Centaur Warrunner

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For the neutral centaur creeps, see Centaur Camp.
Centaur Warrunner
Centaur Warrunner icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
27 + 4.6
15 + 1
15 + 1.6
Level 0 1 15 25 30
Health 200 740 2020 2940 3400
Health regen 0 2.7 9.14 13.74 16.04
Magic res. 25% 26.62% 30.48% 33.24% 34.62%
Mana 75 255 519 711 807
Mana regen 0 0.75 1.87 2.67 3.07
Spell dmg 0% 1.05% 2.62% 3.74% 4.3%
Armor 0 2.4 4.64 6.24 7.04
Att/sec 0.59 0.68 0.76 0.82 0.85
Move sp amp. 0% 0.75% 1.45% 1.95% 2.2%
Damage 36‒38 63‒65 127‒129 173‒175 196‒198
Movement speed 300
Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.3+0.3
Base attack time 1.7
Damage block 8
Collision size 24
Gib type Default

Bradwarden, the Centaur Warrunner, is a melee strength hero whose natural place in combat is right in the center of battle. His abilities stop enemies around him in their tracks and inflict heavy damage, making him an excellent initiator. He is also a powerful tank, having the highest strength gain in the game.

Bradwarden has immense natural health, and his skills' area of effect means that he can charge into combat and incapacitate groups of enemies at a time. Hoof Stomp and Double Edge make a great combo of stunning and burst damage on short cooldowns and his Retaliate means instant retaliation on enemies who try attack him, as well as his nearby allies with the proper late-game talent. His ultimate, Stampede effectively turns the entire team into initiators, granting them high speed and the ability to flatten enemies under as they pass over them.

Although he is usually not played as a carry, he can scale powerfully with items, becoming a hard-hitting semi-carry that is nearly impossible to kill.


Centaur Warrunner minimap icon.pngBradwarden, the Centaur Warrunner
▶️ "It is not pride I take in my own power, it is passion."
It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor. Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.


Hoof Stomp
Hoof Stomp icon.png
No Target
Slams the ground, stunning and damaging nearby enemy units.
Cast Animation: 0.5+0.3
Radius: 315
Damage: 80/110/140/170
Stun Duration: 2/2.25/2.5/2.75 (Talent 3.5/3.75/4/4.25)
Cooldown: 22/19/16/13
Mana: 115/120/125/130
Debuff Stunned: Dispellable with strong dispels.
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide.


  • The stomp first applies the debuff, then the damage.

Double Edge
Double Edge icon.png
Enemies / Self
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.
Cast Animation: 0.4+0.43
Cast Range: 150
Damage Radius: 190
Base Damage: 120/180/240/300
Strength as Damage: 60%/80%/100%/120% (Talent 110%/130%/150%/170%)
Cooldown: 5
Partially blocked by Linken's Sphere. Blocked fully only when primary target. When blocked, Centaur Warrunner takes no damage either.
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage.


  • Double Edge deals magical damage to the targets and to the caster.
  • The damage radius is centered around the target, not around Centaur.
  • The self-inflicted damage is never lethal, so it cannot be used to deny oneself.

Retaliate icon.png
No Target
(Talent Aura)
Enemies / Self
Centaur counters all attacks, dealing damage back to the attacker. Each time Centaur gets attacked by a hero or a tower, he gains a charge counter. Can be cast to consume all charges, granting you a percentage base damage increase for 20 seconds.
Cast Animation: 0+0
Aura Radius: 0 (Talent 1200)
Retaliate Damage: 16/36/56/76 (Talent 106/126/146/166)
Attack Damage Bonus per Stack: 6%/8%/10%/12%
Max Stacks: 13
Active Duration: 20
Aura Linger Duration: 0.5
Cooldown: 55/50/45/40
Disabled by Break. Prevents Retaliate damage and gaining new stacks. Already existing stacks can still be used and activated.
Partially usable by illusions. Retaliate does not work for illusions.
Illusions bestow the Retaliate aura.
Buff Return: Undispellable.
Buff Return Counter: Undispellable.
Buff Return Bonus Damage: Dispellable with any dispel.
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.


  • Interrupts Centaur Warrunner's channeling spells upon cast.
  • Retaliate only triggers when a unit lands an attack, regardless of distance. This means it cannot trigger on missed attacks.
  • The Retaliate damage is always dealt right before the attacker's damage is dealt to its target.
  • Fully works against allied units, resulting in a deny if the damage kills the ally.
  • Gains stacks only from tower and hero attacks. This includes illusions and clones, but excludes creep-heroes.
    • A status buff becomes visible when having a stack, which shows how many stacks there are. The counter goes invisible when going back to 0 stacks.
    • Upon cast, all stacks get removed and the damage buff gets added, with a damage bonus based on the amount of stacks you had.
    • While this damage buff is present, new stacks cannot be gained.
  • The damage bonus only increases base damage and that given by the primary attribute. Raw bonus damage is not increased.
  • This is how much damage the buff grants with a certain amount of stacks on each level:
    • Level 1: 6% / 12% / 18% / 24% / 30% / 36% / 42% / 48% / 54% / 60% / 66% / 72% / 78% attack damage
    • Level 2: 8% / 16% / 24% / 32% / 40% / 48% / 56% / 64% / 72% / 80% / 88% / 96% / 104% attack damage
    • Level 3: 10% / 20% / 30% / 40% / 50% / 60% / 70% / 80% / 90% / 100% / 110% / 120% / 130% attack damage
    • Level 4: 12% / 24% / 36% / 48% / 60% / 72% / 84% / 96% / 108% / 120% / 132% / 144% / 156% attack damage
  • Retaliate is an aura by default, but affects only self until the talent is chosen. The buff is not visible on self.
    • Once the talent is chosen, the aura only affects heroes and creep-heroes. Other units are not affected.
    • The aura's buff lingers for 0.5 seconds.

Stampede icon.png
No Target
Allies / Enemies
Centaur leads all allies into a vicious charge causing them to move through units at max speed and stop any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.
Cast Animation: 0+0
Damage & Slow Radius: 105
Strength as Damage: 100%/200%/300%
Allies Incoming Damage Reduction: 0 (Upgradable by Aghanim's Scepter. 40%)
Haste Speed: 550
Move Speed Slow: 100%
Slow Duration: 2.3
Stampede Duration: 4
Cooldown: 110/100/90
Mana: 150/200/250
Aghanim's upgrade: Heroes affected by Stampede take reduced damage, and are able to run through obstructions, including trees and up cliffs.
Partially pierces spell immunity. Affects spell immune allies.
Does not affect spell immune enemies. Slow persists if debuff was placed before spell immunity and was not dispelled.
Buff Stampede: Undispellable.
Debuff Stampede Slow: Dispellable with any dispel.
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.


  • Interrupts Centaur Warrunner's channeling spells upon cast.
  • Affected allies become phased and hasted, meaning they cannot be slowed below the set value.
  • Checks Centaur's strength whenever trampling an enemy, so it adapts immediately.
    • However, the strength multiplier is set on cast and does not adapt when leveling the spell while active.
  • Stampede first applies the damage, then the debuff.
  • The damage is sourced to each buffed ally, meaning certain on-damage effects react to the buffed ally rather than to Centaur Warrunner (e.g. Blade Mail icon.png Blade Mail).
  • The sound effect is global and can be heard by enemies even through the Fog of War.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows allies to walk over cliffs and causes them to destroy trees around them for the duration.
    • Does not destroy trees around allies who have the perch modifier from Tree Dance, meaning allies sitting on trees do not get their trees destroyed by themselves.


Hero Talents
+1.5s Hoof Stomp Duration25Gains Retaliate Aura
+20 Strength attribute symbol.png Strength20+90 Retaliate Damage
+50% Double Edge Strength Damage15+30 Base Damage
+20 Movement Speed1010% Evasion
  • The evasion talent stacks multiplicatively with other sources of evasion.
  • This attack damage talent is added as base attack damage, so it does benefit illusions, and is affected by every percentage-based damage increasing or reducing effects.

Recent Changes[edit]

  • Increased Retaliate damage from 16/32/48/64 to 16/36/56/76.
  • Level 20 right talent: Increased Retaliate damage bonus from 80 to 90.
  • Reduced Retaliate attack damage bonus per stack from from 6%/9%/12%/15% to 6%/8%/10%/12%.
  • Increased Hoof Stomp cooldown from 13 on each level to 22/19/16/13.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango increases your survivability in lane with health regeneration.
  • Healing Salve icon.png Healing Salve also restores health.
  • Iron Branch icon.png Iron Branch gives cheap attributes and builds into Magic Wand; or, Centaur Warruner can use it with Tango for more heal.
  • Enchanted Mango icon.png Enchanted Mango provides health regeneration so Centaur Warruner can stay in lane.

