Clockwerk/Changelogs
Changelogs
Contents
Version History[edit]
Version
Description
- Aghanim's Shard upgrade:
- Jetpack
- Increased movement speed bonus from 15% to 22%.
- Reduced duration from 25 to 20.
- Reduced mana cost from 150 to 75.
- Jetpack
- Added Aghanim's Shard upgrade for Clockwerk:
- Jetpack
- Rises up, granting Clockwerk flying vision and movement, and a movement speed bonus for a short duration. Clockwerk has a severely-limited turn rate while flying, and cannot attack. Casting Hookshot ends Jetpack.
- Cast time: 0
- Turn rate in degrees per second: 75
- Movement speed bonus: 15%
- Duration: 6
- Mana cost: 150
- Cooldown: 25
- Notes: Can only turn in big arcs while active. Items and basic abilities can be used while flying whithout ending it.
- Talents:
- Level 25 right talent changed: +40% magic resistance ➜ Power Cogs provides spell immunity.
- Reduced movement speed from 315 to 310.
- Reduced Rocket Flare vision duration from 8 to 6.
- Talents:
- Level 15 right talent: +1 Power Cogs attacks to destroy increased to +2.
- Reduced Rocket Flare vision duration from 10 to 8.
- Talents:
- Level 15 right talent changed: +12 strength ➜ +1 Power Cogs attacks to destroy.
- Talents:
- Level 10 left talent: +20 movement speed reduced to +15.
- Level 10 right talent: +5 armor reduced to +4.
- Level 15 left talent: +30 Battery Assault damage reduced to +24.
- Level 15 right talent: +15 strength reduced to +12.
- Level 20 left talent: +125 Rocket Flare damage reduced to +100.
- Level 25 left talent: -0.3s Battery Assault interval reduced to -0.25s.
- Level 25 right talent: +50% magic resistance reduced to +40%.
- Hookshot
- Primary target latch damage now pierces spell immunity.
- Reduced cooldown from 70/55/40 to 60/45/30.
- Reworked Aghanim's Scepter upgrade:
- Old: Reduces Hookshot cooldown to 12 on each level.
- New: Grants Clockwerk the Overclocking ability.
- Overclocking
- Resets Clockwerk's ability cooldowns and grants him movement and attack speed for a duration. At the end of the duration, Clockwerk gets stunned.
- Movement speed bonus: 40%
- Attack speed bonus: 200
- Duration: 8
- Expire stun duration: 4
- Notes: Only resets ability cooldowns, items are not refreshed. The stun cannot be dodged by anything, and is applied even when invulnerable or hidden as it expires.
- Increased base intelligence and gain from 17 + 1.3 to 18 + 1.5.
- Increased movement speed from 310 to 315.
- Increased Power Cogs shock search radius from 170 to 185.
- Reduced Battery Assault cooldown from 32/28/24/20 to 24/22/20/18.
- Increased base armor from -1 to 0.
- Increased strength gain from 3.2 to 3.7.
- Reduced Battery Assault cast time from 0.3 to 0.
- Reduced Rocket Flare mana cost from 50 on each level to 35/40/45/50.
- Talents:
- Level 20 right talent changed: +20% magic resistance ➜ Rocket Flare provides True Sight.
- Level 25 right talent changed: Rocket Flare provides True Sight ➜ +50% magic resistance.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Power Cogs
- Increased knockback distance from 250 to 300.
- Increased knockback duration from 0.85 to 1.
- Increased damage from 50/100/150/200 to 50/125/200/275.
- Reduced mana drain from 50/100/150/200 to 50/80/110/140.
- Increased Rocket Flare projectile speed from 1750 to 2250.
- Reduced Power Cogs damage and mana drain from 80/120/160/200 to 50/100/150/200.
- Reduced base attack damage from 28-30 to 24-26.
- Increased Power Cogs mana cost from 50/60/70/80 to 80 on each level.
- Talents:
- Level 10 left talent: +25 movement speed reduced to +20.
- Reduced base armor from 0 to -1.
- Reduced movement speed from 315 to 310.
- Reduced hits required to kill Power Cogs from 2/2/2/3 to 2 on each level.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Neutral creeps shocked by Power Cogs now draw aggro and can be auto-attacked again.
