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== Gameplay ==
 
== Gameplay ==
 
{{hero intro
 
{{hero intro
| intro = {{H|Broodmother}} is a hero who can pressure lanes early and scale well into the late game. She can {{A|Spawn Spiderlings|Broodmother}} to help her farm, find kills, and push. After {{A|Spin Web|Broodmother}}, she hides herself and her army under invisibility, while gaining free movement, health regeneration, and movement speed. With {{A|Incapacitating Bite|Broodmother}} which slows and applies miss chance, as well as her {{A|Insatiable Hunger|Broodmother}} which grants bonus damage and lifesteal, Broodmother quickly tears down hapless enemy heroes.
+
| intro = {{H|Broodmother}} is a fast-tempo, pushing hero capable of dominating a portion of the map through her ability to produce an everlasting supply of summonable units, along with {{A|Spin Web|Broodmother}} which grants her and her brood: health regeneration, increased movement speed, and unobstructed pathing while on her webs. {{A|Spawn Spiderlings|Broodmother}} is a ranged nuke that will release a number of spiderlings if the enemy is killed shortly after. This allows Broodmother to amass dozens of spiderlings, letting Broodmother fight and farm faster than most heroes. Broodmother's {{A|Incapacitating Bite|Broodmother}}, causes enemies attacked by Broodmother to be slowed and unable to auto-attack reliably. Coupled with her ultimate: {{A|Insatiable Hunger|Broodmother}}, Broodmother is incredibly potent in one-on-one engagements. Broodmother's strength stems from her ability to outpace her enemies making it quintessential that she attempts to finish the game before her opponents have the capabilities to deal with her and her massive army.
 
| pros =
 
| pros =
* Strong pusher from the early game onward.
+
* Great tower pusher.
  +
* Can dominate her lane.
* Strong laner with early kill potential.
 
 
* Farms fast and occupies enemy jungle.
 
* Farms fast and occupies enemy jungle.
* Good for one-on-one fights.
+
* Great in one-on-one engagements.
  +
* Excellent mobility.
* Demands from enemies time and detection.
 
 
| cons =
 
| cons =
  +
* Very dependent on her webs, limiting her ability to rotate.
* Predictable play style due to constraint of webs.
 
  +
* Struggles at fighting multiple enemies at once.
* May give enemies extra farm with Spiderlings and Spiderites.
 
  +
* Needs to end the game as soon as possible.
* Requires good micromanagement to control army.
 
  +
* Requires some micro-management.
* Often forces own team to play 4 vs 5.
 
  +
* Pushing potential can be countered by AoE abilities.
 
}}
 
}}
   
 
=== Pusher ===
 
=== Pusher ===
  +
Broodmother's early game revolves around quickly farming both lane and jungle through with the help of her spiderlings. She then can translate this advantage into taking down towers with her plethora of expendable summoned units. Ideally, she should look to pressure around the five-minute mark as Broodmother's spiders alongside the catapult wave will tear through towers. Broodmother's potential to push and farm so quickly allows her to come online much faster than most heroes allowing her to continue taking objectives while her enemies are too weak to retaliate without multiple heroes present. This formidable presence must be taken advantage of however; Broodmother should end the game quickly as her strength will diminish if enemy heroes can catch up in farm.
Broodmother's early game revolves around gaining experience from the safety of her webs, and building up a swarm of Spiderlings for quickly farming the jungle and killing enemy heroes who enter her web.
 
   
The first point is always put in Spin Web, as Broodmother is extremely vulnerable outside of webs and requires her to begin setting up webs as soon as possible.
+
Most often Broodmother's first skill point goes into Spin Web as she is extremely vulnerable outside of her webs and wants to begin placing them as soon as possible to allow her charges to replenish.
   
The next few levels are slightly flexible, prioritizing Spawn Spiderlings to improve her killing potential, while leveling Spin Web increases her mobility so she can cover the lane and jungle. Broodmother requires several living Spiderlings in order to efficiently clear waves and farm jungle camps. While enemies can easily kill a single level 1 Spiderling, most will struggle against multiple units. If you can establish your brood early without much trouble, you can begin to put Spin Web at level 3 to control more territory.
+
The next few levels are somewhat flexible, prioritizing Spawn Spiderlings will improve Broodmother's farm speed and kill potential. While a second point in Spin Web at level 3 may help ensure Broodmother's survival if she's playing solo offlane. Broodmother requires several spiderlings to effectively clear waves and farm jungle camps. Enemies wont be afraid of a single spiderling, however most will struggle against multiple units so Broodmother should use her spiderlings only when they can overwhelm the enemy.
   
Maxing Spawn Spiderlings and Spin web without taking value points in her other abilities accelerates her early game farming and pushing potential. The first level of Insatiable Hunger is relatively weak during the early game without her passive to help lock down target.
+
Maxing Spawn Spiderlings and Spin Web will accelerate Broodmother's early game farming and pushing potential. The first level of Insatiable Hunger is relatively weak during the early game as her main source of damage at this point comes from her spiderlings while her auto-attacks are more useful to slow enemies as she levels her passive. As a result, Insatiable Hunger is typically prioritized only after she has maxed Spin Web and Spawn Spiderlings and potentially put a point in her passive.
 
=== No Spiderlings ===
 
This highly situational build is ideal for playing against teams with strong AoE abilities. By focusing on Incapacitating Bite and Insatiable Hunger, Broodmother trades away her fragile ability to quickly farm and push for a more secured lane. Without her signature ability, her ideal early items match the majority of melee agility heroes, because {{I|Soul Ring}} is no longer required to cast her spell. {{I|Quelling Blade}} provides the last hitting power that her brood would normally serve, and {{I|Poor Man's Shield}} adds a cheap extra layer of defense.
 
