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Bad against...[edit]

Anti-Mage icon.png
  • Anti-Mage can easily Blink (Anti-Mage) icon.png Blink out of Power Cogs, escaping any ganking or initiation attempts.
Chen icon.png
  • Due to Clockwerk's slow damage output, Chen can often save a trapped enemy with Hand of God icon.png Hand of God.
  • Penitence icon.png Penitence's damage amplification may allow to kill Clockwerk quickly after his initiation.
  • Chen's creeps can be used to block Hookshot initiation from all sides.
Clinkz icon.png
  • Searing Arrows icon.png Searing Arrows makes Clinkz one of the hardest heroes for Clockwerk to lane against.
Dazzle icon.png
  • Shadow Wave icon.png Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
  • Due to Clockwerk's slow damage output, Dazzle will have more than enough time to Shallow Grave icon.png Shallow Grave any enemy Clockwerk initiates on.
Disruptor icon.png
  • Glimpse icon.png Glimpse moves Clockwerk away from allies struck by Hookshot, or under attack by Battery Assault.
  • Static Storm icon.png Static Storm can turn Power Cogs into Clockwerk's own grave, but Blade Mail icon.png Blade Mail will also return the damage to Disruptor.
Ember Spirit icon.png
Ember Spirit
  • Ember Spirit's Fire Remnant icon.png Fire Remnant is an easy way to escape from Clockwerk's Power Cogs
  • Flame Guard icon.png Flame Guard blocks most of the magical damage Clockwerk does
Huskar icon.png
  • Clockwerk cannot go head-to-head with Huskar in Power Cogs, as Berserker's Blood icon.png Berserker's Blood and Life Break icon.png Life Break will destroy him faster than the other way around.
Juggernaut icon.png
  • Juggernaut is invulnerable while using Omnislash icon.png Omnislash, meaning that neither Blade Mail icon.png Blade Mail or Power Cogs will save Clockwerk, this is especially common during the early laning phase.
  • Blade Fury icon.png Blade Fury will also ignore any damage dealt by Battery Assault, as well as dealing heavy damage. As long as Juggernaut has mana to cast it, any engagement with Power Cogs will hurt Clockwerk a lot more than Juggernaut.
Lifestealer icon.png
  • With Feast icon.png Feast and Rage icon.png Rage, Lifestealer is nearly impossible for Clockwerk to bring down, and is the last hero Clockwerk wants to be trapped with in Power Cogs.
Morphling icon.png
Omniknight icon.png
  • Purification icon.png Purification does great damage to Clockwerk when fighting an enemy inside Power Cogs.
  • For the same reasons, Omniknight also makes a powerful ally for Clockwerk when the situation is reversed.
Phantom Lancer icon.png
Phantom Lancer
  • Battery Assault's damage is dispersed against Phantom Lancer's illusions.
  • Phantom Lancer can blink out of Power Cogs with Doppelganger icon.png Doppelganger.
  • When chasing, a Phantom Lancer can close in with Phantom Rush icon.png Phantom Rush and burn down Clockwerk's mana with Diffusal Blade 1 icon.png Diffusal Blade, rendering him helpless before he has a chance to erect a defensive Power Cogs.
Phoenix icon.png
  • Clockwerk being confined in his own Power Cogs means Clockwerk is unable to quickly escape from Phoenix's Sun Ray icon.png Sun Ray and Supernova icon.png Supernova.
  • Sun Ray icon.png Sun Ray will also heal the enemy Clockwerk is fighting, making it unlikely for Clockwerk to take an enemy down with him.
  • For the same reasons, Phoenix also makes a powerful ally for Clockwerk when the situation is reversed.
Terrorblade icon.png
  • Conjure Image icon.png Conjure Image and Reflection icon.png Reflection illusions may give Clockwerk a hard time to find an angle for Hookshot.
  • A trapped Terrorblade can turn the tables with Sunder icon.png Sunder, leaving Clockwerk nowhere to run.
Ursa icon.png
  • Ursa's high physical burst damage makes him a very bad target for Power Cogs.
  • Even with Blade Mail icon.png Blade Mail, Ursa's Enrage icon.png Enrage will negate most of the reflected damage.
Visage icon.png
  • Visage Familiar icon.png Familiar can spot Clockwerk, allowing Visage's allies to dodge or block Hookshot attempts.
  • Familiars will not be damaged by Blade Mail icon.png Blade Mail or Clockwerk's abilities, dealing dangerous amounts of damage to him.


