Centaur Warrunner

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For the neutral centaur creeps, see Centaur Camp.

Centaur Warrunner
Centaur Warrunner icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
27 + 4.3
15 + 1
15 + 1.6
Level Base 1 15 25
Health 200 807.5 2157.5 3125
H. regen amp 0% 18.56% 59.95% 89.51%
Magic res. 25% 26.13% 27.81% 29.01%
Mana 75 255 519 711
M. regen amp 0% 27% 67.32% 96.12%
Spell dmg 0% 1.05% 2.62% 3.74%
Armor -1 1.4 3.64 5.24
Att/sec 0.59 0.68 0.76 0.82
Move sp amp. 0% 0.75% 1.45% 1.95%
Damage 36‒38 63‒65 123‒125 166‒168
Base health regen 1.5
Base mana regen 0.9
Movement speed 295
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.3+0.3
Base attack time 1.7
Collision size 24
Legs
Gib type Default

Bradwarden, the Centaur Warrunner, is a melee strength hero whose natural place in combat is right in the center of battle. His abilities stop enemies around him in their tracks and inflict heavy damage, making him an excellent initiator. He is also a powerful tank, having the highest strength gain in the game.

Bradwarden has immense natural health, and his skills' area of effect means that he can charge into combat and incapacitate groups of enemies at a time. Hoof Stomp and Double Edge make a great combo of stunning and burst damage on short cooldowns and his Return means instant retaliation on enemies who try attack him, as well as his nearby allies with the proper late-game talent. His ultimate, Stampede effectively turns the entire team into initiators, granting them high speed and the ability to flatten enemies under as they pass over them.

Although he is usually not played as a carry, he can scale powerfully with items, becoming a hard-hitting semi-carry that is nearly impossible to kill.

Bio[edit]

Centaur Warrunner minimap icon.png Bradwarden, the Centaur Warrunner
Play "It is not pride I take in my own power, it is passion."
It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor. Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.

Abilities[edit]

Hoof Stomp
Does not pierce spell immunity. Play
Q
F
Hoof Stomp icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
Slams the ground, stunning and damaging nearby enemy units.
Cast Animation: 0.5+0.3
Radius: 315
Damage: 100/150/200/250
Stun Duration: 2/2.25/2.5/2.75 (Talent 3.5/3.75/4/4.25)
Cooldown: 13
Mana: 115/120/125/130
Modifiers
Debuff Stunned: Dispellable with strong dispels.
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide.

Notes:

  • The stomp first applies the debuff, then the damage.


Double Edge
Partially blocked by Linken's Sphere. Does not pierce spell immunity. Play
W
D
Double Edge icon.png
Affects
Enemies
Damage
Magical
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Centaur cannot die from Double Edge.
Cast Animation: 0.5+0.3
Cast Range: 150
Damage Radius: 190
Damage: 175/250/325/400 (Talent 475/550/625/700)
Cooldown: 5
Partially blocked by Linken's Sphere. Blocked fully only when primary target. When blocked, Centaur Warrunner takes no damage either.
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage.

Notes:

  • Double Edge deals magical damage to the targets and to the caster.
  • The damage radius is centered around the target, not around Centaur.
  • The self-inflicted damage is never lethal, so it cannot be used to deny oneself.


Return
Partially usable by illusions. Disabled by Break. Pierces spell immunity.
E
R
Return (Centaur Warrunner) icon.png
Ability
Passive / Aura
Affects
Enemies / Allies
Damage
Physical
Centaur counters all attacks, dealing damage back to the attacker based on a percentage of Centaur's strength.
Aura Radius: 0 (Talent 900)
Base Damage: 16/18/20/22
Strength as Bonus Damage: 30%/45%/60%/75% (Talent 45%/60%/75%/90%)
Aura Linger Duration: 0.5
Partially usable by illusions. Return does not work for illusions.
Illusions bestow the Return aura.
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.

Notes:

  • Return only procs when a unit lands an attack, regardless of distance. This means it cannot proc on missed attacks.
  • The Return damage is always dealt right before the attacker's damage is dealt to its target.
  • Fully works against allied units, resulting in a deny if the damage kills the ally.
  • Return is an aura by default, but affects only self until the talent is chosen.
    • Once the talent is chosen, the aura only affects heroes and creep-heroes. Other units are not affected.
    • The aura's buff lingers for 0.5 seconds.


Stampede
Partially pierces spell immunity. Play
R
T
Stampede icon.png
Ability
No Target
Affects
Allies / Enemies
Damage
Magical
Centaur leads all allies into a vicious charge causing them to move through units at max speed and stop any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.
Cast Animation: 0+0
Damage & Slow Radius: 105
Strength as Damage: 100%/200%/300%
Allies Incoming Damage Reduction: 0 (Upgradable by Aghanim's Scepter. 40%)
Haste Speed: 550
Move Speed Slow: 100%
Slow Duration: 1.8
Stampede Duration: 4
Cooldown: 90/75/60
Mana: 100
Aghanim's upgrade: Heroes affected by Stampede take reduced damage, and are able to run through obstructions, including trees and up cliffs.
Partially pierces spell immunity. Affects spell immune allies.
Does not affect spell immune enemies. Slow persists if debuff was placed before spell immunity and was not dispelled.
Modifiers
Buff Stampede: Undispellable.
Debuff Stampede Slow: Dispellable with any dispel.
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.

