Bad against...
- Thirst reveals Clinkz if he tries to escape with Skeleton Walk with low health. It also allows Bloodseeker to match or exceed Clinkz's speed.
- Rupture negates the mobility provided by Skeleton Walk in any attempt to escape or reposition in fights.
- Bloodseeker can easily build items to counter Clinkz, including Talisman of Evasion upgrades, Blade Mail, and armor items.
- Track reveals Clinkz if he tries to escape with Skeleton Walk and gaining Bounty Hunter a lots of gold.
- Jinada with physical damage items can quickly kill Clinkz, due to his low health.
- Scorched Earth deals damage to Clinkz during Skeleton Walk.
- Doom shuts down Clinkz entirely, as it prevents him from casting any of his spells and contributing a large amount of damage in teamfights.
- Untouchable prevents Clinkz from harassing Enchantress in lane by lowering his attack speed.
- Nature's Attendants helps Enchantress to sustain from Clinkz' harrass in Lane.
- Hex and Earth Spike can hold Clinkz down, giving him no chance to use Black King Bar or Skeleton Walk.
- Finger of Death quickly kills Clinkz, due to his low health.
- By using Morph, Morphling can use Death Pact and Searing Arrows to counter Clinkz himself.
- Waveform can allow Morphling to easily chase down Clinkz.
- Clinkz's low health pool also makes him vulnerable to Morphling's magical nukes, especially Ethereal Blade and Adaptive Strike combo.
- Slardar can reveal Clinkz with Corrosive Haze and make him easy to kill, and his Bash of the Deep also hits hard against Clinkz's naturally low health pool.
- Slardar's Guardian Sprint can catch up with Clinkz's Skeleton Walk.
- The stun and slow from Slardar's Slithereen Crush can hold Clinkz in place.
- Spectre can instantly escape Burning Army or hunt a Clinkz with Haunt.
- Spectre can catch up to him with Spectral Dagger, even if he uses Skeleton Walk.
- Desolate allows Spectre to hit Clinkz through Skeleton Walk.
- Dispersion makes Spectre tanky and also reflects some damage back to Clinkz.
- Possibly Clinkz's worst enemy. He has many tools to utterly destroy Clinkz.
- Charge of Darkness can be used on Clinkz if Spirit Breaker's team spots him anywhere. This charge will track his location through Skeleton Walk's invisibility and movement speed bonuses.
- When Spirit Breaker charges onto Clinkz, he can easily use Dust of Appearance to guarantee a reveal on him while stunned.
- All three of Spirit Breaker's spells help him and his team quickly close the gap to Clinkz even at the edge of his attack range or when running away with Skeleton Walk.
- Spirit Breaker's high strength and above average armor makes him able to endure Clinkz's onslaught, meanwhile Clinkz will be heavily threatened if Spirit Breaker procs a Greater Bash.
- Clinkz will often roam the map alone, and Treant Protector's Nature's Guise allows him to set up kills with his allies on Clinkz from invisibility.
- Treant Protector's very high damage allowing him to trade hits or contest last hits with Clinkz, while Living Armor can be used to sustain the harass.
- Living Armor protects any of Treant's allies ganked by Clinkz.
- In teamfights, Treant Protector's Overgrowth can disarm Clinkz, prevent him from turning invisible, and hold him in place even if he has a Black King Bar.
- Leech Seed slows Clinkz, preventing him from repositioning or fleeing away from danger.
- Cold Embrace can heal herself or an ally, as well as protecting them from Clinkz' physical attacks and wasting his mana if Searing Arrows is on autocast.
- Winter's Curse allows Winter Wyvern to turn Clinkz' high damage (and high attack speed if he used Skeleton Walk) against his allies, or take advantage of Clinkz' fragility if he can't use Skeleton Walk.
- Zeus can reveal Clinkz with Lightning Bolt and makes him vulnerable to Zeus' magical nukes, due to his low health pool.
Others
- Heroes that excel at grouping up with their team very early will be able to take advantage of a Clinkz that tries to pick off heroes that are alone: Brewmaster, Dazzle, Tidehunter.
- Heroes with high armor like Dragon Knight, or with abilities to cause attacks to miss like Phantom Assassin, Riki and Tinker will be hard to deal with, as Clinkz relies almost entirely on physical attacks.
Items
- Dust of Appearance, Gem of True Sight and Sentry Wards are very effective against Clinkz's invisibility, though he still has high movement speed while invisible.
