Chaos Knight/Old Abilities

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Old Abilities
 
 
 

Chaos Strike (Pre 7.20)
Chaos Strike icon.png
Ability
Passive
Affects
Enemies
Each of Chaos Knight's attacks has a chance to deal bonus damage, also causing the critical strike to lifesteal for 75% of the damage.
Proc Chance: 12%
Critical Damage: 125%/175%/225%/275%
Proc Lifesteal: 75%
Can be used by illusions. Red critical numbers are before illusion and armor reduction. The lifesteal works for illusions as well.
Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors.

Notes:

  • This ability got reworked into the current Chaos Strike in the 7.20 gameplay patch.
  • Increases attack damage by an average of 3%/9%/15%/21%.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • Stacks additively with other sources of lifesteal.
  • The sound and particles play upon start of the attack, not when the attack lands.


Blink Strike
Reality Rift icon.png
Affects
Self
Damage
Magical
Teleports to a unit and strikes it if it is a foe, dealing bonus damage.
Cast Animation: 0.4+0.2
Cast Range: 700
Damage: 30/60/90/120
Cooldown: 30/20/10/5
Mana: 50
Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide.

Notes:

  • This ability got reworked into the current Reality Rift in the 6.65 gameplay patch.
  • The bonus damage is independent from Chaos Knight's attack damage and is instantly dealt to the target.
  • Chaos Knight is ordered to attack the target, if it is an enemy.
  • Can be cast on allies without damaging them.


Critical Strike
Chaos Strike icon.png
Ability
Passive
Affects
Enemies / Self
Nessaj's mojo gives him a chance to deal bonus damage.
Evasion Proc Chance: 11%/0%/0%/0%
Crit Proc Chance: 1%/11%/11%/11%
Critical Damage: 1100%/150%/250%/333%
Can be used by illusions. Red critical numbers are before illusion and armor reduction.
Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors.

Notes:

  • This ability got reworked into the current Chaos Strike in the 6.11.
  • The evasion was only provided on level 1.
  • The actual chance to proc a critical strike was 0%/10%/10%/10%, since the Warcraft 3 engine always rounded the percentage numbers to the next 5 position.
    • This means the chance to proc a 1100% damage hit was non-existent, so it only provided the evasion on level 1.
  • Increased attack damage by an average of 0%/5.5%/16.5%/25.63%.


About 11 (pre 5.65)
Phantasm icon.png
Ability
No Target
Affects
Self
Summons 11 copies of the Chaos Knight from alternate dimensions. The illusions deal very little damage. Lasts 25 seconds.
Cast Animation: 0.4+0
Cast Range: 0
Split Time: 0.5
Number of Illusions: 9
Illusion Damage Dealt: 2%/4%/6% (Upgradable by Aghanim's Scepter. 10%/20%/30%)
Illusion Damage Taken: 100%
Duration: 15/20/25
Cooldown: 180
Mana: 175/225/275
Aghanim's upgrade: Increases ilusion damage from 2%/4%/6% to 10%/20%/30%.
Modifiers
Buff About 11: Undispellable.

Notes:

  • This ability got replaced by Phantasm in the 5.65 gameplay patch.
  • Resets current attack and spell targeting priorities on Chaos Knight.
  • After the split time, Chaos Knight reappears with his illusions.
    • They appear in an random 500 radius.
  • Orders the caster to stop after the split time, canceling all queued orders, and orders given during the split time.
  • Recasting About 11 replaces the illusions from the previous cast, no matter under whose control they are.
  • About the ability description.
    • Even though the ability description said that About 11 summoned 11 illusions of Chaos Knight the ability only used to summon 9 illusions.
    • It seems that the original plan for About 11 was to summon 11 illusions but was nerfed before release and the ability description was not updated.
    • Similarly the description said that illusion Damage Dealt was 11/100/100% damage and the Illusion Damage Taken was 300/300/200%.
    • But the illusion Damage Dealt was 2%/4%/6% and the Illusion Damage Taken was 100%.
  • The Ability description was updated after the 4.00 gameplay patch.
Ability Description before patch 4.00beta2.
The Chaos Knight summons 11 copies of himself from alternate dimensions. Each one deals 11% damage and takes triple damage.
The Chaos Knight summons 11 copies of himself from alternate dimensions. Each one deals normal damage and takes triple damage.
The Chaos Knight summons 11 copies of himself from alternate dimensions. Each one deals normal damage and takes double damage.
Ability Description after patch 4.00beta2.
The Chaos Knight summons 11 copies of himself from alternate dimensions. Each one deals 2/4/6% damage.


Unknown icon.png
Ability
Passive
Affects
Enemies
Damage
Magical
Gives a chance that an attack will do bonus damage and stun an opponent for a short time.
Proc Chance: 20/30/40%
Bonus Damage: 25
Stun Duration: 1
Modifiers
Debuff Stun: Dispellable with strong dispels.

Notes: