Creep-heroes

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A creep-hero is a creep-type unit which is considered a hero by the game. This means, although it still is a creep, many spells and other effects treat it as a hero instead.

The following units are creep-heroes: Brewmaster Earth icon.png Earth, Brewmaster Storm icon.png Storm, Brewmaster Fire icon.png Fire, Astral Spirit icon.png Astral Spirit, Lone Druid Spirit Bear icon.png Spirit Bear, Visage Familiar icon.png Familiars, and Warlock Golem icon.png Warlock's Golem.

Spell interactions[edit]

There are many spells which behave differently based on what their target is. Several spells are exclusive to heroes only, while some are exclusive to non-hero units. There are also spells which are able to affect both, but have different effects or durations based on whether the target is a hero or a non-hero.

Creep-heroes, being in between creeps and heroes, have therefore many unique interactions with these spells.

If a creep-hero also has the ancient unit tag (is an ancient creep-hero), interactions change even further. All interactions listed in here apply to them, on top of the ones listed below.

Hero-only spells[edit]

The following spells are able to target or affect heroes only. However, some of them treat creep-heroes as heroes, fully working on them as well, while others treat them as creeps, not affecting them.

Fully affecting[edit]

The following hero-only spells fully affect creep-heroes.

* Since only heroes have intelligence, casting Mana Burn on creep-heroes does nothing but waste mana and cooldown.

Not affecting[edit]

The following hero-only spells do not affect creep-heroes.

* The ancient unit tag has priority over the creep-hero tag, so that Control can take over creep-heroes if they also are ancient creeps.

Partially affecting[edit]

The following hero-only spells partially affect creep-heroes.

Creep-only spells[edit]

The following spells are able to target or affect creeps only. None of them treat creep-heroes as creeps, rendering them useless against creep-heroes.

1 The ancient unit tag has priority over the creep-hero tag, so that these abilities do affect creep-heroes if they also are ancient creeps.

2 The creep-hero tag has priority over the ancient unit tag in this case, meaning even upgraded, these spells still cannot target creep-heroes which are also ancient creeps.

3 Iron Talon's Chop is technically able to target creep-heroes, but only if they are neutral, which is impossible without cheats. However, the ancient tag has priority here as well, so that it can only target creep-heroes without the ancient tag.

Other spells[edit]

These spells act differently when applied on heroes as when on creeps. Their behavior against creep-heroes is inconsistent.

Treated as hero[edit]

These spells treat creep-heroes as heroes.

1 These spells prioritize the ancient unit tag over the creep-hero unit tag, meaning they treat units with both tags as creeps, not as heroes. All other listed spells always treat them as heroes, regardless of any other tag.

2 Enchant icon.png Enchant's targeting rules prioritize the ancient unit tag over the creep-hero unit tag, meaning it cannot target units with both tags when the Talent talent for it is not chosen. However, its effects prioritize the creep-hero unit tag, meaning if the talent is chosen, targeted units with both tags are slowed, not converted.

Treated as creep[edit]

These spells treat creep-heroes as creeps.

Unique[edit]

  • Granite Aura (Ancient Granite Golem) icon.png
    Places the aura buff on creep-heroes, but does not work for them.
  • Culling Blade icon.png
    Goes on cooldown when successfully culling creep-heroes. When Aghanim's Scepter icon.png Scepter upgraded, applies Battle Hunger icon.png Battle Hunger on creep-heroes.
  • Test of Faith (Teleport) icon.png
    Although able to target heroes and creeps, it cannot be cast on creep-heroes.
  • Hand of God icon.png
    When under the caster's control, Hand of God does not heal creep-heroes, unless they are also ancient creeps.
  • Ion Shell icon.png
    Although able to target heroes and creeps, it cannot be cast on creep-heroes. Damages creep-heroes normally.
  • Spirits icon.png
    Treats creep-heroes as heroes, exploding on collision. However, no explosion sound is played. Also acknowledges the ancient unit tag, so that it also deals its passing damage to ancient creep-heroes, on top of exploding on them.
  • Blade Fury icon.png
    Creep-heroes take full damage from Juggernaut's attacks during Blade Fury, unless they are also ancient creeps.
  • Lotus Orb icon.png
    Can be cast on creep-heroes. Does not reflect spells for creep-heroes.
  • Cripple (Lycan Wolf) icon.png
    Although able to affect heroes and creeps, it cannot affect creep-heroes, unless they are also ancient creeps.
  • Moon Shard icon.png
    Cannot be cast on creep-heroes, with the exception of Lone Druid Spirit Bear icon.png Spirit Bear.
  • Entangling Claws (Spirit Bear) icon.png
    Although able to affect heroes and creeps, it cannot affect creep-heroes.
  • Nether Ward icon.png
    Mana degen aura treats creep-heroes as heroes, affecting them. The Ward itself treats creep-heroes as creeps, taking less damage from their attacks.
  • Concussive Shot icon.png
    Targeting treats creep-heroes as creeps. When Aghanim's Scepter icon.png Scepter upgraded, the secondary projectile can target creeps and creep-heroes, but prioritizes heroes.
  • Mystic Flare icon.png
    Treats creep-heroes as creeps, unable to damage them, although particle effects appear. When Aghanim's Scepter icon.png Scepter upgraded, the secondary cast can target creeps and creep-heroes (still not damaging them), but prioritizes heroes.
  • Spectral Dagger icon.png
    Can directly be cast on creep-heroes like heroes. However, spell effects treat creep-heroes as creeps, no projectile homing, and no trail attaching.
  • Tango icon.png
    Can be cast on creep-heroes, but only ones with a working inventory get a charge.
  • Laser icon.png
    Treats creep-heroes as creeps, lasting longer on them. When Aghanim's Scepter icon.png Scepter upgraded, bounces treat creep-heroes as heroes, bouncing to them.
  • Living Armor icon.png
    When ground-targeting, nearby creep-heroes are registered, but the armor is not applied, wasting mana and cooldown.
  • Atrophy Aura icon.png
    Treats enemy creep-heroes as creeps, gaining less damage from their deaths, and treats allied creep-heroes as heroes, buffing their attack damage when upgraded.
  • Dark Rift icon.png
    Can be cast on creep-heroes, teleporting to them. Can teleport creep-heroes.
  • Deathlust (Undying Zombie) icon.png
    Although able to affect heroes and creeps, it cannot debuff creep-heroes. The debuff is not placed on them, unless they are also ancient creeps. The Frenzy buff is still placed on the zombies.
  • Soul Assumption icon.png
    Damage counter treats creep-heroes as heroes. When the double-strike Talent talent is chosen, the secondary projectile prioritizes heroes.
  • Reincarnation icon.png
    Places the aura buff on creep-heroes, but does not work for them.