Notes:

  • Interrupts Centaur's channeling spells upon cast.
  • Affected allies become phased and hasted, meaning they cannot be slowed below the set value.
  • Checks Centaur's strength whenever trampling an enemy, so it adapts immediately.
    • However, the strength multiplier is set on cast and does not adapt when leveling the spell while active.
  • Stampede first applies the damage, then the debuff.
  • The sound effect is global and can be heard by enemies even through the Fog of War.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows allies to walk over cliffs and causes them to destroy trees around them for the duration.
    • Does not destroy trees around allies who have the perch modifier from Tree Dance, meaning allies sitting on trees do not get their trees destroyed by themselves.


Talents[edit]

Hero Talents
+1.5s Hoof Stomp Duration25Gains Return Aura
+20 Strength attribute symbol.png Strength20+300 Double Edge Damage
+15% Return Strength Damage15+75 Damage
+10% Magic Resistance1010% Evasion
Notes:
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Centaur Warrunner's magic resistance to 32.5%.
  • The evasion talent stacks multiplicatively with other sources of evasion.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango increases your survivability in lane with health regeneration.
  • Healing Salve icon.png Healing Salve also restores health.
  • Stout Shield icon.png Stout Shield partially abates any harassment he receives.
  • Iron Branch icon.png Iron Branch gives cheap attributes and builds into Magic Wand; or, Centaur Warruner can use it with Tango for more heal.
  • Enchanted Mango icon.png Enchanted Mango provides health regeneration so Centaur Warruner can stay in lane.

Early game:

  • Magic Stick icon.png Magic Stick can increase your survivability in lane, and can be later turned into a Magic Wand icon.png Magic Wand.
  • Tranquil Boots (Active) icon.png Tranquil Boots gives big movement speed boost and health regeneration to help negate the self-damage from Double Edge.
  • Infused Raindrop icon.png Infused Raindrop grants mana regeneration and absorbs some magical damage.

Mid game:

  • Magic Wand icon.png Magic Wand gives attributes and more burst health and mana restoration.
  • Blink Dagger icon.png Blink Dagger is essential to initiating with Hoof Stomp. It is a necessary item if your team has no other heroes that can initiate well.
  • Hood of Defiance icon.png Hood of Defiance grants health regeneration for sustain and magic resistance to reduce self-inflicted damage taken from Double Edge.

Late game:

  • Heart of Tarrasque icon.png Heart of Tarrasque grants extra survivability from the health increase and health regeneration, and the strength also increases damage done by attacks, Return, and Stampede. The massive health regeneration also allows for the near-constant use of Double Edge without needing to heal for a long time afterwards. Note that in the late-game it may be a good idea to buy a second or (rarely) even a third Heart, as they are the most item-slot-efficient source of strength.
  • Pipe of Insight icon.png Pipe of Insight will help your team deal with enemy initiation and nukes, while reducing the health cost of Double Edge.

Situational items:

  • Aghanim's Scepter icon.png Aghanim's Scepter's buff is sometimes useful, but mostly during games where you already have an advantage.
  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian is a very cheap and effective source of strength and armor, increasing damage and tankiness greatly. It should be activated constantly, as your various health regenerating items will counteract its health drain.
  • Vanguard icon.png Vanguard can be a good purchase if playing against many physical heroes. Later upgrade to a Crimson Guard icon.png Crimson Guard to help defend your team, or an Abyssal Blade icon.png Abyssal Blade for more stuns.
  • Boots of Travel 1 icon.png Boots of Travel further increases your ability to initiate by being able to teleport to almost anywhere on the map, as well as having extra movement speed.
  • Assault Cuirass icon.png Assault Cuirass turns centaur into a full tank, as well as providing his team with extra armor.
  • Radiance (Active) icon.png Radiance can be a luxury item when your team is winning, as Centaur will be able to live long enough to burn down the enemy.
  • Blade Mail icon.png Blade Mail's damage reflect stacks with Return, making Centaur an even less appetizing target. However, enemies will probably already be focusing on your teammates in a fight rather than you.
  • Heaven's Halberd icon.png Heaven's Halberd grants strength, and also the ability to disarm enemies, which can be useful in the late game when Centaur's damage falls off.

Gameplay[edit]

Roles: Durable Durable Initiator Initiator Disabler Disabler Nuker Nuker Escape Escape
Complexity: ★☆☆
Playstyle: Some write to express their being, others paint or sing. But for the centaurs of Druud, there is no higher art than the art of killing. And in that, none was more accomplished than Bradwarden. With skills acquired in the arena, the Warrunner punishes his opponents for every attack, disregarding harm to himself as he metes out a fearsome Double Edge. Ever in search of a worthy opponent, Bradwarden rouses his allies to charge down enemies in a wild Stampede. Once battle is joined, the Centaur Warrunner tramples surrounding foes with a Hoof Stomp, stunning them just long enough for his battleaxe to sink in.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • In DotA, Bradwarden's hero title was Centaur Warchief.
  • Bradwarden is the name of a centaur in the first DemonWars Saga trilogy by R.A. Salvatore.
  • Hoof Stomp's animation originally consisted of Centaur Warrunner slamming the ground with the shaft of his axe. This was later changed after community requests that the animation reflects the ability name.

Gallery[edit]

Promotional Content