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Chen

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Chen
Chen icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 2
15 + 2.1
19 + 3.2
Level Base 1 15 25
Health 200 700 1260 1660
Health regen 0 2.5 5.3 7.3
Magic res. 25% 26.5% 28.18% 29.38%
Mana 75 303 831 1215
Mana regen 0 0.95 3.19 4.79
Spell dmg 0% 1.33% 4.47% 6.71%
Armor -1 1.4 6.1 9.46
Att/sec 0.59 0.68 0.85 0.97
Move sp amp. 0% 0.75% 2.22% 3.27%
Damage 25‒35 44‒54 88‒98 120‒130
Movement speed 300
Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 650
Projectile speed 1100
Attack animation 0.5+0.5
Base attack time 1.7
Collision size 24
Legs
Gib type Default

Chen the Holy Knight is a ranged intelligence hero, whose signature ability, Holy Persuasion, allows him to take control of creeps. Commanding them well requires adept micromanagement and map awareness, but once mastered Chen becomes an effective ganker and one of the game's strongest early pushers. His ability to convert creeps makes it natural for him to spend the laning phase as a jungler, emerging to pick off enemies with his creep army's array of disables. Chen's ultimate Hand of God heals all his creeps and allied heroes wherever they are on the map, allowing him to sustain pushes and secure objectives. And that he must, building up a strong lead before his creeps lose their threat in the late game.

Bio[edit]

Chen minimap icon.png Chen, the Holy Knight
▶️ "You can learn faith at the end of a sword."
Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen’s people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen’s clan made the mistake, one fateful day, of ambushing the wrong caravan.

In the vicious battle that followed, Chen’s clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished—or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen’s obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.

Abilities[edit]

Penitence
Penitence icon.png
Affects
Enemies
Forces an enemy unit to move slower and for allies to attack it more quickly.
Cast Animation: 0.3+0.77
Cast Range: 800 (Talent 1000)
Target Move Speed Slow: 18%/24%/30%/36%
Allies Attack Speed Bonus: 30/60/90/120
Debuff Duration: 5/6/7/8
Buff Duration: 2
Cooldown: 14/13/12/11
Mana: 70/80/90/100
Does not pierce spell immunity. Slow and damage amplification persist if debuff was placed before spell immunity and when not dispelled.
Blocked by Linken's Sphere. Blocked upon cast.
Modifiers
Buff Penitence Attack Speed Buff: Dispellable with any dispel.
Debuff Penitence: Dispellable with any dispel.
Although Chen's brand of animal enthrallment isn't quite strong enough to control the minds of enemy heroes, it still tests their resolve in combat.

Notes:

  • The projectile travels at a speed of 1400.
  • Any allied unit attacking the debuffed enemy gets the speed buff. The buff is granted upon starting an attack.
  • Once gained, the speed buff stays for its full duration, so it can be used against other targets.
  • The speed buff is granted to any allied unit, including buildings and wards.


Holy Persuasion
Holy Persuasion icon.png
Affects
Enemy Units
Chen takes control of an enemy or neutral creep. If the persuaded creep's base health is naturally below the health minimum, its base health will be raised to the health minimum. Converted creeps will have increased movement speed and bonus damage.
Cast Animation: 0.3+0.77
Cast Range: 600 (Talent 800)
Max Units: 1/2/3/4 (Talent 6/7/8/9)
Minimum Base Health: 1000 (Talent 2000)
Movement Speed Bonus: 10/15/20/25
Attack Damage Bonus: 8/16/24/32 (Talent 28/36/44/52)
Persuasion Creep Max Level: 4/5/6/6
Cooldown: 15
Mana: 70/90/110/130
Aghanim's upgrade: Allows Holy Persuasion to target Ancient Creeps, maximum one per level of Hand of God.
Modifiers
Buff Holy Persuasion: Undispellable.
Buff Dominated: Undispellable.
Although they may not be knights, Chen incorporates beasts into the Fold in the same way he himself was converted.

