Centaur Warrunner/Changelogs
Changelogs
Contents
Version history[edit]
Version
Description
- Increased Hoof Stomp cooldown from 13 on each level to 22/19/16/13.
- Reduced Double Edge base damage from 150/200/250/300 to 120/180/240/300.
- Increased Stampede mana cost from 150 on each level to 150/200/250.
- Increased base armor from -1 to 0.
- Level 20 right talent: Increased Retaliate damage bonus from 70 to 80.
- Increased Double Edge strength as damage from 40%/60%/80%/100% to 60%/80%/100%/120%.
- Level 20 right talent: Increased Retaliate damage bonus from 50 to 70.
- Increased movement speed from 295 to 300.
- Reduced strength gain from 4.3 to 4.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Reduced Hoof Stomp damage from 100/150/200/250 to 80/110/140/170.
- Double Edge
- Changed damage from 175/250/325/400 to 150/200/250/300 + 40%/60%/80%/100% of strength.
- Reduced cast time from 0.5 to 0.4.
- Increased Return's talent aura radius from 900 to 1200.
- Replaced Return with Retaliate.
- Centaur counters all attacks, dealing damage back to the attacker. Each time Centaur gets attacked by a hero or a tower, he gains a charge counter. Can be cast to consume all charges, granting you a percentage base damage increase for some time.
- Retaliate damage: 16/32/48/64
- Attack damage bonus per stack: 6%/9%/12%/15%
- Max stacks: 10
- Active duration: 20
- Mana cost: 0
- Cooldown: 55/50/45/40
- Notes: The counter attacking and stack gaining is passive. The damage bonus only increases base attack damage.
- Stampede
- Increased cooldown from 90/75/60 to 110/100/90.
- Increased mana cost from 100 to 150.
- Level 10 left talent: Replaced +10% magic resistance bonus with +20 movement speed bonus.
- Level 15 right talent: Replaced +75 attack damage bonus with +30 base attack damage bonus.
- Level 15 left talent: Replaced +15% Return strength as damage bonus with +50% Double Edge strength as damage bonus.
- Level 20 right talent: Replaced +300 Double Edge damage bonus with +50 Retaliate damage bonus.
- Increased base attack damage from 32-34 to 36-38.
- Reduced Hoof Stomp mana cost from 130 on each level to 115/120/125/130.
- Reduced base armor from 0 to -1.
- Reduced movement speed from 300 to 295.
- Level 20 right talent: Increased Double Edge damage bonus from 250 to 300.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Aghanim's Scepter upgraded Stampede no longer destroys trees around allies who are sitting on a tree with Tree Dance.
- Reworked talents:
- Old:
- Level 10: +2 mana regeneration or +35 attack damage
- Level 15: +10% magic resistance or 10% evasion
- Level 20: +15 strength or +10% spell damage amplification
- Level 25: +1s Hoof Stomp stun duration or turn Return into an aura
- New:
- Level 10: +10% magic resistance or 10% evasion
- Level 15: +15% Return strength bonus damage or +75 attack damage
- Level 20: +20 strength or +250 Double Edge damage
- Level 25: +1.5s Hoof Stomp stun duration or turn Return into an aura
- Reduced Aghanim's Scepter upgraded Stampede incoming damage reduction from 50% to 40%.
- Reduced base armor from 1 to 0 (total armor is now 2.14).
- Reduced Aghanim's Scepter upgraded Stampede incoming damage reduction from 60% to 50%.
- Level 10 right talent: Increased attack damage bonus from 30 to 35.
- Added talents:
- Level 10: +2 mana regeneration or +30 attack damage
- Level 15: +10% magic resistance or 10% evasion
- Level 20: +15 strength or +10% spell damage amplification
- Level 25: +1 Hoof Stomp duration or turn Return into an aura
- Increased strength gain from 3.8 to 4.
- Reduced Double Edge cooldown from 6 to 5.
- Increased attack range from 128 to 150.
- Reduced Double Edge cooldown from 8 to 6.
- Increased Stampede buff duration from 3.75 to 4.
- Reduced Aghanim's Scepter upgraded Stampede incoming damage reduction from 70% to 60%.
- Return
- Return damage is no longer reduced by Damage Block.
- Now triggers when attacks land rather than when they start.
- Added Aghanim's Scepter upgrade for Centaur Warrunner: Causes Stampede to reduce 70% of all incoming damage for allied units and grants them unobstructed movement. Destroys Trees.