 
By maxing out Incapacitating Bite, the strong slow and high miss chance makes up for the loss of damage from having an active swarm, and Insatiable Hunger's bonus damage and lifesteal further improves her ability to fight without her brood. The miss chance of her passive aids her in farming the jungle safely. By continually attacking each neutral creep in the camp to keep the debuff active on all of them, the neutral creep will have trouble landing hits against Broodmother.
 
   
 
== Ability Builds ==
 
== Ability Builds ==
 
{{build order
 
{{build order
| title = Pusher Broodmother
+
| title = Generic Broodmother
 
| lvl1 = Spin Web
 
| lvl1 = Spin Web
 
| lvl2 = Spawn Spiderlings
 
| lvl2 = Spawn Spiderlings
| lvl3 = Spin Web
+
| lvl3 = Spawn Spiderlings
| lvl4 = Spawn Spiderlings
+
| lvl4 = Spin Web
 
| lvl5 = Spawn Spiderlings
 
| lvl5 = Spawn Spiderlings
 
| lvl6 = Spin Web
 
| lvl6 = Spin Web
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| lvl15 = Talent
 
| lvl15 = Talent
 
| lvl16 = Incapacitating Bite
 
| lvl16 = Incapacitating Bite
| lvl17 = Nil
 
| lvl18 = Insatiable Hunger
 
| lvl20 = Talent
 
| lvl25 = Talent
 
}}
 
 
{{build order
 
| title = No Spiderlings Broodmother
 
| lvl1 = Spin Web
 
| lvl2 = Incapacitating Bite
 
| lvl3 = Spin Web
 
| lvl4 = Incapacitating Bite
 
| lvl5 = Incapacitating Bite
 
| lvl6 = Insatiable Hunger
 
| lvl7 = Incapacitating Bite
 
| lvl8 = Spin Web
 
| lvl9 = Spin Web
 
| lvl10 = Talent
 
| lvl11 = Spawn Spiderlings
 
| lvl12 = Insatiable Hunger
 
| lvl13 = Spawn Spiderlings
 
| lvl14 = Spawn Spiderlings
 
| lvl15 = Talent
 
| lvl16 = Spawn Spiderlings
 
 
| lvl17 = Nil
 
| lvl17 = Nil
 
| lvl18 = Insatiable Hunger
 
| lvl18 = Insatiable Hunger
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== Tips & Tactics ==
 
== Tips & Tactics ==
 
 
=== General ===
 
=== General ===
* Broodmother usually braves the solo offlane, as the invisibility and regeneration from her webs allow her to face off against multiple enemies.
+
* Broodmother, by design, 'owns' a part of the map for a good chunk of the game, allowing her to close off part of the map for enemies unless they are ahead of Broodmother in farm or grouped with their allies.
* Broodmother can apply pressure and threaten to push into tier 1 tower early on in the game.
+
* Broodmother can control part of the map throughout the early to mid game, but she lacks the ability to rotate freely as the game progresses.
  +
* In combination with her Spiderlings and Spiderites, Broodmother can threaten towers early in the game, forcing the enemies to spend time preventing Broodmother from pushing, slowing down their own farm.
* An aggressive Broodmother can often take down a tier 2 tower while other players are still farming or pushing tier 1s. Thus, she demands time and gold for detection from enemy heroes, creating space for her team to farm, push other lanes, or kill Roshan.
 
  +
** Make space for allies by pushing and creep cutting as often as possible, drawing the enemies' attention.
* Beware of enemy {{I|Sentry Ward}} in lane that reveals your invisibility. As a response, you should buy your own Sentry Wards to detect and destroy the enemy wards.
 
  +
* After taking a tier 1 tower, invade the enemy jungle to further restrict their ability to farm.
** Attempt to [[Lane creeps#Drawing aggro|draw aggro]] from enemy creeps while invisible to check for the presence of nearby Sentry Ward.
 
  +
* Broodmother excels at eliminating single targets, but cannot fight against multiple heroes alone.
** Try to place Sentry Wards hidden from enemy vision, such as among trees, to minimize the chance of your own wards being seen and taken out.
 
  +
* All melee heroes passively have [[Damage Block]], making her spiders generally weaker against melee enemies, so focusing on ranged enemies may prove more effective than on melee ones.
* Use {{I|Tango}} or {{I|Quelling Blade}} to take out Sentry Wards quickly, rather than wasting time attacking which allow the enemies to reach your wards first.
 
* Broodmother preys on solitary targets, but suffers against multiple enemies as her lifesteal can generally only replenish the damage taken from a solitary foe.
+
* Although Broodmother is usually pushing lanes alone, team fights sometimes require her attention. She should find the balance between pushing, farming, and fighting.
  +
* Mid Broodmother can extend her webs to the enemy offlane and apply pressure to that tower.
* Although Broodmother is usually pushing lanes alone, teamfights sometimes require her attention. She should find the balance between pushing, farming, and teamfighting.
 
* As Broodmother excels in the solo offlane, she can extend to control and farm parts of the enemy jungle.
+
* With her high mobility, Broodmother can penetrate the enemy backline, eliminating squishy heroes right at the start of team fights.
  +
* To have the best control over the spiders, create separate [[control groups]] for Spiderlings and Spiderites.
* If you build your webs around the mid lane, you can effectively farm all four ancient camps, giving gold for items and experience for talents.
 
  +
** Having a separate group for just Spiderites will help keeping them away from enemies with heavy nukes since they have lower HP than Spiderlings.
  +
** Create a control group for webs to see how many are currently being used.
   
