Bristleback has no death body impact sound
When Bristleback dies, he does not emit any body impact sounds upon hitting the ground.
Other heroes with this issue are: Ember Spirit
, Legion Commander
, Lone Druid
in True Form
, Night Stalker
in Hunter in the Night
, Skywrath Mage
, Templar Assassin
and Vengeful Spirit
All of Bristleback's maces are clipping into the ground during his default idle and walk animations
More than half of the head of most of Bristleback's maces is below the ground during his default idle and default run animations.
Bristleback's default item and model are missing some backfaces
All of Bristleback's default items except for the back item are missing backfaces. His default head spikes are invisible when viewed from behind, his eye patch is transparent from behind and the green patches on his bracers disappear as well.
As for his model, his mouth has a giant hole in hit, visible a bit when he talks, but very visible when using Viscous Nasal Goo
. His belt (which cannot be customized) has an apron which is inivisible when viewed from behind.
A part of Bristleback's lower jaw is glued to his upper jaw, so that it stretches while talking
When Bristleback talks, a small part at the center below his lower lip is getting stretched. It's glued to his upper lip. Also, a part to the left side of his nose is also stretching when he talks.
Viscous Nasal Goo
Viscous Nasal Goo's overhead counter on the target visually resets to 1 whenever losing and regaining vision over it Viscous Nasal Goo
's debuff always resets to 1 visually whenever vision is lost over the debuffed target. This is only a visual bug, the stacks are still there, just not displayed. This goes for the over-head number, the status debuff number and the movement and armor values of the unit.
Viscous Nasal Goo's projectile impact sound gets cut off when hitting more than 2 targets per cast
When having Aghanim's Scepter
, Viscous Nasal Goo's target sound gets cut off when hitting more than 2 targets.
Viscous Nasal Goo's cast animation does not finish after reaching the cast point, instantly getting canceled
There are a lot of heroes who get their animations instantly canceled as soon as the cast point is reached, resulting in some ugly jerking, strange looking animation resets, or partially even completely missing animations due to very low cast points.
Affected spells are: Sticky Napalm
, Viscous Nasal Goo
, Rocket Flare
, X Marks the Spot
, Overwhelming Odds
, Earth Spike
, Sacred Arrow
, Mana Burn
, Nether Blast
, Blink Strike
, Smoke Screen
, Shadow Poison
, Shadow Poison Release
, Soul Catcher
, Mystic Flare
, Storm Hammer
, Psionic Trap
, Timber Chain
, Ice Shards
and The Swarm
Quill Spray reveals Bristleback's position through the fog of war Quill Spray
's visual effect reveals Bristleback's position through the fog of war
when cast close enough at the edge of the fog. It looks like when one tiny piece of the effect leaves the fog, the entire effect gets visible.
Warpath does not grant stacks to Bristleback's illusions when Bristleback himself already has max stacksIllusions
owned by Bristleback are supposed to gain Warpath
stacks whenever he casts a spell. However, instead, they gain a stack whenever Bristleback does. This means if Bristleback is at max stacks already, his illusions do not gain stacks, even if they are not at max stacks.
Warpath doesn't grant stacks to illusions under Bristleback's control which aren't from Bristleback
Warpath is supposed to grant all illusions under the player's control a stack whenever casting a spell. However, it only grants Bristleback illusions a stack. This means when having illusions of other heroes under control, those illus do not gain stacks.
Warpath stacks on illusions don't show their duration on the status buff, and appear like permanent buffs
The Warpath stacks on illusions do not show their duration. This makes it possible to distinguish the real Bristleback from his illusions by checking the Warpath buffs.
The Blastforge Exhaler is missing mouth sync in the in-game world
The Blastforge Exhaler
does not have any lip sync in the in-game world. Instead, Bristleback's regular mouth can be seen clipping through the head item when he talks. The portrait has it animated, but when in showcase view, it is not animated.
The Blastforge Exhaler has its mouth completely glued together on the inside
The Blastforge Exhaler, has its mouth glued together completely. Only the lips are separated. This is visible a bit when he talks, but very visible when using Viscous Nasal Goo.
The Charge of the Wrathrunner set is missing some back faces
On the Charge of the Wrathrunner
set, the helmet can be seen through when viewed from behind. Same goes for the back item when viewing between its gaps.
The Debts of the Nightwatchman set is missing some back faces
On the Debts of the Nightwatchman
set, the shoulder pieces can be seen through when viewed from below.
The Heavy Barbed Armor set is missing some back faces
On the Heavy Barbed Armor Set
, the shoulder pieces can be seen through when viewed from below.
The Emerald Frenzy set is missing some back faces
On the Emerald Frenzy Set
, the shoulder piece can be seen through when viewed from below. The helmet can also be seen through when viewed from behind.
Rigwarl's Spiny Demeanor is missing back faceRigwarl's Spiny Demeanor
can be seen through when viewed from below or from the sides.