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Chen icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 1.8
15 + 2.1
19 + 2.8
Level Base 1 15 25
Health 200 650 1100 1424
H. regen amp 0% 13.75% 27.61% 37.51%
Magic res. 25% 26.14% 28.49% 30.17%
Mana 75 360 945 1365
M. regen amp 0% 42.75% 130.95% 193.95%
Spell dmg 0% 1.66% 5.09% 7.54%
Armor -1 1.4 6.1 9.46
Att/sec 0.59 0.68 0.85 0.97
Move sp amp. 0% 0.75% 2.22% 3.27%
Damage 29‒39 48‒58 87‒97 115‒125
Base health regen 1.5
Base mana regen 0.9
Movement speed 310
Turn rate 0.6
Vision range 1800/800
Attack range 650
Projectile speed 1100
Attack animation 0.5+0.5
Base attack time 1.7
Collision size 24
Gib type Default

Chen the Holy Knight is a ranged intelligence hero, whose signature ability, Holy Persuasion, allows him to take control of creeps. Commanding them well requires adept micromanagement and map awareness, but once mastered Chen becomes an effective ganker and one of the game's strongest early pushers. His ability to convert creeps makes it natural for him to spend the laning phase as a jungler, emerging to pick off enemies with his creep army's array of disables. Aiding his ganking are Penitence, which slows Chen's foes and amplifies the damage they take, and Test of Faith, an unpredictable pure damage nuke. Chen's ultimate Hand of God heals all his creeps and allied heroes wherever they are on the map, allowing him to sustain pushes and secure objectives. And that he must, building up a strong lead before his creeps lose their threat in the late game.


Chen minimap icon.png Chen, the Holy Knight
Play "You can learn faith at the end of a sword."
Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen’s people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen’s clan made the mistake, one fateful day, of ambushing the wrong caravan.

In the vicious battle that followed, Chen’s clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished—or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen’s obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.


Can be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity. Play
Penitence icon.png
Forces an enemy unit to move slower and take more damage from attacks and spells.
Cast Animation: 0.3+0.77
Cast Range: 800 (Talent 1000)
Move Speed Slow: 18%/24%/30%/36%
Damage Amplification: 18%/24%/30%/36%
Duration: 5/6/7/8
Cooldown: 14/13/12/11
Mana: 70
Does not pierce spell immunity. Slow and damage amplification persist if debuff was placed before spell immunity and when not dispelled.
Blocked by Linken's Sphere. Blocked upon cast.
Debuff Penitence: Dispellable with any dispel.
Although Chen's brand of animal enthrallment isn't quite strong enough to control the minds of enemy heroes, it still tests their resolve in combat.


  • The projectile travels at a speed of 2000.

Test of Faith
Blocked by Linken's Sphere. Partially pierces spell immunity. Play
Test of Faith icon.png
Enemies / Allies
Deals random damage to test an enemy unit's faith. Heals a random amount to allied units. Always applies the maximum effect when cast on yourself.
Cast Animation: 0.3+0.77
Cast Range: 600 (Talent 800)
Min Damage: 50/100/150/200
Max Damage: 100/200/300/400
Min Heal: 25/50/75/100
Max Heal: 50/100/150/200
Cooldown: 16 (With talent: 6)
Mana: 60/80/100/120
Partially pierces spell immunity. Cannot be cast on spell immune enemies. Can be cast on spell immune allies.
Blocked by Linken's Sphere. Particles still visually appear.
Knights of the Fold possess a fanatical form of magic that is considered quite unwieldy by most other users of arcane arts.

Holy Persuasion
Holy Persuasion icon.png
Enemy Units / Allies
Chen takes control of an enemy or neutral creep. If the persuaded creep's base health is naturally below the health minimum, its base health will be raised to the health minimum.

Can be cast on allies to teleport them back to base. If cast on Chen, all units controlled by Chen will be teleported to him.
Cast Animation: 0.3+0.77
Cast Range: 600 (Talent 800)
Max Units: 1/2/3/4 (Talent 5/6/7/8)
Minimum Base Health: 700/800/900/1000 (Talent 1700/1800/1900/2000)
Teleport Delay: 6
Cooldown: 32/24/18/10
Mana: 70/90/110/130
Aghanim's upgrade: Allows Holy Persuasion to target Ancient Creeps, maximum one per level of Hand of God.
Buff Holy Persuasion: Undispellable.
Buff Dominated: Undispellable.
Buff Test of Faith Teleport: Dispellable with any dispel.
Although they may not be knights, Chen incorporates beasts into the Fold in the same way he himself was converted.