 
=== Abilities ===
 
=== Abilities ===
 
==== {{A|Spawn Spiderlings|Broodmother|40px}} ====
 
==== {{A|Spawn Spiderlings|Broodmother|40px}} ====
* In the early game, Broodmother needs to use Spawn Spiderlings frequently, which has a high mana cost, in order to build up an effective swarm. Hence, she should purchase {{I|Soul Ring}}, as the regeneration gained from sitting in her Web helps offset the health cost of the item.
+
* In the early game, Broodmother wants to use Spawn Spiderlings often, which has a high mana cost, to build up an effective swarm. Hence, she should buy {{I|Soul Ring}}, as the regeneration gained from sitting in her Web helps offset the health cost of the item.
 
* Spawn Spiderlings acts as a ranged nuke, finishing off wounded heroes.
 
* Spawn Spiderlings acts as a ranged nuke, finishing off wounded heroes.
* A key element in jungling efficiently with Broodmother is to maximize the amount of damage this ability does to a creep, while still having the target die before the spawning debuff wears off.
 
 
* If the target dies before the projectile lands, no Spiderlings will spawn.
 
* If the target dies before the projectile lands, no Spiderlings will spawn.
  +
* Avoid using Spawn Spiderlings too early as the debuff might wear off, producing no Spiderlings.
 
* As a group, Spiderlings deal a surprising amount of damage. In the early game, use them to harass opponents in lane. Later on, use them to push towers when it is unsafe for Broodmother herself.
 
* As a group, Spiderlings deal a surprising amount of damage. In the early game, use them to harass opponents in lane. Later on, use them to push towers when it is unsafe for Broodmother herself.
* Send some Spiderlings to attack enemies so the paranoid ones will start using AoE abilities early to get rid of the spiders. Then, Broodmother and the rest of her swarm can safely finish up the job.
+
* Send a few Spiderlings to attack enemies so the paranoid ones will start using AoE abilities early to get rid of the spiders. Then, Broodmother and the rest of her swarm can safely finish up the job.
  +
* In the laning phase, send Spiderlings to harass the enemies as they are going for last hits. They will either take serious damage or miss the creep.
 
* Spiderlings inflict a debuff with their bite which spawns Spiderites.
 
* Spiderlings inflict a debuff with their bite which spawns Spiderites.
** Spiderites can be spawned from denied allied creeps. You do not need to actually land the deny to spawn Spiderites; just apply the debuff before the allied creep dies is sufficient.
+
** Spiderites can spawn from denied allied creeps. You do not need to actually land the deny to spawn Spiderites; just applying the debuff before the allied creep dies is enough.
** The Spawn Spiderlings and Spawn Spiderite debuff stack, allowing you to get both spawns from the same target.
+
** The Spawn Spiderlings and Spawn Spiderite debuffs stack, allowing you to get both spawns from the same target.
* Spiderites are weaker than Spiderlings, but provide more gold when killed. With {{#show:Spiderite|?health#}} health, they die to many AoE abilities that Spiderlings can survive. Therefore, you should create separate control groups for Spiderlings and Spiderites. Only send in Spiderites after enemies have expended dangerous AoE abilities to lower the chance of them dying and feeding.
+
* Spiderites are weaker than Spiderlings. With {{Show|U|Spiderite|health}} health, they die to many AoE abilities that Spiderlings can survive. Therefore, you should create separate control groups for Spiderlings and Spiderites. Try to send in Spiderites after enemies have expended AoE abilities to avoid feeding.
  +
* Spiderlings and Spiderites have zero armor, so watch out for [[physical]] area abilities like {{A|Wild Axes|Beastmaster}} and {{A|Swashbuckle|Pangolier}} which deal heavy damage and may clear the swarm in one shot.
 
* Even though Spiderlings give little gold, constantly feeding groups of them will benefit the enemy team.
 
* Even though Spiderlings give little gold, constantly feeding groups of them will benefit the enemy team.
** Spiderlings and Spiderites should be used primarily for pushing and farming. Spiderlings can survive some AoE spells, but not Spiderites.
+
** Use Spiderlings and Spiderites primarily for pushing and farming. Spiderlings can survive some AoE abilities, but not Spiderites.
 
* Send out Spiderlings to scout, block neutral camps, stack camps, and keep an eye on [[Roshan]].
 
* Send out Spiderlings to scout, block neutral camps, stack camps, and keep an eye on [[Roshan]].
   
 
==== {{A|Spin Web|Broodmother|40px}} ====
 
==== {{A|Spin Web|Broodmother|40px}} ====
  +
* While on her web, Broodmother receives bonus movement speed, health regeneration, and unobstructed pathing.
* Use Spin Web over trees and high ground to give Broodmother escape paths.
 
  +
** Broodmother can put off getting boots longer than most heroes because of this bonus movement speed.
* Use Spin Web on top of an enemy tower before diving in on weak heroes. The regeneration and movement speed bonus combined with Incapacitating Bite's slow enable Broodmother to dive on heroes with no reliable escape or stun.
 
  +
** Broodmother is very slow without her webs and will struggle to keep up with enemies without them.
* For maximum effect, webs should be lined up to provide an effective road between valuable locations, such as across the enemy jungle, allowing access to multiple neutral camps and towers.
 
  +
* The added regeneration and movement speed from Spin Web enables Broodmother to dive enemy towers to kill heroes without risking death.
** Keep this main highway intact by building a secure line of 5-6 webs, then spinning temporary webs to reach a lane or chase an enemy, then manually destroying them afterwards.
 
** Spin Web has global cast range when you connect new web with old one; use this mechanism to easily build your network even from far away, useful with the talent that increases web count.
+
* Spin Web has a global cast range when Broodmother connects the new webs with old ones.
  +
* Place webs over trees and high ground, allowing Broodmother to escape to areas difficult or impossible for enemies to reach.
* Use Spin Web liberally. Do not wait or worry about "optimal" placement, for a moment of hesistation often leads to a missed kill or failed escape.
 
  +
** Because webs offer a means for Broodmother to create her own paths, she can easily farm lane and jungle without wasting much time getting there.
* Damage from enemy heroes removes the free pathing that webs provide for {{#show:Broodmother#Spin Web|?value8#}} seconds, so you should consider {{I|Phase Boots}} to regain some movement speed when hit.
 
