Clinkz/Guide

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Clinkz Guide Header.png

Gameplay[edit]

Playstyle
Clinkz minimap icon.png Clinkz is a great all around ranged carry with high offensive burst damage. Though frail and easy to kill, Skeleton Walk grants Clinkz stealth and haste to escape and re-position himself. This skill is also what makes Clinkz such an incredible ganker. His Searing Arrows provide huge bonus damage, greatly injuring enemies in conjunction with Strafe. Despite his high damage, Clinkz has no disabling abilities, and has difficulty killing enemies once they move out of range.
Pros Cons
  • Invisible ganker.
  • High attack damage.
  • Destroys buildings quickly.
  • High movement speed.
  • Good escape abilities.
  • Fragile.
  • Item dependent.
  • Slow attack animation.
  • Easily countered by True Sight.

Ability Builds[edit]

Generic Clinkz
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Searing Arrows icon.pngSkeleton Walk icon.pngStrafe icon.pngSearing Arrows icon.pngStrafe icon.pngDeath Pact icon.pngStrafe icon.pngSearing Arrows icon.pngStrafe icon.pngSkeleton Walk icon.pngSearing Arrows icon.pngDeath Pact icon.pngSkeleton Walk icon.pngTalent icon.pngTalent icon.pngSkeleton Walk icon.pngUnknown icon.pngDeath Pact icon.pngTalent icon.pngTalent icon.png
  • Searing Arrows helps Clinkz last hit during the early game, compensating for his slow attack animation and low base damage.
  • Skeleton Walk serves as an escape ability in the early game. One level is enough to keep yourself out of enemy vision most of the time.
  • Strafe's power increases significant per level, and is Clinkz's main source of burst damage until level 15, so try to max it first.
  • The Level 15 Talent for +30 Searing Arrows damage is more important since the 20% Evasion rarely helps Clinkz survive if he gets caught.

Talents[edit]

Hero Talents
Searing Arrows Multishot25+4s Strafe Duration
+20 Health Regen20+100 Attack Range
+30 Searing Arrows Damage1520% Evasion
+5 Armor10+12% Magic Resistance
Notes:
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Clinkz's magic resistance to 34%.
  • The evasion talent stacks multiplicatively with other sources of evasion.

Tips & Tactics[edit]

General[edit]

  • Clinkz has one of the slowest attack animations in the game. Time his attacks carefully to get last hits.
  • Clinkz relies on successful early to mid game ganks to be effective.
  • The simplest way to gank is to go invisible with Skeleton Walk, position Clinkz behind an enemy, then activate Strafe before attacking to land as many arrows as possible.
    • This is made easier with an Orchid Malevolence icon.png Orchid Malevolence, which prevents enemies from using disable or escape abilities.
    • Enemies farming in the jungle are prime targets for Clinkz to gank with this tactic.
    • The worst case scenario is for the target to simple move out of range before Clinkz lands enough arrows. Position Clinkz close to the target or wait until the target is distracted before breaking invisibility.
  • While he can be an excellent ganker, Clinkz is extremely fragile but puts out huge amounts of DPS, making him a priority target in teamfights. Try to let teammates initiate while you dance around the edge of the fight dealing damage to distracted or disabled opponents.
  • If you are focusing on early game ganking, level Strafe as your second ability to max as the decreased cooldown makes you a great threat.
  • If you are playing as the team's late game carry, maxing Skeleton Walk keeps Clinkz safe and able to move quickly into untaken lanes and the jungle to farm.
  • In the late game, most heroes will find a way to counter Clinkz's high burst damage. Consider more disabling items and better coordination with your team's disablers.

Abilities[edit]

Strafe[edit]

  • Use Strafe sparingly during the early game since it has short duration and long cooldown.
  • Combined with Searing Arrows, Strafe can deplete Clinkz's mana quickly during the early game. Make sure to retain enough for Skeleton Walk in case you need to escape from failed gank attempts.
  • When using Strafe in combination with items like Orchid Malevolence icon.png Orchid Malevolence or Medallion of Courage icon.png Medallion of Courage, try to use the item first, then use Strafe to secure the kill.
  • Strafe disjoints projectiles from abilities like Storm Hammer and Magic Missile.
  • Two points in in Strafe gives the attack speed bonus equivalent to a Hyperstone icon.png Hyperstone.
  • More tips needed.

Searing Arrows[edit]

  • Searing Arrows is usually leveled first because its high damage helps Clinkz score last hits.
  • During the early game, a few Searing Arrows will do enough damage to harass opponents out of lane. Cast it manually (orbwalking) to avoid drawing aggro.
    • However, Clinkz should still prioritize on getting last hits for himself.
  • Searing Arrows can be quite mana intensive in the early game. An Orchid Malevolence icon.png Orchid Malevolence is usually purchased to offset its mana needs.
  • Searing Arrow's high damage will take down buildings very quickly. Coupled with Skeleton Walk, it allows Clinkz to push lanes efficiently.
  • Searing Arrows can be used in combination with other attack modifiers like lifesteal from Morbid Mask.
  • Searing Arrows disregard damage block and damage reduction, meaning that it does full damage against items like Vanguard icon.png Vanguard, and defensive abilities like Kraken Shell and Atrophy Aura.
    • Combine this feature with damage amplification from Desolator icon.png Desolator to further increase the Searing Arrows effect to burst the tankiest heroes.
  • Two points in in Searing Arrows gives the damage bonus equivalent to a Claymore icon.png Claymore.
  • More tips needed.