Notes:

  • Applies a basic dispel on the target which removes buffs and debuffs.
  • When persuading a new creep while already having the maximum amount, the oldest persuaded creep (including ancient creeps) dies.
    • When persuading an ancient creep while already having the maximum amount of them, the oldest persuaded ancient creep dies.
    • The death is not credited to anyone so that no one gets experience from it.
  • When the unit's maximum health is below the minimum health threshold, its maximum and current health are increased by the difference.
    • This current health increase does not count as a heal. The unit has its health set to a value.
    • The health of creeps that are currently persuaded does not increase further upon leveling up Holy Persuasion or upon choosing the minimum health upgrading talent.
  • Fully restores the creep's mana.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgraded Holy Persuasion allows ancient creep to be persuaded per level of Hand of God.
    • Ancient creeps are included in the maximum allowed units, so it does not allow Chen to have more creeps persuaded.
    • Can be cast on ancient creeps without having Hand of God leveled for no result, wasting the mana and cooldown.
    • The talent does not increase the amount of ancient creeps Chen can persuade.


Divine Favor
Divine Favor icon.png
Ability
Target Unit / Aura
Affects
Allies
Passively provides an aura that grants increased health regeneration and amplifies all health restore by a percentage.

Can be cast on allies to teleport them to Chen. If cast on Chen, all units controlled by Chen will be teleported to him. Taking damage will dispel the buff.
Teleport Cast Range: Global
Aura Radius: 1200
Health Regeneration Bonus: 2/3/4/5
Heal Amplification: 8%/12%/16%/20%
Aura Linger Duration: 0.5
Teleport Delay: 6
Cooldown: 120/100/80/60 (With talent: 90/70/50/30)
Mana: 130
Modifiers
Buff Divine Favor: Undispellable.
Buff Divine Favor Aura: Undispellable.
Buff Test of Faith Teleport: Dispellable with any dispel.

Notes:

  • Can only teleport allied units controlled by players. Cannot teleport lane creeps.
  • Cannot target invulnerable or hidden allies, but can teleport them if they turned invulnerable or hidden after cast.
  • The teleport locations are based on Chen's position upon teleporting, with the ally appearing 120 range to his north, east, south, or west.
    • The very first ally teleported to Chen teleports randomly north, south, east, or west, and following allies continue counterclockwise.
  • If Chen is dead as the buff expires, the teleport does not happen.
  • Damage greater than 0 (before reductions) from any player (including allies, excluding self) or Roshan icon.png Roshan dispels the effect.
  • Gives the target a stop command after teleporting it, canceling channeling spells and stopping queued orders.
  • The disable help function prevents an allied Chen from casting this spell on you.
    • When targeting self, all units under the caster's control (excluding wards and illusions) get teleport to the caster.
    • Unlike directly targeting an ally to teleport, self-casting does target invulnerable and hidden units.
  • The aura's buff lingers for 6 seconds.
  • The aura's heal amplification applies to health regeneration as well.
  • The aura can regenerate up to 120/180/240/300 health in one minute (129.6/201.6/278.4/360 if Divine Favor's own amplification is taken into account).


Hand of God
Hand of God icon.png
Ability
No Target
Heals all allied heroes on the map as well as all units under Chen's control.
Cast Animation: 0.3+0.93
Radius: Global
Heal: 250/425/600 (Talent 600/775/950)
Max Ancient Creeps Count: 0 (Upgradable by Aghanim's Scepter. 1/2/3)
Cooldown: 160/140/120
Mana: 200/300/400
Using the mental link with his thralls, Chen calls down restoration and well-being to those who share his fanaticism.

Notes:

  • All units owned by Chen are healed, including his illusions, summons and persuaded or dominated units.
  • Does not heal any allied non-hero units or illusions, except for hero clones.
  • The voice line upon cast is global for allies and not audible for enemies.


