow Amulet – Fade
Slark – Shadow Dance
Sven – God's Strength
Witch Doctor – Maledict
* Since only heroes have intelligence, casting Mana Burn on creep-heroes does nothing but waste mana and cooldown.
Not affecting[edit]
The following hero-only spells do not affect creep-heroes.
Alchemist – Aghanim's Scepter Synth
Bloodseeker – Thirst
Chaos Knight – Phantasm
Crimson Guard – Guard
Dark Seer – Wall of Replica
Disruptor – Glimpse
Drow Ranger – Marksmanship
Forged Spirit – Melting Strike
Legion Commander – Duel
Luna – Lunar Blessing
Mirana – Moonlight Shadow
Morphling – Morph
Monkey King – Jingu Mastery
Outworld Destroyer – Sanity's Eclipse
Pudge – Flesh Heap
Riki – Tricks of the Trade
Rubick – Spell Steal
Shadow Demon – Disruption
Slark – Pounce
Slark – Essence Shift
Spectre – Haunt
Spirit Vessel – Soul Release
Terrorblade – Reflection
Terrorblade – Sunder
Tinker – Heat-Seeking Missile
Troll Warlord – Battle Trance
Urn of Shadows – Soul Release
Weaver – Time Lapse
Witch Doctor – Death Ward
Zeus – Thundergod's Wrath
Partially affecting[edit]
The following hero-only spells partially affect creep-heroes.
- Cannot target creep-heroes. Area damage and stun can hit creep-heroes.
Creep-only spells[edit]
The following spells are able to target or affect creeps only. None of them treat creep-heroes as creeps, rendering them useless against creep-heroes.
1 The ancient unit tag has priority over the creep-hero tag, so that these abilities do affect creep-heroes if they also are ancient creeps.
2 The creep-hero tag has priority over the ancient unit tag in this case, meaning even upgraded, these spells still cannot target creep-heroes which are also ancient creeps.
Other spells[edit]
These spells act differently when applied on heroes as when on creeps. Their behavior against creep-heroes is inconsistent.
Treated as hero[edit]
These spells treat creep-heroes as heroes.
Batrider – Flaming Lasso1
Bristleback – Viscous Nasal Goo
Centaur Courser – Cloak Aura1
Centaur Warrunner – Retaliate Aura
Crystal Maiden – Frostbite
Diffusal Blade – Inhibit
Enchantress – Enchant2
Faceless Void – Time Lock1
Hellbear – Cloak Aura1
Keeper of the Light – Chakra Magic1
Lifestealer – Consume
Mirana – Sacred Arrow
Ogre Magi – Bloodlust
Pudge – Dismember
Ring of Basilius – Basilius Aura
Rubick – Fade Bolt
Shadow Demon – Demonic Purge
Slardar – Bash of the Deep1
Sniper – Assassinate
Storm – Cyclone
Undying – Flesh Golem
Vengeful Spirit – Nether Swap1
Witch Doctor – Paralyzing Cask
Zeus – Lightning Bolt
1 These spells prioritize the ancient unit tag over the creep-hero unit tag, meaning they treat units with both tags as creeps, not as heroes. All other listed spells always treat them as heroes, regardless of any other tag.
2 Enchant's targeting rules prioritize the ancient unit tag over the creep-hero unit tag, meaning it cannot target units with both tags when the talent for it is not chosen. However, its effects prioritize the creep-hero unit tag, meaning if the talent is chosen, targeted units with both tags are slowed, not converted.
Treated as creep[edit]
These spells treat creep-heroes as creeps.