  +
* While Broodmother may want to place webs optimally to cover as much area as possible, do not hesitate to use Spin Web in order to get a kill, as she can always destroy them later.
  +
* Try to connect webs to one another to avoid getting stuck or losing mobility while attempting to escape.
  +
* Broodmother can place webs in enemy territory to increase her own farm while denying farm for her enemies without putting herself in much danger.
  +
* Broodmother can use items such as {{I|Medallion of Courage}} to draw aggro of the lane creeps or neutral creeps to her webs.
  +
* Broodmother can select any web on the map and use the Destroy Spin Web ability to remove them.
  +
* When facing heroes who Broodmother has difficulty killing in lane, such as {{H|Bristleback}}, opting to place webs past the enemy tower to farm creep waves can be done with relative safety and force the enemy to last hit under tower. This practice puts more pressure on the enemy and allows Broodmother a better opportunity to dive them.
  +
** If the maximum number of webs are already on the map the oldest web will be removed, to prevent this you can select which web to destroy before placing a new one.
  +
* The cooldown reduction talent decreases the charge time of Spin Web, thus increasing her overall mobility.
   
 
==== {{A|Incapacitating Bite|Broodmother|40px}} ====
 
==== {{A|Incapacitating Bite|Broodmother|40px}} ====
* Incapacitating Bite stacks fully with other slows, such as {{I|Orb of Venom}} and {{A|Poison Sting|Spiderling}} from your Spiderlings, hindering enemies chance to escape on foot.
+
* Incapacitating Bite stacks fully with other slows, such as {{I|Orb of Venom}} and {{A|Poison Sting|Spiderling}} from your Spiderlings, hindering enemies' chances to escape on foot.
* The miss chance allows Broodmother to fight almost anyone in the midgame given sufficient farm, but is effectively countered by [[True Strike]], [[break]], [[disarm]], or [[spell immunity]].
+
* The miss chance allows Broodmother to fight almost anyone in the midgame given enough farm, but is effectively countered by [[True Strike]], [[break]], [[disarm]], or [[spell immunity]].
* You can capitalize on the miss chance to build items that grant evasion or applies even more miss chance like {{I|Solar Crest}} and {{I|Radiance}} to further increase survivability if enemies rely primarily on physical attacks. Alternatively, buy health, armor, and {{I|Black King Bar}} if enemies have ways to land hits on you like with their own spell immunity or True Strike.
+
* You can capitalize on the miss chance to build items that grant evasion or applies even more miss chance like {{I|Radiance}} to further increase survivability if enemies rely primarily on physical attacks.
  +
** Alternatively, buy health, armor, and {{I|Black King Bar}} if enemies have ways to land hits on you like with their own spell immunity or True Strike.
  +
* Incapacitating Bite does not apply if Broodmother misses her attack, e.g. due to enemy [[evasion]].
  +
** To remedy this problem, consider items that grant [[accuracy]] like {{I|Bloodthorn}} or {{I|Monkey King Bar}}. The latter fares better against many enemies with evasion since Bloodthorn only affects one target at a time.
 
* More tips needed.
 
* More tips needed.
   
 
==== {{A|Insatiable Hunger|Broodmother|40px}} ====
 
==== {{A|Insatiable Hunger|Broodmother|40px}} ====
* The relatively short cooldown of Insatiable Hunger allows you to use it frequently, useful to farm ancient camps or take down towers.
+
* The relatively short cooldown of Insatiable Hunger allows you to use it often, which is useful to farm ancient camps or take down towers.
* At level 2, you can hit heroes with activated {{I|Blademail}} and lifesteal all or the majority of damage reflected, at level 3 you will out heal the damage reflect.
+
* Insatiable Hunger counters an active {{I|Blade Mail}} because Broodmother can [[lifesteal]] to heal the reflected damage.
* Use Insatiable Hunger early since it has long duration, so that enemies will not take advantage to take you down with [[silence]] before usage of Insatiable Hunger.
+
* Use Insatiable Hunger early so that enemies will not take the advantage to take you down with [[silence]] before you can use Insatiable Hunger.
* Use Insatiable Hunger with activated {{I|Black King Bar}} to make sure you can stick to targets, lest wasting duration.
+
* Use Insatiable Hunger with an activated {{I|Black King Bar}} to make sure you can stick to targets.
 
* Insatiable Hunger's attack damage bonus makes Broodmother a fearsome carry, especially in the late game. You should build items that enhance your attacks like {{I|Desolator}} to mow down enemies.
 
* Insatiable Hunger's attack damage bonus makes Broodmother a fearsome carry, especially in the late game. You should build items that enhance your attacks like {{I|Desolator}} to mow down enemies.
   
 
== Items ==
 
== Items ==
 
<section begin=items />'''Starting items:'''
 
<section begin=items />'''Starting items:'''
* {{I|Tango|30px}} provides needed health restoration during the laning phase; you can target it on enemy wards to quickly take them out.
+
* {{I|Tango|30px}} provides needed health restoration during the laning phase.
 
* {{I|Healing Salve|30px}} keeps Broodmother in lane by restoring her health.
 
* {{I|Healing Salve|30px}} keeps Broodmother in lane by restoring her health.
* {{I|Enchanted Mango|30px}} provides some passive health regeneration in lane and later builds into {{I|Soul Ring}} with components from the Side Lane Shop.
+
* {{I|Enchanted Mango|30px}} provides some passive health regeneration and burst mana until she is able to get soul rings.
 
* {{I|Clarity|30px}} gives mana to produce Spiderlings.
 
