Clinkz

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Clinkz
Clinkz icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
12 + 1.9
22 + 2.6
18 + 1.7
Level Base 1 15 25
Health 200 416 884 1226
Health regen 0.25 1.45 4.11 6.01
Magic res. 25% 26.08% 27.51% 28.53%
Mana 75 291 567 771
Mana regen 0 0.9 2.09 2.94
Spell dmg 0% 1.26% 2.93% 4.12%
Armor 0 4.4 11.68 16.88
Att/sec 0.59 0.75 1.02 1.21
Move sp amp. 0% 1.38% 3.65% 5.28%
Damage 15‒21 37‒43 73‒79 99‒105
Movement speed 295
Turn rate 0.5
Vision range 1800/800
Attack range 650
Projectile speed 900
Attack animation 0.7+0.3
Base attack time 1.7
Collision size 24
Legs
Gib type Default

Clinkz, the Bone Fletcher, is a ranged agility hero specializing in ambushing lone enemies due to his high physical damage and incredible speed. Though frail and easy to kill, Skeleton Walk grants Clinkz stealth and haste to escape and re-position himself. This skill is also what makes Clinkz such an incredible ganker. This assassin is also equipped with Strafe boosting his attack speed to insane levels for a short time. Searing Arrows provide huge bonus damage, greatly injuring enemies in conjunction with Strafe. To aid his assault, Clinkz can form a Death Pact and absorb a creature's life for greater damage and health, making him not only able to take more hits, but hit harder as well.

Bio[edit]

Clinkz minimap icon.png Clinkz, the Bone Fletcher
Play "Better to run than curse the road."
At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.

Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity.

Abilities[edit]

Strafe
Cannot be used by illusions. Pierces spell immunity. Play
Q
T
Strafe icon.png
Ability
No Target
Affects
Self
Clinkz nimbly attacks with a barrage of arrows. Dramatically increases attack speed for a short time and grants Clinkz the ability to automatically dodge projectiles.
Cast Animation: 0+0
Attack Speed Bonus: 110/160/210/260
Duration: 3.5 (Talent 6.5)
Cooldown: 30/25/20/15
Mana: 75/80/85/90
Modifiers
Buff Strafe: Dispellable with any dispel.
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.

Notes:

  • Strafe does not interrupt Clinkz' channeling spells upon cast.
  • Does not disjoint projectiles upon cast, or upon enemy projectile launch. They are disjointed upon reaching Clinkz.
    • This means when Strafe expires before an already launched projectile hits, it does not get disjointed and fully affects Clinkz.
  • Does not disjoint projectiles coming from allies. This includes enemy projectiles that bounce off of allies onto Clinkz.
  • Successive casts of Strafe do not stack, but refresh the duration, and update the attack speed to the current level.


Searing Arrows
Can be disjointed. Not blocked by Linken's Sphere. Pierces spell immunity. Play
W
R
Searing Arrows icon.png
Affects
Enemies
Damage
Physical
Imbues Clinkz's arrows with fire for extra damage.
Cast Range: 650 (Talent 775)
Damage: 30/40/50/60 (Talent 60/70/80/90)
Arrows per Cast: 1 (Talent 2)
Cooldown: 0
Mana: 12
Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.

Notes:

  • Choosing the damage upgrading talent immediately upgrades all of Clinkz's currently flying Searing Arrows.
  • When choosing the level 25 talent, whenever Searing Arrows is used, a different random target within its cast range is also targeted by a second Searing Arrow.
    • Since it uses the spell's cast range, effects which increase its cast range increase the secondary arrows' range as well.
    • The secondary arrow has no target priorities. It simply chooses a random valid target within cast range.
    • Since Searing Arrows affects buildings, the secondary arrows can target buildings as well.


