Centaur Warrunner

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Centaur Warrunner
Centaur Warrunner icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
27 + 4.6
15 + 1
15 + 1.6
Level 0 1 15 25 30
Health 200 740 2020 2940 3400
Health regen 0 2.7 9.14 13.74 16.04
Mana 75 255 519 711 807
Mana regen 0 0.75 1.87 2.67 3.07
Armor 0 2.5 4.83 6.5 7.33
Att/sec 0.59 0.68 0.76 0.82 0.85
Damage 36‒38 63‒65 127‒129 173‒175 196‒198
Magic resistance 25%
▶️ Movement speed 300
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.3+0.3
Base attack time 1.7
Damage block 8
Collision size 24
Gib type Default
For the neutral centaur creeps, see Centaur Camp.

Bradwarden, the Centaur Warrunner, is a melee strength hero whose natural place in combat is right in the center of battle. His abilities stop enemies around him in their tracks and inflict heavy damage, making him an excellent initiator. He is also a powerful tank, having the highest strength gain in the game.

Bradwarden has immense natural health, and his skills' area of effect means that he can charge into combat and incapacitate groups of enemies at a time. Hoof Stomp and Double Edge make a great combo of stunning and burst damage on short cooldowns and his Retaliate means instant retaliation on enemies who try attack him, as well as his nearby allies with the proper late-game talent. His ultimate, Stampede effectively turns the entire team into initiators, granting them high speed and the ability to flatten enemies under as they pass over them.

Although he is usually not played as a carry, he can scale powerfully with items, becoming a hard-hitting semi-carry that is nearly impossible to kill.


Centaur Warrunner minimap icon.pngBradwarden, the Centaur Warrunner
▶️ "It is not pride I take in my own power, it is passion."
It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor. Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.


Hoof Stomp
Hoof Stomp icon.png
No Target
Slams the ground, stunning and damaging nearby enemy units.
Cast Animation: 0.5+0.3
Radius: 315
Damage: 100/150/200/250
Stun Duration: 1.7/2/2.3/2.6 (Talent 2.7/3/3.3/3.6)
Cooldown: 15/14/13/12
Mana: 100/110/120/130
Debuff modified_stunned: Dispellable with strong dispels.
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide.


  • The stomp first applies the debuff, then the damage.

Double Edge
Double Edge icon.png
Enemies / Self
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.
Cast Animation: 0.4+0.43
Cast Range: 150
Damage Radius: 190
Base Damage: 120/180/240/300
Strength as Damage: 60%/80%/100%/120% (Talent 100%/120%/140%/160%)
Cooldown: 4
Partially blocked by Linken's Sphere. Blocked fully only when primary target. When blocked, Centaur Warrunner takes no damage either.
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage.


  • Double Edge deals magical damage to the targets and to the caster.
  • The damage radius is centered around the target, not around Centaur.
  • The self-inflicted damage is never lethal, so it cannot be used to deny oneself.

Retaliate icon.png
(Talent Aura)
Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage based on your strength. Deals half damage to towers.
Aura Radius: 0 (Talent 1200)
Base Retaliate Damage: 15/30/45/60 (Talent 65/80/95/110)
Strength as Bonus Retaliate Damage: 20%/25%/30%/35%
Aura Linger Duration: 0.5
Disabled by Break. If Break is applied by an attack, Retaliate first triggers on that attack before getting disabled.
Partially usable by illusions. Retaliate does not work for illusions.
Illusions bestow the Retaliate aura.
Buff modifier_centaur_return_aura: Undispellable. Persists death.
Buff modifier_centaur_return: Undispellable. Persists death.
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.


  • Retaliate only triggers when a unit lands an attack, regardless of distance. This means it cannot trigger on missed attacks.
  • The Retaliate damage is always dealt right before the attacker's damage is dealt to its target.
  • Fully works against allied units, resulting in a deny if the damage kills the ally.
  • Retaliate is an aura by default, but affects only self until the talent is chosen. The buff is not visible on self.
    • Once the talent is chosen, the aura only affects heroes and creep-heroes. Other units are not affected.
    • Affects invulnerable allies, but not hidden allies.
    • The aura's buff lingers for seconds.