  • Upon persuading, applies a basic dispel on the target which removes buffs and debuffs.
  • When persuading a new creep while already having the maximum amount, the oldest persuaded creep (including ancient creeps) dies.
    • When persuading an ancient creep while already having the maximum amount of them, the oldest persuaded ancient creep dies.
    • The death is not credited to anyone so that no one gets experience from it.
  • When the unit's maximum health is below the minimum health threshold, its maximum and current health are increased by the difference.
    • This current health increase does not count as a heal. The unit has its health set to a value.
  • The health of creeps that are currently persuaded does not increase further upon leveling up Holy Persuasion or upon choosing the minimum health upgrading talent.
  • Fully restores the creep's mana.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgraded Holy Persuasion allows 1 ancient creep to be persuaded per level of Hand of God.
    • Ancient creeps are included in the maximum allowed units, so it does not allow Chen to have more creeps persuaded.
    • Can be cast on ancient creeps without having Hand of God leveled for no result, wasting the mana and cooldown.
    • The talent does not increase the amount of ancient creeps Chen can persuade.
  • Upon teleporting, disjoints projectiles for the unit.
  • Can teleport every player-controlled allied unit that is not a building or a ward.This means AI-controlled lane creeps cannot be teleported.
  • Cannot target invulnerable or hidden units, but can teleport them if they turned invulnerable or hidden after cast.
  • The teleport delay is used for every target, including Chen's own creeps.
  • Despite the description, targeting Chen teleports all non-hero units under his control to him, and not only units taken over with Holy Perusasion.
    • This includes any summons he has, or any other dominated creeps. However, it excludes illusions.
    • Unlike directly targeting a unit to teleport, self-casting does target units which are invulnerable or hidden as well.
    • The teleport locations are based on Chen's position upon teleporting, with the creeps appearing 120 range to his north, east, south, or west.
    • These are the only four spots used to teleport. When having more than 4 units, they get moved to the next pathable area closest to the spots.
    • The spots are not chosen randomly, they follow a fixed pattern. The very first creep teleported to Chen always teleports to his north, and following creeps continue counterclockwise.

Hand of God
Pierces spell immunity. Play
Hand of God icon.png
No Target
Heals all allied heroes on the map as well as all units under Chen's control.
Cast Animation: 0.3+0.93
Radius: Global
Heal: 250/400/550 (Talent 650/800/950)
Max Ancient Creeps Count: 0 (Upgradable by Aghanim's Scepter. 1/2/3)
Cooldown: 160/140/120
Mana: 200/300/400
Using the mental link with his thralls, Chen calls down restoration and well-being to those who share his fanaticism.


  • All units owned by Chen are healed, including his illusions, summons and persuaded or dominated units.
  • Does not heal any allied non-hero units or illusions, except for hero clones.
  • The voice line upon cast is global for allies and not audible for enemies.


Hero Talents
+400 Hand of God Heal25+4 Holy Persuasion Max Units
+1000 Holy Persuasion Minimum Health20+180 Gold/Min
-10s Test of Faith Cooldown15+7 Armor
+200 Cast Range10+35% XP Gain

Recommended items[edit]

Starting items:

  • Tango icon.png Tango gives Chen the ability to sustain his health. Generally converted creeps should be used to tank neutral camps while jungling, however, so health regeneration can be skipped for other items. Therefore, you should share your Tango with your teammates right at the start of the game.
  • Clarity icon.png Clarity is useful for replenishing Chen's mana pool, which is important given how frequently Chen must cast Holy Persuasion while jungling. Keeping Chen's mana up allows him to jungle continuously.
  • Iron Branch icon.png Iron Branch grants attribute bonuses for some more health, mana, and damage; use this item with Tango to double health restoration.
  • Smoke of Deceit icon.png Smoke of Deceit aids Chen and allied units in early rotations with invisibility and movement speed.
  • Observer Ward icon.png Observer Ward is crucial to purchase regularly as Chen, both as a support and as a pusher. Providing map vision to his team allows Chen to keep an eye on enemy movements, which in turn allows him to position himself and his creeps to best meet the threat, or to push an undefended tower.
  • Animal Courier (Radiant) icon.png Animal Courier is important to buy as a support. Since Chen can jungle fairly independently with only mana as a requirement, he is a good candidate for purchasing the courier.

Early game:

  • Boots of Speed icon.png Boots of Speed give Chen more movement speed, crucial for moving between jungle camps faster, as well as for extra mobility while rotating for ganks with his creeps. Getting within range to cast Penitence on an enemy hero can slow them enough for follow-ups, and the same applies to being able to nuke them with Test of Faith.
  • Medallion of Courage icon.png Medallion of Courage applies an armor debuff on enemy target to kill them faster, especially when combined with Penitence's damage amlification. It also applies an armor buff on an allied unit that may allow them to tank tower hits when pushing. The item can build into Solar Crest icon.png Solar Crest if Chen finds evasion helpful.

Mid game:

  • Arcane Boots icon.png Arcane Boots replenishes Chen's and his creeps' mana pools, ensuring that abilities are always ready to be used. Furthermore, keeping allies' mana pools topped up allows them to use their abilities more often, useful when pushing towers.
  • Mekansm icon.png Mekansm, purchased early enough, allows Chen to push down towers very quickly as he can heal his creeps and teammates to prevent the enemy from easily defending. In teamfights, it gives Chen an additional ability with which to heal his team, on top of Hand of God.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter grants Chen the ability to cast Holy Persuasion on ancient creeps, giving him more tools to push and help his team with powerful auras going into the late game.
  • Guardian Greaves icon.png Guardian Greaves combines Mekansm and Arcane Boots, saving Chen an inventory slot. The aura gives Chen's team a survivability advantage in fights, while the active can heal them, restore mana, and remove debuffs from Chen that may be preventing him from supporting his team.

