Clinkz/Changelogs

From Dota 2 Wiki
Jump to: navigation, search
 
 
 
 
 
 
 
 
 
 
Changelogs
 
 

Version history[edit]

Version
Description
  • Strafe
    • Reduced mana cost from 90 on each level to 75/80/85/90.
    • Reduced cooldown from 45/35/25/15 to 30/25/20/15.
  • Increased base armor from -1 to 0.
  • Strafe
    • The disjoint now also works against non-player units.
    • Increased attack speed bonus from 80/140/200/260 to 110/160/210/260.
  • Increased Strafe duration from 3 to 3.5.
  • Increased Strafe number of disjoints from 3 to 4.
  • Level 15 right talent: Increased evasion from 15% to 20%.
  • Reduced movement speed from 300 to 295.
  • Increased turn rate from 0.4 to 0.5.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reduced Agility attribute symbol.png agility gain from 3.3 to 2.6.
  • Reworked Strafe
Old Strafe:
Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
Attack speed bonus: 130 (Talent 200)
Duration: 4/6/8/10
Mana cost: 90
Cooldown: 40/35/30/25
Notes: Does not interrupt channeling spells on cast. Attack speed always lasts the full duration
New Strafe:
Clinkz nimbly attacks with a barrage of arrows. Dramatically increases attack speed for a short time and grants Clinkz the ability to automatically dodge a certain amount of projectiles
Attack speed bonus: 80/140/200/260
Disjoint stacks: 3 (Talent 7)
Max duration: 3 (Talent 7)
Mana cost: 90
Cooldown: 45/35/25/15
Notes: Does not interrupt channeling spells on cast. Disjoints projectiles while active. The disjoint occurs when the projectile reaches Clinkz. The attack speed bonus is lost when all disjoint charges are used up.
  • Death Pact
    • Reduced attack damage bonus from 5%/7%/9% to 4%/6%/8% of the target's current health.
    • Reduced health bonus from 50%/70%/90% to 40%/60%/80% of the target's current health.
  • Reworked talents:
Old:
Level 10: +10% magic resistance or +10 Intelligence attribute symbol.png intelligence
Level 15: +30 Searing Arrows damage or +15 Strength attribute symbol.png strength
Level 20: +10 all stats or 20% evasion
Level 25: +70 Strafe attack speed or +125 attack range
New:
Level 10: +5 armor or +12% magic resistance
Level 15: +30 Searing Arrows damage or 15% evasion
Level 20: +20 health regeneration or +100 attack range
Level 25: Searing Arrows hits a second random target or +4/+4s Strafe disjoint instances/duration
  • Increased Skeleton Walk movement speed bonus from 11%/22%/33%/44% to 15%/25%/35%/45%.
  • Death Pact
    • Increased attack damage bonus from 5%/6.5%/8% to 5%/7%/9% of the target's current health.
    • Increased health bonus from 50%/65%/80% to 50%/70%/90% of the target's current health.
  • Increased Strength attribute symbol.png strength gain from 1.6 to 1.9.
  • Reduced base health regeneration from 0.25 to 0.
  • Death Pact
    • Increased cooldown from 45/30/15 to 85 on each level.
    • Increased duration from 35 to 65.
  • Level 15 right talent: Increased Strength attribute symbol.png strength bonus from 12 to 15.
  • Reduced Death Pact cooldown from 45/35/25 to 45/30/15.
  • Added talents:
Level 10: +10% magic resistance or +10 Intelligence attribute symbol.png intelligence
Level 15: +30 Searing Arrows damage or +12 Strength attribute symbol.png strength
Level 20: +10 all stats or 20% evasion
Level 25: +70 Strafe attack speed or +125 attack range
  • Increased Agility attribute symbol.png agility gain from 3 to 3.3.
  • Reduced Strafe cooldown from 45/40/35/30 to 40/35/30/25.
  • Reduced Skeleton Walk cooldown from 20 on each level to 20/19/18/17.
  • Reduced Death Pact cooldown from 45/40/35 to 45/35/25.
  • Increased attack range from 600 to 630.
  • Reduced Strafe cooldown from 60/50/40/30 to 45/40/35/30.
  • Increased Strafe attack speed bonus from 110 to 130.
  • Death Pact