Stampede icon.png
No Target
Allies / Enemies
Centaur leads all allies into a vicious charge causing them to move through units at max speed and stop any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.
Cast Animation: 0+0
Damage & Slow Radius: 105
Strength as Damage: 100%/200%/300%
Allies Incoming Damage Reduction: 0 (Upgradable by Aghanim's Scepter. 40%)
Haste Speed: 550
Move Speed Slow: 100%
Slow Duration: 2.3
Stampede Duration: 4
Cooldown: 110/100/90 (With talent: 90/80/70)
Mana: 150/200/250
Aghanim's upgrade: Heroes affected by Stampede take reduced damage, and are able to run through obstructions, including trees and up cliffs.
Partially pierces spell immunity. Affects spell immune allies.
Does not affect spell immune enemies. Slow persists if debuff was placed before spell immunity and was not dispelled.
Buff modifier_centaur_stampede: Dispellable with death only.
Debuff modifier_centaur_stampede_slow: Dispellable with any dispel.
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.


  • Interrupts Centaur Warrunner's channeling spells upon cast.
  • Affected allies become phased and hasted, meaning they cannot be slowed below the set value.
  • Checks Centaur's strength whenever trampling an enemy, so it adapts immediately.
    • However, the strength multiplier is set on cast and does not adapt when leveling the spell while active.
  • Stampede first applies the damage, then the debuff.
  • The damage is sourced to each buffed ally, meaning certain on-damage effects react to the buffed ally rather than to Centaur Warrunner (e.g. Blade Mail icon.png Blade Mail).
  • The sound effect is global and can be heard by enemies even through the Fog of War.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows allies to walk over cliffs and causes them to destroy trees around them for the duration.
    • Does not destroy trees around allies who have the perch modifier from Tree Dance, meaning allies sitting on trees do not get their trees destroyed by themselves.


Hero Talents
+1s Hoof Stomp Duration25Gains Retaliate Aura
-20s Stampede Cooldown20+50 Retaliate Damage
+40% Double Edge Strength Damage15+40 Damage
+15 Movement Speed10+5 Health Regen
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.

Recent Changes[edit]

  • Hoof Stomp
    • Increased damage from 80/110/140/170 to 100/150/200/250.
    • Reduced stun duration from 2/2.25/2.5/2.75 to 1.7/2/2.3/2.6.
    • Reduced mana cost from 115/120/125/130 to 100/110/120/130.
    • Reduced cooldown from 22/19/16/13 to 15/14/13/12.
  • Reduced Double Edge cooldown from 5 to 4.
  • Reworked Retaliate
Old Retaliate:
Centaur counters all attacks, dealing damage back to the attacker. Each time Centaur gets attacked by a hero or a tower, he gains a charge counter. Can be cast to consume all charges, granting you a temporary percentage base damage increase.
Retaliate damage: 16/36/56/76
Attack damage bonus per stack: 4%/6%/8%/10%
Max stacks: 13
Active duration: 20
Cooldown: 55/50/45/40
Notes: Charges are gained from hero and tower attacks only. Cannot gain charges while the damage buff is active.
New Retaliate:
Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage based on your strength. Deals half damage to towers.
Base retaliate damage: 15/30/45/60
Strength as retaliate damage: 20%/25%/30%/35%
  • Talents:
Level 15 right talent changed: +25 base attack damage -> + 40 attack damage.
Level 20 right talent: +70 Retaliate damage reduced to +50.
  • Talents:
Level 10 right talent changed: 8% evasion -> +5 health regen.
Level 20 left talent changed: +16 Strength attribute symbol.png strength -> -20s Stampede Cooldown.
Level 25 left talent: +1.2s Hoof Stomp stun duration reduced to +1s.
  • Talents:
Level 10 left talent: +20 movement speed reduced to +15.
Level 10 right talent: 10% evasion reduced to 8%.
Level 15 left talent: +50% Double Edge strength as damage reduced to +40%.
Level 15 right talent: +30 base attack damage reduced to +25.
Level 20 left talent: +20 Strength attribute symbol.png strength reduced to +16.
Level 20 right talent: +90 Retaliate damage reduced to +70.
Level 25 left talent: +1.5s Hoof Stomp stun duration reduced to +1.2s.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango increases your survivability in lane with health regeneration.
  • Healing Salve icon.png Healing Salve also restores health.
  • Iron Branch icon.png Iron Branch gives cheap attributes and builds into Magic Wand; alternatively, it can be used with Tango for more healing.
  • Enchanted Mango icon.png Enchanted Mango provides health regeneration and compensates for Centaur's low mana pool during laning stage.

