Centaur Warrunner/Counters

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Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs  

Bad against...[edit]

Lifestealer icon.png
Lifestealer
  • Feast icon.png Feast compensates for the reflected damage from Return.
  • Neither Double Edge or Hoof Stomp can hit Lifestealer when using Rage icon.png Rage.
Wraith King icon.png
Wraith King
Necrophos icon.png
Necrophos
Chen icon.png
Chen
  • Can initially heal allies thus dodging your spell damage.
Undying icon.png
Undying
  • Draining strength is a very dangerous trait against Centaur Warrunner.
  • His Undying Zombie icon.png zombies do not proc Return.


Others[edit]

  • Once you've taken a point in Return, Nyx Assassin minimap icon.png Nyx Assassin can easily initiate on you: he can use Spiked Carapace icon.png Spiked Carapace and hit you with Vendetta icon.png Vendetta. The damage from Return will be reflected back to you, stunning you with no chance to react after he's revealed himself, and should guarantee a successful Impale icon.png Impale.
  • Others skill dealing damage based on a percentage of max health, like Enigma minimap icon.png Enigma.

Items[edit]

Good against...[edit]

Arc Warden icon.png
Arc Warden
  • He can't take you Centaur Warrunner easily, and his nukes are not strong enough to deal with Centaur Warrunner
  • Centaur Warrunner deals huge AoE damage and applies an AoE disable, affecting the double as well the main Arc Warden.
  • Magnetic Field icon.png Magnetic Field is not very effective against melee heroes.
  • This ability also increases his allies attack speed, meaning more damage being taken by Return.
  • Stampede catches him easily until.
Phantom Assassin icon.png
Phantom Assassin
  • Return deals damage to Phantom Assassin for every attack and Stifling Dagger icon.png Stifling Dagger thrown at Centaur.
  • Blur icon.png Blur cannot evade Double Edge.
Phantom Lancer icon.png
Phantom Lancer
  • His illusions will kill themselves in a few hits because of Return. The nukes from Hoof Stomp and Double-Edge should be enough to clear them for a large portion of the game
  • Centaur doesn't care too much about Diffusal Blade 1 icon.png Diffusal Blade:
  • Hoof Stomp is usually being used as an initiation tool.
  • Centaur Warrunner's small mana pool makes Diffusal Blade 1 icon.png Diffusal Blade's damage much lower once Centaur doesn't have any more mana left to burn. Keep in mind that Double Edge does not cost mana.
  • Be wary when chasing down Phantom Lancer. Hoof Stomp's terrible cast time makes it quite easy to dodge with Doppelganger icon.png Doppelganger.
Sniper icon.png
Sniper
  • Headshot icon.png Headshot and Shrapnel icon.png Shrapnel slow is ineffective against a team with haste (as Stampede gives).
  • Commonly picked up mobility items and hasted movement during his Stampede (as well as high health pool) make him extremely hard to kill from a distance, damaging Sniper minimap icon.png Sniper with Return and Blade Mail icon.png Blade Mail if he has one.
  • Low health pool and no escape mechanism makes him easy target for Centaur Warrunner's burst damage and initiation (even making his team possible initiators with Stampede).
Nyx Assassin icon.png
Nyx Assassin
  • They are both nukers, but Centaur Warrunner has superior Health and strength gain.
  • Double Edge does not cost mana. Centaur's low Intelligence also makes Mana Burn icon.png Mana Burn do low damage.
  • Bar some creative skill builds, Centaur's Hoof Stomp stun duration should always last longer than Spiked Carapace icon.png Spiked Carapace stun, so escaping unscathed is hard for Nyx.
  • With Blink Dagger icon.png Blink Dagger and detection, Centaur can devastate Nyx in the open.
Windranger icon.png
Windranger
  • Windranger's Focus Fire icon.png Focus Fire grants her a massive attack speed bonus, while her attack damage is generally quite low. This, combined with Windranger's low health pool and armor, makes Return do absolutely massive damage over a short time, making Centaur a hero she can never expect to kill or harass.
  • Windrun icon.png Windrun grants evasion, but Centaur Warrunner does not rely on successful attacks in order to do damage. Hoof Stomp, Double Edge, and Stampede all do large amounts of magical damage and can completely demolish Windrunner in a moment.

Others[edit]

  • Troll Warlord minimap icon.png Troll Warlord's high speed attack makes him victim of Return.
  • Night Stalker minimap icon.png Night Stalker is loaded with auto attacks. His nuke is also reduced once you have Hood of Defiance icon.png Hood of Defiance, your core item.
  • Anti-Mage minimap icon.png Anti-Mage Mana Void is useless because Centaur has low mana. Also Mana Break can't really remove Centaur from battle.

Items[edit]

  • Lotus Orb icon.png Lotus Orb can be a "double-edged sword" against Centaur. Effectively gives Centaur a 2x Double Edge, if he wants to absorb it. Has no other targeted spells.
  • Scythe of Vyse icon.png Scythe of Vyse and Diffusal Blade 1 icon.png Diffusal Blade are ineffective lockdowns against hasted heroes.

Works well with...[edit]

Abaddon icon.png
Abaddon
  • Aphotic Shield negates some of the self-damage dealt by Double Edge.
Mirana icon.png
Mirana
  • Mirana's Moonlight Shadow can help Centaur setup an initiation
Tusk icon.png
Tusk
  • Snowball icon.png Snowball allows for easy initiation which can be followed up with Hoof Stomp
Tiny icon.png
Tiny
  • Toss icon.png Toss allows for a quick initiation which can be followed up with Hoof Stomp
Troll Warlord icon.png
Troll Warlord
  • No Reason Given
Phantom Assassin icon.png
Phantom Assassin
  • No Reason Given
Windranger icon.png
Windranger
  • No Reason Given
Warlock icon.png
Warlock
  • Fatal Bonds

Others[edit]

  • Sniper
  • Arc Warden
  • Storm Spirit