* {{I|Clarity|30px}} gives mana to produce Spiderlings.
* {{I|Iron Branch|30px}} provides cheap attributes. Use in conjuction with Tango for more healing.
+
* {{I|Iron Branch|30px}} provides cheap attributes. Use with Tango for more healing.
  +
* {{I|Quelling Blade|30px}} makes last hitting easier.
   
 
'''Early game:'''
 
'''Early game:'''
* {{I|Soul Ring|30px}} allows her to use Spawn Spiderlings more frequently without fear of running out of mana to harass the enemies, take last hits, and amass Spiderlings.
+
* {{I|Soul Ring|30px}} allows her to use Spawn Spiderlings more often without fear of running out of mana to harass the enemies, take last hits, and amass Spiderlings.
  +
* {{I|Magic Wand|30px}} gives attributes and restores health and mana in burst, keeping Broodmother healthy to continue making Spiderlings.
* {{I|Boots of Speed|30px}} gives movement speed to chase, jungle, or retreat.
 
* {{I|Magic Stick|30px}} gives burst health and mana, useful to get Broodmother healthy and making Spiderlings. You can upgrade it to {{I|Magic Wand}} later.
+
* {{I|Medallion of Courage|30px}} increases mana regeneration so Broodmother can continue to spawn spiderlings and it's active helps to hasten farm speed.
* {{I|Sentry Ward|30px}} provides True Sight to help dewarding. Enemies will have a hard time keeping up detection with their own Sentry Wards since Broodmother farms extremely fast to deward back.
 
   
 
'''Mid game:'''
 
'''Mid game:'''
* {{I|Phase Boots|30px}} allows Broodmother to pass through Spiderlings when attacking enemies. It also provides some movement speed when she took damage in webs.
+
* {{I|Aghanim's Scepter|30px}} increases the maximum number of {{A|Spin Web|Broodmother}} charges to 18 and increases the movement speed bonus applied by her webs. This typically removes the need for boots as the movement speed granted by her webs is more than enough.
* {{I|Orchid Malevolence|30px}}'s silence aids Broodmother in killing heroes with escape or disable abilities. The mana regeneration helps in making Spiderlings and webs; it can upgrade to Bloodthorn later on.
+
* {{I|Solar Crest|30px}} bolsters Broodmother defense with armor and attributes. Its active ability helps Broodmother and Spiderlings tear down neutral creeps and enemy heroes by lowering their armor.
  +
* {{I|Black King Bar|30px}} prevents Broodmother from being effected by most stuns allowing her to continue to attack her enemy and benefit from the amplified damage and lifesteal of Insatiable Hunger to keep Broodmother alive in team fights.
* {{I|Solar Crest|30px}} boosts Broodmother defense with armor and evasion. Its active ability helps Broodmother and Spiderlings tear down neutral creeps as well as heroes.
 
   
 
'''Late game:'''
 
'''Late game:'''
* {{I|Bloodthorn|30px}} supplies mana and boosts Broodmother's damage output. Its active ability, Soul Rend, silences the target, as well as giving True Strike and crit to ensure a kill.
+
* {{I|Assault Cuirass|30px}} increases the attack speed and armor of Broodmother and her spiders, while also reducing the armor of nearby towers. A fantastic item to compliment Broodmother's strengths.
  +
* {{I|Butterfly|30px}} works very well with her passive making it even harder for enemies to hit her along with its excellent stats to increase Broodmother's carry potential.
* {{I|Black King Bar|30px}}'s spell immunity synergizes with the huge lifesteal from Insatiable Hunger to let Broodmother survives in teamfights.
 
  +
* {{I|Nullifier|30px}} can prove useful against items like {{I|Ghost Scepter}} or to prevent enemies from dispelling Orchid Malevolence's silence.
  +
* {{I|Bloodthorn|30px}} supplies mana and increases Broodmother's damage output. Its active ability silences the target and grants True Strike to any enemy affected.
   
 
'''Situational items:'''
 
'''Situational items:'''
  +
* {{I|Boots of Speed|30px}} If the enemy has multiple slows combining boots with her webs' move speed bonus will nullify their effectiveness.
* {{I|Quelling Blade|30px}} allows Broodmother to quickly chop down enemy wards. She can also use it to cut down trees when stuck or escaping to the jungle. It can upgrade to {{I|Iron Talon}} to boost jungling speed.
 
* {{I|Poor Man's Shield|30px}} bolsters Broodmother's defense against early harassment. It also gives some agility which help her to last hit.
+
* {{I|Hand of Midas|30px}} accelerates Broodmother's leveling allowing her to reach her level 20 and 25 talents sooner.
* {{I|Hand of Midas|30px}}, along with the level 10 talent, increases Broodmother's experience gain greatly, allowing her to gain an advantage with early powerful talents.
+
* {{I|Vladmir's Offering|30px}} useful aura that benefits both Broodmother and her spiders.
* {{I|Power Treads|30px}} provides attack speed to complement Insatiable Hunger, as well as more survivability through additional attribute bonuses.
+
* {{I|Mask of Madness|30px}} offers cost-effective attack speed to combine with the bonus damage granted by Insatiable Hunger for a cheap increase in damage output.
  +
* {{I|Orchid Malevolence|30px}} aids Broodmother in killing heroes that have abilities that allow them to escape or disable Broodmother. Also solving most of her mana problems.
* {{I|Vladmir's Offering|30px}} provides a useful lifesteal effect on both Broodmother and nearby Spiderlings, fully stacking with the effects of Insatiable Hunger. The bonus armor and attack damage greatly increase the ability of Broodmother and her spiders to push lanes and towers.
 
* {{I|Echo Sabre|30px}} provides intelligence and mana regeneration for Broodmother to Spawn Spiderlings. The attack speed, damage, and slow gives her easier time to hunt down heroes.
+
* {{I|Desolator|30px}} gives excellent damage and armor reduction increasing Broodmother's pushing and killing speed.
  +
* {{I|Diffusal Blade|30px}} can be picked up early for an additional slow on enemies in addition to its decent stats.
* {{I|Desolator|30px}} gives excellent damage and an armor reduction debuff, increasing Broodmother's pushing and killing speed. Use in conjunction with Insatiable Hunger for more damage and lifesteal.
 
