A carry is typically the weakest hero at the beginning of a game, and if played well, the strongest at the end of it. Carries are characterized by very scalable spells; most have passives or stuns that, coupled with the right items, make them incredibly strong. Because their abilities depend on specific items and a high level to be powerful, carries require kills and farm more than any other type of hero. Typically paired with a support, a carry must farm creeps or kills as much as possible, ideally to a greater extent than the enemy carry. Because of the almost infinite damage potential granted by their scaling, a carry must get as many kills as they can; as every other class of hero becomes less powerful in late-game owing to static ability damage.
Pages in category "Carries"
The following 64 pages are in this category, out of 64 total.