Ancient Apparition – Chilling Touch
Ancient Thunderhide – Slam
Batrider – Sticky Napalm
Boots of Travel – Upgrade: Town Portal Scroll
Bounty Hunter – Track
Brewmaster – Thunder Clap
Centaur Conqueror – War Stomp
Earth Spirit – Rolling Boulder
Earth Spirit – Geomagnetic Grip
Earth Spirit – Enchant Remnant
Elder Titan – Astral Spirit
Ember Spirit – Sleight of Fist
Faceless Void – Time Dilation
Guardian Greaves – Guardian Aura
Gyrocopter – Homing Missile
Invoker – EMP
Kunkka – Ghostship
Leshrac – Pulse Nova
Monkey King – Jingu Mastery
Nature's Prophet – Wrath of Nature
Necrophos – Heartstopper Aura
Phoenix – Supernova
Pugna – Life Drain
Roshan – Slam
Sand King – Burrowstrike
Shadow Fiend – Necromastery
Shadow Fiend – Requiem of Souls
Skywrath Mage – Arcane Bolt
Skywrath Mage – Ancient Seal
Smoke of Deceit – Disguise
Spiderling – Poison Sting
Tusk – Snowball
Undying – Tombstone
Vengeful Spirit – Vengeance Aura
Vhoul Assassin – Envenomed Weapon
Weaver – The Swarm
Zeus – Nimbus
Unique[edit]
- Places the aura buff on creep-heroes, but does not work for them.
- Goes on cooldown when successfully culling creep-heroes. When Scepter upgraded, applies Battle Hunger on creep-heroes.
- When under the caster's control, Hand of God does not heal creep-heroes, unless they are also ancient creeps.
- Although able to target heroes and creeps, it cannot be cast on creep-heroes. Damages creep-heroes normally.
- Treats creep-heroes as heroes, exploding on collision. However, no explosion sound is played. Also acknowledges the ancient unit tag, so that it also deals its passing damage to ancient creep-heroes, on top of exploding on them.
- Creep-heroes take full damage from Juggernaut's attacks during Blade Fury, unless they are also ancient creeps.
- The bonus damage counts creep-heroes as creeps. The percentage bonus damage to summons is not applied to creep-heroes.
- Can be cast on creep-heroes. Does not reflect spells for creep-heroes.
- Although able to affect heroes and creeps, it cannot affect creep-heroes, unless they are also ancient creeps.
- Cannot be cast on creep-heroes, with the exception of Spirit Bear.
- The bonus damage to summons is not applied to creep-heroes.
- Mana degen aura treats creep-heroes as heroes, affecting them. The Ward itself treats creep-heroes as creeps, taking less damage from their attacks.
- Targeting treats creep-heroes as creeps. When Scepter upgraded, the secondary projectile can target creeps and creep-heroes, but prioritizes heroes.
- Treats creep-heroes as creeps, unable to damage them, although particle effects appear. When Scepter upgraded, the secondary cast can target creeps and creep-heroes (still not damaging them), but prioritizes heroes.
- Can directly be cast on creep-heroes like heroes. However, spell effects treat creep-heroes as creeps, no projectile homing, and no trail attaching.
- Although able to affect heroes and creeps, it cannot affect creep-heroes.
- The bonus damage to summons is not applied to creep-heroes.
- Can be cast on creep-heroes, but only ones with a working inventory get a charge.
- Treats creep-heroes as creeps, lasting longer on them. When Scepter upgraded, bounces treat creep-heroes as heroes, bouncing to them.
- When ground-targeting, nearby creep-heroes are registered, but the armor is not applied, wasting mana and cooldown.
- Treats enemy creep-heroes as creeps, gaining less damage from their deaths, and treats allied creep-heroes as heroes, buffing their attack damage when upgraded.
- Can be cast on creep-heroes, teleporting to them. Can teleport creep-heroes.
- Although able to affect heroes and creeps, it cannot debuff creep-heroes. The debuff is not placed on them, unless they are also ancient creeps. The Frenzy buff is still placed on the zombies.
- Damage counter treats creep-heroes as heroes. When the double-strike
talent is chosen, the secondary projectile prioritizes heroes.
- Places the aura buff on creep-heroes, but does not work for them.
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