    • Increased attack damage bonus from 4%/6%/8% to 5%/6.5%/8% of the target's current health.
    • Increased health bonus from 50%/60%/70% to 50%/65%/80% of the target's current health.
  • Increased Strafe attack speed bonus from 90 to 110.
  • Reduced Searing Arrows cooldown from 2/0/0/0 to 0 on each level.
  • Increased Skeleton Walk movement bonus from 10%/20%/30%/40% to 11%/22%/33%/44%.
  • Reduced Death Pact attack damage bonus from 6%/7%/8% to 4%/6%/8% of target's current health.
Old Death Pact icon.png Death Pact:
Kills a target unit, returning a percentage of its life.
Cast range: 400
Target's current health as heal: 50%/100%/150%
Mana cost: 100
Cooldown: 20
Notes: Heals Clinkz by the given values upon cast. Can be set to autocast.
New Death Pact:
Kills a target unit and gains bonus damage and health capacity based on that target's current health.
Cast range: 400
Target's current health as health bonus: 50%/60%/70%
Target's current health as damage bonus: 6%/7%/8%
Duration: 35
Mana cost: 100
Cooldown: 45
Notes: Increases current and maximum health and damage. The bonuses last for 35 seconds. Upon expiring, the maximum HP bonus is lost, but the current HP increase stays. The damage is added as base damage, so illusions do benefit from it.
  • Strafe
    • Increased attack speed bonus from 50/60/70/80 to 90 on each level.
    • Reduced duration from 4/6/8/10 to 10 on each level.
  • Strafe
    • Increased attack speed bonus from 20/40/60/80 to 50/60/70/80.
    • Increased cooldown from 30 on each level to 60/50/40/30.
  • Increased Searing Arrows damage from 10/20/30/40 to 20/30/40/50.
  • Death Pact icon.png Death Pact can now be cast on any non-hero unit, instead of only allied non-hero units.
  • Death Pact icon.png Death Pact
    • Increased heal from 55%/95%/135% of target's current health to 50%/100%/150% of target's current health.
    • Reduced mana cost from 120/200/280 to 100 on each level.
  • Reduced Searing Arrows cooldown from 4/3/0/0 to 2/2/0/0.
  • Increased Skeleton Walk movement speed bonus from 7%/14%/21%/28% to 10%/20%/30%/40%.
  • Reduced Death Pact icon.png Death Pact mana cost from 185/255/305 to 120/200/280.
  • Reduced Skeleton Walk movement speed bonus from 10%/20%/30%/40% to 7%/14%/21%/28%.
  • Increased Skeleton Walk movement speed bonus from 10%/15%/20%/30% to 10%/20%/30%/40%.
  • Increased base movement speed from 280 to 300.
  • Strafe
    • Reduced mana cost from 80/90/100/110 to 90 on each level.
    • Reduced cooldown from 45/40/40/35 to 30 on each level.
  • Increased Searing Arrows damage from 8/16/24/32 to 10/20/30/40.
  • Reduced base movement speed from 300 to 280.
  • Reduced Strafe attack speed bonus from 55/70/85/100 to 20/40/60/80.
  • Reduced Searing Arrows mana cost from 13 on each level to 5
  • Reduced Skeleton Walk movement speed bonus from 10%/20%/30%/35% to 10%/15%/20%/30%.
  • Rescaled Strafe attack speed bonus from 40/70/95/110 to 55/70/85/100.
  • Reduced Skeleton Walk movement speed bonus from 10%/20%/30%/40% to 10%/20%/30%/35%.

Patch history[edit]

Patch
Description
  • [U] Added Teleport animations for Beastmaster, Bounty Hunter, Broodmother, Clinkz, Lifestealer, Necrolyte and Shadow Shaman.
  • Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
  • Added Clinkz minimap icon.png Clinkz to Captain's Mode.
  • Fixed not being able to cast Searing Arrows manually on buildings.
  • Fixed Death Pact not being castable on Magic Immune units.
  • Fixed Searing Arrows autocast working while silenced/doomed.
  • Fixed Searing Arrows bonus damage being treated as a separate damage instance (it could get reduced twice by stout shield).
  • Fixed Death Pact being purgeable.
  • Fixed Bounty Hunter and Clinkz's invisibility getting dispelled by Tornado.
  • [U] Added injured animations for Clinkz.
Promotional Content