- Reworked talents:
- Old:
- Level 10: +200 mana or +4 armor
- Level 15: +75 Rocket Flare damage or +50 attack damage
- Level 20: +12% magic resistance or +40 Battery Assault damage
- Level 25: +10s Battery Assault duration or +400 health
- New:
- Level 10: +25 movement speed or +5 armor
- Level 15: +30 Battery Assault damage or +15 strength
- Level 20: +125 Rocket Flare damage or +20% magic resistance
- Level 25: -0.3s Battery Assault interval or Rocket Flare provides True Sight
- Reduced base attack damage from 31-33 to 28-30.
- Increased Battery Assault mana cost from 75 to 100.
- Increased strength gain from 2.9 to 3.2.
- Reduced base health regeneration from 0.25 to 0.
- Talents:
- Level 20 right talent changed: -25s respawn time ➜ +40 Battery Assault damage.
- Talents:
- Level 15 right talent: +40 attack damage increased to +50.
- Level 15 left talent changed: +15 movement speed ➜ +75 Rocket Flare damage.
- Added talents:
- Level 10: +200 mana or +4 armor
- Level 15: +15 movement speed or +40 attack damage
- Level 20: +12% magic resistance or -25s respawn time
- Level 25: +10 Battery Assault duration or +400 health
- Power Cogs
- Reduced cast time from 0.3 to 0.2.
- Increased radius from 200 to 215.
- Increased Rocket Flare radius from 575 to 600.
- Increased attack range from 128 to 150.
- Increased Battery Assault damage from 20/40/60/80 to 20/45/70/95.
- Power Cogs
- Reduced knockback distance from 252 to 250.
- Increased knockback duration from 0.84 to 0.85.
- Increased strength gain from 2.7 to 2.9.
- Power Cogs now form a circle around Clockwerk rather than a square.
- Increased Rocket Flare projectile speed from 1500 to 1750.
- Battery Assault and Rocket Flare no longer ignores ancient creeps, Roshan and creep-heroes.
- Increased Battery Assault damage from 15/35/55/75 to 20/40/60/80.
- Hookshot now pulls Clockwerk to neutral creeps instead of just retracting with no effect.
- Reduced Power Cogs attacks to destroy from 3 on each level to 2/2/2/3.
- Units knocked back by Power Cogs now destroy trees in 100 radius around where they land.
- Power Cogs no longer affect spell immune units.
- Hookshot
- Now pulls Clockwerk to allies instead of just retracting with no effect.
- Aghanim's Scepter upgrade:
- Reduced Hookshot cooldown from 15 to 12.
- Increased strength gain from 2.4 to 2.7.
- Reduced Battery Assault damage interval from 0.75 to 0.7.
- Power Cogs
- Increased damage and mana drain from 60/90/120/150 to 80/120/160/200.
- Increased duration from 3/4/5/6 to 5/6/7/8.
- Fixed not triggering and burning mana/health when someone Force Staffs over it.
- Increased Power Cogs damage and mana drain from 55/70/85/100 to 60/90/120/150.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Fixed Hookshot having inconsistent behavior on spell immune units.
- Increased movement speed from 310 to 315.
- Increased base Armor from o to 1.
- Increased Battery Assault damage from 10/30/50/70 to 15/35/55/75.
- Reduced Hookshot cooldown from 80/60/40 to 70/55/40.
- Power Cogs unit trapping code improved a little bit.
- Heroes within a small radius are now "sucked in" upon cast.
- Fixed some possible bugs with Power Cogs.
- Aghanim's Scepter upgrade:
- Reduced Hookshot cooldown from 20 to 15.
- Reduced Rocket Flare cooldown from 30/25/20/15 to 20/18/16/14.
- Rescaled Rocket Flare vision duration from 5/10/15/20 to 10 on each level.
- Reduced Battery Assault damage from 20/40/60/80 to 10/30/50/70.
- Added Aghanim's Scepter upgrade for Clockwerk:
- Reduces Hookshot cooldown to 20 seconds and allows it to latch onto allies.
- Reduced intelligence gain from 1.7 to 1.3.
- Power Cog
- Increased gold bounty from 5-10 to 15-20.