Talents[edit]

Hero Talents
+350 Hand of God Heal25+5 Holy Persuasion Max Units
+1000 Holy Persuasion Minimum Health20+180 Gold/Min
+20 Holy Persuasion Damage15-30s Divine Favor Cooldown
+200 Cast Range10+30% XP Gain
Notes:

Recommended items[edit]

Starting items:

  • Tango icon.png Tango gives Chen the ability to sustain his health. Generally converted creeps should be used to tank neutral camps while jungling, however, so health regeneration can be skipped for other items. Therefore, you should share your Tango with your teammates right at the start of the game.
  • Clarity icon.png Clarity is useful for replenishing Chen's mana pool, which is important given how frequently Chen must cast Holy Persuasion while jungling. Keeping Chen's mana up allows him to jungle continuously.
  • Iron Branch icon.png Iron Branch grants attribute bonuses for some more health, mana, and damage; use this item with Tango to double health restoration.
  • Smoke of Deceit icon.png Smoke of Deceit aids Chen and allied units in early rotations with invisibility and movement speed.
  • Observer Ward icon.png Observer Ward is crucial to purchase regularly as Chen, both as a support and as a pusher. Providing map vision to his team allows Chen to keep an eye on enemy movements, which in turn allows him to position himself and his creeps to best meet the threat, or to push an undefended tower.
  • Animal Courier (Radiant) icon.png Animal Courier is important to buy as a support. Since Chen can jungle fairly independently with only mana as a requirement, he is a good candidate for purchasing the courier.

Early game:

  • Boots of Speed icon.png Boots of Speed give Chen more movement speed, crucial for moving between jungle camps faster, as well as for extra mobility while rotating for ganks with his creeps. Getting within range to cast Penitence on an enemy hero can slow them enough for follow-ups.
  • Medallion of Courage icon.png Medallion of Courage applies an armor debuff on enemy target to kill them faster, especially when combined with Penitence's attack speed buff. It also applies an armor buff on an allied unit that may allow them to tank tower hits when pushing. Chen can upgrade the item to Solar Crest icon.png Solar Crest later on if he wants the slow.

Mid game:

  • Arcane Boots icon.png Arcane Boots replenishes Chen's and his creeps' mana pools, ensuring that abilities are always ready to be used. Furthermore, keeping allies' mana pools topped up allows them to use their abilities more often, useful when pushing towers.
  • Mekansm icon.png Mekansm, purchased early enough, allows Chen to push down towers quickly as he can heal his creeps and teammates to prevent the enemy from easily defending. In teamfights, it gives Chen an additional ability with which to heal his team, on top of Hand of God and Divine Favor.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter grants Chen the ability to cast Holy Persuasion on ancient creeps, giving him more tools to push and help his team with powerful auras going into the late game.
  • Guardian Greaves icon.png Guardian Greaves combines Mekansm and Arcane Boots, saving Chen an inventory slot. The aura gives Chen's team a survivability advantage in fights, while the active can heal them, restore mana, and remove debuffs from Chen that may be preventing him from supporting his team.

Situational items:

  • Sentry Ward icon.png Sentry Ward should be purchased regularly alongside Observer Wards in order to deny the enemy map vision. Furthermore, it may be necessary to purchase these to remove any enemy wards that may be blocking Chen's neutral camps, preventing him from farming during the laning stage.
  • Vladmir's Offering icon.png Vladmir's Offering is a strong teamfight and pushing aura that greatly benefits Chen's creeps and allies. The armor aura greatly increases survivability against physical attacks and tower hits, and the mana aura lets them recover mana more readily for casting spells. The lifesteal can allow creeps, both converted and allied lane creeps, as well as heroes, to maintain their HP during pushes and become a bigger threat against towers.
  • Helm of the Dominator icon.png Helm of the Dominator gives one more creep, good attributes, as well as attack speed and health regeneration aura.
  • Necronomicon 1 icon.png Necronomicon gives Chen yet more minions to control, greatly increasing his pushing, teamfighting and ganking power. The summons can be used to push towers, hinder enemies during teamfights, add more damage output during a gank, and at level 3 provide True Sight when needed. The item also provides bonus strength for increased HP, and bonus intelligence for more attack damage and casting ability.
  • Drum of Endurance icon.png Drum of Endurance gives Chen attributes, increasing his survivability and giving him a larger mana pool. The active can allow Chen and his creeps to move more swiftly to chase down a gank target or escape enemy pursuers.
  • Pipe of Insight icon.png Pipe of Insight is a powerful teamfight item. It grants increased magic resistance to Chen, while providing an aura that gives his team and his creeps health regeneration and magic resistance. The active can be used to protect his congregation, preventing the enemy from instantly bursting them down with magic nukes.
  • Solar Crest icon.png Solar Crest allows Chen to apply an armor debuff on the enemy from range. Alternatively, Chen can use it to grant allied target armor, attack speed, and movement speed, keeping them alive and buffing them during fights and pushes.
  • Ghost Scepter icon.png Ghost Scepter allows Chen to temporary ignore physical damage, crucial for enhancing his survivability in fights. The inability to attack is of little hindrance to Chen, since he relies on casting his spells and using his creeps' abilities more than on his physical attacks.
  • Glimmer Cape icon.png Glimmer Cape gives Chen yet another way to protect his teammates from the enemy, cloaking them in invisibility while also increasing their magic resistance. The active can also be cast on a converted creep to help it get closer to an enemy to initiate with a disable.
  • Force Staff icon.png Force Staff is powerful in Chen's hands. It gives him more intelligence and health regeneration, allowing Chen to cast his spells more readily. The active can quickly re-position Chen either to initiate or escape, and do the same for allies. The active can also be cast on a creep to give it a quick burst of movement to get within range for a disable.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity is a cheap mana item that gives Chen some powerful benefits. The increased intelligence and mana regen help Chen to cast his spells more frequently, and the bonus movement speed helps him with mobility for ganking, chasing and escaping. The active also allows him to make himself temporarily invulnerable if jumped on by the enemy, can remove debuffs from himself, or can be cast on an enemy to disable them long enough for a creep to disable them further.
  • Heaven's Halberd icon.png Heaven's Halberd is a survivability and support item that gives Chen increased utility. The extra strength, status resistance, and evasion help Chen to survive against enemy attacks, and the active allows him to disarm the enemy from range, preventing them from attacking.
  • Shiva's Guard icon.png Shiva's Guard gives Chen a powerful teamfight aura while also giving him powerful benefits. The bonus intelligence greatly increases the size of his mana pool, while the armor helps with his survivability against physical damage. The aura reduces the effectiveness of enemy attacks, and the active ability can slow their movement speed and apply a damage nuke to them.
  • Scythe of Vyse icon.png Scythe of Vyse gives Chen all-around attributes and greatly increased casting ability. The Hex gives Chen a targeted instant hard-disable which is very powerful in teamfights and ganks, as it can set up chain-disables with Chen's creeps.

Gameplay[edit]

Roles: Support Support Jungler Jungler Pusher Pusher
Complexity: ★★★
Playstyle: Converted at swordpoint after a disastrous battle, Chen quickly became one of the Fold's most zealous knights. Raised among the clans of the Hazhadal Barrens, Chen adapts his skills of animal enthrallment to perform Holy Persuasions, compelling packs of beasts to fight for his cause. His allies are graced with Divine Favor, while foes are forced to atone through the magnified pains of Penitence. Chen's devotion does not go unrewarded. The Hand of God aids his companions in their quests, intervening at critical moments to heal their injuries and save them from fatal blows.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Chen's fun names in DotA were Chechen and Jackie Chen, a pun on the name of the famed actor Jackie Chan.
  • Chen's death quote ▶️ "My Leg" refers to a Spongebob Squarepants running gag.

Gallery[edit]