Chaos Knight/Old Abilities

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Old Abilities
 
 
 

Chaos Strike (Pre 7.20)
Chaos Strike icon.png
Ability
Passive
Affects
Enemies
Each of Chaos Knight's attacks has a chance to deal bonus damage, also causing the critical strike to lifesteal for 75% of the damage.
Proc Chance: 12%
Critical Damage: 125%/175%/225%/275%
Proc Lifesteal: 75%
Can be used by illusions. Red critical numbers are before illusion and armor reduction. The lifesteal works for illusions as well.
Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors.

Notes:

  • This ability got reworked into the current Chaos Strike in the 7.20 gameplay patch.
  • Increases attack damage by an average of 3%/9%/15%/21%.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • Stacks additively with other sources of lifesteal.
  • The sound and particles play upon start of the attack, not when the attack lands.


Blink Strike
Reality Rift icon.png
Affects
Self
Damage
Magical
Teleports to a unit and strikes it if it is a foe, dealing bonus damage.
Cast Animation: 0.4+0.2
Cast Range: 700
Damage: 30/60/90/120
Cooldown: 30/20/10/5
Mana: 50
Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide.

Notes:

  • This ability got reworked into the current Reality Rift in the 6.65 gameplay patch.
  • The bonus damage is independent from Chaos Knight's attack damage and is instantly dealt to the target.
  • Chaos Knight is ordered to attack the target, if it is an enemy.
  • Can be cast on allies without damaging them.


Critical Strike
Chaos Strike icon.png
Ability
Passive
Affects
Enemies / Self
Nessaj's mojo gives him a chance to deal bonus damage.
Evasion Proc Chance: 11%/0%/0%/0%
Crit Proc Chance: 1%/11%/11%/11%
Critical Damage: 1100%/150%/250%/333%
Can be used by illusions. Red critical numbers are before illusion and armor reduction.
Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors.

Notes:

  • This ability got reworked into the current Chaos Strike in the 6.11.
  • The evasion was only provided on level 1.
  • The actual chance to proc a critical strike was 0%/10%/10%/10%, since the Warcraft 3 engine always rounded the percentage numbers to the next 5 position.
    • This means the chance to proc a 1100% damage hit was non-existent, so it only provided the evasion on level 1.
  • Increased attack damage by an average of 0%/5.5%/16.5%/25.63%.


About 11 (pre 5.65)
Phantasm icon.png
Ability
No Target
Affects
Self
Summons 11 copies of the Chaos Knight from alternate dimensions Lasts 25 seconds.
Cast Animation: 0.4+0
Cast Range: 0
Split Time: 0.5
Number of Illusions: 11
Illusion Damage Dealt: 2%/4%/6%
Illusion Damage Taken: 100%
Duration: 15/20/25
Cooldown: 180
Mana: 175/225/275
Modifiers
Buff About 11: Undispellable.

Notes:

  • Resets current attack and spell targeting priorities on Chaos Knight.
  • After the split time, Chaos Knight reappears with his illusions.
  • Recasting About 11 replaces the illusions from the previous cast, no matter under whose control they are.