Early game:

  • Magic Stick icon.png Magic Stick can increase your survivability in lane, and can be later turned into a Magic Wand icon.png Magic Wand.
  • Tranquil Boots (Active) icon.png Tranquil Boots gives big movement speed boost and health regeneration to help negate the self-damage from Double Edge.
  • Phase Boots icon.png Phase Boots are an alternative boot choice to help keep enemies in arm's reach during fights.
  • Infused Raindrops icon.png Infused Raindrops grants mana regeneration and absorbs some magical damage.

Mid game:

  • Magic Wand icon.png Magic Wand gives attributes and more burst health and mana restoration.
  • Blink Dagger icon.png Blink Dagger is essential to initiating with Hoof Stomp. It is a necessary item if your team has no other heroes that can initiate well.
  • Hood of Defiance icon.png Hood of Defiance grants health regeneration for sustain and magic resistance to reduce self-inflicted damage taken from Double Edge.

Late game:

  • Heart of Tarrasque icon.png Heart of Tarrasque grants extra survivability from the bonus health and regeneration, and the strength also increases damage done by attacks, Double Edge, and Stampede. The massive health regeneration also allows for the near-constant use of Double Edge without needing to heal.
  • Pipe of Insight icon.png Pipe of Insight will help your team deal with enemy initiation and nukes, while reducing the health cost of Double Edge.

Situational items:

  • Aghanim's Scepter icon.png Aghanim's Scepter has some benefits depending on the game. Given the team can go through impassable terrain, it gains a really interesting use, specially for ganking and evading ganks. Besides, it also grants damage reduction, greatly benefiting a team that's vulnerable to high bursts of damage and help balancing non tanky heroes to do a better team fight and survive through it.
  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian is a cheap and effective source of strength and armor, increasing damage and tankiness greatly. It should be activated constantly, as your various health regenerating items will counteract its health drain.
  • Vanguard icon.png Vanguard can be a good purchase if playing against many physical heroes. Later upgrade to a Crimson Guard icon.png Crimson Guard to help defend your team, or an Abyssal Blade icon.png Abyssal Blade for more stuns.
  • Assault Cuirass icon.png Assault Cuirass turns centaur into a full tank, as well as providing his team with extra armor.
  • Radiance (Active) icon.png Radiance can be a luxury item when your team is winning, as Centaur will be able to live long enough to burn down the enemy.
  • Blade Mail icon.png Blade Mail's damage reflect stacks with Retaliate, making Centaur an even less appetizing target. However, enemies will probably already be focusing on your teammates in a fight rather than you.
  • Heaven's Halberd icon.png Heaven's Halberd grants strength, and also the ability to disarm enemies, which can be useful in the late game when Centaur's damage falls off.
  • Black King Bar icon.png Black King Bar may be necessary to guarantee initiations on disable- or nuke-heavy teams.
  • Lotus Orb icon.png Lotus Orb grants mana and armor, while the active can purge crippling debuffs and decimate enemies that carelessly target Centaur.
  • Vladmir's Offering icon.png Vladmir's Offering provides armor, mana, and lifesteal to complement Retaliate, and Centaur makes a decent aura bearer due to his tankiness.


Roles: Durable Durable Initiator Initiator Disabler Disabler Nuker Nuker Escape Escape
Complexity: ★☆☆
Playstyle: Some write to express their being, others paint or sing. But for the centaurs of Druud, there is no higher art than the art of killing. And in that, none was more accomplished than Bradwarden. With skills acquired in the arena, the Warrunner punishes his opponents for every attack, disregarding harm to himself as he metes out a fearsome Double Edge. Ever in search of a worthy opponent, Bradwarden rouses his allies to charge down enemies in a wild Stampede. Once battle is joined, the Centaur Warrunner tramples surrounding foes with a Hoof Stomp, stunning them just long enough for his battleaxe to sink in.





  • In DotA, Bradwarden's hero title was Centaur Warchief.
  • Bradwarden is the name of a centaur in the first DemonWars Saga trilogy by R.A. Salvatore.
  • Hoof Stomp's animation originally consisted of Centaur Warrunner slamming the ground with the shaft of his axe. This was later changed after community requests that the animation reflects the ability name.