  +
* {{I|Pipe of Insight|30px}} because Broodmother can farm so fast, picking up a pipe for the team can allow her and her spiders to survive heavy magic burst that would usually prove lethal.
* {{I|Diffusal Blade|30px}} grants useful purge to slow and remove buffs on enemies so they cannot easily escape or fight back.
 
* {{I|Radiance|30px}} applies area damage and miss chance during teamfight. With high mobility in webs, Broodmother can reach the enemy backline to cancel Blink initiation.
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* {{I|Radiance|30px}} applies area damage and blind chance during team fights. Because Broodmother is usually in the middle of team fights she can apply the burn to most enemies.
 
* {{I|Abyssal Blade|30px}} offers a reliable stun and occasional bashes to further lock down enemies.<section end=items />
* {{I|Assault Cuirass|30px}} boosts the attack speed and armor of Broodmother and spiders, while also reducing the armor of nearby towers, allowing her to push faster.
 
* {{I|Manta Style|30px}} offers bonus attack speed, damage, movement speed, and attributes. Use the active Mirror Image to dispel debuffs such as {{I|Dust of Appearance}}, dodge projectiles such as {{A|Storm Hammer|Sven}}, or enhance pushes with illusions.
 
* {{I|Butterfly|30px}} offers agility, bonus attack speed, and bonus attack damage, increasing Broodmother's carry potential. The evasion, coupling with Incapacitating Bite's miss chance, will give enemies a hard time to bring her down with physical attacks.
 
* {{I|Abyssal Blade|30px}} grants reliable stun and occasional bash to further lock down enemies, as well as block chance to protect Broodmother against physical attacks.
 
* {{I|Necronomicon 3|30px}} provides True Sight to spot enemy wards, as well as strengthens your pushes with summons and their bonus attack speed aura.<section end=items />
 
   
 
[[Category:Guides]]
 
[[Category:Guides]]
   
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[[pt:Broodmother/Guia]]
 
[[ru:Broodmother/Руководство]]
 
[[ru:Broodmother/Руководство]]

Revision as of 10:33, 22 March 2020

Gameplay

Playstyle
Broodmother minimap icon Broodmother is a fast-tempo, pushing hero capable of dominating a portion of the map through her ability to produce an everlasting supply of summonable units, along with Spin Web icon Spin Web which grants her and her brood: health regeneration, increased movement speed, and unobstructed pathing while on her webs. Spawn Spiderlings icon Spawn Spiderlings is a ranged nuke that will release a number of spiderlings if the enemy is killed shortly after. This allows Broodmother to amass dozens of spiderlings, letting Broodmother fight and farm faster than most heroes. Broodmother's Incapacitating Bite icon Incapacitating Bite, causes enemies attacked by Broodmother to be slowed and unable to auto-attack reliably. Coupled with her ultimate: Insatiable Hunger icon Insatiable Hunger, Broodmother is incredibly potent in one-on-one engagements. Broodmother's strength stems from her ability to outpace her enemies making it quintessential that she attempts to finish the game before her opponents have the capabilities to deal with her and her massive army.
Pros Cons
  • Great tower pusher.
  • Can dominate her lane.
  • Farms fast and occupies enemy jungle.
  • Great in one-on-one engagements.
  • Excellent mobility.
  • Very dependent on her webs, limiting her ability to rotate.
  • Struggles at fighting multiple enemies at once.
  • Needs to end the game as soon as possible.
  • Requires some micro-management.
  • Pushing potential can be countered by AoE abilities.

Pusher

Broodmother's early game revolves around quickly farming both lane and jungle through with the help of her spiderlings. She then can translate this advantage into taking down towers with her plethora of expendable summoned units. Ideally, she should look to pressure around the five-minute mark as Broodmother's spiders alongside the catapult wave will tear through towers. Broodmother's potential to push and farm so quickly allows her to come online much faster than most heroes allowing her to continue taking objectives while her enemies are too weak to retaliate without multiple heroes present. This formidable presence must be taken advantage of however; Broodmother should end the game quickly as her strength will diminish if enemy heroes can catch up in farm.

Most often Broodmother's first skill point goes into Spin Web as she is extremely vulnerable outside of her webs and wants to begin placing them as soon as possible to allow her charges to replenish.

The next few levels are somewhat flexible, prioritizing Spawn Spiderlings will improve Broodmother's farm speed and kill potential. While a second point in Spin Web at level 3 may help ensure Broodmother's survival if she's playing solo offlane. Broodmother requires several spiderlings to effectively clear waves and farm jungle camps. Enemies wont be afraid of a single spiderling, however most will struggle against multiple units so Broodmother should use her spiderlings only when they can overwhelm the enemy.

Maxing Spawn Spiderlings and Spin Web will accelerate Broodmother's early game farming and pushing potential. The first level of Insatiable Hunger is relatively weak during the early game as her main source of damage at this point comes from her spiderlings while her auto-attacks are more useful to slow enemies as she levels her passive. As a result, Insatiable Hunger is typically prioritized only after she has maxed Spin Web and Spawn Spiderlings and potentially put a point in her passive.

