Sounds
Attacks[]
Brewmaster attacks[]
- Pre attack sound plays during the attack animation (80-100% vol).
- Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact and additional impact.
Earth attacks[]
- Pre attack sound plays during the attack animation (80-100% vol).
Storm attacks[]
- Projectile launch sound plays as the attack projectile is released.
- Projectile impact sound plays as the attack projectile successfully hits the target
Fire attacks[]
- ▶️ Pre attack sound plays during the attack animation
- ▶️ Impact sound plays when the attack successfully hits a target.
Movement[]
Brewmaster movement[]
- Movement sounds Play on each step while moving. Consists of one footstep sound and one slosh sound.
- ▶️ Footstep 1 (40%-50% vol)
- ▶️ Footstep 2 (40%-50% vol)
- ▶️ Footstep 3 (40%-50% vol)
- ▶️ Footstep 4 (40%-50% vol)
- ▶️ Footstep 5 (40%-50% vol)
- ▶️ Footstep 6 (40%-50% vol)
- ▶️ Footstep 7 (40%-50% vol)
- ▶️ Slosh 1 (60%-80% vol)
- ▶️ Slosh 2 (60%-80% vol)
- ▶️ Slosh 3 (60%-80% vol)
- ▶️ Slosh 4 (60%-80% vol)
- ▶️ Slosh 5 (60%-80% vol)
Earth movement[]
- Movement sounds Play on each step while moving (40%-50% vol).
Storm movement[]
- ▶️ Idle sound, permanently plays on Storm, gets louder when he moves (20% vol).
Fire movement[]
- Movement sounds Play on each step while moving (40%-50% vol).
- ▶️ Idle sound, permanently plays on Fire, gets louder when he moves (50% vol).
Abilities[]
Brewmaster[]
Thunder Clap[]
- ▶️ plays on Brewmaster upon cast.
- Target sounds play on each hit unit (80%-100% vol).
Cinder Brew[]
- ▶️ Cast sound plays on Brewmaster upon cast (80% vol)
- ▶️ Target sound plays shortly after the cast sound on the target
- ▶️ Full sound example
Drunken Brawler[]
- ▶️ Sound starts playing during the attack animation, together with one of the preattack sounds
- ▶️ Full sound example with Brewmaster's attack sounds
- ▶️ Full sound example with Fire's attack sounds
Primal Split[]
- ▶️ Cast sound plays on Brewmaster upon cast.
- ▶️ Spawn sound plays at the end of the 0.6 second split time.
- ▶️ End sound plays once the duration is over or all 3 brewlings die.
- ▶️ Full sound example, excluding the end
Earth[]
Hurl Boulder[]
- ▶️ Cast sound plays on Earth upon projectile launch
- ▶️ Target sound plays upon successfully hittingthe target
- ▶️ Full sound example
Demolish[]
- Demolish does not use any sound effects.
Spell Immunity[]
- Spell Immunity does not use any sound effects.
Storm[]
Dispel Magic[]
- ▶️ Cast sound plays on Storm upon cast.
Cyclone[]
- ▶️ Loop sound plays on the target for its duration or until dispelled (80% vol)
Wind Walk[]
Fire[]
Permanent Immolation[]
- Permanent Immolation does not use any sound effects.
Other[]
- ▶️ Brewmaster death sound (85% vol)
- ▶️ Plays on Brewmaster upon taunt begin.