Centaur Conqueror is a neutral creep found in:
- The stomp first applies the debuff, then the damage.
- As a neutral unit:
- The centaur only casts this spell when there are 3 or more enemy units within the radius while it is attacking.
- This means it does not cast it when there are 3 invulnerable units, however, it does when it is aggroed.
- All 3 units must be valid targets for the spell. Units which are not affected by the spell do not count.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 0.6 when cast by (acquired through ).
- Has a cast backswing of 1.07 when cast by (acquired through casting on Doom).
- Increased gold bounty from 48-56 to 53-62.
- Reduced gold bounty from 53-62 to 48-56.
- Reduced cooldown from 20 to 12.
- Reduced experience bounty from 95 to 90.
- Reduced cast time from 0.5 to 0.4.
- Reduced mana cost from 100 to 50.
- Reduced gold bounty from 66-78 to 53-62.
- Reduced experience bounty from 119 to 95.
- Increased mana regeneration from 0 to 1.
- The centaur camps in the large neutral creep camps now spawns 2 Centaur Courser. [ ]
- Adjusted neutral creep active abilities to all be on the bottom left most spot
- Increased neutral creep Centaur's aura by 5%
- Reworked Neutral Creep abilities and mechanics to better balance them out
- Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
- Increased the cooldown on the neutral creeps' Warstomp.
- No longer ressurect