Skeleton Walk[edit]

  • Use Skeleton Walk to disjoint projectiles.
  • Use Skeleton Walk a good amount of time before you expect to ambush an enemy, or appear in a fight. This triggers the cooldown early, therefore allowing you it again soon after, either for a quick escape or to chase down any survivors.
  • Use Skeleton Walk before crossing commonly warded spots, such as the river, to avoid being seen coming.
  • Use Skeleton Walk to chase down heroes, move between lanes, and escape from failed ganks/teamfights.
  • More tips needed.

Death Pact[edit]

  • Death Pact's bonuses depends on the creep it sacrifices. The higher the creep's current health, the higher the bonuses Clinkz gains.
    • Always try to use Death Pact on the biggest creep possible, such as the Satyr Tormenter and Centaur Conqueror.
    • Devouring one of these creeps gives Clinkz 550/770/990 bonus health as well as 55/77/99 bonus base damage.
    • Siege creeps are also acceptable if there is no time to enter the jungle.
  • In the late game, Clinkz could devour Mega Melee Creeps that have (static) 1270 HP, thus giving him 635/889/1114 bonus health and 63.5/89/111 bonus base damage.
  • Use Death Pact before an impending fight to make sure Clinkz has enough durability and damage.
  • Death Pact cannot sacrifice ancient creeps.
  • Death Pact's long cooldown means that Clinkz should be using it as wisely as possible, i.e. on large jungle creeps, or on full HP creeps/summons in the middle of a fight.
  • Use Death Pact to deny an enemy jungler some farm. Taking the largest creep while leaving the smaller ones will prevent the camp from respawning.
  • Death Pact instantly kills dominated or controlled units, such as those used by Chen minimap icon.png Chen or Enchantress minimap icon.png Enchantress, and units from Necronomicon 1 icon.png Necronomicon.
  • An ally's Helm of the Dominator icon.png Helm of the Dominator can be used to increase a creep's HP before consuming it with Death Pact. It can also be used on any enemy or neutral creep, healing it to maximum health before consuming it.
  • More tips needed.

Items[edit]

Starting items:

  • Tango icon.png Tango gives Clinkz the basic health regeneration to stay longer in lane.
  • Healing Salve icon.png Healing Salve can save Clinkz at the very last second in an emergency.
  • Clarity icon.png Clarity helps Clinkz dominate the lane by harassing your enemies with Searing Arrows.

Early game:

  • Ring of Aquila (Active) icon.png Ring of Aquila gives improved damage and mana regeneration, allowing for better use of Searing Arrows.
  • Magic Wand icon.png Magic Wand helps against enemies that can spam spells.
  • Soul Ring icon.png Soul Ring can solve Clinkz's mana problems. If cast before using Death Pact it effectively costs 0 HP, and allows Death Pact to be used on cooldown.
  • Blight Stone icon.png Blight Stone helps in early ganking or pushing, as well as harrassing enemies in lane. It can be upgraded into a Desolator icon.png Desolator or a Medallion of Courage icon.png Medallion of Courage, the latter also providing some much needed mana regeneration. It's not unheard of to get both these items. You can therefore get an early Blight Stone, finish a Medallion of Courage, and immediately get a second Blight Stone.

Mid game:

  • Power Treads icon.png Power Treads help you attack faster to improve the effectiveness of Searing Arrows.
  • Orchid Malevolence icon.png Orchid Malevolence solves Clinkz's mana problems associated with using Searing Arrows and allows you to silence heroes. It allows Clinkz to gank more effectively and disable enemies abilities in fights.
  • Desolator icon.png Desolator stacks with Searing Arrows, which adds more killing capabilities, and helps dispose of heroes with a low health pool more quickly.

Late game:

  • Bloodthorn icon.png Bloodthorn is a natural upgrade from Orchid Malevolence, and grants active True Strike and critical damage on top of silence, enhancing Clinkz's ability to shred heroes.
  • Monkey King Bar icon.png Monkey King Bar improves Clinkz's attack damage and Pierce to reliably bring down heroes with evasion.
  • Black King Bar icon.png Black King Bar counters enemy disables so Clinkz can continue to output damage.

Situational items:

  • Butterfly icon.png Butterfly provides a massive agility and attack speed bonus as well as evasion.
  • Diffusal Blade 1 icon.png Diffusal Blade's mana break snyergizes well with Strafe, allowing Clinkz to quickly burn his target's mana while also dealing bonus damage. The active ability also grants Clinkz a slow to keep targets in place.
  • Daedalus icon.png Daedalus's critical multiplier massively increases Clinkz's damage output to take advantage of Strafe's attack speed bonus.
  • Blink Dagger icon.png Blink Dagger can help Clinkz snowball very hard, as it makes Clinkz difficult to catch. Consider the item in difficult games when split pushing is a key factor for victory.
  • Scythe of Vyse icon.png Scythe of Vyse is comparable to Orchid Malevolence icon.png Orchid Malevolence; it offers less damage output but provides a stronger disable. Unlike Orchid Malevolence, hex is undispellable.
  • Solar Crest icon.png Solar Crest enables Clinkz to shred through the enemy's armor, and to better protect himself once the active has expired.
  • Dragon Lance icon.png Dragon Lance helps keep enemies within range when using Strafe. It also upgrades into Hurricane Pike icon.png Hurricane Pike to give you some mobility, and a bit of extra attributes.
  • Eye of Skadi icon.png Eye of Skadi stacks with Searing Arrows, which allows you to chase down heroes while improving all your attributes.
  • Linken's Sphere icon.png Linken's Sphere can enable you to roam more aggressively without fear, and gives good mana regeneration.
  • Moon Shard icon.png Moon Shard will greatly increase Clinkz's raw damage output, which is useful if you're only looking to take down enemy buildings.
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