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Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs  


Regular attacks[edit]

  • Pre attack sound plays during the attack animation.
  • Impact sounds play when the attack successfully hits a target.


  • Play on each step while moving. Consists of one footstep sound and one foley sound.
    • Play Footstep 1 (20%-40% vol)
    • Play Footstep 2 (20%-40% vol)
    • Play Footstep 3 (20%-40% vol)
    • Play Footstep 4 (20%-40% vol)
    • Play Footstep 5 (20%-40% vol)
    • Play Footstep 6 (20%-40% vol)
    • Play Footstep 7 (20%-40% vol)
    • Play Foley 1 (10%-40% vol)
    • Play Foley 2 (10%-40% vol)
    • Play Foley 3 (10%-40% vol)
    • Play Foley 4 (10%-40% vol)
    • Play Foley 5 (10%-40% vol)


Battery Assault[edit]

  • Play Loop sound starts playing upon cast, until Battery Assault stops (50% vol)
  • Launch sounds play on each released shrapnel
    • Play Shrapnel launch 1
    • Play Shrapnel launch 2
    • Play Shrapnel launch 3
  • Play Impact sound plays a split second after launch sound when the shrapnels hit a unit (80%-100% vol)
  • Play Full sound example without any enemy hit
  • Play Full sound example with each shrapnel hitting

Power Cogs[edit]

  • Play plays on Clockwerk's location upon cast and lasts until all spawned cogs are gone.
  • Play Shock sound plays when a unit gets shocked by a cog
  • Play Destroy sound plays when a cog gets destroyed with attacks (expiring does not play a sound)

Rocket Flare[edit]

  • Play Plays on Clockwerk upon cast.
  • Play Loop sound starts playing upon cast, until the rocket reaches the targeted area and explodes
  • Play Plays at the targeted location when the rocket explodes
  • Play Full sound example


  • Play Plays on Clockwerk upon cast
  • Play Plays on the latched target. This causes the cast sound to stop
  • Play Plays on Clockwerk while he moves to the latched target
  • Play Plays on the target upon taking damage and stun. This causes the retract sound to stop
  • Play Full sound example


  • Play Plays when Clockwerk dies (60% vol)

Taunt: Do the Robot!

  • Play *Robotic noises*