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Courier

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This page is about the Courier mechanics. For Courier cosmetics, see Custom Courier. For other uses, see Courier (Disambiguation).
Overview
 
 
Courier
Animal Courier Radiant model.png
Animal Courier Radiant model.png
Animal Courier Dire model.png
Flying Courier Radiant model.png
Flying Courier Dire model.png
Unknown Unit icon.pngUnknown Unit icon.png
Ancient Courier
Level 0
Health 70
Health regeneration 0.5
Armor 0
Magic resistance 0%
Movement speed 290
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 200 (G)
Bounty 0 (+ 25)
Experience 0
Model scale 1
Abilities Retrieve Items
Go To Secret Shop
Return Items
Speed Burst
Transfer Items
Shield
Auto Deliver
Notes Has inventory & backpack
Spell immune
Phased
Respawn time: 60

A Courier is a unit that transports items from the shops to the heroes. Every player gets a courier at the beginning of the match. The courier starts out walking, but gains the ability to fly at higher levels.

Leveling[edit]

Level Bonuses
Unknown icon.png
Ability
Passive
Affects
Self
There is no description for this ability.
Health Gain per Level: 10
Movement Speed Gain per Level: 10
Gold Bounty Increase per Level: 5
Respawn Time Increase per Level: 7
Base Respawn Time: 60
Modifiers
Buff modifier_courier_passive_bonus: Undispellable. Persists death.
Buff modifier_courier_morph_effect: Undispellable. Persists death.
Buff modifier_courier_flying: Undispellable. Persists death.
Buff modifier_phased: Undispellable. Persists death.
Buff modifier_magic_immune: Undispellable. Persists death.
Buff modifier_turbo_courier_haste: Undispellable. Persists death.
Buff modifier_turbo_courier_invulnerable: Undispellable. Persists death.

Notes:

  • Couriers level up together with their owners, gaining 10 health and 10 movement speed
  • On the other side, each level also increases their gold bounty by 5, and respawn time by 7.
  • The courier has the following stats on each level
    •  70 / 80 / 90 / 100 / 110 / 120 / 130 / 140 / 150 / 160 / 170 / 180 / 190 / 200 / 210 / 220 / 230 / 240 / 250 / 260 / 270 / 280 / 290 / 300 / 310 / 320 / 330 / 340 / 350 / 360 Health
    •  290 / 300 / 310 / 320 / 330 / 340 / 350 / 360 / 370 / 380 / 390 / 400 / 410 / 420 / 430 / 440 / 450 / 460 / 470 / 480 / 490 / 500 / 510 / 520 / 530 / 540 / 550 / 560 / 570 / 580 Movement Speed
    •  25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 / 90 / 95 / 100 / 105 / 110 / 115 / 120 / 125 / 130 / 135 / 140 / 145 / 150 / 155 / 160 / 165 / 170 Gold Bounty
    •  60 / 67 / 74 / 81 / 88 / 95 / 102 / 109 / 116 / 123 / 130 / 137 / 144 / 151 / 158 / 165 / 172 / 179 / 186 / 193 / 200 / 207 / 214 / 221 / 228 / 235 / 242 / 249 / 256 / 263 Respawn Time
  • Besides these level bonuses, certain levels have additional effects:
    • Level 4: The courier gains the flying modifier, turning into a flying unit with flying vision.
    • Level 10: Unlocks the Speed Burst ability.
    • Level 20: Unlocks the Shield ability.
  • Spell immunity and phased movement are gained right away.
  • The haste and invulnerable modifiers are exclusive to Turbo Mode, and are gained right away as well.
  • The morph modifier is still present, but disabled. It used to cause the courier's model to change based on which player uses it.


Inventory[edit]

Like a hero, the courier possesses 6 inventory slots and 3 backpack slots. However, every item in the courier's inventory gets muted, rendering all their stats and abilities disabled and unusable for the courier. Muted items are darkened out in its inventory.

The courier is also unable to pick up Aegis of the Immortal icon.png Aegis of the Immortal, and Divine Rapier icon.png Divine Rapiers. A courier may only hold a Divine Rapier when it got combined in its inventory. It may not be given a rapier by another unit, and it may not pick up any rapiers from the ground. The courier is unable to interact with runes at all.

Items which drop on death are dropped by the courier as well if killed while carrying such items. Items which cannot be placed in backpacks may not be placed in the courier's backpack either.

The courier gets slowed by 15% while carrying one of the following items: Clarity icon.png Clarity, Enchanted Mango icon.png Enchanted Mango, Faerie Fire icon.png Faerie Fire, Healing Salve icon.png Healing Salve, Tango icon.png Tango. The slow does not stack, meaning no matter how many of the listed items are carried, the slow always remains the same.

Death[edit]

When a courier is killed, all players of the enemy team get unreliable gold. The courier respawns at its team's fountain after a time based on its level. All items the courier carried while dead are inaccessible to the player.

Turbo Mode[edit]

In Turbo Mode, the courier starts at level 6, so that it is always flying. It also has a fixed movement speed of 1100, and cannot be directly controlled by the player. It can still be ordered around using the abilities, like a regular courier, but does not accept any other move orders. The courier automatically delivers items to the player, checking the stash in 5 second intervals. This auto-deliver can be toggled on and off, with the Auto Deliver ability. Since the courier has a fixed movement speed value, it does not have the Speed Burst ability, the Auto Deliver toggle ability takes its place instead.

