Centaur Conqueror

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Centaur Conqueror
Centaur Conqueror model.png
Centaur Conqueror icon.png
Jungle Creep
Level 5
Health 1100
Health regeneration 1
Mana 200
Mana regeneration 1
Armor 4
Magic resistance 0%
Status resistance 0%
Attack damage 49‒55
Acquisition range 500
Attack range 100
Base attack time 1.5
Attack animation 0.3+0.3
Movement speed 320
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800
Vision type Ground
Bounty 53‒62
Experience 95
Model scale 1

Centaur Conqueror is a neutral creep found in:


War Stomp
Does not pierce spell immunity. Play
War Stomp (Centaur Conqueror) icon.png
No Target
The Centaur Conqueror's powerful hooves stomp the ground, stunning and damaging nearby enemies. Heroes recover more quickly.
Cast Animation: 0.4+0.57
Radius: 250
Damage: 25
Hero Stun Duration: 2
Non-Hero Stun Duration: 3
Cooldown: 20
Mana: 50
Debuff Stunned: Dispellable with strong dispels.


  • The stomp first applies the debuff, then the damage.
  • As a neutral unit:
    • The centaur only casts this spell when there are 3 or more enemy units within the radius while it is attacking.
    • This means it does not cast it when there are 3 invulnerable units, however, it does when it is aggroed.
    • All 3 units must be valid targets for the spell. Units which are not affected by the spell do not count.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 0.6 when cast by Doom minimap icon.png Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon.png Rubick (acquired through casting Spell Steal on Doom).

Version history[edit]

  • War Stomp
    • Reduced cast time from 0.5 to 0.4.
    • Reduced mana cost from 100 to 50.
  • Reduced gold bounty from 66-78 to 53-62.
  • Reduced experience bounty from 119 to 95.
  • Increased mana regeneration from 0 to 1.
  • The centaur camps in the large neutral creep camps now spawns 2 Centaur Courser. [?]
  • Centaur Conquerer's Swiftness Aura (Centaur Conqueror) icon.png Swiftness Aura has been moved to Hellbear Smasher
  • Attack Time improved from 1.65 to 1.5
  • Adjusted neutral creep active abilities to all be on the bottom left most spot
  • Increased neutral creep Centaur's aura by 5%
  • Reworked Neutral Creep abilities and mechanics to better balance them out
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
  • Increased the cooldown on the neutral creeps' Warstomp.
  • No longer ressurect