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Attacks[]

Brewmaster attacks[]

  • Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact and additional impact.

Earth attacks[]

Storm attacks[]

  • Projectile impact sound plays as the attack projectile successfully hits the target

Fire attacks[]

  • ▶️ Pre attack sound plays during the attack animation
  • ▶️ Impact sound plays when the attack successfully hits a target.

Movement[]

Brewmaster movement[]

Earth movement[]

Storm movement[]

  • ▶️ Idle sound, permanently plays on Storm, gets louder when he moves (20% vol).

Fire movement[]

Abilities[]

Brewmaster[]

Thunder Clap[]

Cinder Brew[]

  • ▶️ Cast sound plays on Brewmaster upon cast (80% vol)
  • ▶️ Target sound plays shortly after the cast sound on the target
  • ▶️ Full sound example

Drunken Brawler[]

  • ▶️ Sound starts playing during the attack animation, together with one of the preattack sounds
  • ▶️ Full sound example with Brewmaster's attack sounds
  • ▶️ Full sound example with Fire's attack sounds

Primal Split[]

  • ▶️ Cast sound plays on Brewmaster upon cast.
  • ▶️ Spawn sound plays at the end of the 0.6 second split time.
  • ▶️ End sound plays once the duration is over or all 3 brewlings die.
  • ▶️ Full sound example, excluding the end

Earth[]

Hurl Boulder[]

  • ▶️ Cast sound plays on Earth upon projectile launch
  • ▶️ Target sound plays upon successfully hittingthe target
  • ▶️ Full sound example

Demolish[]

  • Demolish does not use any sound effects.

Spell Immunity[]

  • Spell Immunity does not use any sound effects.

Storm[]

Dispel Magic[]

Cyclone[]

  • ▶️ Loop sound plays on the target for its duration or until dispelled (80% vol)

Wind Walk[]

  • Cast sound plays on Storm upon cast (50% vol)

Fire[]

Permanent Immolation[]

  • Permanent Immolation does not use any sound effects.

Other[]

Taunt: Barrelmeister

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