Situational items:

  • Sentry Ward icon.png Sentry Ward should be purchased regularly alongside Observer Wards in order to deny the enemy map vision. Furthermore, it may be necessary to purchase these to remove any enemy wards that may be blocking Chen's neutral camps, preventing him from farming during the laning stage.
  • Vladmir's Offering icon.png Vladmir's Offering is a strong teamfight and pushing aura that greatly benefits Chen's creeps and allies. The armor aura greatly increases survivability against physical attacks and tower hits, and the mana aura lets them recover mana more readily for casting spells. The lifesteal can allow creeps, both converted and allied lane creeps, as well as heroes, to maintain their HP during pushes and become a bigger threat against towers.
  • Helm of the Dominator icon.png Helm of the Dominator gives one more creep, good attributes, as well as attack speed and health regeneration aura.
  • Necronomicon 1 icon.png Necronomicon gives Chen yet more minions to control, greatly increasing his pushing, teamfighting and ganking power. The summons can be used to push towers, hinder enemies during teamfights, add more damage output during a gank, and at level 3 provide True Sight when needed. The item also provides bonus strength for increased HP, and bonus intelligence for more attack damage and casting ability.
  • Drum of Endurance icon.png Drum of Endurance gives Chen all-around attributes, increasing his survivability and giving him a larger mana pool. The aura gives him yet another way to strengthen his converted creeps, and the active can allow Chen and his creeps to move more swiftly to chase down a gank target or escape enemy pursuers.
  • Pipe of Insight icon.png Pipe of Insight is a powerful teamfight item. It grants increased magic resistance to Chen, while providing an aura that gives his team and his creeps health regeneration and magic resistance. The active can be used to protect his congregation, preventing the enemy from instantly bursting them down with magic nukes.
  • Solar Crest icon.png Solar Crest allows Chen to apply an armor debuff on the enemy from range, stacking alongside Penitence to weaken the target's defense. Alternatively, Chen can use it to grant allied target armor and evasion, keeping them alive during fights and pushes.
  • Ghost Scepter icon.png Ghost Scepter allows Chen to temporary ignore physical damage, crucial for enhancing his survivability in fights. The inability to attack is of little hindrance to Chen, since he relies on casting his spells and using his creeps' abilities more than on his physical attacks.
  • Glimmer Cape icon.png Glimmer Cape gives Chen yet another way to protect his teammates from the enemy, cloaking them in invisibility while also increasing their magic resistance. The active can also be cast on a converted creep to help it get closer to an enemy to initiate with a disable.
  • Force Staff icon.png Force Staff is very powerful in Chen's hands. It gives him more intelligence and health regeneration, allowing Chen to cast his spells more readily. The active can quickly re-position Chen either to initiate or escape, and do the same for allies. The active can also be cast on a creep to give it a quick burst of movement to get within range for a disable.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity is a cheap mana item that gives Chen some powerful benefits. The increased intelligence and mana regen help Chen to cast his spells more frequently, and the bonus movement speed helps him with mobility for ganking, chasing and escaping. The active also allows him to make himself temporarily invulnerable if jumped on by the enemy, can remove debuffs from himself, or can be cast on an enemy to disable them long enough for a creep to disable them further.
  • Heaven's Halberd icon.png Heaven's Halberd is a survivability and support item that gives Chen increased utility. The extra HP and evasion help Chen to survive against enemy attacks more easily, and the active allows him to disarm the enemy from range, preventing them from attacking his teammates without dispelling the debuff.
  • Shiva's Guard icon.png Shiva's Guard gives Chen a powerful teamfight aura while also giving him powerful benefits. The bonus intelligence greatly increases the size of his mana pool, while the armor helps with his survivability against physical damage. The aura reduces the effectiveness of enemy attacks, and the active ability can slow their movement speed and apply a damage nuke to them.
  • Scythe of Vyse icon.png Scythe of Vyse gives Chen all-around attributes and greatly increased casting ability. The Hex gives Chen a targeted instant hard-disable which is very powerful in teamfights and ganks, as it can set up chain-disables with Chen's creeps.


Roles: Support Support Jungler Jungler Pusher Pusher
Complexity: ★★★
Playstyle: Converted at swordpoint after a disastrous battle, Chen quickly became one of the Fold's most zealous knights. Raised among the clans of the Hazhadal Barrens, Chen adapts his skills of animal enthrallment to perform Holy Persuasions, compelling packs of beasts to fight for his cause. Foes are subjected to arduous Tests of Faith, and if found wanting, forced to atone through the magnified pains of Penitence. Chen's devotion does not go unrewarded. The Hand of God aids his companions in their quests, intervening at critical moments to heal their injuries and save them from fatal blows.





  • Chen's fun names in DotA were Chechen and Jackie Chen, a pun on the name of the famed actor Jackie Chan.
  • Chen's death quote Play "My Leg" refers to a Spongebob Squarepants running gag.


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