The Turbo Mode courier's inventory follows the same rules as the default courier.

Abilities[edit]

Retrieve Items
Q
E
Retrieve Items (Courier) icon.png
Ability
No Target
Affects
Self
Retrieve items from stash.
Cast Animation: 0+0
Cooldown: 0
Modifiers
Buff modifier_courier_take_stash_items: Dispellable with death only.

Notes:

  • Interrupts the courier's channeling spells on cast.
  • Retrieves the items from the stash when getting within 700 range of the shop keeper. When the items are retrieved, the courier automatically gets the Transfer Items order.
  • If there are no items to retrieve, the courier moves to the team's fountain instead, staying there.
    • On both, Radiant icon.png Radiant and Dire icon.png Dire side, the courier always walks to a spot about 400 range in front of the shop keeper, slightly to its right side.


Go To Secret Shop
W
F
Go To Secret Shop (Courier) icon.png
Ability
No Target
Affects
Self
Sends the courier to your team's secret shop.
Cast Animation: 0+0
Cooldown: 0

Notes:

  • Interrupts the courier's channeling spells on cast.
  • Even when the secret shop on the enemy side of the map is closer, the courier still chooses the secret shop on its team's side of the map.
  • The courier walks as close as possible to the shop keeper.


Return Items
E
D
Return Items (Courier) icon.png
Ability
No Target
Affects
Self
Return items to stash.
Cast Animation: 0+0
Cooldown: 0
Modifiers
Buff modifier_courier_return_stash_items: Dispellable with death only.

Notes:

  • Interrupts the courier's channeling spells on cast.
  • Returns the items to the stash when getting within 700 range of the shop keeper. When the items are returned, the courier moved to the fountain.
    • On both, Radiant icon.png Radiant and Dire icon.png Dire side, the courier always walks to a spot about 400 range in front of the shop keeper, slightly to its right side.
  • When used while having no items in the inventory, the courier just moves to the fountain.
  • Does not move locked items to the stash.


Speed Burst
D
Z
Speed Burst (Flying Courier) icon.png
Ability
No Target
Affects
Self
The courier gains a burst of speed for 6 seconds
Cast Animation: 0+0
Movement Speed Bonus: 50%
Duration: 6
Cooldown: 120
Modifiers
Buff modifier_courier_burst: Dispellable with any dispel.

Notes:

  • Interrupts the courier's channeling spells on cast.
  • Applies a haste on the courier, meaning it cannot be slowed while affected.


Transfer Items
F
T
Transfer Items (Courier) icon.png
Ability
No Target
Affects
Self
Transfer items to hero.
Cast Animation: 0+0
Cooldown: 0
Modifiers
Buff modifier_courier_transfer_items: Dispellable with death only.

Notes:

  • Interrupts the courier's channeling spells on cast.
  • When the courier has no items in its inventory to transfer, the "No items to be delivered" error message appears.
  • After delivering the items, the courier automatically returns to the team's fountain.
    • On both, Radiant icon.png Radiant and Dire icon.png Dire side, the courier always walks to a spot about 400 range in front of the shop keeper, slightly to its right side.
  • When the hero dies before the transfer finishes, the courier automatically gets the Return Items order.
  • Does not transfer locked items.


Shield
R
C
Shield (Flying Courier) icon.png
Ability
No Target
Affects
Self
Summons a protective shield around the courier
Cast Animation: 0+0
Duration: 2
Cooldown: 200
Modifiers
Buff modifier_courier_shield: Dispellable with any dispel.

Notes:

  • Interrupts the courier's channeling spells on cast.


Auto Deliver
Does not proc any on-cast effects when cast.
D
Z
Auto Deliver (Flying Courier) icon.png
Ability
Toggle
Affects
Self
Toggle auto delivering of items.
Cast Animation: 0+0
Cooldown: 0
Modifiers
Buff modifier_courier_autodeliver: Undispellable. Persists death.

Notes:

  • Does not interrupt the courier's orders upon toggling.
    • Interrupts Courier Deliver Items action upon toggling.
  • Only available in Turbo Mode. Replaces Speed Burst, which is not needed, since the courier has fixed movement speed.


Spell interactions[edit]

Couriers are spell immune and ancient units, so that their spell interactions fully apply.

On top of these two, the courier has its own unique type, which prevents certain spells from affecting it. These lists contain only interactions caused by this unit type, ignoring the spell immunity and ancient unit type. This means all spells not listed can affect couriers, but may be prevented by their spell immunity or ancient unit type. This also means spells listed in here would still be unable to affect couriers, even if they pierce spell immunity or are able to affect ancient units.

Couriers are not considered heroes, meaning they are completely unaffected by hero-only spells, just like regular creeps.

Morphing from the Unknown Unit icon.png Animal Courier to the Unknown Unit icon.png Flying Courier replaces the unit, which results in the courier avoiding any attacks, including melee attacks, targeted at the old unit.

The Unknown Unit icon.png Flying Courier behaves the same as the Unknown Unit icon.png Animal Courier, with the exception of Proximity Mines. They are not triggered by flying units, nor do they take damage.

  • Spells marked with one asterisk (*) are also prevented by spell immunity.
  • Spells marked with two asterisks (**) are also prevented by the ancient unit type.
Abilities unable to target/affect courier-type units

These abilities have mixed behaviors with couriers:

Abilities partially unable to target/affect courier-type units

Gallery[edit]

See also[edit]