Ability Builds

Generic Broodmother
1234567891011121314151617182025
Spin Web iconSpawn Spiderlings iconSpawn Spiderlings iconSpin Web iconSpawn Spiderlings iconSpin Web iconSpawn Spiderlings iconSpin Web iconInsatiable Hunger iconTalent iconUnknown iconInsatiable Hunger iconUnknown iconUnknown iconTalent iconUnknown iconUnknown iconInsatiable Hunger iconTalent iconTalent icon

Talents

Hero Talents
+35% Silken Bola icon Silken Bola Slow/Miss Chance25-0.3s BAT during Insatiable Hunger icon Insatiable Hunger
+35 Attack Speed20400 AoE Silken Bola icon Silken Bola
+150 Spawn Spiderlings icon Spiderlings Health15-7s Spin Web icon Spin Web Restore Time
+3 Spin Web icon Spin Web Simultaneous Webs10+80 Spawn Spiderlings icon Spawn Spiderlings Damage
Notes:

Tips & Tactics

General

  • Broodmother, by design, 'owns' a part of the map for a good chunk of the game, allowing her to close off part of the map for enemies unless they are ahead of Broodmother in farm or grouped with their allies.
  • Broodmother can control part of the map throughout the early to mid game, but she lacks the ability to rotate freely as the game progresses.
  • In combination with her Spiderlings and Spiderites, Broodmother can threaten towers early in the game, forcing the enemies to spend time preventing Broodmother from pushing, slowing down their own farm.
    • Make space for allies by pushing and creep cutting as often as possible, drawing the enemies' attention.
  • After taking a tier 1 tower, invade the enemy jungle to further restrict their ability to farm.
  • Broodmother excels at eliminating single targets, but cannot fight against multiple heroes alone.
  • All melee heroes passively have Damage Block, making her spiders generally weaker against melee enemies, so focusing on ranged enemies may prove more effective than on melee ones.
  • Although Broodmother is usually pushing lanes alone, team fights sometimes require her attention. She should find the balance between pushing, farming, and fighting.
  • Mid Broodmother can extend her webs to the enemy offlane and apply pressure to that tower.
  • With her high mobility, Broodmother can penetrate the enemy backline, eliminating squishy heroes right at the start of team fights.
  • To have the best control over the spiders, create separate control groups for Spiderlings and Spiderites.
    • Having a separate group for just Spiderites will help keeping them away from enemies with heavy nukes since they have lower HP than Spiderlings.
    • Create a control group for webs to see how many are currently being used.

Abilities

Spawn Spiderlings icon Spawn Spiderlings

  • In the early game, Broodmother wants to use Spawn Spiderlings often, which has a high mana cost, to build up an effective swarm. Hence, she should buy Soul Ring icon Soul Ring, as the regeneration gained from sitting in her Web helps offset the health cost of the item.
  • Spawn Spiderlings acts as a ranged nuke, finishing off wounded heroes.
  • If the target dies before the projectile lands, no Spiderlings will spawn.
  • Avoid using Spawn Spiderlings too early as the debuff might wear off, producing no Spiderlings.
  • As a group, Spiderlings deal a surprising amount of damage. In the early game, use them to harass opponents in lane. Later on, use them to push towers when it is unsafe for Broodmother herself.
  • Send a few Spiderlings to attack enemies so the paranoid ones will start using AoE abilities early to get rid of the spiders. Then, Broodmother and the rest of her swarm can safely finish up the job.
  • In the laning phase, send Spiderlings to harass the enemies as they are going for last hits. They will either take serious damage or miss the creep.
  • Spiderlings inflict a debuff with their bite which spawns Spiderites.
    • Spiderites can spawn from denied allied creeps. You do not need to actually land the deny to spawn Spiderites; just applying the debuff before the allied creep dies is enough.
    • The Spawn Spiderlings and Spawn Spiderite debuffs stack, allowing you to get both spawns from the same target.
  • Spiderites are weaker than Spiderlings. With 120 health, they die to many AoE abilities that Spiderlings can survive. Therefore, you should create separate control groups for Spiderlings and Spiderites. Try to send in Spiderites after enemies have expended AoE abilities to avoid feeding.
  • Spiderlings and Spiderites have zero armor, so watch out for physical area abilities like Wild Axes icon Wild Axes and Swashbuckle icon Swashbuckle which deal heavy damage and may clear the swarm in one shot.
  • Even though Spiderlings give little gold, constantly feeding groups of them will benefit the enemy team.
    • Use Spiderlings and Spiderites primarily for pushing and farming. Spiderlings can survive some AoE abilities, but not Spiderites.
  • Send out Spiderlings to scout, block neutral camps, stack camps, and keep an eye on Roshan.

Spin Web icon Spin Web

  • While on her web, Broodmother receives bonus movement speed, health regeneration, and unobstructed pathing.
    • Broodmother can put off getting boots longer than most heroes because of this bonus movement speed.
    • Broodmother is very slow without her webs and will struggle to keep up with enemies without them.
  • The added regeneration and movement speed from Spin Web enables Broodmother to dive enemy towers to kill heroes without risking death.
  • Spin Web has a global cast range when Broodmother connects the new webs with old ones.
  • Place webs over trees and high ground, allowing Broodmother to escape to areas difficult or impossible for enemies to reach.
    • Because webs offer a means for Broodmother to create her own paths, she can easily farm lane and jungle without wasting much time getting there.
  • While Broodmother may want to place webs optimally to cover as much area as possible, do not hesitate to use Spin Web in order to get a kill, as she can always destroy them later.
  • Try to connect webs to one another to avoid getting stuck or losing mobility while attempting to escape.
  • Broodmother can place webs in enemy territory to increase her own farm while denying farm for her enemies without putting herself in much danger.
  • Broodmother can use items such as Medallion of Courage icon Medallion of Courage to draw aggro of the lane creeps or neutral creeps to her webs.
  • Broodmother can select any web on the map and use the Destroy Spin Web ability to remove them.
  • When facing heroes who Broodmother has difficulty killing in lane, such as Bristleback minimap icon Bristleback, opting to place webs past the enemy tower to farm creep waves can be done with relative safety and force the enemy to last hit under tower. This practice puts more pressure on the enemy and allows Broodmother a better opportunity to dive them.
    • If the maximum number of webs are already on the map the oldest web will be removed, to prevent this you can select which web to destroy before placing a new one.
  • The cooldown reduction talent decreases the charge time of Spin Web, thus increasing her overall mobility.