Skeleton Walk
Pierces spell immunity. Play
E
W
Skeleton Walk icon.png
Ability
No Target
Affects
Self
Clinkz moves invisibly through units until the moment he attacks or uses an ability.
Cast Animation: 0+0
Fade Time: 0.6
Move Speed Bonus: 15%/25%/35%/45%
Duration: 20/25/30/35
Cooldown: 20/19/18/17
Mana: 75
Modifiers
Buff Wind Walk: Undispellable.
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.

Notes:

  • Skeleton Walk does not interrupt Clinkz' channeling spells upon cast.
  • During the fade time, Clinkz can cast spells, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
  • Allows Clinkz to path through other units, including wards, but not through buildings.
  • Clinkz can pick up or drop items without breaking the invisibility.

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Burning Army
Burning Army icon.png
Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and die with 2 attacks from a hero. Skeletons use your current Searing Arrows ability and attack only heroes. Base damage is equal to your hero's base damage. Attack range is equal to your hero's attack range.
Cast Animation: 0+0.67
Cast Range: 1200
Spawn Range: 1300
Number of Archers: 4/5/6
Archers Spawn Interval: 0.8
Hero Attacks to Destroy: 2
Non-Hero Attacks to Destroy: 8
Archers Attack Interval: 1.75/1.6/1.45
Duration: 20
Cooldown: 110
Mana: 125/175/225

Notes:

  • Burning Army can be cast without having to face towards the targeted area.
  • Spawns the arches in the given line one after another, starting immediately upon cast.
    • It takes 2.4/3.2/4 seconds for all archers to spawn.
  • The first archer spawns at the initial targeted location. Following archers spawn with 3750/5000/6250 in between each.
    • The archers spawn facing the same direction as Clinkz does as they spawn.
  • The spawned archers cannot be controlled. They automatically attack nearby enemy heroes, regardless of auto-attack settings.
    • However, it is possible to turn the autocast on their Searing Arrows off.
  • The attack damage of the archers is periodically set equal to the main attack damage of Clinkz.
    • This means raw attack damage bonuses are not copied, only base attack damage, and damage gained by the primary attribute is copied.
  • The attack range of the arches is also periodically set equal Clinkz' attack range.
  • The archers only attack heroes, including illusions and clones, excluding creep-heroes.
    • The archers follow default auto-attack rules. However, they only switch targets when their current target cannot be attacked anymore.
  • The archers have Searing Arrows, with the same level as on Clinkz.
    • The level for it set for each archer as it spawns. Leveling it afterwards does not update its level on the archers.
    • Although being identical to Clinkz's Searing Arrows, and having a mana pool, the archers do not need mana to cast it.
    • The archers fully benifit from the Searing Arrows damage and Searing Arrows multishot talents.


Talents[edit]

Hero Talents
Searing Arrows Multishot25+3s Strafe Duration
+16 Health Regen20+125 Attack Range
+30 Searing Arrows Damage1520% Evasion
+5 Armor10+12% Magic Resistance
Notes:
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Clinkz's magic resistance to 34%.
  • The evasion talent stacks multiplicatively with other sources of evasion.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango gives Clinkz the basic health regeneration to stay longer in lane.
  • Healing Salve icon.png Healing Salve can save Clinkz at the very last second in an emergency.
  • Clarity icon.png Clarity helps Clinkz dominate the lane by harassing your enemies with Searing Arrows.

Early game:

  • Magic Wand icon.png Magic Wand helps against enemies that can spam spells.
  • Soul Ring icon.png Soul Ring can offset Clinkz's mana expenditure from Searing Arrows.
  • Blight Stone icon.png Blight Stone helps in early ganking or pushing, as well as harassing enemies in lane. It can be upgraded into a Desolator icon.png Desolator or a Medallion of Courage icon.png Medallion of Courage, the latter also providing some much needed mana regeneration. It's not unheard of to get both these items. You can therefore get an early Blight Stone, finish a Medallion of Courage, and immediately get a second Blight Stone.