  • Vengeful Spirit Vengeful Spirit can Nether Swap icon.png Nether Swap enemies out of Power Cogs.
  • Ancient Apparition Ancient Apparition's Cold Feet will freeze Clockwerk in place if he stays inside his Power Cogs. His immobility while in his cogs also makes him a very easy target to Ice Vortex and Ice Blast.


Good against...[edit]

Earthshaker icon.png
  • Battery Assault will continuously interrupt Earthshaker's long cast animations.
  • Power Cogs can also trap Earthshaker after he initiates.
Drow Ranger icon.png
Drow Ranger
  • Getting trapped in Power Cogs usually means the end for Drow Ranger.
Legion Commander icon.png
Legion Commander
  • Battery Assault's mini-stuns can severely disrupt Legion Commander's attack animation when she enters a Duel icon.png Duel, potentially saving Clockwerk (or his allies) and possibly even giving him an edge in securing a win himself.
  • Power Cogs pushes Legion Commander away from Clockwerk's allies when she enters a Duel icon.png Duel.
Monkey King icon.png
Monkey King
  • Battery Assault pushes Monkey King out of Wukong's Command icon.png Wukong's Command, ending his ultimate.
Pudge icon.png
  • Meat Hook icon.png Meat Hooking a Clockwerk can backfire for Pudge, as Battery Assault and Blade Mail icon.png Blade Mail will hurt Pudge more than he hurts Clockwerk.
Sniper icon.png
  • Assassinate icon.png Assassinate's long cast time, debuff icon and sound cue means Clockwerk can easily reflect it with Blade Mail icon.png Blade Mail.
  • Clockwerk is also the least optimal target for Sniper to attack in a teamfight, although more experienced players will rarely make this mistake.
  • With no mobility or disable skills, getting trapped in Power Cogs is a death sentence for Sniper.
Spirit Breaker icon.png
Spirit Breaker
  • Clockwerk can use Power Cogs to repulse Spirit Breaker when he charges in with Charge of Darkness icon.png Charge of Darkness.
  • Spirit Breaker's slow 0.6 second attack animation attacks do little damage against Clockwerk. Can also constantly be cancelled by Battery Assault.
  • Nether Strike icon.png Nether Strike's 1.2 second charge time gives Clockwerk plenty of time to activate Blade Mail icon.png Blade Mail and for Battery Assault to cancel it.
Tinker icon.png
  • Rocket Flare can find Tinker if he blinks into the treeline, and Hookshot will prevent him from teleporting out.
  • Blade Mail icon.png Blade Mail will damage Tinker just by walking around in March of the Machines icon.png March of the Machines.
  • Tinker has no target control over his Heat-Seeking Missile icon.png Heat-Seeking Missiles, and the projectiles can be seen from far away, giving Clockwerk lots of time to activate Blade Mail icon.png Blade Mail.
Windranger icon.png
  • Focus Fire icon.png Focus Fire is nearly useless against Clockwerk if he has a Blade Mail icon.png Blade Mail, as it will reflect the damage, forcing Windranger to change targets until the Blade Mail has worn off or retreat.


Works well with...[edit]

Dark Seer icon.png
Dark Seer
  • Surge icon.png Surge lets Clockwerk chase down enemies and position himself right next to them for Power Cogs.
  • Once trapped, Ion Shell icon.png Ion Shell on Clockwerk will burn down the enemy very quickly.
  • Dark Seer can also Vacuum icon.png Vacuum enemies into Power Cogs.
Invoker icon.png
  • Rocket Flare gives Invoker the vision to land his Sun Strike icon.png Sun Strike.
  • Power Cogs makes it hard to get away from Invoker's Chaos Meteor icon.png Chaos Meteor, forcing enemies to take the full damage.
Mirana icon.png
  • Sacred Arrow icon.png Sacred Arrow's long range, stun duration and flying vision helps Clockwerk land Hookshots from afar.
Shadow Demon icon.png
Shadow Demon
  • Disruption icon.png Disruption is the perfect setup for Power Cogs, as this also ensures that the enemy does not escape from the two allied illusions spawned afterwards.
  • Clockwerk's lockdown also allows Shadow Demon to hit the enemy with two or three Shadow Poison icon.png Shadow Poisons.


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