- Increased Hoof Stomp mana cost from 85/100/115/130 to 130.
- Enabled in Captain's Draft.
- Reduced Movement speed from 305 to 300.
- Double Edge no longer interrupts channeling of the target (0.01 second ministun removed).
- Stampede now applies a 100% slow instead of a stun.
- Stampede
- Removed Centaur Warrunner from Captain's Mode.
- Increased strength gain from 2.6 to 3.8.
- Great Fortitude replaced with Stampede
- Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
- Duration: 3/4/5
- Damage: 100/150/200 + 2x Centaur's strength
- Stun duration: 1.25 seconds
- Stampede Collision radius: 120
- Cooldown: 65
- Mana cost: 50
- Note: Does not affect spell immune enemies. Affects all units under an allied player's control.
- Double Edge now deals its damage in a 190 radius around the target.
- Increased Return base damage from 16 to 16/18/20/22.
- Increased Great Fortitude strength bonus from 12/24/36 to 15/30/45.
- Reduced Double Edge cooldown from 10 to 8.
- Reduced collision size from 24 to 12.
- Increased attack range from 100 to 128.
- Increased Movement speed from 300 to 305.
- Reduced Double Edge cooldown from 12 to 10.
- Reduced Hoof Stomp cooldown from 15 to 13.
- Increased Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2/2.25/2.5/2.75.
- Double Edge
- No longer has a 75/90/105/120 mana cost.
- Damage to self is no longer lethal (can't be used to deny self anymore).
- Reduced Double Edge cooldown from 25 to 12.
- Double Edge now deals magical damage to Centaur, instead of pure.
- Return
- No longer deals damage to melee attackers in 2 instances (it used to deal 5/10/15/20 upon attack start and 10/20/30/40 upon reaching attack point).
- Reduced damage to melee attackers from 15/30/45/60 to 12.5/15/37.5/50.
- Increased damage to ranged attackers from 5/10/15/20 to 12.5/15/37.5/50.
- Increased Hoof Stomp radius from 275 to 315.
- Increased Hoof Stomp mana cost from 80/100/115/130 to 85/100/115/130.
- Increased Hoof Stomp cooldown from 10.5 to 15.
- Hoof Stomp
- Rescaled stun duration from 0.75/1.5/2.25/3 to 1.25/1.75/2.25/2.75.
- Increased damage from 50/100/150/200 to 100/150/200/250.
- Hoof Stomp
- Increased cooldown from 8.5 to 10.5.
- Reduced radius from 350 to 275.
- Return
- Changed damage type against ranged units from HP Removal to Physical.
- Now deals the damage dealt to ranged units to melee units as well.
- This means it deals 5/10/15/20 damage to melee units upon attack start, and then 10/20/30/40 again upon reaching attack point.
- Increased base agility from 14 to 15.
- Reduced base intelligence and gain from 16 + 2 to 15 + 1.7.
- Reduced base attack damage from 32-42 to 32-34 (total attack damage is now 55-57).
- Reduced base armor from 1 to 0 (total armor is now 2.14).
- Replaced Insult with Double Edge
- Double Edge:
- The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy unit.
- Cast range: 150
- Damage: 175/250/325/400
- Mana cost: 75/90/105/120
- Cooldown: 25
- Notes: Deals Magical damage to the target and Pure to self. The self-damage is lethal. Interrupts the target upon cast.
- Reduced Great Fortitude strength bonus from 15/30/45 to 12/24/36.
- Reduced base strength from 24 to 23.
- Increased base agility and gain from 12 + 1.25 to 14 + 2.
- Increased base intelligence and gain from 15 1.5 to 16 + 2.
- Increased base armor from 0 to 1 (total armor is now 2.96).
- Hoof Stomp
- Reduced stun duration from 1/1.75/2.5/3.25 to 0.75/1.5/2.25/3.
- Increased mana cost from 80/95/105/120 to 80/100/115/130.
- Increased cooldown from 7 to 8.5.
- Increased Insult radius from 200/300/400/600 to 200/350/500/700.
- Created.
Patch history[edit]
Patch
Description
- Fixed Aghanim's Scepter upgraded Stampede breaking Monkey King's trees during Tree Dance in some scenarios.
- Centaur Warrunner's Stampede now affects hidden units as well.
- Fixed Stampede not applying to invulnerable allies
- Fixed Stampede sound not being global for enemies.
- Fixed Stampede buff being applied as an aura rather than a one time buff.
- Fixed Return against siege creeps.
- Added Centaur Warrunner!