- Increased Hookshot mana cost from 125 to 150.
- Reduced Battery Assault duration from 15.75 to 10.5 (22 shrapnels to 15 shrapnels).
- Increased Hookshot cooldown from 40/35/30 to 80/60/40.
- Reduced strength gain from 2.9 to 2.4.
- Reduced base armor from 2 to 1.
- Power Cogs no longer affects invulnerable units.
- Reduced Rocket Flare damage from 100/133/166/200 to 80/120/160/200.
- Hookshot now destroys trees within a small radius around Clockwerk after reaching the latched unit.
- Created.
Patch History[edit]
Patch
Description
- Updated materials and textures.
- Updated default hero model.
- Updated default hero model and animations.
- Updated default hero model and animations.
- Updated default hero model and animations.
- Fixed Hookshot not applying its damage on the latched target if they were spell immune.
- Fixed Hookshot not affecting spell immune secondary targets within its stun/damage radius.
- Fixed Power Cogs not being spell immune [?]
- Reworked Clockwerk's loadout display to always include Warlock and a Power Cog at all times.
- Fixed Power Cogs damage source to be the cogs themselves, instead of the caster. [?]
- Fixed Rocket Flare and Hookshot's tip blocking neutral creep camps.
- Fixed Astral Spirit blocking Hookshot.
- Enabled Clockwerk's Power Cogs for the Dota Workshop.
- Fixed being able to break Hookshot movement with purge/ Stone Gaze/etc.
- Fixed Power Cogs pulling more than just heroes inside the cogs.
- Fixed some ability Backswing timing issues ( Kunkka, Clockwerk, Timbersaw, Meepo, Pudge, Spirit Breaker, Sand King, Riki, Nyx Assassin, Lion, Pugna, Shadow Demon, Batrider).
- Roshan is no longer pushed by Power Cogs.
- Fixed units not always getting sucked into Power Cogs properly.
- Fixed Hookshot stunning dead units.
- Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spirit Breaker.
- Fixed Power Cogs bounty being too small.
- Fixed Power Cogs knockback speed and distance being too small.
- Fixed Rocket Flare reveal AoE.
- Fixed Power Cogs having very small night vision.
- Fixed Hookshot failing if he is Infested by Lifestealer.
- Fixed Repel/Purge stopping Battery Assault.
- Fixed Hookshot interaction with allied units and neutral creeps.
- Fixed Hookshot not stunning spell immune units.
- Fixed the Hookshot target sometimes being able to run away before he arrives.
- Fixed cases where Hookshot would drop you to a lower level if your target was near a ledge
- Fixed interaction with Roshan on Rocket Flare and Mana Void
- Power Cogs will no longer knock back units that are being moved by abilities (like Meat Hook) or items (like Force Staff).
- Units being knocked back by Power Cogs will now have their channeling spells interrupted and can no longer use abilities while being knocked back.
- Fixed Power Cogs and Rocket Flare not drawing properly in some cases.
- Rocket Flare and Ice Blast should now behave correctly when they are cast while queuing commands.
- Fixed Power Cogs from pulling in allied units.
- Fixed Power Cogs from pulling in allied units.
- Power Cogs now properly gives 1600/600 vision.
- Hookshot no longer hits himself if he has Aghanim's Scepter.
- Fixed Hookshot sound getting stuck if he couldn't damage anyone after making contact (friendly or invulnerable enemy).
- Hookshot now correctly passes through neutral creeps.
- Fixed Roshan and ancient creeps getting pushed back by Power Cogs.
- Fixed Roshan and ancient creeps getting hit by Battery Assault.
- Fixed Hookshot not going to cycloned units.
- Fixed Battery Assault hitting invisible units.
- Fixed gold not appearing when you kill something in the fog with Rocket Flare.
- Fixed Fog of War visibility for Hookshot.
- Fixed Rocket Flare to be visible on the minimap again.
- Fixed Power Cogs to be killable by his own team (he can do it in one hit).
- Adjusted how Power Cogs arrange nearby units when deployed – they should be better about trapping units now.
- New Hero: Rattletrap ( Clockwerk).
- New Hero: Rattletrap ( Clockwerk).