Mid game:

  • Power Treads icon.png Power Treads's agility and attack damage bonus help Clinkz get kills.
  • Orchid Malevolence icon.png Orchid Malevolence solves Clinkz's mana problems associated with using Searing Arrows and allows you to silence heroes. It allows Clinkz to gank more effectively and disable enemies abilities in fights.
  • Desolator icon.png Desolator stacks with Searing Arrows, which adds more killing capabilities, and helps dispose of heroes with a low health pool more quickly.

Late game:

  • Bloodthorn icon.png Bloodthorn is a natural upgrade from Orchid Malevolence, and grants active True Strike and critical damage on top of silence, enhancing Clinkz's ability to shred heroes.
  • Monkey King Bar icon.png Monkey King Bar improves Clinkz's attack damage and Pierce to reliably bring down heroes with evasion.
  • Black King Bar icon.png Black King Bar counters enemy disables so Clinkz can continue to output damage.

Situational items:

  • Butterfly icon.png Butterfly provides a massive agility and attack speed bonus as well as evasion.
  • Diffusal Blade 1 icon.png Diffusal Blade's mana break snyergizes well with Strafe, allowing Clinkz to quickly burn his target's mana while also dealing bonus damage. The active ability also grants Clinkz a slow to keep targets in place.
  • Daedalus icon.png Daedalus's critical multiplier massively increases Clinkz's damage output to take advantage of Strafe's attack speed bonus.
  • Blink Dagger icon.png Blink Dagger can help Clinkz snowball very hard, as it makes Clinkz difficult to catch. Consider the item in difficult games when split pushing is a key factor for victory.
  • Scythe of Vyse icon.png Scythe of Vyse is comparable to Orchid Malevolence icon.png Orchid Malevolence; it offers less damage output but provides a stronger disable. Unlike Orchid Malevolence, hex is undispellable.
  • Solar Crest icon.png Solar Crest enables Clinkz to shred through the enemy's armor, and to better protect himself once the active has expired.
  • Dragon Lance icon.png Dragon Lance helps keep enemies within range when using Strafe. It also upgrades into Hurricane Pike icon.png Hurricane Pike to give you some mobility, and a bit of extra attributes.
  • Eye of Skadi icon.png Eye of Skadi stacks with Searing Arrows, which allows you to chase down heroes while improving all your attributes.
  • Linken's Sphere icon.png Linken's Sphere can enable you to roam more aggressively without fear, and gives good mana regeneration.
  • Moon Shard icon.png Moon Shard will greatly increase Clinkz's raw damage output, which is useful if you're only looking to take down enemy buildings.

Gameplay[edit]

Roles: Carry Carry Escape Escape Pusher Pusher
Complexity: ★★☆
Playstyle: As Clinkz loosed his final arrow, the demon Maraxiform ignited the land with hellfire, burning him to the bone. Yet, the heroic bowman did not die. He had slain the demon, and unwittingly earned king-mage Sutherex's reward: Eternal life. Immortalized at the precipice of death, Clinkz now makes advantageous use of his skeletal body. Camouflaged, he walks into hostile lands, revealing himself only to Strafe enemies from behind. The demon's inferno burns within his ribs, with which he now lights Searing Arrows to devastating effect. When backup is needed, Clinkz calls upon a Burning Army of skeletal archers, incinerating his foes in the flames of their hellfire barrage.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Bone Fletcher's alternate/fun name was "Clinkz Eastwood", a pun on the name of famed actor Clint Eastwood.
  • The line Play "Better to run than curse the road." is a reference to a Wolof (Senegal) proverb, "Better to walk than curse the road".
  • The phrase Play "Thy Flesh Consumed." may be referred to the fourth and final episode of Ultimate Doom game, and also to King James version of the Bible "And thou mourne at the last, when thy flesh and thy body are consumed" PROVERBS 5:11.
  • Clinkz's phrase Play "Ashes to ashes." is a reference to a common christian saying, popularized by the Book of Common Prayer "[...]we therefore commit his body to the ground; earth to earth, ashes to ashes, dust to dust;[...]".

Gallery[edit]