Incapacitating Bite icon Incapacitating Bite

  • Incapacitating Bite stacks fully with other slows, such as Orb of Venom icon Orb of Venom and Poison Sting (Spiderling) icon Poison Sting from your Spiderlings, hindering enemies' chances to escape on foot.
  • The miss chance allows Broodmother to fight almost anyone in the midgame given enough farm, but is effectively countered by True Strike, break, disarm, or spell immunity.
  • You can capitalize on the miss chance to build items that grant evasion or applies even more miss chance like Radiance icon Radiance to further increase survivability if enemies rely primarily on physical attacks.
    • Alternatively, buy health, armor, and Black King Bar icon Black King Bar if enemies have ways to land hits on you like with their own spell immunity or True Strike.
  • Incapacitating Bite does not apply if Broodmother misses her attack, e.g. due to enemy evasion.
    • To remedy this problem, consider items that grant accuracy like Bloodthorn icon Bloodthorn or Monkey King Bar icon Monkey King Bar. The latter fares better against many enemies with evasion since Bloodthorn only affects one target at a time.
  • More tips needed.

Insatiable Hunger icon Insatiable Hunger

  • The relatively short cooldown of Insatiable Hunger allows you to use it often, which is useful to farm ancient camps or take down towers.
  • Insatiable Hunger counters an active Blade Mail icon Blade Mail because Broodmother can lifesteal to heal the reflected damage.
  • Use Insatiable Hunger early so that enemies will not take the advantage to take you down with silence before you can use Insatiable Hunger.
  • Use Insatiable Hunger with an activated Black King Bar icon Black King Bar to make sure you can stick to targets.
  • Insatiable Hunger's attack damage bonus makes Broodmother a fearsome carry, especially in the late game. You should build items that enhance your attacks like Desolator icon Desolator to mow down enemies.

Items

Starting items:

  • Tango icon Tango provides needed health restoration during the laning phase.
  • Healing Salve icon Healing Salve keeps Broodmother in lane by restoring her health.
  • Enchanted Mango icon Enchanted Mango provides some passive health regeneration and burst mana until she is able to get soul rings.
  • Clarity icon Clarity gives mana to produce Spiderlings.
  • Iron Branch icon Iron Branch provides cheap attributes. Use with Tango for more healing.
  • Quelling Blade icon Quelling Blade makes last hitting easier.

Early game:

  • Soul Ring icon Soul Ring allows her to use Spawn Spiderlings more often without fear of running out of mana to harass the enemies, take last hits, and amass Spiderlings.
  • Magic Wand icon Magic Wand gives attributes and restores health and mana in burst, keeping Broodmother healthy to continue making Spiderlings.
  • Medallion of Courage icon Medallion of Courage increases mana regeneration so Broodmother can continue to spawn spiderlings and it's active helps to hasten farm speed.

Mid game:

  • Aghanim's Scepter icon Aghanim's Scepter increases the maximum number of Spin Web icon Spin Web charges to 18 and increases the movement speed bonus applied by her webs. This typically removes the need for boots as the movement speed granted by her webs is more than enough.
  • Solar Crest icon Solar Crest bolsters Broodmother defense with armor and attributes. Its active ability helps Broodmother and Spiderlings tear down neutral creeps and enemy heroes by lowering their armor.
  • Black King Bar icon Black King Bar prevents Broodmother from being effected by most stuns allowing her to continue to attack her enemy and benefit from the amplified damage and lifesteal of Insatiable Hunger to keep Broodmother alive in team fights.

Late game:

  • Assault Cuirass icon Assault Cuirass increases the attack speed and armor of Broodmother and her spiders, while also reducing the armor of nearby towers. A fantastic item to compliment Broodmother's strengths.
  • Butterfly icon Butterfly works very well with her passive making it even harder for enemies to hit her along with its excellent stats to increase Broodmother's carry potential.
  • Nullifier icon Nullifier can prove useful against items like Ghost Scepter icon Ghost Scepter or to prevent enemies from dispelling Orchid Malevolence's silence.
  • Bloodthorn icon Bloodthorn supplies mana and increases Broodmother's damage output. Its active ability silences the target and grants True Strike to any enemy affected.

Situational items:

  • Boots of Speed icon Boots of Speed If the enemy has multiple slows combining boots with her webs' move speed bonus will nullify their effectiveness.
  • Hand of Midas icon Hand of Midas accelerates Broodmother's leveling allowing her to reach her level 20 and 25 talents sooner.
  • Vladmir's Offering icon Vladmir's Offering useful aura that benefits both Broodmother and her spiders.
  • Mask of Madness icon Mask of Madness offers cost-effective attack speed to combine with the bonus damage granted by Insatiable Hunger for a cheap increase in damage output.
  • Orchid Malevolence icon Orchid Malevolence aids Broodmother in killing heroes that have abilities that allow them to escape or disable Broodmother. Also solving most of her mana problems.
  • Desolator icon Desolator gives excellent damage and armor reduction increasing Broodmother's pushing and killing speed.
  • Diffusal Blade icon Diffusal Blade can be picked up early for an additional slow on enemies in addition to its decent stats.
  • Pipe of Insight icon Pipe of Insight because Broodmother can farm so fast, picking up a pipe for the team can allow her and her spiders to survive heavy magic burst that would usually prove lethal.
  • Radiance icon Radiance applies area damage and blind chance during team fights. Because Broodmother is usually in the middle of team fights she can apply the burn to most enemies.
  • Abyssal Blade icon Abyssal Blade offers a reliable stun and occasional bashes to further lock down enemies.