- Blade Mail can deal huge damage to Clinkz and it has no way to heal himself in a fight or protect against this damage with Black King Bar. Due to his high attack speed and range, Clinkz can have 3-4 attack projectiles flying at once, which are easy to reflect with Blade Mail.
- If Clinkz starts to build Orchid Malevolence or Scythe of Vyse as a source of reliable disable: Linken's Sphere can blocks these and allows his target to escape. Lotus Orb or Manta Style to dispel them.
- All of Clinkz's damage comes from his attacks. If an enemy can build high amounts of armor, such as Vladmir's Offering or Assault Cuirass, Clinkz becomes much lesser of a threat to them. Special mention goes to Shiva's Guard which also slows Clinkz's attack speed.
- After emerging from invisibility, items such as Force Staff and Hurricane Pike can be used to create distance between Clinkz and his target, preventing Clinkz from dealing damage.
- Natural counter to physical burster like any item that provide armor, Ghost Scepter or Ethereal Blade proved to be useful against Clinkz.
- Eul's Scepter of Divinity and Heaven's Halberd, while useful to mitigate Clinkz's attack output, cannot entirely protect your team from his Skeleton Archer.
- Necronomicon 3 Necronomicon Warrior provides True Sight and deals heavy damage if killed by Clinkz. Necronomicon Archer's Purge can dispel Strafe and slow him down.
Good against...
- Anti-Mage's Counterspell provides no protection against Clinkz's physical damage output.
- Clinkz can easily rush an Orchid Malevolence to prevent Blinking, although Anti-Mage can easily dispel it via Manta Style.
- Clinkz does heavy damage to towers, and can take map control away from Anti-Mage to limit the space he has to farm early game. If Clinkz is ahead he is capable of ending the game before Anti-Mage becomes a threat. He can also match Anti-Mage's ability to split push.
- Ember Spirit's Flame Guard provides no protection against Clinkz's physical damage output.
- Ember Spirit's low armor and health make him easy to kill quickly if a teammate can hold him down.
- If Clinkz has farmed an item that can disable, he can sneak up to and hunt down Ember Spirit while he farms or split pushes alone.
- Huskar's Berserker's Blood provides no protection against Clinkz's physical damage output.
- Huskar has no way to disrupt Clinkz's attacks and no way to kill Clinkz alone, as Clinkz can easily go invisible, teleport away, or even fight back.
- Clinkz will often build the items that counter Huskar and the items he usually builds. These include Black King Bar or Monkey King Bar for Heaven's Halberd, or a disable item like Scythe of Vyse or Bloodthorn to prevent him from using Inner Fire to disarm.
- Nature's Prophet is often by himself. Clinkz can use invisibility to hunt him down and kill him, although a Quelling Blade may be needed to cut through his Sprout. Orchid Malevolence may also be needed if 3-4 seconds are not enough time to kill him, as he can teleport away.
- Clinkz can match Nature's Prophet's ability to split push.
- Clinkz does not have any passive abilities at all, making Nethertoxin nearly useless.
- Viper's Corrosive Skin provides no protection against Clinkz's physical damage output.
Others
- Any hero who spends a lot of time alone and has not farmed an item like Ghost Scepter to protect themselves is easy food for a Clinkz with Orchid Malevolence or Scythe of Vyse.
- If a hero cannot quickly close a gap, Clinkz can often kill them in the time it takes them to reach him in a teamfight.
- With Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as Windranger, Phantom Assassin, Troll Warlord and Keeper of the Light.
Works well with...
- Her Frost Arrows also slows enemies that aid Clinkz to attack the target more easily.
- She also has a strong silence, allowing Clinkz to save up his Orchid's ability.
- In the laning phase, Clinkz can go invisible and stand next to enemies so that Purification's damage hits them for sure, setting up a kill this way.
- Degen Aura's strong slow allows Clinkz to get more attacks off on enemies.
- Vengeful Spirit can use Wave of Terror to decrease the armor of enemies. This will amplify all of Clinkz's damage.
- Clinkz has no crowd control. Vengeful Spirit's Magic Missile can keep enemies in place so Clinkz can hit them. She can also bring back escaping enemies with Nether Swap.
- Vengeful Spirit's Vengeance Aura amplifies Clinkz's physical damage further.
- If Clinkz is cornered by the enemy team Vengeful Spirit can Nether Swap him out to the edge of a teamfight where he can safely deal damage.
Others
- Heroes with long duration disables to give Clinkz an opening to hit his target with the bonus attack speed gain from Skeleton Walk: Faceless Void, Beastmaster, Bane etc.