Early game:

  • Magic Stick icon.png Magic Stick can increase your survivability in lane, and can be later turned into a Magic Wand icon.png Magic Wand.
  • Tranquil Boots (Active) icon.png Tranquil Boots gives big movement speed boost and health regeneration, which help to recover from the Double Edge self-damage.
  • Bracer icon.png Bracer grants a little attribute and magic resistance boost, thus compensating for the Double Edge health cost.

Mid game:

  • Magic Wand icon.png Magic Wand gives attributes and more burst health and mana restoration.
  • Blink Dagger icon.png Blink Dagger is essential to initiating with Hoof Stomp. It is a necessary item if your team has no other heroes that can initiate well.
  • Hood of Defiance icon.png Hood of Defiance grants health regeneration and magic resistance to reduce the self-inflicted Double Edge damage.

Late game:

  • Heart of Tarrasque icon.png Heart of Tarrasque grants extra survivability from the bonus health and regeneration, and the strength also increases damage done by attacks, Double Edge, and Stampede. The massive health regeneration also allows for the near-constant use of Double Edge without needing to heal.
  • Pipe of Insight icon.png Pipe of Insight helps to sustain a lot of magical damage in team fights (particularly, to protect teammates from magical nukes) as well as to reduce the Double Edge health cost.

Situational items:

  • Phase Boots icon.png Phase Boots are an alternative boot choice for better initiation and tankiness during early game.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows Centaur's team, being under the effect of Stampede, to go through impassable terrain when ganking or escaping from ganks. Besides, Stampede damage reduction is a great benefit if the team is vulnerable to high burst damage; it helps to set up a better team fight and survive through it.
  • Vanguard icon.png Vanguard is a good purchase if dealing with a lot of physical attack damage. It can be naturally upgraded to Crimson Guard icon.png Crimson Guard for more team survivability or to Abyssal Blade icon.png Abyssal Blade for additional reliable disabling.
  • Assault Cuirass icon.png Assault Cuirass provides Centaur's team with extra armor and attack speed as well as allows dealing more Retaliate damage to enemies (particularly, to towers).
  • Blade Mail icon.png Blade Mail's damage reflect stacks with Retaliate, making Centaur an even less appetizing target. However, enemies will probably already be focusing on your teammates in fights rather than you.
  • Heaven's Halberd icon.png Heaven's Halberd grants strength, and also the ability to disarm enemies, which can be useful in the late game when Centaur's damage falls off.
  • Black King Bar icon.png Black King Bar may be necessary to guarantee initiations on disable-heavy teams.
  • Lotus Orb icon.png Lotus Orb grants mana and armor, while the active can purge crippling debuffs and decimate enemies that carelessly target Centaur.
  • Vladmir's Offering icon.png Vladmir's Offering provides armor, mana regeneration, and lifesteal to complement Retaliate. Typically played as an offlaner and appreciated for his tankiness, Centaur is a decent aura bearer.


Roles: Durable Durable Initiator Initiator Disabler Disabler Nuker Nuker Escape Escape
Complexity: ★☆☆
Playstyle: Some write to express their being, others paint or sing. But for the centaurs of Druud, there is no higher art than the art of killing. And in that, none was more accomplished than Bradwarden. With skills acquired in the arena, the Warrunner punishes his opponents for every attack, disregarding harm to himself as he metes out a fearsome Double Edge. Ever in search of a worthy opponent, Bradwarden rouses his allies to charge down enemies in a wild Stampede. Once battle is joined, the Centaur Warrunner tramples surrounding foes with a Hoof Stomp, stunning them just long enough for his battleaxe to sink in.





  • In DotA, Bradwarden's hero title was Centaur Warchief.
  • Bradwarden is the name of a centaur in the first DemonWars Saga trilogy by R.A. Salvatore.
  • Hoof Stomp's animation originally consisted of Centaur Warrunner slamming the ground with the shaft of his axe. This was later changed after community requests that the animation reflects the ability name.